Heen (Realm)/Heenite Highlights/November '07/Battle in Naraka 1

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Battle in Naraka 1
Part of War with Vlaanderen

Arcane Wounded
Date 8 Nov 1007
Location Naraka
Weather Quite Windy
Result After 13 rounds, Attacker Victory
Territorial
changes
Vlaanderen Grassland
Combatants
Attackers Defenders
Vlaanderen Heen + Monsters
Commanders
Arcane
Obstructing
Bayloc Dajeli
Naal O'Hlomhair
Strength
325 (325 other) 727 (335 Inf, 45 Arch, 125 Cav, 222 other)
Formations
None None
Casualties
258 + 1 noble (wounded) 389 + 6 nobles (wounded/captured)



No.RoleUnitCommanderRealmUnitFormationCS
1AArmy of DaimonsObstructingVlaanderen85 otherline  6909
2AUndead HordeArcaneVlaanderen240 otherline  7322
3DBayloc's MadmenBaylocHeen29 Infbox  330
4DBlack PhoenixMark AnthonyHeen28 Infbox  465
5DBravo Bravo!TanisHeen26 Infline  270
6DCeltic Order Infantry IErinHeen12 Infbox  160
7DCeltic Order Infantry IISeamusHeen14 Infbox  219
8DDry BoltsLinkerHeen25 Archline  324
9DEvan's RangersEvanHeen20 Archline  240
10DFirst strikeAmandaHeen10 Cavwedge  162
11DGrancourt CamelsThrydwulfHeen12 Cavwedge  285
12DGrancourt InfantryBeatriceHeen13 Infbox  259
13DGrudgbringer CavalryMelerionHeen12 Cavwedge  241
14DHeen JusticiarsMaoHeen60 Infbox  681
15DHoly Knight of HonorScottHeen30 Cavwedge  464
16DHome seekersGrantHeen10 Infbox  125
17DHuge Monsters ArmyLoud TongueMonster Swarm128 otherline  5380
18DHuge Monsters ArmyHoof HeartedMonster Swarm64 otherline  3275
19DJoan's 2nd TO unitJoanHeen72 Infbox  445
20DLucilla's LegionLucillaHeen15 Infbox  195
21DMonster GroupDroolMonster Swarm15 otherline  770
22DMonster GroupHocudMonster Swarm15 otherline  745
23DRevenge of the CeltsNaalHeen21 Infbox  262
24DRoyal Treasury GuardWolfgangHeen35 Infbox  482
25DThe Desert ScarabsMartanaHeen28 Cavwedge  432
26DThe invinciblesFrorHeen33 Cavwedge  428


Total:
2 attackers (325 other)
24 defenders (335 Inf, 45 Arch, 125 Cav, 222 other)
Total combat strengths: 14231 vs. 16639

Joan's 2nd TO unit tried to evade foreign troops, but were spotted.
The forces from Heen brace as they prepare to defend their ongoing takeover.
The region owner Vlaanderen and their allies attack the takeover forces.
The Vlaanderen troops attack because they are at war with Heen.
The troops from Monster Swarm join the defense because of their alliance with Heen.

It is quite windy and the archers will have to aim very carefully.

Arcane is spotted wielding the Doomed Guard against Fire.
Hocud is spotted wearing the Thrice-Blessed Coat of Strength.
Beatrice Grancourt (Dame of Kif) is spotted wearing the Brilliant Coat of the Maiden.
Arcane is spotted wearing the Mysterious Breastplate of Blood.
Martana Curs, Queen of Heen is spotted wearing the Brilliant Chain Mail of Life.
Thanks to the unique item(s), the defender fight with full morale.
Naal O'Hlomhair, Marshal of the Celtic Army takes command of his army. They deploy in no particular formation.
Bayloc Dajeli, Baron of Watto, Marshal of the Desert Defense Squad takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

    1 (85-D)
2 (240-D)
 21 (15-M)
22 (15-M)
3 (29-I)
4 (28-I)
5 (26-I)
6 (12-I)
7 (14-I)
8 (25-A)
9 (20-A)
12 (13-I)
14 (60-I)
16 (10-I)
17 (128-M)
18 (64-M)
20 (15-I)
23 (21-I)
24 (35-I)
 10 (10-C)
11 (12-C)
13 (12-C)
15 (30-C)
19 (72-I)
25 (28-C)
26 (33-C)
 


