Luria Nova/Campaign Records/Raid Campaigns/Battle in Tamirak II

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Battle of Tamirak
Part of Unknown

Date 6/15/2021
Location Tamirak
Weather Quite windy
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
113 Inf, 275 SF 782 other
Formations
no particular formation
Casualties
37 433


Battle in Tamirak

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Glorious InfantryWassgandrLuria Nova113 Infwedge  10533669 hits104 kills37 losses
2ABroken CrownBennetLuria Nova84 SFbox  18895313 hits78 kills0 losses
3AFontanese FreebootersCiarghualaLuria Nova136 SFbox  26267497 hits186 kills0 losses
4ASwords of vengeanceLeonidLuria Nova55 SFbox  14453138 hits66 kills0 losses
5DPeasant Mob(militia/guard unit)(rogue)187 otherline  8480 hits0 kills76 losses
6DPeasant Mob(militia/guard unit)(rogue)150 otherline  890368 hits15 kills58 losses
7DPeasant Mob(militia/guard unit)(rogue)8 otherline  189161 hits6 kills8 losses
8DPeasant Mob(militia/guard unit)(rogue)99 otherline  807256 hits10 kills47 losses
9DPeasant Mob(militia/guard unit)(rogue)17 otherline  23851 hits2 kills17 losses
10DPeasant Mob(militia/guard unit)(rogue)17 otherline  2510 hits0 kills13 losses
11DPeasant Mob(militia/guard unit)(rogue)304 otherline  1017102 hits4 kills214 losses


Total:
4 attackers (113 Inf, 275 SF)
7 defenders (782 other)
Total combat strengths: 7013 vs. 4240

The peasants of (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (113-I)
2 (84-S)
3 (136-S)
4 (55-S)
   5 (187-P)
8 (99-P)
10 (17-P)
11 (304-P)
9 (17-P)
6 (150-P)
7 (8-P)
  


Swords of vengeance (4) fire on Peasant Mob (11), scoring 304 hits.
Peasant Mob (5) move closer to get better shots.
Broken Crown (2) fire on Peasant Mob (5), scoring 828 hits.
Fontanese Freebooters (3) fire on Peasant Mob (5), scoring 1441 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2573
1st Glorious Infantry (1) advance towards the enemy.
Peasant Mob (11), Peasant Mob (7), Peasant Mob (6), Peasant Mob (8), Peasant Mob (9) and Peasant Mob (10) advance towards the enemy.


Peasant Mob (11) take 304 hits from archer fire, which cause 12 casualties.
Peasant Mob (5) take 2269 hits from archer fire, which cause 76 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2573 (0 from close combat and 2573 from ranged)
Total casualties: 0 attackers, 88 defenders

Turn No. 2

  1 (113-I)
2 (84-S)
3 (136-S)
4 (55-S)
  8 (99-P)
10 (17-P)
11 (292-P)
9 (17-P)
6 (150-P)
7 (8-P)
   


Fontanese Freebooters (3) fire on Peasant Mob (11), scoring 1934 hits.
Swords of vengeance (4) fire on Peasant Mob (8), scoring 495 hits.
Broken Crown (2) fire on Peasant Mob (10), scoring 523 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2952
1st Glorious Infantry (1) advance towards the enemy.
Peasant Mob (11), Peasant Mob (9), Peasant Mob (7), Peasant Mob (8), Peasant Mob (6) and Peasant Mob (10) advance towards the enemy.


Peasant Mob (11) take 1934 hits from archer fire, which cause 76 casualties.
Peasant Mob (8) take 495 hits from archer fire, which cause 12 casualties.
Peasant Mob (10) take 523 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2952 (0 from close combat and 2952 from ranged)
Total casualties: 0 attackers, 101 defenders

Turn No. 3

  2 (84-S)
3 (136-S)
4 (55-S)
1 (113-I)
8 (87-P)
11 (216-P)
9 (17-P)
6 (150-P)
7 (8-P)
    


Swords of vengeance (4) fire on Peasant Mob (11), scoring 981 hits.
Broken Crown (2) fire on Peasant Mob (8), scoring 1177 hits.
Fontanese Freebooters (3) fire on Peasant Mob (11), scoring 1329 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3487
Peasant Mob (8), Peasant Mob (7), Peasant Mob (11), Peasant Mob (9) and Peasant Mob (6) advance towards the enemy.


