Dragoria Family/Example

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Line Settings:
Archers: Defensive - Back - Line
Infantry: Normal - Rearguard - Line

Turn #1

                                        2(20-A) 6(20-I)     
                                        3(24-A) 7(20-I)     
                                        4(33-A) 8(20-I)     
                                        5(80-A) 9(20-I)     
               1(10-M)                                   
     Rear Back Middle Front Neutral Front Middle Back Rear     


Monsters (1) advance.
Archers (2) advance.
Archers (3) advance.
Archers (4) advance.
Archers (5) advance.
Infantry (6) advance.
Infantry (7) advance.
Infantry (8) advance.
Infantry (9) advance.


Turn #2

                                   2(20-A) 6(20-I)          
                                   3(24-A) 7(20-I)          
                                   4(33-A) 8(20-I)          
                                   (80-A) 9(20-I)          
                    1(10-M)                              
     Rear Back Middle Front Neutral Front Middle Back Rear     


Archers (2) fire on Monsters (1), scoring 103 hits.
Archers (3) fire on Monsters (1), scoring 192 hits.
Archers (4) fire on Monsters (1), scoring 110 hits.
Archers (5) fire on Monsters (1), scoring 274 hits.

Monsters (1) advance.
Infantry (6) advance.
Infantry (7) advance.
Infantry (8) advance.
Infantry (9) advance.

Monsters (1) take 679 hits from archer fire, which cause 5 casualties.
Total casualties: 5 attackers, 0 defenders


Turn #3

                                   2(20-A)               
                                   3(24-A)               
                                   4(33-A)               
                                   5(80-A)               
                                   6(20-I)               
                                   7(20-I)               
                                   8(20-I)               
                                   9(20-I)               
                         1(5-M)                         
     Rear Back Middle Front Neutral Front Middle Back Rear     


Archers (2) fire on Monsters (1), scoring 153 hits.
Archers (3) fire on Monsters (1), scoring 184 hits.
Archers (4) fire on Monsters (1), scoring 205 hits.
Archers (5) fire on Monsters (1), scoring 328 hits.

Monsters (1) advance.
Infantry (6) advance.
Infantry (7) advance.
Infantry (8) advance.
Infantry (9) advance.

Monsters (1) take 870 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total casualties: 5 attackers, 0 defenders





However, should there have been more monsters or fewer hits in the first 3 turns than here is what the battle would have looked like next.




Turn #4

                                   6(20-I) 2(20-A)          
                                   7(20-I) 3(24-A)          
                                   8(20-I) 4(33-A)          
                                   9(20-I) 5(80-A)          
                              1(0-M)                    
     Rear Back Middle Front Neutral Front Middle Back Rear     


Archers (2) fire on Monsters (1), scoring 163 hits.
Archers (3) fire on Monsters (1), scoring 196 hits.
Archers (4) fire on Monsters (1), scoring 200 hits.
Archers (5) fire on Monsters (1), scoring 299 hits.

Monsters score 0 hits.
Infantry (6) score 137 hits.
Infantry (7) score 126 hits.
Infantry (8) score 112 hits.
Infantry (9) score 154 hits.

(OOC: I am too tired to put all of the hits taken by the infantry.)

Monsters take 1387 hits (529 in close combat, 858 from archer fire), which cause 10 casualties, wiping the unit out.

Total casualties: XX attackers, XX defenders