Luria Nova/Campaign Records/Home Defence/Battle in Garuck Udor 1/20/23

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Garuck Udor
Part of Unknown

Date 1/20/2023
Location Garuck Udor
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
210 Inf, 62 SF 37 other
Formations
Casualties
25 32


Battle in Garuck Udor

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova210 Infline  21021492 hits8 kills25 losses
2AThe Imperium HuntersLanceLuria Nova62 SFwedge  16134152 hits20 kills0 losses
3DMonsters(Monsters)(rogue)14 otherline  1405830 hits17 kills14 losses
4DMonsters(Monsters)(rogue)6 otherline  610274 hits6 kills6 losses
5DMonsters(Monsters)(rogue)13 otherline  11450 hits0 kills8 losses
6DMonsters(Monsters)(rogue)4 otherline  320113 hits2 kills4 losses


Total:
2 attackers (210 Inf, 62 SF)
4 defenders (37 other)
Total combat strengths: 3715 vs. 3480

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (210-I)
2 (62-S)
   3 (14-M)
5 (13-M)
4 (6-M)
6 (4-M)
   


The Imperium Hunters (2) fire on Monsters (3), scoring 604 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 604
Blades of Conquest (1) advance towards the enemy.
Monsters (6), Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.


Monsters (3) take 725 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 725 (0 from close combat and 725 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (210-I)
2 (62-S)
  3 (9-M)
5 (13-M)
4 (6-M)
6 (4-M)
    


The Imperium Hunters (2) fire on Monsters (5), scoring 1203 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1203
Blades of Conquest (1) advance towards the enemy.
Monsters (3), Monsters (4), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (5) take 1444 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1444 (0 from close combat and 1444 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 3

  2 (62-S)
1 (210-I)
3 (9-M)
4 (6-M)
6 (4-M)
     


The Imperium Hunters (2) fire on Monsters (3), scoring 1065 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1065
Monsters (6), Monsters (4) and Monsters (3) advance towards the enemy.


Close Combat (Attacker Line 2):
Monsters (3) score 830 hits on Blades of Conquest (1).
Blades of Conquest (1) score 715 hits on Monsters (3) (2000 before overkill).
Total close combat hits suffered: Attackers: 830, Defenders: 715 (2000 before overkill)

Monsters (3) take 1993 hits (715 in close combat, 1278 from archer fire), which cause 9 casualties, wiping the unit out.
Blades of Conquest (1) take 830 hits in close combat, which cause 17 casualties.
Total hits suffered: Attackers: 830 (830 from close combat and 0 from ranged), Defenders: 1993 (715 from close combat and 1278 from ranged)
Total casualties: 17 attackers, 9 defenders

Turn No. 4

  2 (62-S)
1 (193-I)
4 (6-M)
6 (4-M)
      


The Imperium Hunters (2) fire on Monsters (4), scoring 1280 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1280
Blades of Conquest (1) advance towards the enemy.


Close Combat (Attacker Line 1):
Blades of Conquest (1) score 473 hits on Monsters (4) (1115 before overkill).
Blades of Conquest (1) score 304 hits on Monsters (6) (718 before overkill).
Monsters (6) score 113 hits on Blades of Conquest (1).
Monsters (4) score 274 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 387, Defenders: 777 (1833 before overkill)

Blades of Conquest (1) take 387 hits in close combat, which cause 8 casualties.
Monsters (6) take 304 hits in close combat, which cause 4 casualties, wiping the unit out.
Monsters (4) take 2009 hits (473 in close combat, 1536 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 387 (387 from close combat and 0 from ranged), Defenders: 2313 (777 from close combat and 1536 from ranged)
Total casualties: 8 attackers, 10 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.