Army of Daimons (1) move closer to get better shots.
Evan's Rangers (9) fire on Army of Daimons (1), scoring 79 hits.
Dry Bolts (8) fire on Army of Daimons (1), scoring 100 hits.
Grudgbringer Cavalry (13) stay in their defensive position, awaiting an opportunity to charge.
Grancourt Camels (11) stay in their defensive position, awaiting an opportunity to charge.
The Desert Scarabs (25) stay in their defensive position, awaiting an opportunity to charge.
First strike (10) stay in their defensive position, awaiting an opportunity to charge.
The invincibles (26) stay in their defensive position, awaiting an opportunity to charge.
Holy Knight of Honor (15) ride on, closing in on the enemy.
Undead Horde (2) charge ahead, into the defenders' ranks.
Home seekers (16) stay behind their camp fortifications.
Royal Treasury Guard (24) stay behind their camp fortifications.
Revenge of the Celts (23) stay behind their camp fortifications.
Joan's 2nd TO unit (19) stay behind their camp fortifications.
Lucilla's Legion (20) stay behind their camp fortifications.
Grancourt Infantry (12) stay behind their camp fortifications.
Bravo Bravo! (5) stay behind their camp fortifications.
Black Phoenix (4) stay behind their camp fortifications.
Celtic Order Infantry II (7) stay behind their camp fortifications.
Celtic Order Infantry I (6) stay behind their camp fortifications.
Huge Monsters Army (17), Bayloc's Madmen (3), Huge Monsters Army (18) and Heen Justiciars (14) advance towards the enemy.

Close Combat:
3 Heen banners are visible in the melee.
Undead Horde (2) score 2622 hits.
Monster Group (22) score 117 hits.
Huge Monsters Army (17) score 1718 hits.
Bayloc's Madmen (3) score 248 hits.
Huge Monsters Army (18) score 899 hits.
Monster Group (21) score 158 hits.
Heen Justiciars (14) score 477 hits.
Total hits suffered: Attackers: 3617, Defenders: 2622

Undead Horde (2) take 3617 hits in close combat, which cause 33 casualties.
Army of Daimons (1) take 179 hits from archer fire, which cause 1 casualties.
Monster Group (22) take 448 hits in close combat, which cause 4 casualties.
Huge Monsters Army (17) take 1024 hits in close combat, which cause 10 casualties.
Bayloc's Madmen (3) take 406 hits in close combat, which cause 11 casualties.
Huge Monsters Army (18) take 306 hits in close combat, which cause 4 casualties.
Monster Group (21) take 264 hits in close combat, which cause 2 casualties.
Heen Justiciars (14) take 174 hits in close combat, which cause 4 casualties.
Total casualties: 34 attackers, 35 defenders

Turn No. 2

     1 (84-D)
2 (207-D)
3 (18-I)
14 (56-I)
17 (118-M)
18 (60-M)
21 (13-M)
22 (11-M)
4 (28-I)
5 (26-I)
6 (12-I)
7 (14-I)
8 (25-A)
9 (20-A)
12 (13-I)
15 (30-C)
16 (10-I)
20 (15-I)
23 (21-I)
24 (35-I)
 10 (10-C)
11 (12-C)
13 (12-C)
19 (72-I)
25 (28-C)
26 (33-C)
 


Dry Bolts (8) fire on Army of Daimons (1), scoring 72 hits.
Evan's Rangers (9) fire on Army of Daimons (1), scoring 62 hits.
Army of Daimons (1) retreat from the close combat near them.
Grancourt Camels (11) stay in their defensive position, awaiting an opportunity to charge.
First strike (10) stay in their defensive position, awaiting an opportunity to charge.
The Desert Scarabs (25) stay in their defensive position, awaiting an opportunity to charge.
The invincibles (26) stay in their defensive position, awaiting an opportunity to charge.
Grudgbringer Cavalry (13) stay in their defensive position, awaiting an opportunity to charge.
Holy Knight of Honor (15) charge forward.
Celtic Order Infantry I (6) stay behind their camp fortifications.
Joan's 2nd TO unit (19) stay behind their camp fortifications.
Black Phoenix (4) stay behind their camp fortifications.
Grancourt Infantry (12) stay behind their camp fortifications.
Royal Treasury Guard (24) stay behind their camp fortifications.
Lucilla's Legion (20) stay behind their camp fortifications.
Home seekers (16) stay behind their camp fortifications.
Celtic Order Infantry II (7) stay behind their camp fortifications.
Bravo Bravo! (5) stay behind their camp fortifications.
Revenge of the Celts (23) stay behind their camp fortifications.

