Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 8/28/23
Battle of Garuck Udor | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
26 other | 40 MI, 27 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
25 | 11 |
Battle in Garuck Udor
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Monsters | (Monsters) | (rogue) | 18 other | line | 1485 | 364 hits | 11 kills | 18 losses | |
2 | A | Monsters | (Monsters) | (rogue) | 8 other | line | 790 | 0 hits | 0 kills | 7 losses | |
3 | D | Evoran Rangers | Andryr | Luria Nova | 27 SF | line | 760 | 2307 hits | 14 kills | 0 losses | |
4 | D | Heliacal | (militia/guard unit) | Luria Nova | 12 MI | wedge | 228 | 542 hits | 3 kills | 3 losses | |
5 | D | Heliacal | (militia/guard unit) | Luria Nova | 9 MI | wedge | 190 | 314 hits | 2 kills | 2 losses | |
6 | D | Heliacal | (militia/guard unit) | Luria Nova | 19 MI | line | 298 | 491 hits | 3 kills | 6 losses |
Total:
2 attackers (26 other)
4 defenders (40 MI, 27 SF)
Total combat strengths: 2275 vs. 1476
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
A calm wind blows, to the joy of the archers.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (18-M) | 2 (8-M) | 3 (27-S) 4 (12-M) 5 (9-M) 6 (19-M) |
Evoran Rangers (3) fire on Monsters (2), scoring 504 hits.
Heliacal (5) fire on Monsters (2), scoring 67 hits.
Heliacal (4) fire on Monsters (2), scoring 101 hits.
Heliacal (6) fire on Monsters (2), scoring 118 hits.
Total ranged hits suffered: Attackers: 790, Defenders: 0
Monsters (1) and Monsters (2) advance towards the enemy.
Monsters (2) take 948 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 948 (0 from close combat and 948 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 7 attackers, 0 defenders
Turn No. 2
1 (18-M) | 3 (27-S) 4 (12-M) 5 (9-M) 6 (19-M) |
Heliacal (5) move closer to get better shots.
Heliacal (4) move closer to get better shots.
Heliacal (6) move closer to get better shots.
Evoran Rangers (3) fire on Monsters (1), scoring 457 hits.
Total ranged hits suffered: Attackers: 457, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 548 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 548 (0 from close combat and 548 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 3 attackers, 0 defenders
Turn No. 3
1 (15-M) | 4 (12-M) 5 (9-M) 6 (19-M) | 3 (27-S) |
Heliacal (5) fire on Monsters (1), scoring 90 hits.
Heliacal (6) fire on Monsters (1), scoring 182 hits.
Evoran Rangers (3) fire on Monsters (1), scoring 409 hits.
Heliacal (4) fire on Monsters (1), scoring 169 hits.
Total ranged hits suffered: Attackers: 850, Defenders: 0
Monsters (1) advance towards the enemy.
Monsters (1) take 1020 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 1020 (0 from close combat and 1020 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 6 attackers, 0 defenders
Turn No. 4
1 (9-M) | 4 (12-M) 5 (9-M) 6 (19-M) | 3 (27-S) |
Heliacal (5) fire on Monsters (1), scoring 81 hits.
Evoran Rangers (3) fire on Monsters (1), scoring 937 hits.
Heliacal (4) fire on Monsters (1), scoring 175 hits.
Heliacal (6) fire on Monsters (1), scoring 107 hits.
Total ranged hits suffered: Attackers: 1300, Defenders: 0
Monsters (1) advance towards the enemy.
Close Combat (Defender Line 1):
Heliacal (5) score 76 hits on Monsters (1).
Heliacal (4) score 97 hits on Monsters (1).
Monsters (1) score 95 hits on Heliacal (4).
Monsters (1) score 75 hits on Heliacal (5).
Monsters (1) score 194 hits on Heliacal (6).
Heliacal (6) score 84 hits on Monsters (1).
Total close combat hits suffered: Attackers: 257, Defenders: 364
Heliacal (5) take 75 hits in close combat, which cause 2 casualties.
Heliacal (4) take 95 hits in close combat, which cause 3 casualties.
Monsters (1) take 1817 hits (257 in close combat, 1560 from archer fire), which cause 9 casualties, wiping the unit out.
Heliacal (6) take 194 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 1817 (257 from close combat and 1560 from ranged), Defenders: 364 (364 from close combat and 0 from ranged)
Total casualties: 9 attackers, 11 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.