Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 1/26/24

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Battle of Garuck Udor
Part of (rogue)

Date 1/26/2024
Location Garuck Udor
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
261 SF 89 other
Formations
Casualties
0 86


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArgent GuardAlushaarLuria Nova64 SFline  12941103130
2AFelsenbachi Bolt ThrowersMoriaLuria Nova76 SFbox  19192316480
3AThe EndSamsonLuria Nova64 SFskirmish  16961094170
4AWinged PhalanxNjalLuria Nova57 SFbox  15271779180
5DMonsters(Monsters)(rogue)7 otherline  405007
6DMonsters(Monsters)(rogue)9 otherline  555006
7DUndead Horde(Undead)(rogue)40 otherline  10780040
8DUndead Horde(Undead)(rogue)33 otherline  5250033


Total:
4 attackers (261 SF)
4 defenders (89 other)
Total combat strengths: 6436 vs. 2563

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (64-S)
3 (64-S)
2 (76-S)
4 (57-S)
    5 (7-M)
6 (9-M)
8 (33-U)
7 (40-U)
  


The End (3) move closer to get better shots.
Winged Phalanx (4) fire on Monsters (6), scoring 507 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (8), scoring 500 hits.
Argent Guard (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1007
Monsters (6), Monsters (5), Undead Horde (8) and Undead Horde (7) advance towards the enemy.


Monsters (6) take 608 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Undead Horde (8) take 425 hits from archer fire, which cause 18 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1033 (0 from close combat and 1033 from ranged)
Total casualties: 0 attackers, 24 defenders

Turn No. 2

  1 (64-S)
2 (76-S)
3 (64-S)
4 (57-S)
   5 (7-M)
8 (15-U)
7 (40-U)
   


Argent Guard (1) fire on Monsters (5), scoring 486 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (8), scoring 992 hits.
Winged Phalanx (4) fire on Monsters (5), scoring 694 hits.
The End (3) fire on Undead Horde (8), scoring 399 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2571
Undead Horde (8), Monsters (5) and Undead Horde (7) advance towards the enemy.


Undead Horde (8) take 1182 hits from archer fire, which cause 15 casualties, wiping the unit out.
Monsters (5) take 1416 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2598 (0 from close combat and 2598 from ranged)
Total casualties: 0 attackers, 22 defenders

Turn No. 3

  1 (64-S)
2 (76-S)
3 (64-S)
4 (57-S)
   7 (40-U)
    


The End (3) fire on Undead Horde (7), scoring 695 hits.
Felsenbachi Bolt Throwers (2) fire on Undead Horde (7), scoring 824 hits.
Winged Phalanx (4) fire on Undead Horde (7), scoring 578 hits.
Argent Guard (1) fire on Undead Horde (7), scoring 617 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2714
Undead Horde (7) advance towards the enemy.


Undead Horde (7) take 2307 hits from archer fire, which cause 40 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2307 (0 from close combat and 2307 from ranged)
Total casualties: 0 attackers, 40 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.