Luria Nova/Campaign Records/Offensive Campaigns II/Skirmish in Mimiravair 12/13/23
Battle of Mimiravair | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
69 SF | 3 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 3 |
Battle in Mimiravair
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 69 SF | wedge | 1627 | 686 hits | 3 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 385 | 0 hits | 0 kills | 3 losses |
Total:
1 attackers (69 SF)
1 defenders (3 other)
Total combat strengths: 1627 vs. 385
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (69-S) | 2 (3-M) |
Astra Legionnaire (1) fire on Monsters (2), scoring 686 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 686
Monsters (2) advance towards the enemy.
Monsters (2) take 823 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 823 (0 from close combat and 823 from ranged)
Total casualties: 0 attackers, 3 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.