Luria Nova/Campaign Records/Offensive Campaigns/Battle in Fissoa 5/24/23
Battle of Fissoa | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
326 Arch, 57 SF | 46 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
0 | 46 |
Battle in Fissoa
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 57 SF | wedge | 1018 | 1662 hits | 21 kills | 0 losses | |
2 | A | Royal Heliacal Guards | Wassgandr | Luria Nova | 214 Arch | box | 1358 | 2338 hits | 19 kills | 0 losses | |
3 | A | the Black guard | Richard | Luria Nova | 112 Arch | box | 810 | 986 hits | 7 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 20 other | line | 1680 | 0 hits | 0 kills | 20 losses | |
5 | D | Undead Horde | (Undead) | (rogue) | 26 other | line | 728 | 0 hits | 0 kills | 26 losses |
Total:
3 attackers (326 Arch, 57 SF)
2 defenders (46 other)
Total combat strengths: 3186 vs. 2408
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (57-S) 2 (214-A) 3 (112-A) | 5 (26-U) | 4 (20-M) |
Astra Legionnaire (1) fire on Undead Horde (5), scoring 265 hits.
the Black guard (3) move closer to get better shots.
Royal Heliacal Guards (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 265
Monsters (4) and Undead Horde (5) advance towards the enemy.
Undead Horde (5) take 225 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 225 (0 from close combat and 225 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
1 (57-S) | 2 (214-A) 3 (112-A) | 5 (19-U) | 4 (20-M) |
Royal Heliacal Guards (2) fire on Undead Horde (5), scoring 537 hits.
the Black guard (3) fire on Undead Horde (5), scoring 222 hits.
Astra Legionnaire (1) fire on Undead Horde (5), scoring 471 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1230
Undead Horde (5) and Monsters (4) advance towards the enemy.
Undead Horde (5) take 1046 hits from archer fire, which cause 19 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1046 (0 from close combat and 1046 from ranged)
Total casualties: 0 attackers, 19 defenders
Turn No. 3
1 (57-S) | 2 (214-A) 3 (112-A) | 4 (20-M) |
the Black guard (3) fire on Monsters (4), scoring 407 hits.
Royal Heliacal Guards (2) fire on Monsters (4), scoring 625 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 437 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1469
Monsters (4) advance towards the enemy.
Monsters (4) take 1763 hits from archer fire, which cause 10 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1763 (0 from close combat and 1763 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 4
1 (57-S) | 2 (214-A) 3 (112-A) | 4 (10-M) |
Royal Heliacal Guards (2) fire on Monsters (4), scoring 1176 hits.
the Black guard (3) fire on Monsters (4), scoring 357 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 489 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2022
Monsters (4) advance towards the enemy.
Monsters (4) take 2426 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2426 (0 from close combat and 2426 from ranged)
Total casualties: 0 attackers, 10 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.