Luria Nova/Campaign Records/Raid Campaigns/Spring(August 2022)/Battle in Unterstrom Vorstadt 8/18/22

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Battle of Unterstrom Vorstadt
Part of (rogue)

Date 8/18/2022
Location Unterstrom Vorstadt
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova; Swordfell (rogue)
Commanders
Strength
154 Inf, 131 MI, 66 SF 19 other
Formations
Casualties
28 19


Battle in Unterstrom Vorstadt

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova98 Infline  12541147 hits4 kills12 losses
2ACobrasShelbySwordfell131 MIline  14861283 hits6 kills0 losses
3AThe Hellfire HordeOskarLuria Nova66 SFskirmish  1620923 hits3 kills0 losses
4AWannabe HeroesAscelineLuria Nova56 Infbox  890732 hits4 kills16 losses
5DMonsters(Monsters)(rogue)6 otherline  660487 hits10 kills6 losses
6DMonsters(Monsters)(rogue)13 otherline  1205915 hits18 kills13 losses


Total:
4 attackers (154 Inf, 131 MI, 66 SF)
2 defenders (19 other)
Total combat strengths: 5250 vs. 1865

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The Swordfell troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Knight Oskar von Lucker is spotted wearing the Wicked Ring.
Knight Baelric Aboolio is spotted wielding the Screaming Shield.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (66-S)
1 (98-I)
2 (131-M)
4 (56-I)
   5 (6-M)
6 (13-M)
  


The Hellfire Horde (3) move closer to get better shots.
Cobras (2) move closer to get better shots.
Wannabe Heroes (4) and Blades of Conquest (1) advance towards the enemy.
Monsters (5) and Monsters (6) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  3 (66-S)
1 (98-I)
2 (131-M)
4 (56-I)
 5 (6-M)
6 (13-M)
   


Cobras (2) fire on Monsters (6), scoring 503 hits.
The Hellfire Horde (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 503
Blades of Conquest (1) and Wannabe Heroes (4) advance towards the enemy.
Monsters (6) and Monsters (5) advance towards the enemy.


Close Combat (Defender Line 1):
5 Luria Nova banners are visible in the melee.
Monsters (6) score 594 hits on Wannabe Heroes (4).
Monsters (5) score 260 hits on Wannabe Heroes (4).
Wannabe Heroes (4) score 217 hits on Monsters (5).
Wannabe Heroes (4) score 515 hits on Monsters (6).
Total close combat hits suffered: Attackers: 854, Defenders: 732

Monsters (6) take 1119 hits (515 in close combat, 604 from archer fire), which cause 6 casualties.
Monsters (5) take 217 hits in close combat, which cause 1 casualties.
Wannabe Heroes (4) take 854 hits in close combat, which cause 16 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 854 (854 from close combat and 0 from ranged), Defenders: 1336 (732 from close combat and 604 from ranged)
Total casualties: 16 attackers, 7 defenders

Turn No. 3

   3 (66-S)
1 (98-I)
2 (131-M)
 5 (5-M)
6 (7-M)
    


The Hellfire Horde (3) fire on Monsters (6), scoring 923 hits.
Cobras (2) fire on Monsters (5), scoring 780 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1703
Blades of Conquest (1) advance towards the enemy.
Monsters (6) and Monsters (5) advance towards the enemy.


Close Combat (Center Line):
Blades of Conquest (1) score 400 hits on Monsters (5).
Blades of Conquest (1) score 747 hits on Monsters (6).
Monsters (6) score 321 hits on Blades of Conquest (1).
Monsters (5) score 227 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 548, Defenders: 1147

Blades of Conquest (1) take 548 hits in close combat, which cause 12 casualties.
Baelric Aboolio, Knight of Askileonhas been wounded by Monsters (5).
Monsters (6) take 1855 hits (747 in close combat, 1108 from archer fire), which cause 7 casualties, wiping the unit out.
Monsters (5) take 1336 hits (400 in close combat, 936 from archer fire), which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 548 (548 from close combat and 0 from ranged), Defenders: 3191 (1147 from close combat and 2044 from ranged)
Total casualties: 12 attackers, 12 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 12 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.