Heen (Realm)/Heenite Highlights/July '07/Hargresh Killed

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Hargresh Killed

The Battles are starting to become smaller and smaller, with the allied forces getting weaker, but the undead still resurrecting many many bodies after each battle. A large blow comes when Hargresh is killed. The battle follows:


Hannibal's Had It (July 2007)
Part of Beluaterra Invasion

Date 15 July 2007
Location Heen
Weather Calm Winds
Result After 14 rounds, Defender Victory
Territorial
changes
Heen City (Capital)
Combatants
Attackers Defenders
Heen, Monster Undead
Commanders
Celia, Duchess of Heen, Marshal of the Heenite Hawks
Loud Tongue
Hargresh
Drool
Wart Eater
Dohlor
Vicious
Strength
195 (71 Inf, 19 Arch, 47 Cav, 58 other - 5876 CS) 327 (327 undead - 6126 CS)
Formations
None None
Casualties
159 220




Battle in Heen

No.RoleUnitCommanderRealmUnitFormationCS
1AArcher DoodzPatrickHeen10 Archline  115
2AArmy of MonstersWart EaterMonster Swarm4 otherbox  360
3AArmy of MonstersDroolMonster Swarm18 otherbox  1335
4AArmy of MonstersLoud TongueMonster Swarm8 otherbox  770
5ABaraedor InfantryAlanaHeen10 Infbox  167
6ABayloc's MobBaylocHeen23 Infbox  296
7ABlack Horse CavalryChelkarVlaanderen2 Cavwedge  62
8AElite PikemenMediumHeen8 Infbox  110
9AFat CamelsDeadielVlaanderen1 Cavline  30
10AGrancourt CamelsThrydwulfHeen19 Cavwedge  298
11AHeen DefendersMaoHeen15 Infbox  191
12AHeen's SalvationAlastarHeen1 Infbox  25
13AHoly Arbalests (4)FrorHeen6 Archline  84
14AHoly PaladinsCeliaHeen9 Cavwedge  167
15ALugh's Honor.ErinHeen14 Infbox  205
16AMonster HordeHargreshMonster Swarm28 otherbox  1410
17AThe BelaksEvanHeen3 Archline  61
18AWind RidersFredericHeen16 Cavwedge  190
19DUndead HordeDominusNecromancer's Servants164 otherbox  3098
20DUndead HordeViciousNecromancer's Servants163 otherbox  3028
21NThe LiberatorsJoanHeen1 Infskirmish  25


Total:
18 attackers (71 Inf, 19 Arch, 47 Cav, 58 other)
2 defenders (327 other)
Total combat strengths: 5876 vs. 6126
1 neutral observers (25 combat strength).

The Liberators successfully evade the foreign troops.
The troops from Necromancer's Servants set up defenses because they control the battlefield.
The Heen troops attack because they are at war with Necromancer's Servants.
The Vlaanderen troops attack because they are at war with Necromancer's Servants.
The Monster Swarm troops attack because they are at war with Necromancer's Servants.

A calm wind blows, to the joy of the archers.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Loud Tongue is spotted wielding the Daimon Staff of Thunder.
Hargresh is spotted wielding the Emerald-Studded Hammer of Daemonslaying.
Medium (Lord) is spotted wielding the Club of Bloodletting.
Celia, Duchess of Heen, Marshal of the Heenite Hawks takes command of his army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)


Turn No. 1

 10 (19-C)
14 (9-C)
18 (16-C)
7 (2-C)
9 (1-C)
17 (3-A)
1 (10-A)
5 (10-I)
6 (23-I)
8 (8-I)
11 (15-I)
12 (1-I)
13 (6-A)
15 (14-I)
2 (4-M)
3 (18-M)
4 (8-M)
16 (28-M)
  19 (164-U)
20 (163-U)
   


Archer Doodz (1) fire on Undead Horde (19), scoring 24 hits.
Holy Arbalests (4) (13) fire on Undead Horde (19), scoring 18 hits.
The Belaks (17) have no enemy in range and advance to better firing positions.
Fat Camels (9), Black Horse Cavalry (7), Wind Riders (18), Holy Paladins (14) and Grancourt Camels (10) ride on, closing in on the defenders.
Baraedor Infantry (5), Army of Monsters (3), Lugh's Honor. (15), Monster Horde (16), Bayloc's Mob (6), Heen's Salvation (12), Army of Monsters (4), Elite Pikemen (8), Heen Defenders (11) and Army of Monsters (2) advance towards the enemy.
Undead Horde (20) and Undead Horde (19) advance towards the enemy.

