Luria Nova/Campaign Records/Home Defence/Battle in Grodno 2/27/23

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Battle of Grodno
Part of Luria Nova

Date 2/27/2023
Location Grodno
Weather Calm wind
Result After 3 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
43 other 80 MI, 68 Arch, 83 Cav
Formations
Casualties
41 13


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)29 otherline  293028 hits1 kills29 losses
2AMonsters(Monsters)(rogue)8 otherline  845360 hits6 kills6 losses
3AMonsters(Monsters)(rogue)6 otherline  675342 hits6 kills6 losses
4DRed HailHamishLuria Nova36 Archskirmish  512569 hits2 kills0 losses
5Dthe Black guard(militia/guard unit)Luria Nova32 Archline  452751 hits2 kills0 losses
6DThe Second Ascendant LancesAscelineLuria Nova83 Cavwedge  16579697 hits34 kills13 losses
7DTidal Beast BreakersTybaltLuria Nova80 MIbox  10280 hits0 kills0 losses


Total:
3 attackers (43 other)
4 defenders (80 MI, 68 Arch, 83 Cav)
Total combat strengths: 4450 vs. 3649

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

Countess Asceline Pemrose is spotted wielding the Moaning Aegis.
Countess Asceline Pemrose is spotted reading from the Screaming Parchment.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  3 (6-M)
2 (8-M)
1 (29-M)
  5 (32-A)
4 (36-A)
6 (83-C)
7 (80-M)
 


Tidal Beast Breakers (7) have no enemy in range and hold their fire.
Red Hail (4) fire on Monsters (1), scoring 207 hits.
the Black guard (5) fire on Monsters (1), scoring 249 hits.
Total ranged hits suffered: Attackers: 456, Defenders: 0
The Second Ascendant Lances (6) ride on, closing in on the enemy.
Monsters (1), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (1) take 547 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 547 (0 from close combat and 547 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 2

   3 (6-M)
2 (8-M)
1 (26-M)
 5 (32-A)
6 (83-C)
4 (36-A)
7 (80-M)
 


the Black guard (5) fire on Monsters (1), scoring 280 hits.
Red Hail (4) fire on Monsters (1), scoring 158 hits.
Tidal Beast Breakers (7) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 438, Defenders: 0
The Second Ascendant Lances (6) charge ahead, into the attackers' ranks.
Monsters (2) and Monsters (3) advance towards the enemy.


Close Combat (Center Line):
15 Luria Nova banners are visible in the melee.
The Second Ascendant Lances (6) score 4747 hits on Monsters (1).
The Second Ascendant Lances (6) score 1156 hits on Monsters (2).
Monsters (1) score 28 hits on The Second Ascendant Lances (6).
Monsters (2) score 360 hits on The Second Ascendant Lances (6).
Total close combat hits suffered: Attackers: 5903, Defenders: 388

The Second Ascendant Lances (6) take 388 hits in close combat, which cause 7 casualties.
Monsters (1) take 5273 hits (4747 in close combat, 526 from archer fire), which cause 26 casualties, wiping the unit out.
Monsters (2) take 1156 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 6429 (5903 from close combat and 526 from ranged), Defenders: 388 (388 from close combat and 0 from ranged)
Total casualties: 32 attackers, 7 defenders

Turn No. 3

    3 (6-M)
6 (76-C)
 5 (32-A)
4 (36-A)
7 (80-M)
 


Red Hail (4) fire on Monsters (3), scoring 204 hits.
the Black guard (5) fire on Monsters (3), scoring 222 hits.
Tidal Beast Breakers (7) have no enemy in range and hold their fire.
Total ranged hits suffered: Attackers: 426, Defenders: 0
The Second Ascendant Lances (6) charge forward.


Close Combat (Attacker Line 1):
15 Luria Nova banners are visible in the melee.
The Second Ascendant Lances (6) score 3794 hits on Monsters (3) (6091 before overkill).
Monsters (3) score 342 hits on The Second Ascendant Lances (6).
Total close combat hits suffered: Attackers: 3794 (6091 before overkill), Defenders: 342

The Second Ascendant Lances (6) take 342 hits in close combat, which cause 6 casualties.
Monsters (3) take 4305 hits (3794 in close combat, 511 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 4305 (3794 from close combat and 511 from ranged), Defenders: 342 (342 from close combat and 0 from ranged)
Total casualties: 6 attackers, 6 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.