Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa II 6/16/22
Battle of Fissoa | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
17 other | 173 Arch | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
6 | 0 |
Battle in Fissoa
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 5 other | line | 470 | 0 hits | 0 kills | 4 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 12 other | line | 1150 | 0 hits | 0 kills | 2 losses | |
3 | D | Aestas | Wassgandr | Luria Nova | 173 Arch | box | 1680 | 724 hits | 5 kills | 0 losses |
Total:
2 attackers (17 other)
1 defenders (173 Arch)
Total combat strengths: 1620 vs. 1680
The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (12-M) | 1 (5-M) | 3 (173-A) |
Aestas (3) have no enemy in range and hold their fire.
Monsters (2) and Monsters (1) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
2 (12-M) | 1 (5-M) | 3 (173-A) |
Aestas (3) have no enemy in range and hold their fire.
Monsters (1) and Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
2 (12-M) | 1 (5-M) | 3 (173-A) |
Aestas (3) fire on Monsters (1), scoring 394 hits.
Total ranged hits suffered: Attackers: 394, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
Monsters (1) take 473 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 473 (0 from close combat and 473 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Turn No. 4
2 (12-M) | 3 (173-A) |
Aestas (3) fire on Monsters (2), scoring 330 hits.
Total ranged hits suffered: Attackers: 330, Defenders: 0
Monsters (2) advance towards the enemy.
Monsters (2) take 396 hits from archer fire, which cause 2 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 396 (0 from close combat and 396 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.