Difference between revisions of "Old Taxes 2"

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==Where Do Taxes Come From?==
 
==Where Do Taxes Come From?==
  
In short, tax [[gold]] comes from the people of your [[realm]].  They live their lives and make money, and turn over some of it to the region.  The region commander may pocket some, and the rest goes to the realm.  The realm pays for trades and militia, then divides the rest among the troop leaders.  Some additional gold may come from trading, or from the pockets of wealthy troop leaders, but most of your gold will come out of the pockets of the people of the realm.
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In short, tax [[gold]] comes from the people of your [[realm]].  They live their lives make their money, and turn over some of it to the tax collectors.  The region commander gets a percentage, and the rest goes to the realm.  The realm pays for trades and militia, then divides the rest among the troop leaders.  Some additional gold may come from trading, or from the pockets of wealthy troop leaders, but most of your gold will come out of the pockets of the people of the realm.
  
 
=== Producing Gold ===
 
=== Producing Gold ===
  
Each [[region]] in BattleMaster has an entry for gold.  This number is how much gold is made per day at 100% [[production]].  Every day, the region generates a certain amount of gold, according to the production percentage, and the region's gold rating.  Every day, the current tax percentage is taken out of that production, and stored away in the region.
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Some [[region]]s in BattleMaster are wealthier than others.  This is shown by ''Gold'' ranking for the region, which shows the amount of gold produced at 100% [[production]].  Every day, the region generates gold, according to the current level production, and the region's gold rating.  A percentage of that is taken by the tax collectors, and stored in the region.
  
While the gold is sitting in the region, it can be an attractive target for infiltrators or looters.  Region gold can also be used for purchasing food from traders.  Similarly, traders can buy food from a region, and the gold goes into the region's coffers along with the tax gold.
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While the gold is sitting in the region, it can be an attractive target for infiltrators or looters.   
  
 
=== Collecting Gold ===
 
=== Collecting Gold ===
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Taxes are distributed in [[bonds]] to all eligible troop leaders.
 
Taxes are distributed in [[bonds]] to all eligible troop leaders.
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==Trading==
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Region gold can also be used for purchasing food from traders.  Similarly, traders can buy food from a region, and the gold goes into the region's coffers along with the tax gold.
  
 
====Example====
 
====Example====

Revision as of 23:21, 18 July 2005

Where Do Taxes Come From?

In short, tax gold comes from the people of your realm. They live their lives make their money, and turn over some of it to the tax collectors. The region commander gets a percentage, and the rest goes to the realm. The realm pays for trades and militia, then divides the rest among the troop leaders. Some additional gold may come from trading, or from the pockets of wealthy troop leaders, but most of your gold will come out of the pockets of the people of the realm.

Producing Gold

Some regions in BattleMaster are wealthier than others. This is shown by Gold ranking for the region, which shows the amount of gold produced at 100% production. Every day, the region generates gold, according to the current level production, and the region's gold rating. A percentage of that is taken by the tax collectors, and stored in the region.

While the gold is sitting in the region, it can be an attractive target for infiltrators or looters.

Collecting Gold

Taxes are collected automatically every seven days, or the banker can call for an early tax. On tax day, the treasuries of each region are collected.

Before it can be distributed, the realm has a few expenses which must be taken care of. Militia must be paid, first of all, and the region will even take money from the rest of the realm to pay their troops. Once militia have been paid, then region commanders receive their share of the region's taxes, if there is any gold left over.

If realm control is very low, then some or all of the region's tax gold may be stolen on tax day.

Distributing Gold

When the militia and region commanders have been paid, then the tax gold is distributed to the troop leaders of the realm. This is done according to the points system. Points are allocated to troop leaders according to Class, Rank, office, and other criteria. Each troop leader has at least one point. The total number of points given to all the realm's troop leaders are counted, and the gold is divided up among them. This way, a troop leader with 3 points gets three times as much gold as someone with 1 point, and half as much as someone with 6.

Taxes are distributed in bonds to all eligible troop leaders.


Trading

Region gold can also be used for purchasing food from traders. Similarly, traders can buy food from a region, and the gold goes into the region's coffers along with the tax gold.

Example

The realm Keplerstan has one region, Brahe. The tax rate is 12% at the beginning of the week. The commander's share is 15%. Brahe has a production of 67% this turn, and its gold is listed as 2000. Therefore, this turn, 1340 gold is actually produced in Brahe, and 12% of that (160 gold) is taxed from the people of Brahe, and placed in the coffers.

Production changes on its own every day, but let's say that it maintains an average of 70% over the course of the week. So, an average of 168 gold is placed in the coffers each day for seven days. At the end of the week, 1176 gold has accumulated in the coffers. Nobody loots, but just before tax day, an infiltrator breaks into the tax office and steals 76 gold.

Tax day rolls around, and taxes are collected. Brahe has a few hundred militia troops, who consume 200 gold every week. This is paid out immediately, leaving 900 gold. From this, the Duke of Brahe gets 135 gold. This leaves 765 gold to be divided among the 10 troop leaders in the realm.

Keplerstan allots 1 point to Heroes, and 4 points to its beloved Ruler. There are 3 heroes in the realm as of tax day. Thus, there are 17 tax points (10*1 + 3*1 + 1*4), and each point is worth 45 gold. The ruler receives 225 gold, the three heroes each receive 90 gold, and the six remaining troop leaders each receive 45 gold.