Difference between revisions of "Old Gods/Structure"

From BattleMaster Wiki
Jump to navigation Jump to search
m
m
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
The official body of the Old Gods faith is divided into smaller branches, each working and moving with nearly total independence.  
+
<span style="font-size:120%"> So you've decided to join the Temple of the Old Gods, but aren't sure what to do next. Generally each Follower is encouraged to find their own way, but here are some suggested paths that people have tried which you might find interesting. Along with each brief summary is a starting activity you can use to introduce yourself to the larger community.</span>
  
{| cellpadding=5 align=center style="width: 80%; border: 2px solid black;" class="toccolour"
+
 
 +
{| cellpadding=5 align=center style="width: 90%; border: 2px solid black;" class="toccolour"
 +
|-
 +
!Path
 +
!style="border-bottom: 1px solid black; padding: 5px;" | Description
 +
!style="border-bottom: 1px solid black; padding: 5px;" | Starting Quest
 
|-  
 
|-  
! colspan="4" bgcolor="black" align="center"  |  <font color=white size=2>Council</font>
+
! bgcolor="black" align="center"  |  <font color=white size=2>1) The Unknown</font>
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | Just reminder that you can always make your own path. The suggestions bellow are just that, suggestions. If you've got another idea feel free to get creative!
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | You'll have to tell us!
 
|-
 
|-
| style="vertical-align:top;" align="justify" | At the very height of the organization sits what is only termed the Old Gods Council. Though supposedly in charge of the faith their official duties mostly consist of reviewing potential candidates for priesthood or augury and overseeing the mundane business of temple maintenance. They are mostly unknown, despite their lofty position, rarely making any appearances save official functions or significant public events.  
+
 
 +
|-
 +
! bgcolor="black" align="center"  |  <font color=white size=2>2) The Vanquisher</font>
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | Tragedy and horror stalk the land of Beluaterra in the hideous shapes of [[Melhed/Agyrain Academy/Archive/Monster|monsters.]] The beasts kill and destroy so much it's any wonder there are people left. You yourself may have lost someone, or perhaps you merely wish to stand against the tide. Either way, there is plenty of ichor to spill.
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | You could always tell a story of your first kill. No doubt it was quite the challenge! If you're feeling especially brave, tackle a group of monsters alone and then share your exploits. Can you beat the previous kill count?
 +
|-
 +
 
 +
|-
 +
! bgcolor="black" align="center"  |  <font color=white size=2>3) The Scholar</font>
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | Those who join the Scholars seek to explore the [[Old Gods/Legends|history and myths]] of our world. Passionate about stories, many of the legends and rituals come from their tireless efforts to translate ancient monster texts and uncover records of the past.
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" |  You could create a new myth or legend about either a God, or a region of the world. Or take an existing myth and make a new rendition. 
 +
|-
 +
 
 +
|-
 +
! bgcolor="black" align="center"  |  <font color=white size=2>4) The Ranger</font>
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" |  There are many [[Old Gods/Mysticism#Mystic_Sites|mystic sites]] scattered across Beluaterra, some have been mapped, others have not. The Rangers are those Followers who wish to roam far from the civilized lands and uncover some of the ancient mysteries native to the land itself.
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" |  To start off choose a mystic site and undertake a pilgrimage. You could go alone, or journey with another if you wish. No doubt the quest will be fraught with danger and perhaps one or more Gods might even bless you on the way.  
 
|-  
 
|-  
! colspan="4" bgcolor="black" align="center"  |  <font color=white size=2>Guardians</font>
+
 
 +
|-
 +
! bgcolor="black" align="center"  |  <font color=white size=2>5) The Driven</font>
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" |  Sometimes the Gods come to you. Perhaps a mysterious sage or witch muttered about your future, or strange figures haunt your dreams. Either way being marked by a God is the start of a tragic tale of equal parts greatness and anguish.
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | No doubt the whispers and commands of the Gods are a confusing jumble of dreams. Your quest for answers has brought you here, feel free to approach various players with questions about what you should do next. Or drag one of them off on some quest you don't fully understand, but feel compelled to complete.
 
