Luria Nova/Campaign Records/Raid Campaigns/Spring(August 2022)/Battle in Elntorak 8/26/22
Battle of Elntorak | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
28 Inf, 71 SF | 147 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
25 | 130 |
Battle in Elntorak
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Sassy Sirens | Celina | Luria Nova | 6 SF | box | 223 | 563 hits | 16 kills | 0 losses | |
2 | A | The Hellfire Horde | Oskar | Luria Nova | 65 SF | skirmish | 1353 | 4252 hits | 105 kills | 7 losses | |
3 | A | Wannabe Heroes | Asceline | Luria Nova | 28 Inf | box | 400 | 292 hits | 8 kills | 18 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 540 | 182 hits | 9 kills | 9 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 270 | 69 hits | 3 kills | 2 losses | |
6 | D | Peasant Mob | (militia/guard unit) | (rogue) | 25 other | line | 250 | 57 hits | 3 kills | 25 losses | |
7 | D | Peasant Mob | (militia/guard unit) | (rogue) | 25 other | line | 277 | 71 hits | 2 kills | 19 losses | |
8 | D | Peasant Mob | (militia/guard unit) | (rogue) | 21 other | line | 293 | 109 hits | 3 kills | 21 losses | |
9 | D | Peasant Mob | (militia/guard unit) | (rogue) | 10 other | line | 186 | 135 hits | 6 kills | 9 losses | |
10 | D | Peasant Mob | (militia/guard unit) | (rogue) | 54 other | line | 343 | 0 hits | 0 kills | 45 losses |
Total:
3 attackers (28 Inf, 71 SF)
7 defenders (147 other)
Total combat strengths: 1976 vs. 2159
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Knight Oskar von Lucker is spotted wearing the Wicked Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (6-S) 2 (65-S) | 3 (28-I) | 4 (9-M) 5 (3-M) 6 (25-P) 9 (10-P) | 7 (25-P) 8 (21-P) 10 (54-P) |
The Hellfire Horde (2) move closer to get better shots.
Peasant Mob (10) move closer to get better shots.
Sassy Sirens (1) fire on Monsters (4), scoring 57 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 57
Wannabe Heroes (3) advance towards the enemy.
Peasant Mob (7), Monsters (4), Peasant Mob (8), Monsters (5), Peasant Mob (9) and Peasant Mob (6) advance towards the enemy.
Monsters (4) take 68 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 68 (0 from close combat and 68 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 2
1 (6-S) | 2 (65-S) | 3 (28-I) | 4 (8-M) 5 (3-M) 6 (25-P) 9 (10-P) | 7 (25-P) 8 (21-P) 10 (54-P) |
The Hellfire Horde (2) fire on Monsters (4), scoring 661 hits.
Sassy Sirens (1) fire on Monsters (5), scoring 68 hits.
Peasant Mob (10) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 729
Wannabe Heroes (3) advance towards the enemy.
Monsters (5), Peasant Mob (9), Peasant Mob (6), Peasant Mob (8), Peasant Mob (7) and Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 1):
Wannabe Heroes (3) score 96 hits on Monsters (4).
Wannabe Heroes (3) score 24 hits on Monsters (5).
Wannabe Heroes (3) score 53 hits on Peasant Mob (9).
Wannabe Heroes (3) score 119 hits on Peasant Mob (6).
Monsters (5) score 69 hits on Wannabe Heroes (3).
Peasant Mob (9) score 76 hits on Wannabe Heroes (3).
Peasant Mob (6) score 57 hits on Wannabe Heroes (3).
Monsters (4) score 182 hits on Wannabe Heroes (3).
Total close combat hits suffered: Attackers: 384, Defenders: 292
Wannabe Heroes (3) take 384 hits in close combat, which cause 18 casualties, making the unit retreat from the battlefield.
Asceline Pemrose, Countess of Dantooinehas been wounded by Monsters (4).
Monsters (5) take 106 hits (24 in close combat, 82 from archer fire), which cause 1 casualties.
Peasant Mob (9) take 53 hits in close combat, which cause 2 casualties.
Peasant Mob (6) take 119 hits in close combat, which cause 5 casualties.
Monsters (4) take 889 hits (96 in close combat, 793 from archer fire), which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 384 (384 from close combat and 0 from ranged), Defenders: 1167 (292 from close combat and 875 from ranged)
Total casualties: 18 attackers, 16 defenders
Turn No. 3
1 (6-S) | 2 (65-S) | 5 (2-M) 6 (20-P) 9 (8-P) | 7 (25-P) 8 (21-P) 10 (54-P) |
The Hellfire Horde (2) fire on Peasant Mob (6), scoring 899 hits.
Sassy Sirens (1) fire on Monsters (5), scoring 53 hits.
Peasant Mob (10) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 952
Peasant Mob (7), Monsters (5), Peasant Mob (8), Peasant Mob (6) and Peasant Mob (9) advance towards the enemy.
Monsters (5) take 64 hits from archer fire, which cause 1 casualties, making the unit retreat from the battlefield.
Peasant Mob (6) take 899 hits from archer fire, which cause 20 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 963 (0 from close combat and 963 from ranged)
Total casualties: 0 attackers, 21 defenders
Turn No. 4
1 (6-S) | 2 (65-S) | 9 (8-P) | 7 (25-P) 8 (21-P) 10 (54-P) |
Peasant Mob (10) move closer so they can fire safely into the melee.
The Hellfire Horde (2) fire on Peasant Mob (10), scoring 1079 hits.
Sassy Sirens (1) fire on Peasant Mob (9), scoring 91 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1170
Peasant Mob (8), Peasant Mob (7) and Peasant Mob (9) advance towards the enemy.
Close Combat (Attacker Line 3):
The Hellfire Horde (2) score 144 hits on Peasant Mob (9) (288 before overkill).
Peasant Mob (9) score 59 hits on The Hellfire Horde (2).
Total close combat hits suffered: Attackers: 59, Defenders: 144 (288 before overkill)
Peasant Mob (10) take 1079 hits from archer fire, which cause 45 casualties, making the unit retreat from the battlefield.
The Hellfire Horde (2) take 59 hits in close combat, which cause 2 casualties.
Peasant Mob (9) take 235 hits (144 in close combat, 91 from archer fire), which cause 7 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 59 (59 from close combat and 0 from ranged), Defenders: 1314 (144 from close combat and 1170 from ranged)
Total casualties: 2 attackers, 52 defenders
Turn No. 5
1 (6-S) | 2 (63-S) | 7 (25-P) 8 (21-P) |
The Hellfire Horde (2) fire on Peasant Mob (8), scoring 874 hits.
Sassy Sirens (1) fire on Peasant Mob (7), scoring 294 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1168
Peasant Mob (8) and Peasant Mob (7) advance towards the enemy.
Close Combat (Attacker Line 3):
Peasant Mob (8) score 109 hits on The Hellfire Horde (2).
The Hellfire Horde (2) score 315 hits on Peasant Mob (8).
The Hellfire Horde (2) score 280 hits on Peasant Mob (7).
Peasant Mob (7) score 71 hits on The Hellfire Horde (2).
Total close combat hits suffered: Attackers: 180, Defenders: 595
Peasant Mob (8) take 1189 hits (315 in close combat, 874 from archer fire), which cause 21 casualties, wiping the unit out.
The Hellfire Horde (2) take 180 hits in close combat, which cause 5 casualties.
Peasant Mob (7) take 574 hits (280 in close combat, 294 from archer fire), which cause 19 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 180 (180 from close combat and 0 from ranged), Defenders: 1763 (595 from close combat and 1168 from ranged)
Total casualties: 5 attackers, 40 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.