Close Combat:
4 Heen banners are visible in the melee.
Monster Group (21) score 141 hits.
Heen Justiciars (14) score 349 hits.
Monster Group (22) score 89 hits.
Huge Monsters Army (17) score 1585 hits.
Holy Knight of Honor (15) score 979 hits.
Undead Horde (2) score 1845 hits.
Bayloc's Madmen (3) score 156 hits.
Huge Monsters Army (18) score 848 hits.
Total hits suffered: Attackers: 4147, Defenders: 1845

Monster Group (21) take 325 hits in close combat, which cause 3 casualties.
Heen Justiciars (14) take 433 hits in close combat, which cause 10 casualties.
Monster Group (22) take 283 hits in close combat, which cause 3 casualties.
Huge Monsters Army (17) take 307 hits in close combat, which cause 3 casualties.
Army of Daimons (1) take 134 hits from archer fire, which cause 1 casualties.
Holy Knight of Honor (15) take 160 hits in close combat, which cause 5 casualties.
Undead Horde (2) take 4147 hits in close combat, which cause 38 casualties.
Bayloc's Madmen (3) take 181 hits in close combat, which cause 5 casualties.
Huge Monsters Army (18) take 156 hits in close combat, which cause 2 casualties.
Total casualties: 39 attackers, 31 defenders

Turn No. 3

    1 (83-D)
 2 (169-D)
3 (13-I)
14 (46-I)
15 (25-C)
17 (115-M)
18 (58-M)
21 (10-M)
22 (8-M)
4 (28-I)
5 (26-I)
6 (12-I)
7 (14-I)
8 (25-A)
9 (20-A)
12 (13-I)
16 (10-I)
20 (15-I)
23 (21-I)
24 (35-I)
 10 (10-C)
11 (12-C)
13 (12-C)
19 (72-I)
25 (28-C)
26 (33-C)
 


Dry Bolts (8) fire on Army of Daimons (1), scoring 51 hits.
Evan's Rangers (9) fire on Army of Daimons (1), scoring 39 hits.
Army of Daimons (1) fire on Royal Treasury Guard (24), scoring 1068 hits.
Grancourt Camels (11) stay in their defensive position, awaiting an opportunity to charge.
First strike (10) stay in their defensive position, awaiting an opportunity to charge.
Grudgbringer Cavalry (13) stay in their defensive position, awaiting an opportunity to charge.
The Desert Scarabs (25) stay in their defensive position, awaiting an opportunity to charge.
The invincibles (26) stay in their defensive position, awaiting an opportunity to charge.
Home seekers (16) stay behind their camp fortifications.
Royal Treasury Guard (24) stay behind their camp fortifications.
Joan's 2nd TO unit (19) stay behind their camp fortifications.
Grancourt Infantry (12) stay behind their camp fortifications.
Celtic Order Infantry I (6) stay behind their camp fortifications.
Celtic Order Infantry II (7) stay behind their camp fortifications.
Black Phoenix (4) stay behind their camp fortifications.
Bravo Bravo! (5) stay behind their camp fortifications.
Revenge of the Celts (23) stay behind their camp fortifications.
Lucilla's Legion (20) stay behind their camp fortifications.

