Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Linhai 1/13/24
Battle of Linhai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
94 MI, 139 SF | 20 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
0 | 20 |
Battle in Linhai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Advent of Dawn | Aldus | Luria Nova | 33 SF | skirmish | 743 | 943 hits | 4 kills | 0 losses | |
2 | A | Gold Scorpions | Leonid | Luria Nova | 62 SF | box | 1093 | 1391 hits | 5 kills | 0 losses | |
3 | A | Heliacal | Wassgandr | Luria Nova | 94 MI | box | 737 | 701 hits | 4 kills | 0 losses | |
4 | A | Weighted Elastic Slingers | Lexis | Luria Nova | 44 SF | line | 780 | 875 hits | 3 kills | 0 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 450 | 0 hits | 0 kills | 4 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 630 | 0 hits | 0 kills | 6 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 470 | 0 hits | 0 kills | 4 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 640 | 0 hits | 0 kills | 6 losses |
Total:
4 attackers (94 MI, 139 SF)
4 defenders (20 other)
Total combat strengths: 3353 vs. 2190
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Margrave Aldus Dayne is spotted wearing the Forgotten Crown of the Austere Star.
Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (94-M) 4 (44-S) | 1 (33-S) 2 (62-S) | 6 (6-M) 7 (4-M) | 5 (4-M) 8 (6-M) |
Weighted Elastic Slingers (4) fire on Monsters (6), scoring 190 hits.
Heliacal (3) move closer to get better shots.
Advent of Dawn (1) fire on Monsters (7), scoring 152 hits.
Gold Scorpions (2) fire on Monsters (6), scoring 154 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 496
Monsters (8), Monsters (7), Monsters (6) and Monsters (5) advance towards the enemy.
Monsters (7) take 182 hits from archer fire, which cause 1 casualties.
Monsters (6) take 413 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 595 (0 from close combat and 595 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
4 (44-S) | 1 (33-S) 2 (62-S) 3 (94-M) | 6 (3-M) 7 (3-M) | 5 (4-M) 8 (6-M) |
Gold Scorpions (2) fire on Monsters (6), scoring 800 hits.
Weighted Elastic Slingers (4) fire on Monsters (7), scoring 388 hits.
Heliacal (3) fire on Monsters (7), scoring 332 hits.
Advent of Dawn (1) fire on Monsters (7), scoring 442 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1962
Monsters (8), Monsters (5), Monsters (7) and Monsters (6) advance towards the enemy.
Monsters (7) take 1394 hits from archer fire, which cause 3 casualties, wiping the unit out.
Monsters (6) take 960 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2354 (0 from close combat and 2354 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
4 (44-S) | 1 (33-S) 2 (62-S) 3 (94-M) | 5 (4-M) 8 (6-M) |
Advent of Dawn (1) fire on Monsters (8), scoring 349 hits.
Gold Scorpions (2) fire on Monsters (5), scoring 437 hits.
Heliacal (3) fire on Monsters (8), scoring 369 hits.
Weighted Elastic Slingers (4) fire on Monsters (5), scoring 297 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1452
Monsters (5) and Monsters (8) advance towards the enemy.
Monsters (5) take 881 hits from archer fire, which cause 4 casualties, wiping the unit out.
Monsters (8) take 862 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1743 (0 from close combat and 1743 from ranged)
Total casualties: 0 attackers, 10 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.