Undead Horde (19) take 42 hits from archer fire, which cause 1 casualties.
Total casualties: 0 attackers, 1 defenders

Turn No. 2

   1 (10-A)
10 (19-C)
13 (6-A)
14 (9-C)
17 (3-A)
18 (16-C)
5 (10-I)
6 (23-I)
7 (2-C)
8 (8-I)
9 (1-C)
11 (15-I)
12 (1-I)
15 (14-I)
2 (4-M)
3 (18-M)
4 (8-M)
16 (28-M)
19 (163-U)
20 (163-U)
    


Holy Arbalests (4) (13) fire on Undead Horde (19), scoring 18 hits.
The Belaks (17) fire on Undead Horde (19), scoring 21 hits.
Archer Doodz (1) move closer to get better shots.
Grancourt Camels (10), Wind Riders (18) and Holy Paladins (14) ride on, closing in on the defenders.
Black Horse Cavalry (7) and Fat Camels (9) charge ahead, into the defenders' ranks.
Undead Horde (19) break through the frontlines!
Undead Horde (20) break through the frontlines!
Elite Pikemen (8), Heen's Salvation (12), Bayloc's Mob (6), Heen Defenders (11), Baraedor Infantry (5) and Lugh's Honor. (15) advance towards the enemy.

Close Combat:
3 Heen banners are visible in the melee.
Grancourt Camels (10) score 257 hits.
Wind Riders (18) score 125 hits.
Undead Horde (19) score 1432 hits.
Elite Pikemen (8) score 94 hits.
Army of Monsters (4) score 450 hits.
Heen's Salvation (12) score 9 hits.
Bayloc's Mob (6) score 212 hits.
Army of Monsters (2) score 57 hits.
Heen Defenders (11) score 182 hits.
Holy Paladins (14) score 124 hits.
Baraedor Infantry (5) score 159 hits.
Army of Monsters (3) score 834 hits.
Undead Horde (20) score 1225 hits.
Monster Horde (16) score 337 hits.
Lugh's Honor. (15) score 198 hits.
Total hits suffered: Attackers: 2657, Defenders: 3038

Grancourt Camels (10) take 744 hits in close combat, which cause 19 casualties, wiping the unit out.
Wind Riders (18) take 402 hits in close combat, which cause 10 casualties.
Undead Horde (19) take 1993 hits (1954 in close combat, 39 from archer fire), which cause 51 casualties.
Elite Pikemen (8) take 439 hits in close combat, which cause 8 casualties, wiping the unit out.
Army of Monsters (4) take 258 hits in close combat, which cause 3 casualties.
Heen's Salvation (12) take 228 hits in close combat, which cause 1 casualties, wiping the unit out.
Bayloc's Mob (6) take 135 hits in close combat, which cause 3 casualties.
Army of Monsters (2) take 122 hits in close combat, which cause 2 casualties.
Heen Defenders (11) take 76 hits in close combat, which cause 2 casualties.
Holy Paladins (14) take 71 hits in close combat, which cause 2 casualties.
Baraedor Infantry (5) take 56 hits in close combat, which cause 1 casualties.
Army of Monsters (3) take 56 hits in close combat, which cause 1 casualties.
Undead Horde (20) take 1084 hits in close combat, which cause 28 casualties.
Monster Horde (16) take 24 hits in close combat. No casualties.
Lugh's Honor. (15) take 46 hits in close combat, which cause 1 casualties.
Total casualties: 53 attackers, 79 defenders

Turn No. 3

   13 (6-A)
17 (3-A)
1 (10-A)
2 (2-M)
3 (17-M)
4 (5-M)
5 (9-I)
6 (20-I)
11 (13-I)
14 (7-C)
15 (13-I)
16 (28-M)
18 (6-C)
19 (112-U)
20 (135-U)
7 (2-C)
9 (1-C)
    


The Belaks (17) hold their fire.
Archer Doodz (1) have no viable target and wait for one to appear.
Holy Arbalests (4) (13) hold their fire.
Fat Camels (9) and Black Horse Cavalry (7) ride on, closing in on the defenders.

Close Combat:
3 Heen banners are visible in the melee.
Monster Horde (16) score 394 hits.
Army of Monsters (2) score 30 hits.
Bayloc's Mob (6) score 217 hits.
Undead Horde (20) score 1064 hits.
Army of Monsters (3) score 877 hits.
Baraedor Infantry (5) score 137 hits.
Army of Monsters (4) score 374 hits.
Heen Defenders (11) score 165 hits.
Undead Horde (19) score 991 hits.
Holy Paladins (14) score 120 hits.
Lugh's Honor. (15) score 197 hits.
Wind Riders (18) score 59 hits.
Total hits suffered: Attackers: 2055, Defenders: 2570