Close Combat:
4 Heen banners are visible in the melee.
Huge Monsters Army (17) score 1794 hits.
Monster Group (21) score 118 hits.
Heen Justiciars (14) score 301 hits.
Bayloc's Madmen (3) score 100 hits.
Holy Knight of Honor (15) score 406 hits.
Undead Horde (2) score 1486 hits.
Monster Group (22) score 74 hits.
Huge Monsters Army (18) score 834 hits.
Total hits suffered: Attackers: 3627, Defenders: 1486

Huge Monsters Army (17) take 446 hits in close combat, which cause 4 casualties.
Monster Group (21) take 244 hits in close combat, which cause 2 casualties.
Heen Justiciars (14) take 152 hits in close combat, which cause 3 casualties.
Bayloc's Madmen (3) take 246 hits in close combat, which cause 7 casualties.
Royal Treasury Guard (24) take 534 hits from archer fire (reduced due to fortifications), which cause 14 casualties.
Holy Knight of Honor (15) take 119 hits in close combat, which cause 4 casualties.
Undead Horde (2) take 3627 hits in close combat, which cause 34 casualties.
Army of Daimons (1) take 90 hits from archer fire. No casualties.
Monster Group (22) take 142 hits in close combat, which cause 1 casualties.
Huge Monsters Army (18) take 137 hits in close combat, which cause 2 casualties.
Total casualties: 34 attackers, 37 defenders

Turn No. 4

    1 (83-D)
 2 (135-D)
3 (6-I)
14 (43-I)
15 (21-C)
17 (111-M)
18 (56-M)
21 (8-M)
22 (7-M)
4 (28-I)
5 (26-I)
6 (12-I)
7 (14-I)
8 (25-A)
9 (20-A)
12 (13-I)
16 (10-I)
20 (15-I)
23 (21-I)
24 (21-I)
 10 (10-C)
11 (12-C)
13 (12-C)
19 (72-I)
25 (28-C)
26 (33-C)
 


Evan's Rangers (9) retreat from the close combat near them.
Dry Bolts (8) fire on Army of Daimons (1), scoring 41 hits.
Army of Daimons (1) fire on Black Phoenix (4), scoring 613 hits.
The invincibles (26), First strike (10), The Desert Scarabs (25), Grancourt Camels (11) and Grudgbringer Cavalry (13) ride on, closing in on the enemy.
Joan's 2nd TO unit (19) stay behind their camp fortifications.
Black Phoenix (4), Grancourt Infantry (12), Celtic Order Infantry II (7), Royal Treasury Guard (24), Home seekers (16), Celtic Order Infantry I (6), Lucilla's Legion (20), Revenge of the Celts (23) and Bravo Bravo! (5) advance towards the enemy.

Close Combat:
7 Heen banners are visible in the melee.
Heen Justiciars (14) score 324 hits.
Bayloc's Madmen (3) score 68 hits.
Monster Group (21) score 86 hits.
Monster Group (22) score 62 hits.
Black Phoenix (4) score 411 hits.
Grancourt Infantry (12) score 183 hits.
Undead Horde (2) score 1172 hits.
Celtic Order Infantry II (7) score 221 hits.
Royal Treasury Guard (24) score 249 hits.
Home seekers (16) score 108 hits.
Celtic Order Infantry I (6) score 86 hits.
Lucilla's Legion (20) score 64 hits.
Holy Knight of Honor (15) score 337 hits.
Revenge of the Celts (23) score 153 hits.
Bravo Bravo! (5) score 144 hits.
Huge Monsters Army (18) score 778 hits.
Huge Monsters Army (17) score 1652 hits.
Total hits suffered: Attackers: 4926, Defenders: 1172

Heen Justiciars (14) take 247 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Bayloc's Madmen (3) take 121 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors.
Monster Group (21) take 113 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Monster Group (22) take 139 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors.
Black Phoenix (4) take 718 hits (105 in close combat, 613 from archer fire), which cause 18 casualties.
Grancourt Infantry (12) take 81 hits in close combat, which cause 2 casualties.
Undead Horde (2) take 4926 hits in close combat, which cause 46 casualties.
Celtic Order Infantry II (7) take 92 hits in close combat, which cause 3 casualties.
Royal Treasury Guard (24) take 58 hits in close combat, which cause 2 casualties.
Home seekers (16) take 72 hits in close combat, which cause 2 casualties.
Celtic Order Infantry I (6) take 56 hits in close combat, which cause 2 casualties.
Lucilla's Legion (20) take 38 hits in close combat, which cause 1 casualties.
Holy Knight of Honor (15) take 26 hits in close combat, which cause 1 casualties.
Army of Daimons (1) take 41 hits from archer fire. No casualties.
Revenge of the Celts (23) take 24 hits in close combat, which cause 1 casualties.
Total casualties: 46 attackers, 43 defenders

