Luria Nova/Campaign Records/Offensive Campaigns II/Skirmish in Tamirak 1/1/24
Battle of Tamirak | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
16 other | 100 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
16 | 0 |
Battle in Tamirak
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Monsters | (Monsters) | (rogue) | 10 other | line | 1030 | 0 hits | 0 kills | 10 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 6 other | line | 385 | 0 hits | 0 kills | 6 losses | |
3 | D | Advent of Dawn | Aldus | Luria Nova | 42 SF | skirmish | 1182 | 1089 hits | 5 kills | 0 losses | |
4 | D | The End | Samson | Luria Nova | 58 SF | skirmish | 1501 | 1492 hits | 8 kills | 0 losses |
Total:
2 attackers (16 other)
2 defenders (100 SF)
Total combat strengths: 1415 vs. 2683
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
Noble Aldus Dayne is spotted wearing the Forgotten Crown of the Austere Star.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (10-M) | 2 (6-M) | 3 (42-S) 4 (58-S) |
Advent of Dawn (3) fire on Monsters (2), scoring 479 hits.
The End (4) fire on Monsters (2), scoring 618 hits.
Total ranged hits suffered: Attackers: 1097, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (2) take 1316 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 1316 (0 from close combat and 1316 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Turn No. 2
1 (10-M) | 3 (42-S) 4 (58-S) |
The End (4) fire on Monsters (1), scoring 874 hits.
Advent of Dawn (3) fire on Monsters (1), scoring 610 hits.
Total ranged hits suffered: Attackers: 1484, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 1781 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 1781 (0 from close combat and 1781 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.