Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Mimiravair 12/27/23
Battle of Mimiravair | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
219 MI, 74 SF | 33 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
15 | 33 |
Battle in Mimiravair
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Heliacal | Wassgandr | Luria Nova | 219 MI | skirmish | 1765 | 3257 hits | 13 kills | 15 losses | |
2 | A | Weighted Elastic Slingers | Lexis | Luria Nova | 74 SF | line | 1363 | 3234 hits | 14 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 1225 | 0 hits | 0 kills | 13 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 20 other | line | 1750 | 455 hits | 15 kills | 20 losses |
Total:
2 attackers (219 MI, 74 SF)
2 defenders (33 other)
Total combat strengths: 3128 vs. 2975
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (219-M) 2 (74-S) | 3 (13-M) | 4 (20-M) |
Weighted Elastic Slingers (2) move closer to get better shots.
Heliacal (1) move closer to get better shots.
Monsters (4) and Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (219-M) 2 (74-S) | 3 (13-M) | 4 (20-M) |
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 522 hits.
Heliacal (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 522
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 626 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 626 (0 from close combat and 626 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
2 (74-S) | 1 (219-M) | 3 (9-M) | 4 (20-M) |
Heliacal (1) fire on Monsters (3), scoring 1019 hits.
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 782 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1801
Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 2161 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2161 (0 from close combat and 2161 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 4
2 (74-S) | 1 (219-M) | 4 (20-M) |
Weighted Elastic Slingers (2) fire on Monsters (4), scoring 653 hits.
Heliacal (1) fire on Monsters (4), scoring 921 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1574
Monsters (4) advance towards the enemy.
Monsters (4) take 1889 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1889 (0 from close combat and 1889 from ranged)
Total casualties: 0 attackers, 11 defenders
Turn No. 5
2 (74-S) | 1 (219-M) | 4 (9-M) |
Heliacal (1) fire on Monsters (4), scoring 1152 hits.
Weighted Elastic Slingers (2) fire on Monsters (4), scoring 1277 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2429
Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 2):
24 Luria Nova banners are visible in the melee.
Heliacal (1) score 165 hits on Monsters (4) (479 before overkill).
Monsters (4) score 455 hits on Heliacal (1).
Total close combat hits suffered: Attackers: 455, Defenders: 165 (479 before overkill)
Heliacal (1) take 455 hits in close combat, which cause 15 casualties.
Monsters (4) take 3080 hits (165 in close combat, 2915 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 455 (455 from close combat and 0 from ranged), Defenders: 3080 (165 from close combat and 2915 from ranged)
Total casualties: 15 attackers, 9 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 11 %.
The locals are grateful for defeating the evil forces plaguing their region.