Turn No. 5

    1 (83-D)
 2 (89-D)
4 (10-I)
5 (26-I)
6 (10-I)
7 (11-I)
12 (11-I)
15 (20-C)
16 (8-I)
17 (111-M)
18 (56-M)
20 (14-I)
23 (20-I)
24 (19-I)
8 (25-A)
10 (10-C)
11 (12-C)
13 (12-C)
25 (28-C)
26 (33-C)
9 (20-A)
19 (72-I)
 


Army of Daimons (1) fire on The Desert Scarabs (25), scoring 602 hits.
Evan's Rangers (9) fire on Army of Daimons (1), scoring 39 hits.
Dry Bolts (8) fire on Army of Daimons (1), scoring 40 hits.
Grancourt Camels (11) are eager to charge, but the melee is too crowded already.
First strike (10) are eager to charge, but the melee is too crowded already.
Grudgbringer Cavalry (13), The Desert Scarabs (25) and The invincibles (26) charge forward.
Joan's 2nd TO unit (19) advance towards the enemy.

Close Combat:
8 Heen banners are visible in the melee.
Home seekers (16) score 112 hits.
Undead Horde (2) score 1041 hits.
Grancourt Infantry (12) score 209 hits.
Royal Treasury Guard (24) score 228 hits.
Celtic Order Infantry II (7) score 174 hits.
Huge Monsters Army (18) score 830 hits.
Bravo Bravo! (5) score 157 hits.
Grudgbringer Cavalry (13) score 336 hits.
Lucilla's Legion (20) score 75 hits.
The Desert Scarabs (25) score 723 hits.
Celtic Order Infantry I (6) score 89 hits.
Huge Monsters Army (17) score 1379 hits.
Holy Knight of Honor (15) score 239 hits.
The invincibles (26) score 688 hits.
Revenge of the Celts (23) score 152 hits.
Black Phoenix (4) score 190 hits.
Total hits suffered: Attackers: 5581, Defenders: 1041

Home seekers (16) take 115 hits in close combat, which cause 4 casualties.
Undead Horde (2) take 5581 hits in close combat, which cause 52 casualties.
Grancourt Infantry (12) take 121 hits in close combat, which cause 3 casualties.
Beatrice Grancourt (Dame of Kif, Heen) has been wounded.
Royal Treasury Guard (24) take 105 hits in close combat, which cause 3 casualties.
Celtic Order Infantry II (7) take 78 hits in close combat, which cause 2 casualties.
Huge Monsters Army (18) take 156 hits in close combat, which cause 2 casualties.
Bravo Bravo! (5) take 80 hits in close combat, which cause 3 casualties.
Army of Daimons (1) take 79 hits from archer fire. No casualties.
Grudgbringer Cavalry (13) take 97 hits in close combat, which cause 3 casualties.
Lucilla's Legion (20) take 50 hits in close combat, which cause 2 casualties.
The Desert Scarabs (25) take 650 hits (48 in close combat, 602 from archer fire), which cause 19 casualties, making the unit retreat from the battlefield. 2 Heen banners fall.
Celtic Order Infantry I (6) take 41 hits in close combat, which cause 1 casualties.
Huge Monsters Army (17) take 66 hits in close combat, which cause 1 casualties.
Holy Knight of Honor (15) take 22 hits in close combat, which cause 1 casualties.
The invincibles (26) take 14 hits in close combat, which cause 1 casualties.
Revenge of the Celts (23) take 48 hits in close combat, which cause 1 casualties.
Total casualties: 52 attackers, 46 defenders

Turn No. 6

    1 (83-D)
 2 (37-D)
4 (10-I)
5 (23-I)
6 (9-I)
7 (9-I)
12 (8-I)
13 (9-C)
15 (19-C)
16 (4-I)
17 (110-M)
18 (54-M)
20 (12-I)
23 (19-I)
24 (16-I)
26 (32-C)
8 (25-A)
10 (10-C)
11 (12-C)
9 (20-A)
19 (72-I)
  


