Luria Nova/Events/Royal Hunting Event/Skirmish in Moon Bay 4/7/24

From BattleMaster Wiki
< Luria Nova‎ | Events‎ | Royal Hunting Event
Revision as of 06:19, 8 April 2024 by Stinkyoldmen (talk | contribs) (Created page with "{{Infobox Military Conflict |conflict= Battle of Moon Bay |partof= (rogue) |image= |caption= |date= 4/7/2024 |place= Moon Bay |weather= Calm wind |territory=none |result=...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Battle of Moon Bay
Part of (rogue)

Date 4/7/2024
Location Moon Bay
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
45 SF 14 other
Formations
Casualties
0 9


Battle in Moon Bay

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova45 SFbox  898141380
2DMonsters(Monsters)(rogue)14 otherline  1280009


Total:
1 attackers (45 SF)
1 defenders (14 other)
Total combat strengths: 898 vs. 1280

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
Magistrate Samson Dixon is spotted wearing the Bloody Circlet.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (45-S)
   2 (14-M)
    


The End (1) fire on Monsters (2), scoring 349 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 349
Monsters (2) advance towards the enemy.


Monsters (2) take 419 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 419 (0 from close combat and 419 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (45-S)
  2 (12-M)
     


The End (1) fire on Monsters (2), scoring 272 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 272
Monsters (2) advance towards the enemy.


Monsters (2) take 326 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 326 (0 from close combat and 326 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

  1 (45-S)
 2 (10-M)
      


The End (1) fire on Monsters (2), scoring 792 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 792
Monsters (2) advance towards the enemy.


Monsters (2) take 950 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 950 (0 from close combat and 950 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.