Heen (Realm)/Heenite Highlights/November '07/Battle in Naraka 3

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Battle in Naraka 3
Part of War with Vlaanderen

Heen regains control
Date 9 Nov 1007
Location Naraka
Weather Strong Winds and Gusts
Result After 8 rounds, Attacker Victory
Territorial
changes
Vlaanderen Grassland
Combatants
Attackers Defenders
Heen + Monsters Vlaanderen
Commanders
Erin O'Deaghaidh Arcane (wounded)
Obstructing (wounded)
Strength
189 (53 Inf, 10 Arch, 51 Cav, 75 other) 205 (167 Inf, 20 Arch, 18 other)
Formations
None None
Casualties
74 + 1 (wounded) 165



No.RoleUnitCommanderRealmUnitFormationCS
1ACeltic Order Infantry I(not present)Heen3 Infbox  70
2ADry BoltsLinkerHeen10 Archline  187
3AHeen JusticiarsMaoHeen38 Infbox  465
4AHoly Knight of HonorScottHeen9 Cavwedge  209
5AHuge Monsters ArmyLoud TongueMonster Swarm51 otherline  2940
6AHuge Monsters ArmyHoof HeartedMonster Swarm20 otherline  1490
7ALucilla's LegionLucillaHeen7 Infline  130
8AMonster GroupDroolMonster Swarm4 otherline  340
9ARoyal Treasury GuardWolfgangHeen5 Infline  126
10ASummoner's DespairJadineHeen21 Cavwedge  383
11AThe invinciblesFrorHeen21 Cavwedge  291
12DArmy of Daimons(not present)Vlaanderen9 otherline  1204
13DGalliant MysticsVigVlaanderen80 Infline  602
14DHellequinsAstinusVlaanderen45 Infline  452
15DI'm Batman!BatmanVlaanderen29 Infbox  430
16DKhalkar SpiritsShintukVlaanderen20 Archline  198
17DRecruits of the FaithfulDionysusVlaanderen13 Infline  117
18DUndead Horde(not present)Vlaanderen9 otherline  623
19NMonster GroupHocudMonster Swarm0 otherline  0
20NRevenge of the CeltsNaalHeen0 Infline  0


Total:
11 attackers (53 Inf, 10 Arch, 51 Cav, 75 other)
7 defenders (167 Inf, 20 Arch, 18 other)
Total combat strengths: 6631 vs. 3626
2 neutral observers (0 combat strength).

Revenge of the Celts have no combat-ready men and thus stay out of the battle.
Monster Group have no combat-ready men and thus stay out of the battle.
The region owner Vlaanderen and their allies defend.
The Heen troops attack because they are at war with Vlaanderen.
The Monster Swarm troops attack because they are at war with Vlaanderen.

Strong winds and gusts are making ranged combat a game of luck.

Arcane is spotted wielding the Doomed Guard against Fire.
Arcane is spotted wearing the Astonishing Band of Leadership.
Arcane is spotted wielding the Obsidian Broadsword of Flame.
Scott Koga, Baron of Watersdown is spotted wearing the Ucdauh's Brooch of Piety.
Thanks to the unique item(s), the attacker fight with full morale.
Erin O'Deaghaidh, Count of Sotrebar takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 4 (9-C)
10 (21-C)
11 (21-C)
 1 (3-I)
2 (10-A)
3 (38-I)
5 (51-M)
6 (20-M)
7 (7-I)
8 (4-M)
9 (5-I)
 12 (9-D)
14 (45-I)
17 (13-I)
18 (9-D)
16 (20-A)
13 (80-I)
15 (29-I)
 


Khalkar Spirits (16) fire on Monster Group (8), scoring 60 hits.
Dry Bolts (2) fire on Army of Daimons (12), scoring 37 hits.
Army of Daimons (12) fire on Monster Group (8), scoring 189 hits.
The invincibles (11), Holy Knight of Honor (4) and Summoner's Despair (10) ride on, closing in on the defenders.
Undead Horde (18) charge ahead, into the attackers' ranks.
Royal Treasury Guard (9) break through the frontlines!
Monster Group (8) break through the frontlines!
Celtic Order Infantry I (1) can not advance, because the front lines are too crowded.
Heen Justiciars (3) can not advance, because the front lines are too crowded.
Huge Monsters Army (6) and Huge Monsters Army (5) advance towards the enemy.
Galliant Mystics (13), I'm Batman! (15), Hellequins (14) and Recruits of the Faithful (17) advance towards the enemy.

