Luria Nova/Campaign Records/Home Defence/Skirmish in Garuck Udor 1/18/23
Battle of Garuck Udor | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
214 Inf, 62 SF | 29 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
11 | 29 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Blades of Conquest | Baelric | Luria Nova | 214 Inf | line | 2192 | 2006 hits | 17 kills | 11 losses | |
2 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1643 | 2083 hits | 10 kills | 0 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1225 | 296 hits | 5 kills | 15 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 710 | 308 hits | 6 kills | 14 losses |
Total:
2 attackers (214 Inf, 62 SF)
2 defenders (29 other)
Total combat strengths: 3835 vs. 1935
The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).
There is almost no wind today, archers will be deadly.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (214-I) | 2 (62-S) | 3 (15-M) 4 (14-M) |
The Imperium Hunters (2) fire on Monsters (3), scoring 594 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 594
Blades of Conquest (1) advance towards the enemy.
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 713 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 713 (0 from close combat and 713 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (214-I) 2 (62-S) | 3 (11-M) 4 (14-M) |
The Imperium Hunters (2) fire on Monsters (3), scoring 492 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 492
Blades of Conquest (1) advance towards the enemy.
Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (3) take 590 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 590 (0 from close combat and 590 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
2 (62-S) | 1 (214-I) | 3 (8-M) 4 (14-M) |
The Imperium Hunters (2) fire on Monsters (3), scoring 997 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 997
Blades of Conquest (1) advance towards the enemy.
Monsters (4) and Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 1):
Blades of Conquest (1) score 739 hits on Monsters (3).
Blades of Conquest (1) score 1267 hits on Monsters (4).
Monsters (4) score 308 hits on Blades of Conquest (1).
Monsters (3) score 296 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 604, Defenders: 2006
Blades of Conquest (1) take 604 hits in close combat, which cause 11 casualties.
Monsters (4) take 1267 hits in close combat, which cause 14 casualties, wiping the unit out.
Monsters (3) take 1935 hits (739 in close combat, 1196 from archer fire), which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 604 (604 from close combat and 0 from ranged), Defenders: 3202 (2006 from close combat and 1196 from ranged)
Total casualties: 11 attackers, 22 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.