Luria Nova/Campaign Records/Home Defence/Skirmish in Grodno 2/28/23

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Battle of Grodno
Part of Luria Nova

Date 2/28/2023
Location Grodno
Weather Strong wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
8 other 80 MI, 68 Arch, 80 Cav
Formations
Casualties
8 15


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)8 otherline  985826 hits15 kills8 losses
2DRed HailHamishLuria Nova36 Archskirmish  513318 hits1 kills0 losses
3Dthe Black guard(militia/guard unit)Luria Nova32 Archline  457467 hits1 kills0 losses
4DThe Second Ascendant LancesAscelineLuria Nova80 Cavwedge  15614006 hits5 kills15 losses
5DTidal Beast BreakersTybaltLuria Nova80 MIbox  10370 hits0 kills0 losses


Total:
1 attackers (8 other)
4 defenders (80 MI, 68 Arch, 80 Cav)
Total combat strengths: 985 vs. 3568

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.

Countess Asceline Pemrose is spotted wielding the Moaning Aegis.
Countess Asceline Pemrose is spotted reading from the Screaming Parchment.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

    1 (8-M)
  3 (32-A)
2 (36-A)
4 (80-C)
5 (80-M)
 


Red Hail (2) fire on Monsters (1), scoring 139 hits.
Tidal Beast Breakers (5) have no enemy in range and hold their fire.
the Black guard (3) fire on Monsters (1), scoring 177 hits.
Total ranged hits suffered: Attackers: 316, Defenders: 0
The Second Ascendant Lances (4) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.


Monsters (1) take 379 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 379 (0 from close combat and 379 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 2 attackers, 0 defenders

Turn No. 2

     1 (6-M)
 3 (32-A)
4 (80-C)
2 (36-A)
5 (80-M)
 


the Black guard (3) fire on Monsters (1), scoring 290 hits.
Tidal Beast Breakers (5) have no enemy in range and hold their fire.
Red Hail (2) fire on Monsters (1), scoring 179 hits.
Total ranged hits suffered: Attackers: 469, Defenders: 0
The Second Ascendant Lances (4) charge ahead, into the attackers' ranks.


Close Combat (Center Line):
15 Luria Nova banners are visible in the melee.
The Second Ascendant Lances (4) score 4006 hits on Monsters (1) (6432 before overkill).
Monsters (1) score 826 hits on The Second Ascendant Lances (4).
Total close combat hits suffered: Attackers: 4006 (6432 before overkill), Defenders: 826

The Second Ascendant Lances (4) take 826 hits in close combat, which cause 15 casualties.
Monsters (1) take 4569 hits (4006 in close combat, 563 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 4569 (4006 from close combat and 563 from ranged), Defenders: 826 (826 from close combat and 0 from ranged)
Total casualties: 6 attackers, 15 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.