Luria Nova/Campaign Records/Raid Campaigns/Battle in Tamirak I

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Tamirak
Part of (rogue)

Date 6/15/2021
Location Tamirak
Weather Calm wind
Result After 1 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
113 Inf, 275 SF 9 other
Formations
no particular formation
Casualties
0 9


Battle in Tamirak

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Glorious InfantryWassgandrLuria Nova113 Infwedge  10550 hits0 kills0 losses
2ABroken CrownBennetLuria Nova84 SFbox  1911759 hits3 kills0 losses
3AFontanese FreebootersCiarghualaLuria Nova136 SFbox  2662709 hits3 kills0 losses
4ASwords of vengeanceLeonidLuria Nova55 SFbox  1411288 hits1 kills0 losses
5DMonsters(Monsters)(rogue)9 otherline  4350 hits0 kills9 losses


Total:
4 attackers (113 Inf, 275 SF)
1 defenders (9 other)
Total combat strengths: 7039 vs. 435

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (113-I)
2 (84-S)
3 (136-S)
4 (55-S)
   5 (9-M)
    


Broken Crown (2) fire on Monsters (5), scoring 759 hits.
Swords of vengeance (4) fire on Monsters (5), scoring 288 hits.
Fontanese Freebooters (3) fire on Monsters (5), scoring 709 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1756
1st Glorious Infantry (1) advance towards the enemy.
Monsters (5) advance towards the enemy.


Monsters (5) take 2107 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2107 (0 from close combat and 2107 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.