Close Combat:
1 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Undead Horde (18) score 347 hits.
Lucilla's Legion (7) score 56 hits.
Huge Monsters Army (6) score 413 hits.
Huge Monsters Army (5) score 998 hits.
Total hits suffered: Attackers: 347, Defenders: 691 (1467 before overkill)

Close Combat:
1 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Royal Treasury Guard (9) score 98 hits.
Monster Group (8) score 81 hits.
Hellequins (14) score 288 hits.
Recruits of the Faithful (17) score 32 hits.
Total hits suffered: Attackers: 199 (320 before overkill), Defenders: 179

Undead Horde (18) take 691 hits in close combat, which cause 6 casualties.
Lucilla's Legion (7) take 112 hits in close combat, which cause 4 casualties. One Heen banner is lost.
Huge Monsters Army (6) take 116 hits in close combat, which cause 2 casualties.
Huge Monsters Army (5) take 119 hits in close combat, which cause 1 casualties.
Royal Treasury Guard (9) take 126 hits in close combat, which cause 4 casualties.
Monster Group (8) take 322 hits (73 in close combat, 249 from archer fire), which cause 3 casualties.
Hellequins (14) take 153 hits in close combat, which cause 4 casualties.
Army of Daimons (12) take 37 hits from archer fire, which cause 1 casualties.
Recruits of the Faithful (17) take 26 hits in close combat, which cause 1 casualties.
Total casualties: 14 attackers, 12 defenders

Turn No. 2

   1 (3-I)
2 (10-A)
3 (38-I)
4 (9-C)
10 (21-C)
11 (21-C)
5 (50-M)
6 (18-M)
7 (3-I)
18 (3-D)
8 (1-M)
9 (1-I)
14 (41-I)
17 (12-I)
12 (8-D)
13 (80-I)
16 (20-A)
15 (29-I)
  


Dry Bolts (2) fire on Army of Daimons (12), scoring 24 hits.
Army of Daimons (12) fire on Heen Justiciars (3), scoring 149 hits.
Khalkar Spirits (16) move closer to get better shots.
Holy Knight of Honor (4) are eager to charge, but the melee is too crowded already.
The invincibles (11) are eager to charge, but the melee is too crowded already.
Summoner's Despair (10) are eager to charge, but the melee is too crowded already.
Huge Monsters Army (6) break through the frontlines!
Huge Monsters Army (5) break through the frontlines!
Royal Treasury Guard (9) break through the frontlines!
Monster Group (8) break through the frontlines!
Celtic Order Infantry I (1) can not advance, because the front lines are too crowded.
Heen Justiciars (3) advance towards the enemy.
Galliant Mystics (13) and I'm Batman! (15) advance towards the enemy.

Close Combat:
3 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Heen Justiciars (3) score 257 hits.
Lucilla's Legion (7) score 30 hits.
Undead Horde (18) score 93 hits.
Total hits suffered: Attackers: 93, Defenders: 90 (287 before overkill)

Close Combat:
1 Vlaanderen banners are visible in the melee.
Hellequins (14) score 265 hits.
Recruits of the Faithful (17) score 32 hits.
Huge Monsters Army (6) score 415 hits.
Huge Monsters Army (5) score 850 hits.
Total hits suffered: Attackers: 297, Defenders: 1265

Close Combat:
3 Vlaanderen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Galliant Mystics (13) score 248 hits.
Army of Daimons (12) score 293 hits.
Khalkar Spirits (16) score 49 hits.
Royal Treasury Guard (9) score 16 hits.
Monster Group (8) score 24 hits.
Total hits suffered: Attackers: 70 (590 before overkill), Defenders: 40

Hellequins (14) take 1108 hits in close combat, which cause 28 casualties.
Recruits of the Faithful (17) take 157 hits in close combat, which cause 4 casualties.
Galliant Mystics (13) take 40 hits in close combat, which cause 1 casualties.
Huge Monsters Army (6) take 127 hits in close combat, which cause 2 casualties.
Army of Daimons (12) take 24 hits from archer fire, which cause 1 casualties.
Huge Monsters Army (5) take 170 hits in close combat, which cause 2 casualties.
Royal Treasury Guard (9) take 70 hits in close combat, which cause 1 casualties, wiping the unit out.
Heen Justiciars (3) take 232 hits (83 in close combat, 149 from archer fire), which cause 6 casualties.
Monster Group (8) are shocked.
Lucilla's Legion (7) take 10 hits in close combat. No casualties.
Undead Horde (18) take 90 hits in close combat, which cause 1 casualties.
Total casualties: 11 attackers, 35 defenders

Turn No. 3

   1 (3-I)
2 (10-A)
4 (9-C)
10 (21-C)
11 (21-C)
3 (32-I)
7 (3-I)
18 (2-D)
5 (48-M)
6 (16-M)
14 (13-I)
17 (8-I)
8 (1-M)
12 (7-D)
13 (79-I)
16 (20-A)
15 (29-I)
   


Dry Bolts (2) have no viable target and wait for one to appear.
Holy Knight of Honor (4) are eager to charge, but the melee is too crowded already.
The invincibles (11) are eager to charge, but the melee is too crowded already.
Summoner's Despair (10) are eager to charge, but the melee is too crowded already.
Galliant Mystics (13) break through the frontlines!
I'm Batman! (15) can not advance, because the front lines are too crowded.
Celtic Order Infantry I (1) can not advance, because the front lines are too crowded.

