Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Tamirak 12/31/23

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Battle of Tamirak
Part of Unknown

Date 12/31/2023
Location Tamirak
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
67 SF 38 other
Formations
Casualties
16 38


Battle in Tamirak

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova67 SFwedge  17075421 hits33 kills16 losses
2DMonsters(Monsters)(rogue)25 otherline  2180846 hits16 kills25 losses
3DMonsters(Monsters)(rogue)13 otherline  6300 hits0 kills13 losses


Total:
1 attackers (67 SF)
2 defenders (38 other)
Total combat strengths: 1707 vs. 2810

The forces from (rogue) brace as they prepare to defend their ongoing takeover.
The region owner Luria Nova and their allies attack the takeover forces.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (67-S)
   3 (13-M)
2 (25-M)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 517 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 517
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 620 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 620 (0 from close combat and 620 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (67-S)
  3 (7-M)
2 (25-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 616 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 616
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 739 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 739 (0 from close combat and 739 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 3

  1 (67-S)
  2 (25-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 877 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 877
Monsters (2) advance towards the enemy.


Monsters (2) take 1052 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1052 (0 from close combat and 1052 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

  1 (67-S)
 2 (19-M)
      


Astra Legionnaire (1) fire on Monsters (2), scoring 1345 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1345
Monsters (2) advance towards the enemy.


Monsters (2) take 1614 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1614 (0 from close combat and 1614 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 5

  1 (67-S)
2 (10-M)
       


Astra Legionnaire (1) fire on Monsters (2), scoring 1151 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1151
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
7 Luria Nova banners are visible in the melee.
Monsters (2) score 846 hits on Astra Legionnaire (1).
Astra Legionnaire (1) score 915 hits on Monsters (2).
Total close combat hits suffered: Attackers: 846, Defenders: 915

Monsters (2) take 2296 hits (915 in close combat, 1381 from archer fire), which cause 10 casualties, wiping the unit out.
Astra Legionnaire (1) take 846 hits in close combat, which cause 16 casualties.
Total hits suffered: Attackers: 846 (846 from close combat and 0 from ranged), Defenders: 2296 (915 from close combat and 1381 from ranged)
Total casualties: 16 attackers, 10 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 12 %.
The locals are grateful for defeating the evil forces plaguing their region.