Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Madina 6/10/22
Battle of Madina | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
207 Arch | 8 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 8 |
Battle in Madina
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Aestas | Wassgandr | Luria Nova | 207 Arch | box | 1995 | 1484 hits | 6 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 1025 | 0 hits | 0 kills | 8 losses |
Total:
1 attackers (207 Arch)
1 defenders (8 other)
Total combat strengths: 1995 vs. 1025
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (207-A) | 2 (8-M) |
Aestas (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (207-A) | 2 (8-M) |
Aestas (1) fire on Monsters (2), scoring 560 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 560
Monsters (2) advance towards the enemy.
Monsters (2) take 672 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 672 (0 from close combat and 672 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (207-A) | 2 (4-M) |
Aestas (1) fire on Monsters (2), scoring 924 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 924
Monsters (2) advance towards the enemy.
Monsters (2) take 1109 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1109 (0 from close combat and 1109 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.