Dry Bolts (8) fire on Army of Daimons (1), scoring 57 hits.
Army of Daimons (1) fire on Grancourt Camels (11), scoring 513 hits.
Evan's Rangers (9) fire on Army of Daimons (1), scoring 20 hits.
First strike (10) are eager to charge, but the melee is too crowded already.
Grancourt Camels (11) are eager to charge, but the melee is too crowded already.
Celtic Order Infantry II (7) break through the frontlines!
Celtic Order Infantry I (6) break through the frontlines!
Lucilla's Legion (20) break through the frontlines!
Bravo Bravo! (5) break through the frontlines!
Grancourt Infantry (12) break through the frontlines!
Royal Treasury Guard (24) break through the frontlines!
Home seekers (16) break through the frontlines!
Black Phoenix (4) break through the frontlines!
Huge Monsters Army (17) break through the frontlines!
Joan's 2nd TO unit (19) advance towards the enemy.

Close Combat:
3 Heen banners are visible in the melee.
Undead Horde (2) score 434 hits.
The invincibles (26) score 326 hits.
Holy Knight of Honor (15) score 237 hits.
Revenge of the Celts (23) score 172 hits.
Grudgbringer Cavalry (13) score 113 hits.
Huge Monsters Army (18) score 813 hits.
Total hits suffered: Attackers: 1661, Defenders: 434

Undead Horde (2) take 1661 hits in close combat, which cause 15 casualties.
The invincibles (26) take 128 hits in close combat, which cause 4 casualties.
Holy Knight of Honor (15) take 88 hits in close combat, which cause 3 casualties.
Grancourt Camels (11) take 513 hits from archer fire, which cause 12 casualties, wiping the unit out.
Revenge of the Celts (23) take 93 hits in close combat, which cause 2 casualties.
Army of Daimons (1) take 77 hits from archer fire, which cause 1 casualties.
Grudgbringer Cavalry (13) take 54 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Huge Monsters Army (18) take 71 hits in close combat, which cause 1 casualties.
Total casualties: 16 attackers, 24 defenders

Turn No. 7

    1 (82-D)
4 (10-I)
5 (23-I)
6 (9-I)
7 (9-I)
12 (8-I)
16 (4-I)
17 (110-M)
20 (12-I)
24 (16-I)
2 (22-D)
15 (16-C)
18 (53-M)
23 (17-I)
26 (28-C)
8 (25-A)
10 (10-C)
19 (72-I)
9 (20-A)
  


Dry Bolts (8) fire on Army of Daimons (1), scoring 49 hits.
Army of Daimons (1) fire on Huge Monsters Army (17), scoring 1785 hits.
Evan's Rangers (9) fire on Army of Daimons (1), scoring 40 hits.
First strike (10) are eager to charge, but the melee is too crowded already.
Joan's 2nd TO unit (19) can not advance, because the front lines are too crowded.
Royal Treasury Guard (24), Celtic Order Infantry I (6), Lucilla's Legion (20), Grancourt Infantry (12), Black Phoenix (4), Huge Monsters Army (17), Celtic Order Infantry II (7), Home seekers (16) and Bravo Bravo! (5) advance towards the enemy.

Close Combat:
3 Heen banners are visible in the melee.
Royal Treasury Guard (24) score 202 hits.
Celtic Order Infantry I (6) score 75 hits.
Lucilla's Legion (20) score 61 hits.
Grancourt Infantry (12) score 126 hits.
Black Phoenix (4) score 202 hits.
Army of Daimons (1) score 1935 hits.
Huge Monsters Army (17) score 1457 hits.
Celtic Order Infantry II (7) score 138 hits.
Home seekers (16) score 57 hits.
Bravo Bravo! (5) score 116 hits.
Total hits suffered: Attackers: 2434, Defenders: 1935

Close Combat:
1 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Holy Knight of Honor (15) score 256 hits.
The invincibles (26) score 268 hits.
Undead Horde (2) score 226 hits.
Huge Monsters Army (18) score 722 hits.
Revenge of the Celts (23) score 116 hits.
Total hits suffered: Attackers: 1172 (1362 before overkill), Defenders: 226

