Luria Nova/Events/Hunting Event/Ciarghuala/Battle in White Plains 9/12/21
Battle of White Plains | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
140 SF | 268 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
4 | 219 |
Battle in White Plains
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Fontanese Freebooters | Ciarghuala | Luria Nova | 140 SF | box | 2332 | 12197 hits | 218 kills | 4 losses | |
2 | D | Angry Peasants | (militia/guard unit) | (rogue) | 15 other | line | 224 | 0 hits | 0 kills | 15 losses | |
3 | D | Angry Peasants | (militia/guard unit) | (rogue) | 31 other | line | 360 | 107 hits | 3 kills | 31 losses | |
4 | D | Angry Peasants | (militia/guard unit) | (rogue) | 62 other | line | 461 | 0 hits | 0 kills | 30 losses | |
5 | D | Angry Peasants | (militia/guard unit) | (rogue) | 50 other | line | 358 | 64 hits | 1 kills | 50 losses | |
6 | D | Angry Peasants | (militia/guard unit) | (rogue) | 106 other | line | 504 | 0 hits | 0 kills | 89 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 425 | 0 hits | 0 kills | 4 losses |
Total:
1 attackers (140 SF)
6 defenders (268 other)
Total combat strengths: 2332 vs. 2332
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (140-S) | 2 (15-P) 4 (62-P) 7 (4-M) | 3 (31-P) 6 (106-P) | 5 (50-P) |
Fontanese Freebooters (1) fire on Angry Peasants (4), scoring 1082 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1082
Angry Peasants (2), Angry Peasants (3), Angry Peasants (5), Monsters (7), Angry Peasants (6) and Angry Peasants (4) advance towards the enemy.
Angry Peasants (4) take 1082 hits from archer fire, which cause 30 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1082 (0 from close combat and 1082 from ranged)
Total casualties: 0 attackers, 30 defenders
Turn No. 2
1 (140-S) | 2 (15-P) 7 (4-M) | 3 (31-P) 6 (106-P) | 5 (50-P) |
Fontanese Freebooters (1) fire on Monsters (7), scoring 1808 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1808
Angry Peasants (6), Angry Peasants (5), Angry Peasants (3), Monsters (7) and Angry Peasants (2) advance towards the enemy.
Monsters (7) take 2170 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2170 (0 from close combat and 2170 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 3
1 (140-S) | 2 (15-P) | 3 (31-P) 6 (106-P) | 5 (50-P) |
Fontanese Freebooters (1) fire on Angry Peasants (2), scoring 2480 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2480
Angry Peasants (5), Angry Peasants (3), Angry Peasants (6) and Angry Peasants (2) advance towards the enemy.
Angry Peasants (2) take 2480 hits from archer fire, which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2480 (0 from close combat and 2480 from ranged)
Total casualties: 0 attackers, 15 defenders
Turn No. 4
1 (140-S) | 3 (31-P) 6 (106-P) | 5 (50-P) |
Fontanese Freebooters (1) fire on Angry Peasants (6), scoring 2542 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2542
Angry Peasants (6), Angry Peasants (3) and Angry Peasants (5) advance towards the enemy.
Angry Peasants (6) take 2542 hits from archer fire, which cause 89 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2542 (0 from close combat and 2542 from ranged)
Total casualties: 0 attackers, 89 defenders
Turn No. 5
1 (140-S) | 3 (31-P) | 5 (50-P) |
Fontanese Freebooters (1) fire on Angry Peasants (3), scoring 1004 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1004
Angry Peasants (5) and Angry Peasants (3) advance towards the enemy.
Close Combat (Attacker Line 3):
5 Luria Nova banners are visible in the melee.
Fontanese Freebooters (1) score 1210 hits on Angry Peasants (3).
Angry Peasants (3) score 107 hits on Fontanese Freebooters (1).
Total close combat hits suffered: Attackers: 107, Defenders: 1210
Fontanese Freebooters (1) take 107 hits in close combat, which cause 3 casualties.
Angry Peasants (3) take 2214 hits (1210 in close combat, 1004 from archer fire), which cause 31 casualties, wiping the unit out.
Total hits suffered: Attackers: 107 (107 from close combat and 0 from ranged), Defenders: 2214 (1210 from close combat and 1004 from ranged)
Total casualties: 3 attackers, 31 defenders
Turn No. 6
1 (137-S) | 5 (50-P) |
Fontanese Freebooters (1) fire on Angry Peasants (5), scoring 992 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 992
Angry Peasants (5) advance towards the enemy.
Close Combat (Attacker Line 3):
5 Luria Nova banners are visible in the melee.
Fontanese Freebooters (1) score 1079 hits on Angry Peasants (5).
Angry Peasants (5) score 64 hits on Fontanese Freebooters (1).
Total close combat hits suffered: Attackers: 64, Defenders: 1079
Fontanese Freebooters (1) take 64 hits in close combat, which cause 1 casualties.
Angry Peasants (5) take 2071 hits (1079 in close combat, 992 from archer fire), which cause 50 casualties, wiping the unit out.
Total hits suffered: Attackers: 64 (64 from close combat and 0 from ranged), Defenders: 2071 (1079 from close combat and 992 from ranged)
Total casualties: 1 attackers, 50 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.