Luria Nova/Campaign Records/Home Defence/Skirmish in Lupa Lapu 5/5/24
Battle of Lupa Lapu | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
60 Arch, 62 SF | 15 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 15 |
Battle in Lupa Lapu
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Munro Guards | Theodore Laurentius | Luria Nova | 60 Arch | line | 816 | 460 | 4 | 0 | |
2 | A | the black guard | Richard | Luria Nova | 62 SF | box | 1527 | 773 | 8 | 0 | |
3 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 700 | 0 | 0 | 15 |
Total:
2 attackers (60 Arch, 62 SF)
1 defenders (15 other)
Total combat strengths: 2343 vs. 700
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Margrave Richard Shepherd is spotted reading from the Lich King's Parchment.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (60-A) 2 (62-S) | 3 (15-M) |
Munro Guards (1) move closer to get better shots.
the black guard (2) fire on Monsters (3), scoring 323 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 323
Monsters (3) advance towards the enemy.
Monsters (3) take 388 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 388 (0 from close combat and 388 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
2 (62-S) | 1 (60-A) | 3 (10-M) |
Munro Guards (1) fire on Monsters (3), scoring 460 hits.
the black guard (2) fire on Monsters (3), scoring 450 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 910
Monsters (3) advance towards the enemy.
Monsters (3) take 1092 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1092 (0 from close combat and 1092 from ranged)
Total casualties: 0 attackers, 10 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.