Royal Treasury Guard (24) take 517 hits in close combat, which cause 14 casualties, making the unit retreat from the battlefield.
Celtic Order Infantry I (6) take 295 hits in close combat, which cause 9 casualties, wiping the unit out.
Erin O'Deaghaidh, Count of Sotrebar has been wounded.
Lucilla's Legion (20) take 236 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Holy Knight of Honor (15) take 62 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
The invincibles (26) take 48 hits in close combat, which cause 1 casualties.
Grancourt Infantry (12) take 259 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Beatrice Grancourt (Dame of Kif, Heen) has been seriously wounded.
Black Phoenix (4) take 184 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Mark Anthony Obeji (Knight of Sotrebar, Heen) has been captured by Vlaanderen forces.
Army of Daimons (1) take 2523 hits (2434 in close combat, 89 from archer fire), which cause 12 casualties.
Undead Horde (2) take 1172 hits in close combat, which cause 11 casualties.
Arcane has been wounded.
Huge Monsters Army (17) take 2005 hits (220 in close combat, 1785 from archer fire), which cause 19 casualties, causing panicked flight among the survivors, 15 additional men get slaughtered during the retreat.
Celtic Order Infantry II (7) take 100 hits in close combat, which cause 3 casualties.
Home seekers (16) take 64 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Huge Monsters Army (18) take 72 hits in close combat, which cause 1 casualties.
Revenge of the Celts (23) take 44 hits in close combat, which cause 1 casualties.
Bravo Bravo! (5) take 60 hits in close combat, which cause 3 casualties.
Total casualties: 23 attackers, 74 defenders

Turn No. 8

    1 (70-D)
5 (20-I)
7 (6-I)
 2 (11-D)
18 (52-M)
23 (16-I)
26 (27-C)
8 (25-A)
10 (10-C)
19 (72-I)
9 (20-A)
  


Evan's Rangers (9) hold their fire.
Dry Bolts (8) have no viable target and wait for one to appear.
First strike (10) are eager to charge, but the melee is too crowded already.
Joan's 2nd TO unit (19) can not advance, because the front lines are too crowded.

Close Combat:
Bravo Bravo! (5) score 112 hits.
Army of Daimons (1) score 2942 hits.
Celtic Order Infantry II (7) score 104 hits.
Total hits suffered: Attackers: 216, Defenders: 2942

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Huge Monsters Army (18) score 619 hits.
Revenge of the Celts (23) score 103 hits.
Undead Horde (2) score 188 hits.
The invincibles (26) score 259 hits.
Total hits suffered: Attackers: 462 (981 before overkill), Defenders: 188

Bravo Bravo! (5) take 2482 hits in close combat, which cause 20 casualties, wiping the unit out.
Tanis Mosher, Baron of Hcallow has been wounded.
Huge Monsters Army (18) take 113 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 12 additional men get slaughtered during the retreat.
Army of Daimons (1) take 216 hits in close combat, which cause 1 casualties.
Revenge of the Celts (23) take 30 hits in close combat, which cause 1 casualties.
Celtic Order Infantry II (7) take 460 hits in close combat, which cause 6 casualties, wiping the unit out.
Seamus O'Deaghaidh (Knight of Tahgalez, Heen) has been captured by Vlaanderen forces.
Undead Horde (2) take 462 hits in close combat, which cause 4 casualties.
The invincibles (26) take 45 hits in close combat, which cause 1 casualties.
Total casualties: 5 attackers, 30 defenders

Turn No. 9

    1 (69-D)
 2 (7-D)
23 (15-I)
26 (26-C)
8 (25-A)
10 (10-C)
19 (72-I)
9 (20-A)
  


Evan's Rangers (9) fire on Army of Daimons (1), scoring 37 hits.
Dry Bolts (8) fire on Army of Daimons (1), scoring 39 hits.
Army of Daimons (1) fire on Joan's 2nd TO unit (19), scoring 538 hits.
First strike (10) are eager to charge, but the melee is too crowded already.
Joan's 2nd TO unit (19) can not advance, because the front lines are too crowded.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
The invincibles (26) score 216 hits.
Undead Horde (2) score 87 hits.
Revenge of the Celts (23) score 111 hits.
Total hits suffered: Attackers: 223 (327 before overkill), Defenders: 87

