Luria Nova/Campaign Records/Home Defence/Skirmish in Smokey Hills 11/21/23
Battle of Smokey Hills | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
61 SF | 26 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
4 | 26 |
Battle in Smokey Hills
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 61 SF | line | 1320 | 4353 hits | 21 kills | 4 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 615 | 0 hits | 0 kills | 11 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 760 | 0 hits | 0 kills | 8 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 395 | 173 hits | 4 kills | 7 losses |
Total:
1 attackers (61 SF)
3 defenders (26 other)
Total combat strengths: 1320 vs. 1770
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (61-S) | 3 (8-M) | 2 (11-M) 4 (7-M) |
The End (1) fire on Monsters (3), scoring 157 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 157
Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 188 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 188 (0 from close combat and 188 from ranged)
Total casualties: 0 attackers, 1 defenders
Turn No. 2
1 (61-S) | 3 (7-M) | 2 (11-M) 4 (7-M) |
The End (1) fire on Monsters (3), scoring 478 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 478
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 574 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 574 (0 from close combat and 574 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (61-S) | 3 (4-M) | 2 (11-M) 4 (7-M) |
The End (1) fire on Monsters (3), scoring 588 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 588
Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 706 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 706 (0 from close combat and 706 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 4
1 (61-S) | 2 (11-M) 4 (7-M) |
The End (1) fire on Monsters (2), scoring 425 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 425
Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 510 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 510 (0 from close combat and 510 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 5
1 (61-S) | 2 (6-M) 4 (7-M) |
The End (1) fire on Monsters (2), scoring 903 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 903
Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (2) take 1084 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1084 (0 from close combat and 1084 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 6
1 (61-S) | 4 (7-M) |
The End (1) fire on Monsters (4), scoring 1319 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1319
Monsters (4) advance towards the enemy.
Close Combat (Attacker Line 4):
Monsters (4) score 173 hits on The End (1).
The End (1) score 483 hits on Monsters (4).
Total close combat hits suffered: Attackers: 173, Defenders: 483
Monsters (4) take 2066 hits (483 in close combat, 1583 from archer fire), which cause 7 casualties, wiping the unit out.
The End (1) take 173 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 173 (173 from close combat and 0 from ranged), Defenders: 2066 (483 from close combat and 1583 from ranged)
Total casualties: 4 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.