Luria Nova/Campaign Records/Home Defence/Skirmish in Orz 12/7/22
Battle of Orz | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
22 other | 110 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
18 | 0 |
Battle in Orz
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Monsters | (Monsters) | (rogue) | 18 other | line | 1445 | 0 hits | 0 kills | 14 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 4 other | line | 505 | 0 hits | 0 kills | 4 losses | |
3 | D | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1646 | 2044 hits | 9 kills | 0 losses | |
4 | D | The First Ascendant Spears | Asceline | Luria Nova | 33 SF | box | 941 | 1175 hits | 5 kills | 0 losses |
Total:
2 attackers (22 other)
2 defenders (110 SF)
Total combat strengths: 1950 vs. 2587
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
It is quite windy and the archers will have to aim very carefully.
Countess Asceline Pemrose is spotted wielding the Moaning Aegis.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (4-M) | 1 (18-M) | 3 (77-S) 4 (33-S) |
Gold Scorpions (3) fire on Monsters (1), scoring 595 hits.
The First Ascendant Spears (4) fire on Monsters (1), scoring 151 hits.
Total ranged hits suffered: Attackers: 746, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (1) take 895 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 895 (0 from close combat and 895 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Turn No. 2
2 (4-M) | 1 (12-M) | 3 (77-S) 4 (33-S) |
Gold Scorpions (3) fire on Monsters (1), scoring 460 hits.
The First Ascendant Spears (4) fire on Monsters (1), scoring 470 hits.
Total ranged hits suffered: Attackers: 930, Defenders: 0
Monsters (2) and Monsters (1) advance towards the enemy.
Monsters (1) take 1116 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 1116 (0 from close combat and 1116 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders
Turn No. 3
2 (4-M) | 3 (77-S) 4 (33-S) |
The First Ascendant Spears (4) fire on Monsters (2), scoring 554 hits.
Gold Scorpions (3) fire on Monsters (2), scoring 989 hits.
Total ranged hits suffered: Attackers: 1543, Defenders: 0
Monsters (2) advance towards the enemy.
Monsters (2) take 1852 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 1852 (0 from close combat and 1852 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 4 attackers, 0 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.