Luria Nova/Campaign Records/Home Defence/Battle in Mattan Dews 11/9/22
Battle of Mattan Dews | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
73 SF | 76 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
1 | 76 |
Battle in Mattan Dews
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Shin Bet | Aylwin | Luria Nova | 73 SF | box | 1779 | 6430 hits | 80 kills | 1 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 13 other | line | 720 | 0 hits | 0 kills | 13 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 730 | 0 hits | 0 kills | 16 losses | |
4 | D | Undead Horde | (Undead) | (rogue) | 47 other | line | 665 | 44 hits | 1 kills | 47 losses |
Total:
1 attackers (73 SF)
3 defenders (76 other)
Total combat strengths: 1779 vs. 2115
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Knight Aylwin Gottfried is spotted wearing the Cursed Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (73-S) | 3 (16-M) | 2 (13-M) 4 (47-U) |
Shin Bet (1) fire on Monsters (3), scoring 593 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 593
Monsters (2), Undead Horde (4) and Monsters (3) advance towards the enemy.
Monsters (3) take 712 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 712 (0 from close combat and 712 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
1 (73-S) | 3 (9-M) | 2 (13-M) 4 (47-U) |
Shin Bet (1) fire on Monsters (3), scoring 1332 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1332
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (3) take 1598 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1598 (0 from close combat and 1598 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
1 (73-S) | 2 (13-M) 4 (47-U) |
Shin Bet (1) fire on Monsters (2), scoring 520 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 520
Undead Horde (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 624 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 624 (0 from close combat and 624 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 4
1 (73-S) | 2 (7-M) 4 (47-U) |
Shin Bet (1) fire on Undead Horde (4), scoring 921 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 921
Monsters (2) and Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 783 hits from archer fire, which cause 35 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 783 (0 from close combat and 783 from ranged)
Total casualties: 0 attackers, 35 defenders
Turn No. 5
1 (73-S) | 2 (7-M) 4 (12-U) |
Shin Bet (1) fire on Monsters (2), scoring 1123 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1123
Undead Horde (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 1348 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1348 (0 from close combat and 1348 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 6
1 (73-S) | 4 (12-U) |
Shin Bet (1) fire on Undead Horde (4), scoring 1646 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1646
Undead Horde (4) advance towards the enemy.
Close Combat (Attacker Line 3):
4 Luria Nova banners are visible in the melee.
Undead Horde (4) score 44 hits on Shin Bet (1).
Shin Bet (1) score 295 hits on Undead Horde (4) (432 before overkill).
Total close combat hits suffered: Attackers: 44, Defenders: 295 (432 before overkill)
Undead Horde (4) take 1694 hits (295 in close combat, 1399 from archer fire), which cause 12 casualties, wiping the unit out.
Shin Bet (1) take 44 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 44 (44 from close combat and 0 from ranged), Defenders: 1694 (295 from close combat and 1399 from ranged)
Total casualties: 1 attackers, 12 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 10 %.
The locals are grateful for defeating the evil forces plaguing their region.