Luria Nova/Campaign Records/Offensive Campaigns/Battle in Maf 5/22/22

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Battle of Maf
Part of (rogue)

Date 5/22/2022
Location Maf
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Ciarghuala Dubhaine
Strength
228 Inf, 12 Cav, 196 SF 53 other
Formations
no particular formation
Casualties
49 48


Battle in Maf

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova186 Infbox  20501654 hits5 kills29 losses
2AFontanese FreebootersCiarghualaLuria Nova132 SFbox  24613330 hits12 kills0 losses
3AItausson HussarsReinholdLuria Nova12 Cavwedge  287871 hits6 kills12 losses
4AThe Hellfire HordeOskarLuria Nova64 SFskirmish  14014291 hits17 kills0 losses
5AWolves of FylkirNjalLuria Nova42 Infbox  621579 hits2 kills8 losses
6DMonsters(Monsters)(rogue)10 otherline  7901085 hits12 kills10 losses
7DMonsters(Monsters)(rogue)6 otherline  650760 hits12 kills6 losses
8DMonsters(Monsters)(rogue)17 otherline  20201762 hits8 kills12 losses
9DMonsters(Monsters)(rogue)20 otherline  1700920 hits17 kills20 losses


Total:
5 attackers (228 Inf, 12 Cav, 196 SF)
4 defenders (53 other)
Total combat strengths: 6820 vs. 5160

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Ciarghuala Dubhaine, Grand Panetier of Luria Nova, Royal of Luria Nova, Duchess of Earth's Hall, Margravine of Poryatutakes command of her army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (186-I)
5 (42-I)
2 (132-S)
4 (64-S)
3 (12-C)
   8 (17-M)
9 (20-M)
6 (10-M)
7 (6-M)
  


Fontanese Freebooters (2) fire on Monsters (8), scoring 510 hits.
The Hellfire Horde (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 510
Itausson Hussars (3) ride on, closing in on the defenders.
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.
Monsters (9), Monsters (7), Monsters (8) and Monsters (6) advance towards the enemy.


Monsters (8) take 612 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 612 (0 from close combat and 612 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (186-I)
2 (132-S)
5 (42-I)
4 (64-S)
 3 (12-C)
8 (14-M)
9 (20-M)
6 (10-M)
7 (6-M)
   


The Hellfire Horde (4) fire on Monsters (9), scoring 864 hits.
Fontanese Freebooters (2) fire on Monsters (8), scoring 576 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1440
Itausson Hussars (3) charge forward.
Monsters (9) break through the frontlines!
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.
Monsters (6) and Monsters (7) advance towards the enemy.


Close Combat (Defender Line 1):
Monsters (6) score 583 hits on Itausson Hussars (3).
Itausson Hussars (3) score 308 hits on Monsters (6).
Itausson Hussars (3) score 153 hits on Monsters (7).
Itausson Hussars (3) score 410 hits on Monsters (8).
Monsters (8) score 1755 hits on Itausson Hussars (3).
Monsters (7) score 249 hits on Itausson Hussars (3).
Total close combat hits suffered: Attackers: 2587, Defenders: 871

Monsters (6) take 308 hits in close combat, which cause 3 casualties.
Monsters (9) take 1037 hits from archer fire, which cause 8 casualties.
Itausson Hussars (3) take 2587 hits in close combat, which cause 12 casualties, wiping the unit out.
Reinhold Itausson, Viscount of Lupa Lapuhas been wounded by Monsters (6).
Monsters (8) take 1101 hits (410 in close combat, 691 from archer fire), which cause 5 casualties.
Monsters (7) take 153 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 2587 (2587 from close combat and 0 from ranged), Defenders: 2599 (871 from close combat and 1728 from ranged)
Total casualties: 12 attackers, 17 defenders

Turn No. 3

  2 (132-S)
1 (186-I)
4 (64-S)
5 (42-I)
 9 (12-M)
6 (7-M)
7 (5-M)
8 (9-M)
    


Fontanese Freebooters (2) fire on Monsters (9), scoring 773 hits.
The Hellfire Horde (4) fire on Monsters (9), scoring 1735 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2508
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.
Monsters (6), Monsters (7), Monsters (8) and Monsters (9) advance towards the enemy.
Wolves of Fylkir (5) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 1):
Blades of Conquest (1) score 563 hits on Monsters (9) (1126 before overkill).
Monsters (9) score 920 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 920, Defenders: 563 (1126 before overkill)

Blades of Conquest (1) take 920 hits in close combat, which cause 17 casualties.
Monsters (9) take 3573 hits (563 in close combat, 3010 from archer fire), which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 920 (920 from close combat and 0 from ranged), Defenders: 3573 (563 from close combat and 3010 from ranged)
Total casualties: 17 attackers, 12 defenders

Turn No. 4

  2 (132-S)
4 (64-S)
1 (169-I)
5 (42-I)
6 (7-M)
7 (5-M)
8 (9-M)
     


The Hellfire Horde (4) fire on Monsters (8), scoring 572 hits.
Fontanese Freebooters (2) fire on Monsters (6), scoring 1471 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2043
Monsters (6), Monsters (8) and Monsters (7) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Monsters (6) score 502 hits on Blades of Conquest (1).
Blades of Conquest (1) score 642 hits on Monsters (6) (1860 before overkill).
Monsters (8) score 7 hits on Wolves of Fylkir (5).
Wolves of Fylkir (5) score 162 hits on Monsters (7).
Wolves of Fylkir (5) score 259 hits on Monsters (8).
Monsters (7) score 299 hits on Wolves of Fylkir (5).
Total close combat hits suffered: Attackers: 808, Defenders: 1063 (2281 before overkill)

Monsters (6) take 2407 hits (642 in close combat, 1765 from archer fire), which cause 7 casualties, wiping the unit out.
Blades of Conquest (1) take 502 hits in close combat, which cause 9 casualties.
Monsters (8) take 945 hits (259 in close combat, 686 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (5) take 306 hits in close combat, which cause 7 casualties.
Monsters (7) take 162 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 808 (808 from close combat and 0 from ranged), Defenders: 3514 (1063 from close combat and 2451 from ranged)
Total casualties: 16 attackers, 12 defenders

Turn No. 5

  2 (132-S)
4 (64-S)
1 (160-I)
5 (35-I)
7 (4-M)
      


The Hellfire Horde (4) fire carefully into the close combat near them.
The Hellfire Horde (4) fire on Monsters (7), scoring 1120 hits.
Fontanese Freebooters (2) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 0, Defenders: 1120


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Wolves of Fylkir (5) score 158 hits on Monsters (7) (465 before overkill).
Blades of Conquest (1) score 449 hits on Monsters (7) (1325 before overkill).
Monsters (7) score 175 hits on Blades of Conquest (1).
Monsters (7) score 37 hits on Wolves of Fylkir (5).
Total close combat hits suffered: Attackers: 212, Defenders: 607 (1790 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Wolves of Fylkir (5) take 37 hits in close combat, which cause 1 casualties.
Blades of Conquest (1) take 175 hits in close combat, which cause 3 casualties.
Monsters (7) take 1951 hits (607 in close combat, 1344 from archer fire), which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 212 (212 from close combat and 0 from ranged), Defenders: 1951 (607 from close combat and 1344 from ranged)
Total casualties: 4 attackers, 4 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.