Difference between revisions of "User talk:Bannable/Dwilight"

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::Cheerfully!  Wait, doublespeak time - umm, with reserve and loyalty.  We may want to consider the Guild aspect more, however, since it's more of a medieval concept.  I'd also recommend coming up with a 'flavour'.  Something that helps players visualize the nation.  Maybe Tyannical/Imperial Rome moved forward to a Dark Ages time frame.  Massive army, secret police and masses of disenfranchised proles. :) - [[User:Baatarsaikhan|Baatarsaikhan]] 23:38, 20 December 2007 (CET)
 
::Cheerfully!  Wait, doublespeak time - umm, with reserve and loyalty.  We may want to consider the Guild aspect more, however, since it's more of a medieval concept.  I'd also recommend coming up with a 'flavour'.  Something that helps players visualize the nation.  Maybe Tyannical/Imperial Rome moved forward to a Dark Ages time frame.  Massive army, secret police and masses of disenfranchised proles. :) - [[User:Baatarsaikhan|Baatarsaikhan]] 23:38, 20 December 2007 (CET)
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::: ''Massive army, secret police and masses of disenfranchised proles.''
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::: Sounds exactly like what I had in mind.

Revision as of 02:55, 21 December 2007

Aw man. I wanted to do something like this first. Looks fun, though. George the Hippy 21:40, 20 December 2007 (CET)

1984 - Dwilania

Ooh! I do like this idea, but how to implement it in a medieval setting? From a game perspective, I'd point you towards the Vodacce sourcebook for the RPG Seven Seas. There has to be others however - where did you get your inspiration for this, if not Orwell?

I see nothing so far to violate the rights either, so extra goodies for that.

May I suggest that if you're (we're?) going to borrow from Orwellian fiction, you might as well go all out: Ministry of Peace (Marshall), Ministry of Love(Judge), Ministry of Plenty(Banker) and Ministry of Truth(Archpriest). You may want to consider these to by Guilds, actually. The Guild of Love - "We have always hated <insert country here>."

To help flesh this out, you'd need to describe what the various class types are.

Knights, Cavaliers and Heros are pretty obvious as Peace members, but if you're going for names, I'm at a loss. Maybe 'Keeper', as in "I am my brothers' keeper". 'Exemplar' for hero?

If we're grifting from other sources, I would point you towards that B-movie, Equilibrium. If you muddle that with the recent Assassin's Creed game concept, you suddenly have what Infiltrators are in the society. Second them to MiniLuv (there's a frightening concept - "What happened to him? It looks like he was fed headfirst to a hungry hog!" "He suffered an overabundance of love...")

I'm stuck for Mentors. I'd likely lump them in with MiniTruth along with the Priests. Maybe 'Monitor' and 'Preceptor'.

Bureaucrats and Traders are definitely MiniPlen. Again, I'm stuck for a name/concept. Maybe 'Rectors' for Bureaucrats, as they rec-tify production issues. Traders would be 'Diplomats' or 'Sanctas' (think trade sanctions).

Adventurers...hah! Either 'Proles' or 'Revolutionaries' - See your local Guild of Love for details (plan for an extended stay). - Baatarsaikhan 22:18, 20 December 2007 (CET)

These are great ideas, thanks for the advice. I really like the ideas - maybe you would be interested in helping me get this off the ground once Dwilight opens up? --Bannable 22:57, 20 December 2007 (CET)
Cheerfully! Wait, doublespeak time - umm, with reserve and loyalty. We may want to consider the Guild aspect more, however, since it's more of a medieval concept. I'd also recommend coming up with a 'flavour'. Something that helps players visualize the nation. Maybe Tyannical/Imperial Rome moved forward to a Dark Ages time frame. Massive army, secret police and masses of disenfranchised proles. :) - Baatarsaikhan 23:38, 20 December 2007 (CET)
Massive army, secret police and masses of disenfranchised proles.
Sounds exactly like what I had in mind.