Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Irvington 6/7/22
Battle of Irvington | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
44 SF | 6 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 6 |
Battle in Irvington
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Vihased vennad | Bemmy | Luria Nova | 44 SF | box | 1268 | 968 hits | 5 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 645 | 0 hits | 0 kills | 6 losses |
Total:
1 attackers (44 SF)
1 defenders (6 other)
Total combat strengths: 1268 vs. 645
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (44-S) | 2 (6-M) |
Vihased vennad (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (44-S) | 2 (6-M) |
Vihased vennad (1) fire on Monsters (2), scoring 234 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 234
Monsters (2) advance towards the enemy.
Monsters (2) take 281 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 281 (0 from close combat and 281 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 3
1 (44-S) | 2 (4-M) |
Vihased vennad (1) fire on Monsters (2), scoring 734 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 734
Monsters (2) advance towards the enemy.
Monsters (2) take 881 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 881 (0 from close combat and 881 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 11 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.