Luria Nova/Campaign Records/Home Defence/Skirmish in Mattan Dews 8/24/23
Battle of Mattan Dews | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
26 SF | 3 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 2 |
Battle in Mattan Dews
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Hellers | Rojak | Luria Nova | 26 SF | line | 707 | 141 hits | 2 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 270 | 0 hits | 0 kills | 2 losses |
Total:
1 attackers (26 SF)
1 defenders (3 other)
Total combat strengths: 707 vs. 270
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (26-S) | 2 (3-M) |
Hellers (1) fire on Monsters (2), scoring 141 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 141
Monsters (2) advance towards the enemy.
Monsters (2) take 169 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 169 (0 from close combat and 169 from ranged)
Total casualties: 0 attackers, 2 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.