Luria Nova/Campaign Records/Offensive Campaigns II/Skirmish in Tamirak 1/1/24

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Tamirak
Part of Luria Nova

Date 1/1/2024
Location Tamirak
Weather Strong wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
16 other 100 SF
Formations
Casualties
16 0


Battle in Tamirak

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)10 otherline  10300 hits0 kills10 losses
2AMonsters(Monsters)(rogue)6 otherline  3850 hits0 kills6 losses
3DAdvent of DawnAldusLuria Nova42 SFskirmish  11821089 hits5 kills0 losses
4DThe EndSamsonLuria Nova58 SFskirmish  15011492 hits8 kills0 losses


Total:
2 attackers (16 other)
2 defenders (100 SF)
Total combat strengths: 1415 vs. 2683

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.

Noble Aldus Dayne is spotted wearing the Forgotten Crown of the Austere Star.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (10-M)
2 (6-M)
   3 (42-S)
4 (58-S)
  


Advent of Dawn (3) fire on Monsters (2), scoring 479 hits.
The End (4) fire on Monsters (2), scoring 618 hits.
Total ranged hits suffered: Attackers: 1097, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (2) take 1316 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 1316 (0 from close combat and 1316 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 2

    1 (10-M)
   3 (42-S)
4 (58-S)
  


The End (4) fire on Monsters (1), scoring 874 hits.
Advent of Dawn (3) fire on Monsters (1), scoring 610 hits.
Total ranged hits suffered: Attackers: 1484, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 1781 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 1781 (0 from close combat and 1781 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.