Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor II 1/20/23

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Battle of Garuck Udor
Part of Luria Nova

Date 1/20/2023
Location Garuck Udor
Weather Quite windy
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
59 other 202 Inf, 62 SF
Formations
Casualties
55 4


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)7 otherline  8050 hits0 kills5 losses
2AMonsters(Monsters)(rogue)2 otherline  300130 hits3 kills2 losses
3AMonsters(Monsters)(rogue)8 otherline  7800 hits0 kills6 losses
4AUndead Horde(Undead)(rogue)42 otherline  47858 hits1 kills42 losses
5DBlades of ConquestBaelricLuria Nova202 Infline  19931867 hits29 kills4 losses
6DThe Imperium HuntersLanceLuria Nova62 SFwedge  16103657 hits25 kills0 losses


Total:
4 attackers (59 other)
2 defenders (202 Inf, 62 SF)
Total combat strengths: 2363 vs. 3603

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  4 (42-U)
2 (2-M)
1 (7-M)
3 (8-M)
   6 (62-S)
5 (202-I)
 


The Imperium Hunters (6) fire on Monsters (1), scoring 674 hits.
Total ranged hits suffered: Attackers: 674, Defenders: 0
Monsters (2), Monsters (1), Monsters (3) and Undead Horde (4) advance towards the enemy.
Blades of Conquest (5) advance towards the enemy.


Monsters (1) take 809 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 809 (0 from close combat and 809 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 5 attackers, 0 defenders

Turn No. 2

   4 (42-U)
2 (2-M)
3 (8-M)
  5 (202-I)
6 (62-S)
  


The Imperium Hunters (6) fire on Monsters (3), scoring 874 hits.
Total ranged hits suffered: Attackers: 874, Defenders: 0
Undead Horde (4), Monsters (3) and Monsters (2) advance towards the enemy.
Blades of Conquest (5) advance towards the enemy.


Monsters (3) take 1049 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1049 (0 from close combat and 1049 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 3

    4 (42-U)
2 (2-M)
 5 (202-I)
6 (62-S)
  


The Imperium Hunters (6) fire on Monsters (2), scoring 1300 hits.
Total ranged hits suffered: Attackers: 1300, Defenders: 0
Undead Horde (4) and Monsters (2) advance towards the enemy.
Blades of Conquest (5) advance towards the enemy.


Close Combat (Defender Line 1):
Blades of Conquest (5) score 281 hits on Monsters (2) (2260 before overkill).
Monsters (2) score 130 hits on Blades of Conquest (5).
Total close combat hits suffered: Attackers: 281 (2260 before overkill), Defenders: 130

Blades of Conquest (5) take 130 hits in close combat, which cause 3 casualties.
Monsters (2) take 1841 hits (281 in close combat, 1560 from archer fire), which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 1841 (281 from close combat and 1560 from ranged), Defenders: 130 (130 from close combat and 0 from ranged)
Total casualties: 2 attackers, 3 defenders

Turn No. 4

     4 (42-U)
5 (199-I)
 6 (62-S)
  


The Imperium Hunters (6) fire on Undead Horde (4), scoring 809 hits.
Total ranged hits suffered: Attackers: 809, Defenders: 0
Blades of Conquest (5) advance towards the enemy.


Close Combat (Center Line):
Blades of Conquest (5) score 1586 hits on Undead Horde (4).
Undead Horde (4) score 58 hits on Blades of Conquest (5).
Total close combat hits suffered: Attackers: 1586, Defenders: 58

Blades of Conquest (5) take 58 hits in close combat, which cause 1 casualties.
Undead Horde (4) take 2274 hits (1586 in close combat, 688 from archer fire), which cause 42 casualties, wiping the unit out.
Total hits suffered: Attackers: 2274 (1586 from close combat and 688 from ranged), Defenders: 58 (58 from close combat and 0 from ranged)
Total casualties: 42 attackers, 1 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The locals are grateful for defeating the evil forces plaguing their region.