Close Combat (Attacker Line 2):
12 Luria Nova banners are visible in the melee.
Peasant Mob (8) score 256 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 312 hits on Peasant Mob (8).
1st Glorious Infantry (1) score 909 hits on Peasant Mob (11).
Peasant Mob (11) score 102 hits on 1st Glorious Infantry (1).
Total close combat hits suffered: Attackers: 358, Defenders: 1221

Peasant Mob (8) take 1489 hits (312 in close combat, 1177 from archer fire), which cause 35 casualties, causing panicked flight among the survivors, 11 additional men get slaughtered during the retreat.
1st Glorious Infantry (1) take 358 hits in close combat, which cause 14 casualties.
Peasant Mob (11) take 3219 hits (909 in close combat, 2310 from archer fire), which cause 126 casualties, making the unit retreat from the battlefield, 9 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 358 (358 from close combat and 0 from ranged), Defenders: 4708 (1221 from close combat and 3487 from ranged)
Total casualties: 14 attackers, 181 defenders

Turn No. 4

  2 (84-S)
3 (136-S)
4 (55-S)
1 (99-I)
9 (17-P)
6 (150-P)
7 (8-P)
     


Broken Crown (2) fire on Peasant Mob (9), scoring 1366 hits.
Fontanese Freebooters (3) fire on Peasant Mob (9), scoring 2061 hits.
Swords of vengeance (4) fire on Peasant Mob (9), scoring 518 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3945
1st Glorious Infantry (1) advance towards the enemy.
Peasant Mob (7) and Peasant Mob (6) advance towards the enemy.


Close Combat (Attacker Line 1):
12 Luria Nova banners are visible in the melee.
Peasant Mob (7) score 58 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 96 hits on Peasant Mob (9).
1st Glorious Infantry (1) score 47 hits on Peasant Mob (7).
1st Glorious Infantry (1) score 848 hits on Peasant Mob (6).
Peasant Mob (9) score 51 hits on 1st Glorious Infantry (1).
Peasant Mob (6) score 196 hits on 1st Glorious Infantry (1).
Total close combat hits suffered: Attackers: 305, Defenders: 991

Peasant Mob (7) take 47 hits in close combat, which cause 1 casualties.
1st Glorious Infantry (1) take 305 hits in close combat, which cause 12 casualties.
Peasant Mob (9) take 4041 hits (96 in close combat, 3945 from archer fire), which cause 17 casualties, wiping the unit out.
Peasant Mob (6) take 848 hits in close combat, which cause 26 casualties.
Total hits suffered: Attackers: 305 (305 from close combat and 0 from ranged), Defenders: 4936 (991 from close combat and 3945 from ranged)
Total casualties: 12 attackers, 44 defenders

Turn No. 5

  2 (84-S)
3 (136-S)
4 (55-S)
 1 (87-I)
6 (124-P)
7 (7-P)
      


Broken Crown (2) move closer so they can fire safely into the melee.
Swords of vengeance (4) move closer so they can fire safely into the melee.
Fontanese Freebooters (3) move closer so they can fire safely into the melee.


Close Combat (Attacker Line 1):
12 Luria Nova banners are visible in the melee.
Peasant Mob (6) score 172 hits on 1st Glorious Infantry (1).
Peasant Mob (7) score 53 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 49 hits on Peasant Mob (7).
1st Glorious Infantry (1) score 1072 hits on Peasant Mob (6).
Total close combat hits suffered: Attackers: 225, Defenders: 1121

Peasant Mob (6) take 1072 hits in close combat, which cause 32 casualties, causing panicked flight among the survivors, 23 additional men get slaughtered during the retreat.
Peasant Mob (7) take 49 hits in close combat, which cause 1 casualties.
1st Glorious Infantry (1) take 225 hits in close combat, which cause 9 casualties.
Total hits suffered: Attackers: 225 (225 from close combat and 0 from ranged), Defenders: 1121 (1121 from close combat and 0 from ranged)
Total casualties: 9 attackers, 56 defenders

Turn No. 6

   2 (84-S)
3 (136-S)
4 (55-S)
1 (78-I)
7 (6-P)
      


Broken Crown (2) fire carefully into the close combat near them.
Broken Crown (2) fire on Peasant Mob (7), scoring 1419 hits.
Swords of vengeance (4) fire carefully into the close combat near them.
Swords of vengeance (4) fire on Peasant Mob (7), scoring 840 hits.
Fontanese Freebooters (3) fire carefully into the close combat near them.
Fontanese Freebooters (3) fire on Peasant Mob (7), scoring 732 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2991


Close Combat (Attacker Line 1):
12 Luria Nova banners are visible in the melee.
Peasant Mob (7) score 50 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 336 hits on Peasant Mob (7) (1042 before overkill).
Total close combat hits suffered: Attackers: 50, Defenders: 336 (1042 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Peasant Mob (7) take 3327 hits (336 in close combat, 2991 from archer fire), which cause 6 casualties, wiping the unit out.
1st Glorious Infantry (1) take 50 hits in close combat, which cause 2 casualties.
Total hits suffered: Attackers: 50 (50 from close combat and 0 from ranged), Defenders: 3327 (336 from close combat and 2991 from ranged)
Total casualties: 2 attackers, 6 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 18 %.
The local roads network has also been damaged.