Close Combat:
3 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Heen Justiciars (3) score 278 hits.
Lucilla's Legion (7) score 28 hits.
Undead Horde (18) score 67 hits.
Total hits suffered: Attackers: 67, Defenders: 78 (306 before overkill)

Close Combat:
4 Vlaanderen banners are visible in the melee.
Galliant Mystics (13) score 314 hits.
Recruits of the Faithful (17) score 28 hits.
Huge Monsters Army (6) score 389 hits.
Hellequins (14) score 106 hits.
Huge Monsters Army (5) score 838 hits.
Total hits suffered: Attackers: 448, Defenders: 1227

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Khalkar Spirits (16) score 56 hits.
Monster Group (8) score 25 hits.
Army of Daimons (12) score 552 hits.
Total hits suffered: Attackers: 114 (608 before overkill), Defenders: 25

Galliant Mystics (13) take 1045 hits in close combat, which cause 26 casualties.
Khalkar Spirits (16) take 25 hits in close combat, which cause 1 casualties.
Heen Justiciars (3) take 67 hits in close combat, which cause 2 casualties.
Monster Group (8) take 114 hits in close combat, which cause 1 casualties, wiping the unit out.
Drool has been wounded.
Recruits of the Faithful (17) take 98 hits in close combat, which cause 3 casualties.
Huge Monsters Army (6) take 169 hits in close combat, which cause 2 casualties.
Undead Horde (18) take 78 hits in close combat, which cause 1 casualties.
Hellequins (14) take 84 hits in close combat, which cause 2 casualties.
Huge Monsters Army (5) take 279 hits in close combat, which cause 3 casualties.
Total casualties: 8 attackers, 33 defenders

Turn No. 4

   1 (3-I)
2 (10-A)
4 (9-C)
10 (21-C)
11 (21-C)
3 (30-I)
7 (3-I)
18 (1-D)
5 (45-M)
6 (14-M)
13 (53-I)
14 (11-I)
17 (5-I)
12 (7-D)
16 (19-A)
15 (29-I)
   


Dry Bolts (2) fire on Army of Daimons (12), scoring 20 hits.
Army of Daimons (12) retreat from the close combat near them.
Khalkar Spirits (16) fire on Summoner's Despair (10), scoring 29 hits.
Holy Knight of Honor (4) are eager to charge, but the melee is too crowded already.
Summoner's Despair (10) are eager to charge, but the melee is too crowded already.
The invincibles (11) are eager to charge, but the melee is too crowded already.
Celtic Order Infantry I (1) can not advance, because the front lines are too crowded.
Huge Monsters Army (5) break through the frontlines!
I'm Batman! (15) advance towards the enemy.

Close Combat:
3 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Undead Horde (18) score 41 hits.
Lucilla's Legion (7) score 26 hits.
Heen Justiciars (3) score 210 hits.
Total hits suffered: Attackers: 41, Defenders: 39 (236 before overkill)

Close Combat:
4 Vlaanderen banners are visible in the melee.
Recruits of the Faithful (17) score 23 hits.
Huge Monsters Army (6) score 336 hits.
Galliant Mystics (13) score 219 hits.
Hellequins (14) score 110 hits.
Total hits suffered: Attackers: 352, Defenders: 336

Close Combat:
Huge Monsters Army (5) score 886 hits.
I'm Batman! (15) score 245 hits.
Khalkar Spirits (16) score 29 hits.
Total hits suffered: Attackers: 274, Defenders: 886

Undead Horde (18) take 39 hits in close combat, which cause 1 casualties, wiping the unit out.
Recruits of the Faithful (17) take 81 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Huge Monsters Army (5) take 274 hits in close combat, which cause 3 casualties.
Lucilla's Legion (7) take 41 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors.
Huge Monsters Army (6) take 352 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield.
I'm Batman! (15) take 609 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Galliant Mystics (13) take 184 hits in close combat, which cause 5 casualties.
Summoner's Despair (10) take 29 hits from archer fire, which cause 1 casualties.
Army of Daimons (12) take 20 hits from archer fire. No casualties.
Khalkar Spirits (16) take 277 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Hellequins (14) take 71 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Total casualties: 11 attackers, 30 defenders

Turn No. 5

   1 (3-I)
2 (10-A)
4 (9-C)
10 (20-C)
11 (21-C)
3 (30-I)
13 (48-I)
5 (42-M)
12 (7-D)
   


Dry Bolts (2) fire on Galliant Mystics (13), scoring 51 hits.
Army of Daimons (12) fire on Huge Monsters Army (5), scoring 206 hits.
Holy Knight of Honor (4), Summoner's Despair (10) and The invincibles (11) charge ahead, into the defenders' ranks.
Heen Justiciars (3), Huge Monsters Army (5) and Celtic Order Infantry I (1) advance towards the enemy.