|-
 
|-
| style="vertical-align:top;" align="justify" | Next comes the aforementioned Guardians. The priestly body wanders the lands, assisting the people and providing lessons each working independently of the others. Often possessing an otherworldly, yet not unpleasant mien about them, they are well respected for their dedication to hard work, assisting people and education.
+
 
 
|-  
 
|-  
! colspan="4" bgcolor="black" style="text-align: center;" | <font color=white size=2>Augurs</font>
+
! bgcolor="black" align="center" | <font color=white size=2>6) The Augur</font>
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" |  Some people are 'blessed' by the Ice Queen. [[Old Gods/Mysticism#Augur_Blooded|Blessed with visions and prophetic dreams.]] Blessed with madness. No doubt you've struggled to sleep for a while now, and are looking for answers. Thankfully though those with Augur Blood are rare, there are others who can help.
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | For your introduction you can explore the chaos of unrestrained prophecy or perhaps you'd like to reveal aspects of your training to tame the visions.
 
|-
 
|-
| style="vertical-align:top;" align="justify" | Separate from the normal Guardians are those few men and women who are considered touched by the Ice Queen since birth. Called Augurs the much sought after small number are said to predict the future with precision bordering on frightening and are taken with deadly seriousness by the devout Followers. Even the Senate has a seat for the what is dubbed the Auspex who blesses the Senate in its task of governing. Each Augur receives a silver chalice of office which they are expected to carry always and use in their divination by peering within.
+
 
 +
|-
 +
! bgcolor="black" align="center"  |  <font color=white size=2>7) The Foederati</font>
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | Hidden in the wilds are the descendants of the first colonists. They are a strange people of reclusive tribes, hunted by beasts and shunned by outsiders. Some few [[Melhed/Foederati|Foederati]] leave their tribes to visit the kingdoms of Beluaterra, where their skills at monster hunting can be put to the test.
 +
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | Foederati are born, not made. If you are choosing to walk this path it will be with a new adventurer who has much to learn about the ways of the world. You might even be able to teach a thing or two yourself.
 
|-
 
|-
! colspan="4" bgcolor="black" style="text-align: center;" | <font color=white size=2>Celebrants</font>
+
 
|-
+
|-
| style="vertical-align:top;" align="justify" | The Celebrants take a more scholarly bend, often tending the lore houses of each temple and the shrines. Returning from their lessons these few do their best to instruct and learn, pushing the bounds of understanding as best they are able, especially in the field of mystical alchemy. They take great pains to study artifacts and lore collected from monsters as loot in the many skirmishes passing on the most interesting to the Council for detailed study.  
+
! bgcolor="black" align="center" | <font color=white size=2>8) The Guardian</font>
|-
+
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | Some are called to defend their fellows as priests, to stand as exemplars of humanity and push back against the tide. Maybe you'll join the warrior-priests and spend your days helping the commoners against the beasts. Or the scholar-priests, tending the temples and lorehouses. It can be a lonely road, but the good works of those called to serve live on for eternity.
! colspan="4" bgcolor="black" style="text-align: center;" | <font color=white size=2>Rangers of the Church</font>
+
| style="border-bottom: 1px solid black; padding: 5px; "vertical-align:top;" align="justify" | Taking the role of priest after just joining a religion is a bold choice, but some aspect of the lore & mythology must speak to you. Make sure you share what that is with others!
|-
 
| style="vertical-align:top;" align="justify" |  The Rangers make up the most militant arm of the faith. Made of survivors from the numerous monster attacks, the Rangers seek to ensure no one ever suffers as they have. That their numbers continue to increase despite their efforts is a testament to the monumental threat posed by the monsters, not their ineffectiveness. The skill of the Rangers is augmented by the potent elixirs outlined further below, but they are famous across the domain for the extensive training and dedication to a task normally accomplished only by the Foederati.
 
|-
 
|-
 
! colspan="4" bgcolor="black" style="text-align: center;" | <font color=white size=2>Guardians of the Flame</font>
 
|-
 
| style="vertical-align:top;" align="justify" |   The Guardians of the Flame are a subsect of the Guardians that seek to protect the sacred Eternal Flame in Agyr. Always standing vigil these brave men and women tend the fire for some unknown purpose, bringing prosperity to the north.
 
