Luria Nova/Campaign Records/Raid Campaigns/Battle in Unterstrom Vorstadt IV

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Battle of Unterstrom Vorstadt
Part of (rogue)

Date 6/13/2021
Location Unterstrom Vorstadt
Weather Calm wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova; Swordfell (rogue)
Commanders
Wassgandr Felsenbach
Strength
130 Inf, 338 SF 1403 other
Formations
no particular formation
Casualties
49 740


Battle in Unterstrom Vorstadt

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Glorious InfantryWassgandrLuria Nova130 Infwedge  14555533 hits203 kills45 losses
2ABroken CrownBennetLuria Nova84 SFbox  20487731 hits189 kills1 losses
3AFightersWillowSwordfell63 SFbox  13032680 hits63 kills1 losses
4AFontanese FreebootersCiarghualaLuria Nova136 SFbox  28198514 hits169 kills1 losses
5ASwords of vengeanceLeonidLuria Nova55 SFbox  14075612 hits115 kills1 losses
6DMonsters(Monsters)(rogue)8 otherline  6350 hits0 kills5 losses
7DPeasant Mob(militia/guard unit)(rogue)112 otherline  704342 hits8 kills37 losses
8DPeasant Mob(militia/guard unit)(rogue)115 otherline  712299 hits7 kills78 losses
9DPeasant Mob(militia/guard unit)(rogue)2 otherline  450 hits0 kills2 losses
10DPeasant Mob(militia/guard unit)(rogue)286 otherline  1128303 hits7 kills88 losses
11DPeasant Mob(militia/guard unit)(rogue)79 otherline  694448 hits9 kills79 losses
12DPeasant Mob(militia/guard unit)(rogue)85 otherline  7540 hits0 kills51 losses
13DPeasant Mob(militia/guard unit)(rogue)11 otherline  1870 hits0 kills11 losses
14DPeasant Mob(militia/guard unit)(rogue)25 otherline  2990 hits0 kills25 losses
15DPeasant Mob(militia/guard unit)(rogue)9 otherline  1940 hits0 kills9 losses
16DPeasant Mob(militia/guard unit)(rogue)181 otherline  812179 hits4 kills111 losses
17DPeasant Mob(militia/guard unit)(rogue)24 otherline  248154 hits4 kills24 losses
18DPeasant Mob(militia/guard unit)(rogue)466 otherline  1283556 hits13 kills220 losses


Total:
5 attackers (130 Inf, 338 SF)
13 defenders (1403 other)
Total combat strengths: 9032 vs. 7695

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The Swordfell troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (130-I)
2 (84-S)
3 (63-S)
4 (136-S)
5 (55-S)
   6 (8-M)
9 (2-P)
13 (11-P)
15 (9-P)
7 (112-P)
8 (115-P)
10 (286-P)
11 (79-P)
16 (181-P)
17 (24-P)
18 (466-P)
12 (85-P)
14 (25-P)
  


Broken Crown (2) fire on Monsters (6), scoring 667 hits.
Fontanese Freebooters (4) fire on Peasant Mob (15), scoring 413 hits.
Swords of vengeance (5) fire on Peasant Mob (13), scoring 561 hits.
Fighters (3) fire on Peasant Mob (9), scoring 338 hits.
Peasant Mob (8) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1979
1st Glorious Infantry (1) advance towards the enemy.
Monsters (6), Peasant Mob (15), Peasant Mob (13), Peasant Mob (16), Peasant Mob (17), Peasant Mob (18), Peasant Mob (11), Peasant Mob (10), Peasant Mob (14), Peasant Mob (7), Peasant Mob (9) and Peasant Mob (12) advance towards the enemy.


Monsters (6) take 800 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Peasant Mob (15) take 413 hits from archer fire, which cause 9 casualties, wiping the unit out.
Peasant Mob (13) take 561 hits from archer fire, which cause 11 casualties, wiping the unit out.
Peasant Mob (9) take 338 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2112 (0 from close combat and 2112 from ranged)
Total casualties: 0 attackers, 27 defenders

Turn No. 2

  1 (130-I)
2 (84-S)
3 (63-S)
4 (136-S)
5 (55-S)
   7 (112-P)
8 (115-P)
10 (286-P)
11 (79-P)
16 (181-P)
17 (24-P)
18 (466-P)
12 (85-P)
14 (25-P)
   


Fighters (3) fire on Peasant Mob (18), scoring 534 hits.
Swords of vengeance (5) fire on Peasant Mob (10), scoring 478 hits.
Fontanese Freebooters (4) fire on Peasant Mob (16), scoring 829 hits.
Broken Crown (2) fire on Peasant Mob (8), scoring 805 hits.
Peasant Mob (8) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 2646
1st Glorious Infantry (1) advance towards the enemy.
Peasant Mob (10), Peasant Mob (14), Peasant Mob (17), Peasant Mob (11), Peasant Mob (18), Peasant Mob (7), Peasant Mob (12) and Peasant Mob (16) advance towards the enemy.