The invincibles (26) take 51 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Undead Horde (2) take 223 hits in close combat, which cause 2 casualties.
Revenge of the Celts (23) take 36 hits in close combat, which cause 1 casualties.
Army of Daimons (1) take 76 hits from archer fire, which cause 1 casualties.
Joan's 2nd TO unit (19) take 538 hits from archer fire, which cause 20 casualties, making the unit retreat from the battlefield.
Total casualties: 3 attackers, 22 defenders

Turn No. 10

    1 (68-D)
 2 (5-D)
23 (14-I)
8 (25-A)
10 (10-C)
9 (20-A)
  


Evan's Rangers (9) fire on Army of Daimons (1), scoring 23 hits.
Army of Daimons (1) move closer to get better shots.
Dry Bolts (8) fire on Army of Daimons (1), scoring 70 hits.
First strike (10) charge forward.

Close Combat:
1 Heen banners are visible in the melee.
Revenge of the Celts (23) score 112 hits.
Undead Horde (2) score 78 hits.
First strike (10) score 257 hits.
Total hits suffered: Attackers: 369, Defenders: 78

Revenge of the Celts (23) take 42 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Undead Horde (2) take 369 hits in close combat, which cause 3 casualties.
First strike (10) take 36 hits in close combat, which cause 1 casualties.
Army of Daimons (1) take 93 hits from archer fire. No casualties.
Total casualties: 3 attackers, 2 defenders

Turn No. 11

     1 (68-D)
2 (2-D)
10 (9-C)
8 (25-A)
9 (20-A)
  


Army of Daimons (1) fire on Dry Bolts (8), scoring 736 hits.
Evan's Rangers (9) move closer to get better shots.
Dry Bolts (8) fire on Army of Daimons (1), scoring 73 hits.

Close Combat:
1 Heen banners are visible in the melee.
Undead Horde (2) score 49 hits.
First strike (10) score 92 hits.
Total hits suffered: Attackers: 92, Defenders: 49

Undead Horde (2) take 92 hits in close combat, which cause 1 casualties.
Army of Daimons (1) take 73 hits from archer fire. No casualties.
First strike (10) take 49 hits in close combat, which cause 1 casualties.
Dry Bolts (8) take 736 hits from archer fire, which cause 23 casualties, making the unit retreat from the battlefield.
Total casualties: 1 attackers, 24 defenders

Turn No. 12

     1 (68-D)
2 (1-D)
10 (8-C)
9 (20-A)
   


Evan's Rangers (9) fire on Army of Daimons (1), scoring 63 hits.
Army of Daimons (1) retreat from the close combat near them.

Close Combat:
1 Heen banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
First strike (10) score 72 hits.
Undead Horde (2) score 31 hits.
Total hits suffered: Attackers: 36 (72 before overkill), Defenders: 31

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Evan's Rangers (9) are shocked.
First strike (10) take 31 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Undead Horde (2) take 36 hits in close combat. No casualties.
Army of Daimons (1) take 63 hits from archer fire, which cause 1 casualties.
Total casualties: 1 attackers, 1 defenders

Turn No. 13

    1 (67-D)
 2 (1-D)
9 (20-A)
   


Evan's Rangers (9) fire on Undead Horde (2), scoring 94 hits.
Army of Daimons (1) fire on Evan's Rangers (9), scoring 766 hits.
Undead Horde (2) charge forward.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Evan's Rangers (9) score 36 hits.
Undead Horde (2) score 54 hits.
Total hits suffered: Attackers: 8 (36 before overkill), Defenders: 54

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Evan's Rangers (9) take 820 hits (54 in close combat, 766 from archer fire), which cause 20 casualties, wiping the unit out.
Undead Horde (2) take 102 hits (8 in close combat, 94 from archer fire), which cause 1 casualties, wiping the unit out.
Total casualties: 1 attackers, 20 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 28 %.
The local roads network has also been damaged.