Luria Nova/Campaign Records/Home Defence/Battle in Cadier 3/19/24

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Cadier
Part of (rogue)

Date 3/19/2024
Location Cadier
Weather Strong wind
Result After 8 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
79 SF 84 other
Formations
Casualties
8 82


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AWeighted Elastic SlingersLexisLuria Nova79 SFline  16367016838
2DMonsters(Monsters)(rogue)6 otherline  44018246
3DMonsters(Monsters)(rogue)5 otherline  745003
4DMonsters(Monsters)(rogue)12 otherline  9000012
5DMonsters(Monsters)(rogue)6 otherline  400006
6DUndead Horde(Undead)(rogue)55 otherline  963161455


Total:
1 attackers (79 SF)
5 defenders (84 other)
Total combat strengths: 1636 vs. 3448

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (79-S)
    5 (6-M)
3 (5-M)
4 (12-M)
2 (6-M)
6 (55-U)
  


Weighted Elastic Slingers (1) fire on Monsters (5), scoring 165 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 165
Monsters (5), Undead Horde (6), Monsters (4), Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (5) take 198 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 198 (0 from close combat and 198 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

 1 (79-S)
   5 (4-M)
3 (5-M)
4 (12-M)
2 (6-M)
6 (55-U)
   


Weighted Elastic Slingers (1) fire on Monsters (5), scoring 817 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 817
Undead Horde (6), Monsters (4), Monsters (2), Monsters (5) and Monsters (3) advance towards the enemy.


Monsters (5) take 980 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 980 (0 from close combat and 980 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

 1 (79-S)
   3 (5-M)
4 (12-M)
2 (6-M)
6 (55-U)
    


Weighted Elastic Slingers (1) fire on Monsters (4), scoring 432 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 432
Monsters (2), Undead Horde (6), Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (4) take 518 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 518 (0 from close combat and 518 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 4

 1 (79-S)
  3 (5-M)
4 (8-M)
2 (6-M)
6 (55-U)
     


Weighted Elastic Slingers (1) fire on Monsters (3), scoring 639 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 639
Undead Horde (6), Monsters (4), Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 767 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 767 (0 from close combat and 767 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 5

 1 (79-S)
 4 (8-M)
2 (6-M)
6 (55-U)
      


Weighted Elastic Slingers (1) fire on Monsters (4), scoring 1048 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1048
Monsters (4), Undead Horde (6) and Monsters (2) advance towards the enemy.


Monsters (4) take 1258 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1258 (0 from close combat and 1258 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 6

 1 (79-S)
 2 (6-M)
6 (55-U)
       


Weighted Elastic Slingers (1) fire on Undead Horde (6), scoring 1350 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1350
Monsters (2) and Undead Horde (6) advance towards the enemy.


Undead Horde (6) take 1148 hits from archer fire, which cause 36 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1148 (0 from close combat and 1148 from ranged)
Total casualties: 0 attackers, 36 defenders

Turn No. 7

 1 (79-S)
2 (6-M)
6 (19-U)
        


Weighted Elastic Slingers (1) fire on Monsters (2), scoring 1523 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1523
Monsters (2) and Undead Horde (6) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (2) score 182 hits on Weighted Elastic Slingers (1).
Weighted Elastic Slingers (1) score 262 hits on Monsters (2).
Weighted Elastic Slingers (1) score 492 hits on Undead Horde (6).
Undead Horde (6) score 123 hits on Weighted Elastic Slingers (1).
Total close combat hits suffered: Attackers: 305, Defenders: 754

Monsters (2) take 2090 hits (262 in close combat, 1828 from archer fire), which cause 6 casualties, wiping the unit out.
Weighted Elastic Slingers (1) take 305 hits in close combat, which cause 7 casualties.
Undead Horde (6) take 492 hits in close combat, which cause 16 casualties.
Total hits suffered: Attackers: 305 (305 from close combat and 0 from ranged), Defenders: 2582 (754 from close combat and 1828 from ranged)
Total casualties: 7 attackers, 22 defenders

Turn No. 8

 1 (72-S)
6 (3-U)
         




Close Combat (Attacker Line 4):
Weighted Elastic Slingers (1) score 288 hits on Undead Horde (6) (1420 before overkill).
Undead Horde (6) score 38 hits on Weighted Elastic Slingers (1).
Total close combat hits suffered: Attackers: 38, Defenders: 288 (1420 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Weighted Elastic Slingers (1) take 38 hits in close combat, which cause 1 casualties.
Undead Horde (6) take 288 hits in close combat, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 38 (38 from close combat and 0 from ranged), Defenders: 288 (288 from close combat and 0 from ranged)
Total casualties: 1 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.