Monster Horde (16) take 628 hits in close combat, which cause 8 casualties.
Hargresh has been wounded.
Army of Monsters (2) take 275 hits in close combat, which cause 2 casualties, wiping the unit out.
Bayloc's Mob (6) take 191 hits in close combat, which cause 5 casualties.
Undead Horde (20) take 1756 hits in close combat, which cause 45 casualties.
Army of Monsters (3) take 363 hits in close combat, which cause 4 casualties.
Drool has been wounded.
Baraedor Infantry (5) take 171 hits in close combat, which cause 4 casualties.
Army of Monsters (4) take 85 hits in close combat, which cause 1 casualties.
Heen Defenders (11) take 89 hits in close combat, which cause 2 casualties.
Undead Horde (19) take 814 hits in close combat, which cause 21 casualties.
Holy Paladins (14) take 117 hits in close combat, which cause 3 casualties.
Lugh's Honor. (15) take 88 hits in close combat, which cause 2 casualties.
Wind Riders (18) take 48 hits in close combat, which cause 1 casualties.
Total casualties: 32 attackers, 66 defenders

Turn No. 4

   13 (6-A)
17 (3-A)
1 (10-A)
3 (13-M)
4 (4-M)
5 (5-I)
6 (15-I)
11 (11-I)
14 (4-C)
15 (11-I)
16 (20-M)
18 (5-C)
19 (91-U)
20 (90-U)
  7 (2-C)
9 (1-C)
  


Holy Arbalests (4) (13) hold their fire.
Archer Doodz (1) retreat towards safer positions.
The Belaks (17) hold their fire.
Fat Camels (9) and Black Horse Cavalry (7) ride on, closing in on the defenders.

Close Combat:
3 Heen banners are visible in the melee.
Lugh's Honor. (15) score 169 hits.
Undead Horde (19) score 917 hits.
Army of Monsters (4) score 386 hits.
Baraedor Infantry (5) score 87 hits.
Army of Monsters (3) score 648 hits.
Holy Paladins (14) score 82 hits.
Wind Riders (18) score 52 hits.
Monster Horde (16) score 258 hits.
Undead Horde (20) score 852 hits.
Heen Defenders (11) score 127 hits.
Bayloc's Mob (6) score 167 hits.
Total hits suffered: Attackers: 1769, Defenders: 1976

Lugh's Honor. (15) take 270 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors.
Undead Horde (19) take 1033 hits in close combat, which cause 26 casualties.
Army of Monsters (4) take 412 hits in close combat, which cause 4 casualties, wiping the unit out.
Baraedor Infantry (5) take 251 hits in close combat, which cause 5 casualties, wiping the unit out.
Alana (Noble of Heen) has been wounded.
Army of Monsters (3) take 230 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Holy Paladins (14) take 228 hits in close combat, which cause 4 casualties, wiping the unit out.
Wind Riders (18) take 167 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors.
Frederic, Count of Sotrebar has been wounded.
Monster Horde (16) take 102 hits in close combat, which cause 1 casualties.
Undead Horde (20) take 943 hits in close combat, which cause 24 casualties.
Heen Defenders (11) take 55 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Bayloc's Mob (6) take 54 hits in close combat, which cause 1 casualties.
Total casualties: 29 attackers, 50 defenders

Turn No. 5

   1 (10-A)
13 (6-A)
17 (3-A)
 6 (14-I)
16 (19-M)
19 (65-U)
20 (66-U)
    7 (2-C)
9 (1-C)


The Belaks (17) hold their fire.
Holy Arbalests (4) (13) hold their fire.
Archer Doodz (1) hold their fire.
Black Horse Cavalry (7) and Fat Camels (9) ride on, closing in on the defenders.

Close Combat:
1 Heen banners are visible in the melee.
Bayloc's Mob (6) score 192 hits.
Undead Horde (19) score 659 hits.
Monster Horde (16) score 255 hits.
Undead Horde (20) score 707 hits.
Total hits suffered: Attackers: 1366, Defenders: 447

Bayloc's Mob (6) take 890 hits in close combat, which cause 14 casualties, wiping the unit out.
Undead Horde (19) take 327 hits in close combat, which cause 8 casualties.
Monster Horde (16) take 476 hits in close combat, which cause 6 casualties.
Undead Horde (20) take 120 hits in close combat, which cause 3 casualties.
Total casualties: 20 attackers, 11 defenders

Turn No. 6

   1 (10-A)
13 (6-A)
17 (3-A)
 16 (13-M)
19 (57-U)
20 (63-U)
    7 (2-C)
9 (1-C)


Archer Doodz (1) hold their fire.
Holy Arbalests (4) (13) hold their fire.
The Belaks (17) hold their fire.
Fat Camels (9) and Black Horse Cavalry (7) ride on, closing in on the defenders.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (20) score 599 hits.
Undead Horde (19) score 559 hits.
Monster Horde (16) score 231 hits.
Total hits suffered: Attackers: 516 (1158 before overkill), Defenders: 231

Undead Horde (20) take 128 hits in close combat, which cause 3 casualties.
Undead Horde (19) take 103 hits in close combat, which cause 3 casualties.
Monster Horde (16) take 516 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors.
Hargresh has been killed.
Total casualties: 6 attackers, 6 defenders

Turn No. 7

   1 (10-A)
13 (6-A)
17 (3-A)
 19 (54-U)
20 (60-U)
    7 (2-C)
9 (1-C)


Holy Arbalests (4) (13) fire on Undead Horde (20), scoring 34 hits.
Archer Doodz (1) fire on Undead Horde (19), scoring 42 hits.
The Belaks (17) fire on Undead Horde (20), scoring 36 hits.
Black Horse Cavalry (7) and Fat Camels (9) ride on, closing in on the defenders.
Undead Horde (19) and Undead Horde (20) advance towards the enemy.

