Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Munawai 6/6/23
Battle of Munawai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
112 Arch, 57 SF | 10 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 10 |
Battle in Munawai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1475 | 1472 hits | 5 kills | 0 losses | |
2 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 1352 | 941 hits | 4 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 1185 | 0 hits | 0 kills | 10 losses |
Total:
2 attackers (112 Arch, 57 SF)
1 defenders (10 other)
Total combat strengths: 2827 vs. 1185
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) 2 (112-A) | 3 (10-M) |
Astra Legionnaire (1) move closer to get better shots.
the Black guard (2) move closer to get better shots.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (57-S) 2 (112-A) | 3 (10-M) |
Astra Legionnaire (1) fire on Monsters (3), scoring 368 hits.
the Black guard (2) fire on Monsters (3), scoring 309 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 677
Monsters (3) advance towards the enemy.
Monsters (3) take 812 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 812 (0 from close combat and 812 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 3
1 (57-S) 2 (112-A) | 3 (5-M) |
the Black guard (2) fire on Monsters (3), scoring 632 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 1104 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1736
Monsters (3) advance towards the enemy.
Monsters (3) take 2083 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2083 (0 from close combat and 2083 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.