Peasant Mob (10) take 478 hits from archer fire, which cause 17 casualties.
Peasant Mob (18) take 534 hits from archer fire, which cause 21 casualties.
Peasant Mob (8) take 805 hits from archer fire, which cause 24 casualties.
Peasant Mob (16) take 829 hits from archer fire, which cause 31 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2646 (0 from close combat and 2646 from ranged)
Total casualties: 0 attackers, 93 defenders

Turn No. 3

  2 (84-S)
3 (63-S)
4 (136-S)
5 (55-S)
1 (130-I)
 7 (112-P)
8 (91-P)
10 (269-P)
11 (79-P)
16 (150-P)
17 (24-P)
18 (445-P)
12 (85-P)
14 (25-P)
    


Peasant Mob (8) fire on 1st Glorious Infantry (1), scoring 128 hits.
Fighters (3) fire on Peasant Mob (18), scoring 580 hits.
Fontanese Freebooters (4) fire on Peasant Mob (10), scoring 1352 hits.
Broken Crown (2) fire on Peasant Mob (16), scoring 1727 hits.
Swords of vengeance (5) fire on Peasant Mob (7), scoring 708 hits.
Total ranged hits suffered: Attackers: 128, Defenders: 4367
1st Glorious Infantry (1) advance towards the enemy.
Peasant Mob (7), Peasant Mob (12), Peasant Mob (14), Peasant Mob (17), Peasant Mob (16), Peasant Mob (10), Peasant Mob (18) and Peasant Mob (11) advance towards the enemy.
Peasant Mob (18) and Peasant Mob (11) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
12 Luria Nova banners are visible in the melee.
1st Glorious Infantry (1) score 53 hits on Peasant Mob (17).
1st Glorious Infantry (1) score 425 hits on Peasant Mob (16).
1st Glorious Infantry (1) score 278 hits on Peasant Mob (7).
1st Glorious Infantry (1) score 681 hits on Peasant Mob (10).
Peasant Mob (7) score 181 hits on 1st Glorious Infantry (1).
Peasant Mob (17) score 41 hits on 1st Glorious Infantry (1).
Peasant Mob (16) score 179 hits on 1st Glorious Infantry (1).
Peasant Mob (10) score 303 hits on 1st Glorious Infantry (1).
Total close combat hits suffered: Attackers: 704, Defenders: 1437

1st Glorious Infantry (1) take 832 hits (704 in close combat, 128 from archer fire), which cause 18 casualties.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathhas been wounded by Peasant Mob (17).
Peasant Mob (7) take 986 hits (278 in close combat, 708 from archer fire), which cause 30 casualties.
Peasant Mob (17) take 53 hits in close combat, which cause 2 casualties.
Peasant Mob (16) take 2152 hits (425 in close combat, 1727 from archer fire), which cause 80 casualties, making the unit retreat from the battlefield.
Peasant Mob (10) take 2033 hits (681 in close combat, 1352 from archer fire), which cause 71 casualties, making the unit retreat from the battlefield, 19 additional men get slaughtered during the retreat.
Peasant Mob (18) take 580 hits from archer fire, which cause 23 casualties.
Total hits suffered: Attackers: 832 (704 from close combat and 128 from ranged), Defenders: 5804 (1437 from close combat and 4367 from ranged)
Total casualties: 18 attackers, 225 defenders

Turn No. 4

  2 (84-S)
3 (63-S)
4 (136-S)
5 (55-S)
 1 (112-I)
7 (82-P)
11 (79-P)
17 (22-P)
18 (422-P)
8 (91-P)
12 (85-P)
14 (25-P)
     


Peasant Mob (8) move into the close combat just ahead.
Broken Crown (2) fire on Peasant Mob (12), scoring 968 hits.
Fighters (3) fire on Peasant Mob (14), scoring 551 hits.
Fontanese Freebooters (4) fire on Peasant Mob (14), scoring 2441 hits.
Swords of vengeance (5) fire on Peasant Mob (12), scoring 1106 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 5066
Peasant Mob (14) and Peasant Mob (12) advance towards the enemy.
Peasant Mob (14), Peasant Mob (12) and Peasant Mob (8) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
12 Luria Nova banners are visible in the melee.
Peasant Mob (7) score 161 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 61 hits on Peasant Mob (17).
1st Glorious Infantry (1) score 245 hits on Peasant Mob (11).
1st Glorious Infantry (1) score 224 hits on Peasant Mob (7).
1st Glorious Infantry (1) score 1257 hits on Peasant Mob (18).
Peasant Mob (17) score 46 hits on 1st Glorious Infantry (1).
Peasant Mob (11) score 214 hits on 1st Glorious Infantry (1).
Peasant Mob (18) score 205 hits on 1st Glorious Infantry (1).
Total close combat hits suffered: Attackers: 626, Defenders: 1787