Undead Horde (19) take 42 hits from archer fire, which cause 1 casualties.
Undead Horde (20) take 70 hits from archer fire, which cause 2 casualties.
Total casualties: 0 attackers, 3 defenders

Turn No. 8

   1 (10-A)
13 (6-A)
17 (3-A)
19 (53-U)
20 (58-U)
     7 (2-C)
9 (1-C)


Archer Doodz (1) fire on Undead Horde (20), scoring 40 hits.
Holy Arbalests (4) (13) fire on Undead Horde (19), scoring 39 hits.
The Belaks (17) fire on Undead Horde (20), scoring 32 hits.
Fat Camels (9) and Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (19) and Undead Horde (20) advance towards the enemy.

Close Combat:
The defenders crowd around the outnumbered attackers - Overkill!
Undead Horde (19) score 555 hits.
Undead Horde (20) score 591 hits.
Archer Doodz (1) score 15 hits.
Holy Arbalests (4) (13) score 12 hits.
The Belaks (17) score 11 hits.
Total hits suffered: Attackers: 783 (1146 before overkill), Defenders: 38

Undead Horde (19) take 77 hits (38 in close combat, 39 from archer fire), which cause 2 casualties.
Undead Horde (20) take 72 hits from archer fire, which cause 2 casualties.
Archer Doodz (1) take 393 hits in close combat, which cause 10 casualties, wiping the unit out.
Patrick (Noble of Heen) has been captured by Necromancer's Servants forces.
Holy Arbalests (4) (13) take 253 hits in close combat, which cause 6 casualties, wiping the unit out.
The Belaks (17) take 137 hits in close combat, which cause 3 casualties, wiping the unit out.
Evan (Noble of Heen) has been captured by Necromancer's Servants forces.
Total casualties: 19 attackers, 4 defenders

Turn No. 9

   19 (51-U)
20 (56-U)
      7 (2-C)
9 (1-C)


Black Horse Cavalry (7) and Fat Camels (9) ride on, closing in on the defenders.
Undead Horde (19) move back towards the melee.
Undead Horde (20) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Horse Cavalry (7) are shocked.
Fat Camels (9) are shocked.

Turn No. 10

    19 (51-U)
20 (56-U)
     7 (2-C)
9 (1-C)


Fat Camels (9) and Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (19) move back towards the melee.
Undead Horde (20) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Fat Camels (9) are shocked.
Black Horse Cavalry (7) are shocked.

Turn No. 11

     19 (51-U)
20 (56-U)
    7 (2-C)
9 (1-C)


Fat Camels (9) and Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (20) move back towards the melee.
Undead Horde (19) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Fat Camels (9) are shocked.
Black Horse Cavalry (7) are shocked.

Turn No. 12

      19 (51-U)
20 (56-U)
   7 (2-C)
9 (1-C)


Black Horse Cavalry (7) and Fat Camels (9) ride on, closing in on the defenders.
Undead Horde (20) move back towards the melee.
Undead Horde (19) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Horse Cavalry (7) are shocked.
Fat Camels (9) are shocked.

Turn No. 13

       19 (51-U)
20 (56-U)
  7 (2-C)
9 (1-C)


Black Horse Cavalry (7) and Fat Camels (9) ride on, closing in on the defenders.
Undead Horde (20) move back towards the melee.
Undead Horde (19) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Horse Cavalry (7) are shocked.
Fat Camels (9) are shocked.

Turn No. 14

        19 (51-U)
20 (56-U)
 7 (2-C)
9 (1-C)


Black Horse Cavalry (7) and Fat Camels (9) ride on, closing in on the defenders.
Undead Horde (20) move back towards the melee.
Undead Horde (19) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Horse Cavalry (7) are shocked.
Fat Camels (9) are shocked, making the unit retreat from the battlefield.

Turn No. 15

         19 (51-U)
20 (56-U)
7 (2-C)


Black Horse Cavalry (7) ride on, closing in on the defenders.
Undead Horde (20) move back towards the melee.
Undead Horde (19) move back towards the melee.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Black Horse Cavalry (7) are shocked, making the unit retreat from the battlefield.

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 19 %.