 
|-
 
|-
 +
 +
 +
|-
 +
! bgcolor="black" align="center"  |  <font color=white size=2>9) The Awakened</font>
 +
| style="vertical-align:top;" align="justify" | The Awakened are the eclectic elders of the temple each weaving their own path through the world. The only thing they have in common is their dedication to the larger community and a vague acceptance to handle budgetary matters.
 +
| Much like 'The Unknown' you'll have to tell us what you want.
 +
|-
 
|}
 
|}

Latest revision as of 17:42, 2 July 2022

So you've decided to join the Temple of the Old Gods, but aren't sure what to do next. Generally each Follower is encouraged to find their own way, but here are some suggested paths that people have tried which you might find interesting. Along with each brief summary is a starting activity you can use to introduce yourself to the larger community.


Path Description Starting Quest
1) The Unknown Just reminder that you can always make your own path. The suggestions bellow are just that, suggestions. If you've got another idea feel free to get creative! You'll have to tell us!
2) The Vanquisher Tragedy and horror stalk the land of Beluaterra in the hideous shapes of monsters. The beasts kill and destroy so much it's any wonder there are people left. You yourself may have lost someone, or perhaps you merely wish to stand against the tide. Either way, there is plenty of ichor to spill. You could always tell a story of your first kill. No doubt it was quite the challenge! If you're feeling especially brave, tackle a group of monsters alone and then share your exploits. Can you beat the previous kill count?
3) The Scholar Those who join the Scholars seek to explore the history and myths of our world. Passionate about stories, many of the legends and rituals come from their tireless efforts to translate ancient monster texts and uncover records of the past. You could create a new myth or legend about either a God, or a region of the world. Or take an existing myth and make a new rendition.
4) The Ranger There are many mystic sites scattered across Beluaterra, some have been mapped, others have not. The Rangers are those Followers who wish to roam far from the civilized lands and uncover some of the ancient mysteries native to the land itself. To start off choose a mystic site and undertake a pilgrimage. You could go alone, or journey with another if you wish. No doubt the quest will be fraught with danger and perhaps one or more Gods might even bless you on the way.
5) The Driven Sometimes the Gods come to you. Perhaps a mysterious sage or witch muttered about your future, or strange figures haunt your dreams. Either way being marked by a God is the start of a tragic tale of equal parts greatness and anguish. No doubt the whispers and commands of the Gods are a confusing jumble of dreams. Your quest for answers has brought you here, feel free to approach various players with questions about what you should do next. Or drag one of them off on some quest you don't fully understand, but feel compelled to complete.
6) The Augur Some people are 'blessed' by the Ice Queen. Blessed with visions and prophetic dreams. Blessed with madness. No doubt you've struggled to sleep for a while now, and are looking for answers. Thankfully though those with Augur Blood are rare, there are others who can help. For your introduction you can explore the chaos of unrestrained prophecy or perhaps you'd like to reveal aspects of your training to tame the visions.
7) The Foederati Hidden in the wilds are the descendants of the first colonists. They are a strange people of reclusive tribes, hunted by beasts and shunned by outsiders. Some few Foederati leave their tribes to visit the kingdoms of Beluaterra, where their skills at monster hunting can be put to the test. Foederati are born, not made. If you are choosing to walk this path it will be with a new adventurer who has much to learn about the ways of the world. You might even be able to teach a thing or two yourself.
8) The Guardian Some are called to defend their fellows as priests, to stand as exemplars of humanity and push back against the tide. Maybe you'll join the warrior-priests and spend your days helping the commoners against the beasts. Or the scholar-priests, tending the temples and lorehouses. It can be a lonely road, but the good works of those called to serve live on for eternity. Taking the role of priest after just joining a religion is a bold choice, but some aspect of the lore & mythology must speak to you. Make sure you share what that is with others!
9) The Awakened The Awakened are the eclectic elders of the temple each weaving their own path through the world. The only thing they have in common is their dedication to the larger community and a vague acceptance to handle budgetary matters. Much like 'The Unknown' you'll have to tell us what you want.