Luria Nova/Campaign Records/Home Defence/Battle in Aveston 3/18/24
Battle of Aveston | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
59 SF | 40 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
23 | 34 |
Battle in Aveston
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The End | Samson | Luria Nova | 59 SF | box | 1417 | 6970 | 29 | 23 | |
2 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 425 | 191 | 4 | 6 | |
3 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 880 | 936 | 19 | 9 | |
4 | D | Monsters | (Monsters) | (rogue) | 25 other | line | 1935 | 0 | 0 | 19 |
Total:
1 attackers (59 SF)
3 defenders (40 other)
Total combat strengths: 1417 vs. 3240
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (59-S) | 2 (6-M) 4 (25-M) | 3 (9-M) |
The End (1) move closer to get better shots.
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (59-S) | 2 (6-M) 4 (25-M) | 3 (9-M) |
The End (1) fire on Monsters (4), scoring 643 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 643
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.
Monsters (4) take 772 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 772 (0 from close combat and 772 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (59-S) | 2 (6-M) 4 (21-M) | 3 (9-M) |
The End (1) fire on Monsters (4), scoring 1077 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1077
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.
Monsters (4) take 1292 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1292 (0 from close combat and 1292 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 4
1 (59-S) | 2 (6-M) 4 (14-M) | 3 (9-M) |
The End (1) fire on Monsters (4), scoring 1139 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1139
Monsters (2), Monsters (3) and Monsters (4) advance towards the enemy.
Monsters (4) take 1367 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1367 (0 from close combat and 1367 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 5
1 (59-S) | 2 (6-M) | 3 (9-M) |
The End (1) fire on Monsters (2), scoring 1122 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1122
Monsters (3) and Monsters (2) advance towards the enemy.
Close Combat (Attacker Line 3):
The End (1) score 702 hits on Monsters (2).
Monsters (2) score 191 hits on The End (1).
Total close combat hits suffered: Attackers: 191, Defenders: 702
The End (1) take 191 hits in close combat, which cause 4 casualties.
Monsters (2) take 2048 hits (702 in close combat, 1346 from archer fire), which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 191 (191 from close combat and 0 from ranged), Defenders: 2048 (702 from close combat and 1346 from ranged)
Total casualties: 4 attackers, 6 defenders
Turn No. 6
1 (55-S) | 3 (9-M) |
The End (1) fire on Monsters (3), scoring 1482 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1482
Monsters (3) advance towards the enemy.
Close Combat (Attacker Line 3):
The End (1) score 805 hits on Monsters (3).
Monsters (3) score 936 hits on The End (1).
Total close combat hits suffered: Attackers: 936, Defenders: 805
The End (1) take 936 hits in close combat, which cause 19 casualties, making the unit retreat from the battlefield.
Monsters (3) take 2583 hits (805 in close combat, 1778 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 936 (936 from close combat and 0 from ranged), Defenders: 2583 (805 from close combat and 1778 from ranged)
Total casualties: 19 attackers, 9 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.