Luria Nova/Campaign Records/Offensive Campaigns II/Skirmish in Cailyn 1/5/24
Battle of Cailyn | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
175 SF | 17 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 17 |
Battle in Cailyn
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Advent of Dawn | Aldus | Luria Nova | 42 SF | skirmish | 1118 | 1284 hits | 6 kills | 0 losses | |
2 | A | the black guard | Richard | Luria Nova | 59 SF | line | 760 | 748 hits | 4 kills | 0 losses | |
3 | A | Weighted Elastic Slingers | Lexis | Luria Nova | 74 SF | line | 1530 | 952 hits | 4 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 880 | 0 hits | 0 kills | 9 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 855 | 0 hits | 0 kills | 8 losses |
Total:
3 attackers (175 SF)
2 defenders (17 other)
Total combat strengths: 3408 vs. 1735
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Margrave Aldus Dayne is spotted wearing the Forgotten Crown of the Austere Star.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (74-S) | 1 (42-S) | 2 (59-S) | 5 (8-M) | 4 (9-M) |
Advent of Dawn (1) fire on Monsters (5), scoring 207 hits.
the black guard (2) fire on Monsters (5), scoring 192 hits.
Weighted Elastic Slingers (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 399
Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (5) take 479 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 479 (0 from close combat and 479 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 2
1 (42-S) 3 (74-S) | 2 (59-S) | 5 (5-M) | 4 (9-M) |
Weighted Elastic Slingers (3) fire on Monsters (5), scoring 350 hits.
Advent of Dawn (1) fire on Monsters (5), scoring 409 hits.
the black guard (2) fire on Monsters (5), scoring 236 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 995
Monsters (4) and Monsters (5) advance towards the enemy.
Monsters (5) take 1194 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1194 (0 from close combat and 1194 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (42-S) 3 (74-S) | 2 (59-S) | 4 (9-M) |
Weighted Elastic Slingers (3) fire on Monsters (4), scoring 602 hits.
Advent of Dawn (1) fire on Monsters (4), scoring 668 hits.
the black guard (2) fire on Monsters (4), scoring 320 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1590
Monsters (4) advance towards the enemy.
Monsters (4) take 1908 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1908 (0 from close combat and 1908 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.