Luria Nova/Campaign Records/Home Defence/Skirmish in Garuck Udor 1/18/23

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Battle of Garuck Udor
Part of Unknown

Date 1/18/2023
Location Garuck Udor
Weather No wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
214 Inf, 62 SF 29 other
Formations
Casualties
11 29


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova214 Infline  21922006 hits17 kills11 losses
2AThe Imperium HuntersLanceLuria Nova62 SFwedge  16432083 hits10 kills0 losses
3DMonsters(Monsters)(rogue)15 otherline  1225296 hits5 kills15 losses
4DMonsters(Monsters)(rogue)14 otherline  710308 hits6 kills14 losses


Total:
2 attackers (214 Inf, 62 SF)
2 defenders (29 other)
Total combat strengths: 3835 vs. 1935

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (214-I)
2 (62-S)
    3 (15-M)
4 (14-M)
   


The Imperium Hunters (2) fire on Monsters (3), scoring 594 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 594
Blades of Conquest (1) advance towards the enemy.
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 713 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 713 (0 from close combat and 713 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (214-I)
2 (62-S)
   3 (11-M)
4 (14-M)
    


The Imperium Hunters (2) fire on Monsters (3), scoring 492 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 492
Blades of Conquest (1) advance towards the enemy.
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 590 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 590 (0 from close combat and 590 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  2 (62-S)
1 (214-I)
 3 (8-M)
4 (14-M)
     


The Imperium Hunters (2) fire on Monsters (3), scoring 997 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 997
Blades of Conquest (1) advance towards the enemy.
Monsters (4) and Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 1):
Blades of Conquest (1) score 739 hits on Monsters (3).
Blades of Conquest (1) score 1267 hits on Monsters (4).
Monsters (4) score 308 hits on Blades of Conquest (1).
Monsters (3) score 296 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 604, Defenders: 2006

Blades of Conquest (1) take 604 hits in close combat, which cause 11 casualties.
Monsters (4) take 1267 hits in close combat, which cause 14 casualties, wiping the unit out.
Monsters (3) take 1935 hits (739 in close combat, 1196 from archer fire), which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 604 (604 from close combat and 0 from ranged), Defenders: 3202 (2006 from close combat and 1196 from ranged)
Total casualties: 11 attackers, 22 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.