Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 8/28/23

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Battle of Garuck Udor
Part of Luria Nova

Date 8/28/2023
Location Garuck Udor
Weather Calm wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
26 other 40 MI, 27 SF
Formations
Casualties
25 11


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)18 otherline  1485364 hits11 kills18 losses
2AMonsters(Monsters)(rogue)8 otherline  7900 hits0 kills7 losses
3DEvoran RangersAndryrLuria Nova27 SFline  7602307 hits14 kills0 losses
4DHeliacal(militia/guard unit)Luria Nova12 MIwedge  228542 hits3 kills3 losses
5DHeliacal(militia/guard unit)Luria Nova9 MIwedge  190314 hits2 kills2 losses
6DHeliacal(militia/guard unit)Luria Nova19 MIline  298491 hits3 kills6 losses


Total:
2 attackers (26 other)
4 defenders (40 MI, 27 SF)
Total combat strengths: 2275 vs. 1476

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (18-M)
 2 (8-M)
  3 (27-S)
4 (12-M)
5 (9-M)
6 (19-M)
   


Evoran Rangers (3) fire on Monsters (2), scoring 504 hits.
Heliacal (5) fire on Monsters (2), scoring 67 hits.
Heliacal (4) fire on Monsters (2), scoring 101 hits.
Heliacal (6) fire on Monsters (2), scoring 118 hits.
Total ranged hits suffered: Attackers: 790, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (2) take 948 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 948 (0 from close combat and 948 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders

Turn No. 2

   1 (18-M)
   3 (27-S)
4 (12-M)
5 (9-M)
6 (19-M)
   


Heliacal (5) move closer to get better shots.
Heliacal (4) move closer to get better shots.
Heliacal (6) move closer to get better shots.
Evoran Rangers (3) fire on Monsters (1), scoring 457 hits.
Total ranged hits suffered: Attackers: 457, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 548 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 548 (0 from close combat and 548 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders

Turn No. 3

    1 (15-M)
 4 (12-M)
5 (9-M)
6 (19-M)
3 (27-S)
   


Heliacal (5) fire on Monsters (1), scoring 90 hits.
Heliacal (6) fire on Monsters (1), scoring 182 hits.
Evoran Rangers (3) fire on Monsters (1), scoring 409 hits.
Heliacal (4) fire on Monsters (1), scoring 169 hits.
Total ranged hits suffered: Attackers: 850, Defenders: 0
Monsters (1) advance towards the enemy.


Monsters (1) take 1020 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 1020 (0 from close combat and 1020 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders

Turn No. 4

     1 (9-M)
4 (12-M)
5 (9-M)
6 (19-M)
3 (27-S)
   


Heliacal (5) fire on Monsters (1), scoring 81 hits.
Evoran Rangers (3) fire on Monsters (1), scoring 937 hits.
Heliacal (4) fire on Monsters (1), scoring 175 hits.
Heliacal (6) fire on Monsters (1), scoring 107 hits.
Total ranged hits suffered: Attackers: 1300, Defenders: 0
Monsters (1) advance towards the enemy.


Close Combat (Defender Line 1):
Heliacal (5) score 76 hits on Monsters (1).
Heliacal (4) score 97 hits on Monsters (1).
Monsters (1) score 95 hits on Heliacal (4).
Monsters (1) score 75 hits on Heliacal (5).
Monsters (1) score 194 hits on Heliacal (6).
Heliacal (6) score 84 hits on Monsters (1).
Total close combat hits suffered: Attackers: 257, Defenders: 364

Heliacal (5) take 75 hits in close combat, which cause 2 casualties.
Heliacal (4) take 95 hits in close combat, which cause 3 casualties.
Monsters (1) take 1817 hits (257 in close combat, 1560 from archer fire), which cause 9 casualties, wiping the unit out.
Heliacal (6) take 194 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 1817 (257 from close combat and 1560 from ranged), Defenders: 364 (364 from close combat and 0 from ranged)
Total casualties: 9 attackers, 11 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.