Close Combat:
5 Heen banners are visible in the melee.
3 Vlaanderen banners are visible in the melee.
Heen Justiciars (3) score 205 hits.
Holy Knight of Honor (4) score 492 hits.
Galliant Mystics (13) score 187 hits.
Summoner's Despair (10) score 739 hits.
The invincibles (11) score 481 hits.
Total hits suffered: Attackers: 187, Defenders: 1917

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Huge Monsters Army (5) score 709 hits.
Army of Daimons (12) score 297 hits.
Total hits suffered: Attackers: 297, Defenders: 484 (709 before overkill)

Heen Justiciars (3) take 53 hits in close combat, which cause 1 casualties.
Holy Knight of Honor (4) take 44 hits in close combat, which cause 2 casualties.
Galliant Mystics (13) take 1968 hits (1917 in close combat, 51 from archer fire), which cause 48 casualties, wiping the unit out.
Huge Monsters Army (5) take 503 hits (297 in close combat, 206 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Summoner's Despair (10) take 44 hits in close combat, which cause 1 casualties.
The invincibles (11) take 46 hits in close combat, which cause 2 casualties.
Army of Daimons (12) take 484 hits in close combat, which cause 2 casualties.
Total casualties: 11 attackers, 50 defenders

Turn No. 6

   2 (10-A)
1 (3-I)
3 (29-I)
4 (7-C)
10 (19-C)
11 (19-C)
 12 (5-D)
   


Army of Daimons (12) fire on Summoner's Despair (10), scoring 98 hits.
Dry Bolts (2) have no enemy in range and advance to better firing positions.
Holy Knight of Honor (4), The invincibles (11) and Summoner's Despair (10) charge ahead, into the defenders' ranks.
Heen Justiciars (3) and Celtic Order Infantry I (1) advance towards the enemy.

Close Combat:
2 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Army of Daimons (12) score 196 hits.
Holy Knight of Honor (4) score 336 hits.
The invincibles (11) score 420 hits.
Summoner's Despair (10) score 625 hits.
Total hits suffered: Attackers: 196, Defenders: 616 (1381 before overkill)

Army of Daimons (12) take 616 hits in close combat, which cause 3 casualties.
Holy Knight of Honor (4) take 85 hits in close combat, which cause 3 casualties.
The invincibles (11) take 69 hits in close combat, which cause 2 casualties.
Summoner's Despair (10) take 140 hits (42 in close combat, 98 from archer fire), which cause 5 casualties.
Total casualties: 10 attackers, 3 defenders

Turn No. 7

    2 (10-A)
1 (3-I)
3 (29-I)
4 (4-C)
10 (14-C)
11 (17-C)
12 (2-D)
   


Dry Bolts (2) have no enemy in range and advance to better firing positions.
Heen Justiciars (3) can not advance, because the front lines are too crowded.
Celtic Order Infantry I (1) advance towards the enemy.

Close Combat:
2 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Summoner's Despair (10) score 233 hits.
Army of Daimons (12) score 177 hits.
Holy Knight of Honor (4) score 102 hits.
The invincibles (11) score 158 hits.
Total hits suffered: Attackers: 177, Defenders: 126 (493 before overkill)

Summoner's Despair (10) take 91 hits in close combat, which cause 3 casualties.
Army of Daimons (12) take 126 hits in close combat, which cause 1 casualties.
Holy Knight of Honor (4) take 48 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. One Heen banner is lost.
The invincibles (11) take 38 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Total casualties: 6 attackers, 1 defenders

Turn No. 8

     2 (10-A)
1 (3-I)
3 (29-I)
10 (11-C)
12 (1-D)
   


Dry Bolts (2) hold their fire.
Heen Justiciars (3) can not advance, because the front lines are too crowded.
Celtic Order Infantry I (1) can not advance, because the front lines are too crowded.

Close Combat:
1 Heen banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Summoner's Despair (10) score 220 hits.
Army of Daimons (12) score 91 hits.
Total hits suffered: Attackers: 91, Defenders: 82 (220 before overkill)

Summoner's Despair (10) take 91 hits in close combat, which cause 3 casualties.
Army of Daimons (12) take 82 hits in close combat, which cause 1 casualties, wiping the unit out.
Total casualties: 3 attackers, 1 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.