Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Battle in Well of Mimer 12/31/22

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Battle of Well of Mimer
Part of (rogue)

Date 12/31/2022
Location Well of Mimer
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Westgard; Luria Nova (rogue)
Commanders
Vincenzo Falconi
Strength
53 Inf, 314 Arch, 46 SF 127 other
Formations
ner_image
Casualties
3 127


Battle in Well of Mimer

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArylonian GuardIuliaWestgard46 SFline  940987 hits25 kills0 losses
2ACalderan ArchersEliasLuria Nova225 Archbox  19603003 hits73 kills0 losses
3AEmerald ArrowsGhericWestgard89 Archline  12201959 hits41 kills0 losses
4AFortunate SonsVincenzoWestgard53 Infline  803848 hits13 kills3 losses
5DMonsters(Monsters)(rogue)7 otherline  6450 hits0 kills7 losses
6DUndead Horde(Undead)(rogue)120 otherline  2285209 hits3 kills120 losses


Total:
4 attackers (53 Inf, 314 Arch, 46 SF)
2 defenders (127 other)
Total combat strengths: 4923 vs. 2930

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The Westgard troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).
Vincenzo Falconi, Lord Commander of Westgard, Governor of Shrine of Seeklander, Marshal of the Westgard Sun Swordstakes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 4 (53-I)
 1 (46-S)
2 (225-A)
3 (89-A)
   5 (7-M)
6 (120-U)
  


Arylonian Guard (1) fire on Monsters (5), scoring 131 hits.
Calderan Archers (2) fire on Monsters (5), scoring 400 hits.
Emerald Arrows (3) fire on Monsters (5), scoring 357 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 888
Fortunate Sons (4) advance towards the enemy.
Monsters (5) and Undead Horde (6) move forward to take up positions at the outer wall.


Monsters (5) take 873 hits from archer fire (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 873 (0 from close combat and 873 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

  4 (53-I)
1 (46-S)
2 (225-A)
3 (89-A)
   6 (120-U)
   


Emerald Arrows (3) fire on Undead Horde (6), scoring 210 hits.
Calderan Archers (2) fire on Undead Horde (6), scoring 648 hits.
Arylonian Guard (1) fire on Undead Horde (6), scoring 268 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1126
Fortunate Sons (4) advance towards the enemy.
Undead Horde (6) move forward to take up positions at the outer wall.


Undead Horde (6) take 785 hits from archer fire (reduced due to fortifications), which cause 26 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 785 (0 from close combat and 785 from ranged)
Total casualties: 0 attackers, 26 defenders

Turn No. 3

   1 (46-S)
2 (225-A)
3 (89-A)
4 (53-I)
  6 (94-U)
    


Calderan Archers (2) fire on Undead Horde (6), scoring 1055 hits.
Arylonian Guard (1) fire on Undead Horde (6), scoring 297 hits.
Emerald Arrows (3) fire on Undead Horde (6), scoring 517 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1869
Undead Horde (6) leave the fortification, attacking the enemy.
Fortunate Sons (4) advance towards the enemy.


Undead Horde (6) take 1589 hits from archer fire, which cause 53 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1589 (0 from close combat and 1589 from ranged)
Total casualties: 0 attackers, 53 defenders

Turn No. 4

   1 (46-S)
2 (225-A)
3 (89-A)
4 (53-I)
6 (41-U)
     


Calderan Archers (2) fire on Undead Horde (6), scoring 900 hits.
Arylonian Guard (1) fire on Undead Horde (6), scoring 291 hits.
Emerald Arrows (3) fire on Undead Horde (6), scoring 875 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2066


Close Combat (Attacker Line 1):
4 Westgard banners are visible in the melee.
Undead Horde (6) score 209 hits on Fortunate Sons (4).
Fortunate Sons (4) score 848 hits on Undead Horde (6).
Total close combat hits suffered: Attackers: 209, Defenders: 848

Undead Horde (6) take 2604 hits (848 in close combat, 1756 from archer fire), which cause 41 casualties, wiping the unit out.
Fortunate Sons (4) take 209 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 209 (209 from close combat and 0 from ranged), Defenders: 2604 (848 from close combat and 1756 from ranged)
Total casualties: 3 attackers, 41 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.