Luria Nova/Campaign Records/Home Defence/Skirmish in Girich 10/25/23
Battle of Girich | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
28 SF | 14 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 12 |
Battle in Girich
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 28 SF | line | 974 | 977 hits | 10 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 410 | 0 hits | 0 kills | 6 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 505 | 0 hits | 0 kills | 6 losses |
Total:
1 attackers (28 SF)
2 defenders (14 other)
Total combat strengths: 974 vs. 915
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (28-S) | 2 (6-M) 3 (8-M) |
The End (1) fire on Monsters (3), scoring 172 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 172
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 206 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 206 (0 from close combat and 206 from ranged)
Total casualties: 0 attackers, 2 defenders
Turn No. 2
1 (28-S) | 2 (6-M) 3 (6-M) |
The End (1) fire on Monsters (2), scoring 501 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 501
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (2) take 601 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 601 (0 from close combat and 601 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 3
1 (28-S) | 3 (6-M) |
The End (1) fire on Monsters (3), scoring 304 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 304
Monsters (3) advance towards the enemy.
Monsters (3) take 365 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 365 (0 from close combat and 365 from ranged)
Total casualties: 0 attackers, 4 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.