Luria Nova/Campaign Records/Home Defence/Skirmish in Fissoa 6/26/23
Battle of Fissoa | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
217 Arch | 9 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 8 |
Battle in Fissoa
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Heliacal | Wassgandr | Luria Nova | 217 Arch | box | 1663 | 707 hits | 7 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 495 | 0 hits | 0 kills | 8 losses |
Total:
1 attackers (217 Arch)
1 defenders (9 other)
Total combat strengths: 1663 vs. 495
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (217-A) | 2 (9-M) |
The Heliacal (1) move closer to get better shots.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (217-A) | 2 (9-M) |
The Heliacal (1) fire on Monsters (2), scoring 707 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 707
Monsters (2) advance towards the enemy.
Monsters (2) take 848 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 848 (0 from close combat and 848 from ranged)
Total casualties: 0 attackers, 8 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.