Luria Nova/Campaign Records/Home Defence/Battle in Shinnen Purlieus 12/3/22

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Shinnen Purlieus
Part of (rogue)

Date 12/4/2022
Location Shinnen Purlieus
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
77 SF 49 other
Formations
Casualties
0 39


Battle in Shinnen Purlieus

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGold ScorpionsLeonidLuria Nova77 SFbox  17384736 hits33 kills0 losses
2DMonsters(Monsters)(rogue)32 otherline  24050 hits0 kills22 losses
3DMonsters(Monsters)(rogue)17 otherline  8550 hits0 kills17 losses


Total:
1 attackers (77 SF)
2 defenders (49 other)
Total combat strengths: 1738 vs. 3260

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (77-S)
    3 (17-M)
2 (32-M)
  


Gold Scorpions (1) fire on Monsters (3), scoring 554 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 554
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 665 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 665 (0 from close combat and 665 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

  1 (77-S)
   3 (10-M)
2 (32-M)
   


Gold Scorpions (1) fire on Monsters (3), scoring 927 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 927
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 1112 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1112 (0 from close combat and 1112 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 3

  1 (77-S)
   2 (32-M)
    


Gold Scorpions (1) fire on Monsters (2), scoring 910 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 910
Monsters (2) advance towards the enemy.


Monsters (2) take 1092 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1092 (0 from close combat and 1092 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

  1 (77-S)
  2 (26-M)
     


Gold Scorpions (1) fire on Monsters (2), scoring 1159 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1159
Monsters (2) advance towards the enemy.


Monsters (2) take 1391 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1391 (0 from close combat and 1391 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 5

  1 (77-S)
 2 (18-M)
      


Gold Scorpions (1) fire on Monsters (2), scoring 1186 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1186
Monsters (2) advance towards the enemy.


Monsters (2) take 1423 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1423 (0 from close combat and 1423 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.
The locals are grateful for defeating the evil forces plaguing their region.