Luria Nova/Events/Royal Hunting Event/Battle in Moon Bay 4/3/24

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Battle of Moon Bay
Part of (rogue)

Date 4/3/2024
Location Moon Bay
Weather No wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
45 SF 30 other
Formations
Casualties
0 15


Battle in Moon Bay

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova45 SFbox  10683239130
2DMonsters(Monsters)(rogue)2 otherline  240002
3DMonsters(Monsters)(rogue)12 otherline  1070008
4DMonsters(Monsters)(rogue)16 otherline  1380005


Total:
1 attackers (45 SF)
3 defenders (30 other)
Total combat strengths: 1068 vs. 2690

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Majestic Warblade.
Magistrate Samson Dixon is spotted wearing the Bloody Circlet.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (45-S)
     3 (12-M)
2 (2-M)
4 (16-M)
  


The End (1) move closer to get better shots.
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (45-S)
   3 (12-M)
2 (2-M)
4 (16-M)
   


The End (1) fire on Monsters (3), scoring 401 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 401
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (3) take 481 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 481 (0 from close combat and 481 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (45-S)
  3 (9-M)
2 (2-M)
4 (16-M)
    


The End (1) fire on Monsters (3), scoring 803 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 803
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (3) take 964 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 964 (0 from close combat and 964 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  1 (45-S)
  2 (2-M)
4 (16-M)
     


The End (1) fire on Monsters (4), scoring 791 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 791
Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (4) take 949 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 949 (0 from close combat and 949 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 5

  1 (45-S)
 2 (2-M)
      


The End (1) fire on Monsters (2), scoring 1244 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1244
Monsters (2) advance towards the enemy.


Monsters (2) take 1493 hits from archer fire, which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1493 (0 from close combat and 1493 from ranged)
Total casualties: 0 attackers, 2 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.