Peasant Mob (14) take 2992 hits from archer fire, which cause 25 casualties, wiping the unit out.
Peasant Mob (12) take 2074 hits from archer fire, which cause 51 casualties, making the unit retreat from the battlefield.
Peasant Mob (7) take 224 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, 9 additional men get slaughtered during the retreat.
1st Glorious Infantry (1) take 626 hits in close combat, which cause 14 casualties.
Peasant Mob (17) take 61 hits in close combat, which cause 3 casualties.
Peasant Mob (11) take 245 hits in close combat, which cause 6 casualties.
Peasant Mob (18) take 1257 hits in close combat, which cause 49 casualties.
Total hits suffered: Attackers: 626 (626 from close combat and 0 from ranged), Defenders: 6853 (1787 from close combat and 5066 from ranged)
Total casualties: 14 attackers, 150 defenders

Turn No. 5

  2 (84-S)
3 (63-S)
4 (136-S)
5 (55-S)
 1 (98-I)
8 (91-P)
11 (73-P)
17 (19-P)
18 (373-P)
      


Fighters (3) move closer so they can fire safely into the melee.
Fontanese Freebooters (4) move closer so they can fire safely into the melee.
Broken Crown (2) move closer so they can fire safely into the melee.
Swords of vengeance (5) move closer so they can fire safely into the melee.
Peasant Mob (11) advance towards the enemy.


Close Combat (Attacker Line 2):
7 Luria Nova banners are visible in the melee.
8 Swordfell banners are visible in the melee.
Fighters (3) score 412 hits on Peasant Mob (11).
Fontanese Freebooters (4) score 2182 hits on Peasant Mob (11).
Broken Crown (2) score 2316 hits on Peasant Mob (11).
Swords of vengeance (5) score 2151 hits on Peasant Mob (11).
Peasant Mob (11) score 39 hits on Swords of vengeance (5).
Peasant Mob (11) score 47 hits on Fighters (3).
Peasant Mob (11) score 89 hits on Fontanese Freebooters (4).
Peasant Mob (11) score 59 hits on Broken Crown (2).
Total close combat hits suffered: Attackers: 234, Defenders: 7061

Close Combat (Attacker Line 1):
12 Luria Nova banners are visible in the melee.
Peasant Mob (8) score 171 hits on 1st Glorious Infantry (1).
Peasant Mob (17) score 30 hits on 1st Glorious Infantry (1).
Peasant Mob (18) score 162 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 48 hits on Peasant Mob (17).
1st Glorious Infantry (1) score 219 hits on Peasant Mob (8).
1st Glorious Infantry (1) score 891 hits on Peasant Mob (18).
Total close combat hits suffered: Attackers: 363, Defenders: 1158

Peasant Mob (8) take 219 hits in close combat, which cause 7 casualties.
Fighters (3) take 47 hits in close combat, which cause 1 casualties.
Fontanese Freebooters (4) take 89 hits in close combat, which cause 1 casualties.
Peasant Mob (17) take 48 hits in close combat, which cause 2 casualties.
Broken Crown (2) take 59 hits in close combat, which cause 1 casualties.
Swords of vengeance (5) take 39 hits in close combat, which cause 1 casualties.
Peasant Mob (18) take 891 hits in close combat, which cause 35 casualties.
Peasant Mob (11) take 7061 hits in close combat, which cause 73 casualties, wiping the unit out.
1st Glorious Infantry (1) take 363 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 597 (597 from close combat and 0 from ranged), Defenders: 8219 (8219 from close combat and 0 from ranged)
Total casualties: 12 attackers, 117 defenders

Turn No. 6

   2 (83-S)
3 (62-S)
4 (135-S)
5 (54-S)
1 (90-I)
8 (84-P)
17 (17-P)
18 (338-P)
      


Broken Crown (2) fire carefully into the close combat near them.
Broken Crown (2) fire on Peasant Mob (18), scoring 1248 hits.
Fighters (3) fire carefully into the close combat near them.
Fighters (3) fire on Peasant Mob (8), scoring 265 hits.
Swords of vengeance (5) fire carefully into the close combat near them.
Swords of vengeance (5) fire on Peasant Mob (17), scoring 608 hits.
Fontanese Freebooters (4) fire carefully into the close combat near them.
Fontanese Freebooters (4) fire on Peasant Mob (8), scoring 1297 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3418
Peasant Mob (8) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
12 Luria Nova banners are visible in the melee.
Peasant Mob (17) score 37 hits on 1st Glorious Infantry (1).
Peasant Mob (18) score 189 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 45 hits on Peasant Mob (17).
1st Glorious Infantry (1) score 1106 hits on Peasant Mob (18).
Total close combat hits suffered: Attackers: 226, Defenders: 1151

Peasant Mob (17) take 653 hits (45 in close combat, 608 from archer fire), which cause 17 casualties, wiping the unit out.
Peasant Mob (18) take 2354 hits (1106 in close combat, 1248 from archer fire), which cause 92 casualties, causing panicked flight among the survivors, 81 additional men get slaughtered during the retreat.
Peasant Mob (8) take 1562 hits from archer fire, which cause 47 casualties, causing panicked flight among the survivors.
1st Glorious Infantry (1) take 226 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 226 (226 from close combat and 0 from ranged), Defenders: 4569 (1151 from close combat and 3418 from ranged)
Total casualties: 5 attackers, 237 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 27 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.