Luria Nova/Campaign Records/Offensive Campaigns/Battle in Aveston II 6/12/22

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Battle of Aveston
Part of (rogue)

Date 6/12/2022
Location Aveston
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
65 SF 26 other
Formations
Casualties
11 23


Battle in Aveston

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe Crimson CrusadersEliasLuria Nova65 SFbox  16187155 hits18 kills11 losses
2DMonsters(Monsters)(rogue)6 otherline  5350 hits0 kills6 losses
3DMonsters(Monsters)(rogue)5 otherline  525460 hits8 kills5 losses
4DMonsters(Monsters)(rogue)5 otherline  575194 hits3 kills5 losses
5DMonsters(Monsters)(rogue)10 otherline  11800 hits0 kills7 losses


Total:
1 attackers (65 SF)
4 defenders (26 other)
Total combat strengths: 1618 vs. 2815

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (65-S)
    2 (6-M)
4 (5-M)
5 (10-M)
3 (5-M)
   


The Crimson Crusaders (1) fire on Monsters (5), scoring 557 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 557
Monsters (3), Monsters (2), Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (5) take 668 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 668 (0 from close combat and 668 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

 1 (65-S)
   2 (6-M)
4 (5-M)
5 (6-M)
3 (5-M)
    


The Crimson Crusaders (1) fire on Monsters (5), scoring 389 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 389
Monsters (4), Monsters (5), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (5) take 467 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 467 (0 from close combat and 467 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (65-S)
  2 (6-M)
4 (5-M)
3 (5-M)
     


The Crimson Crusaders (1) fire on Monsters (4), scoring 389 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 389
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (4) take 467 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 467 (0 from close combat and 467 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

 1 (65-S)
 2 (6-M)
4 (2-M)
3 (5-M)
      


The Crimson Crusaders (1) fire on Monsters (2), scoring 1355 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1355
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (2) take 1626 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1626 (0 from close combat and 1626 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 5

 1 (65-S)
4 (2-M)
3 (5-M)
       


The Crimson Crusaders (1) fire on Monsters (4), scoring 1754 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1754
Monsters (3) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 4):
The Crimson Crusaders (1) score 132 hits on Monsters (4) (493 before overkill).
Monsters (4) score 194 hits on The Crimson Crusaders (1).
Total close combat hits suffered: Attackers: 194, Defenders: 132 (493 before overkill)

The Crimson Crusaders (1) take 194 hits in close combat, which cause 3 casualties.
Monsters (4) take 2237 hits (132 in close combat, 2105 from archer fire), which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 194 (194 from close combat and 0 from ranged), Defenders: 2237 (132 from close combat and 2105 from ranged)
Total casualties: 3 attackers, 2 defenders

Turn No. 6

 1 (62-S)
3 (5-M)
        


The Crimson Crusaders (1) fire on Monsters (3), scoring 1972 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1972
Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (3) score 460 hits on The Crimson Crusaders (1).
The Crimson Crusaders (1) score 607 hits on Monsters (3) (889 before overkill).
Total close combat hits suffered: Attackers: 460, Defenders: 607 (889 before overkill)

Monsters (3) take 2973 hits (607 in close combat, 2366 from archer fire), which cause 5 casualties, wiping the unit out.
The Crimson Crusaders (1) take 460 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 460 (460 from close combat and 0 from ranged), Defenders: 2973 (607 from close combat and 2366 from ranged)
Total casualties: 8 attackers, 5 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The locals are grateful for defeating the evil forces plaguing their region.