Difference between revisions of "Kestrel Family/Kurewylle"

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Lady Kurewylle is an infiltrator working for the realm of [[Melhed]].
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Lady Kurewylle is an infiltrator, currently working for the realm of [[Wetham]].
  
==Guilds==
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==Description==
Kurewylle is an aspiring member of the Assassins guild.  She joined hoping to learn more about the trade and is unsure how she feels about taking contracts.
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Kurewylle is thin, athletic, and flexible as an acrobat.  She usually wears dark brown leather of high quality and carries an array of weapons with her at all times.  She gives of an outward appearance of a carefree nature, but this is mostly to hide her discomfort with serious topics.  She has a highly curious personality, but tends to look for answers by snooping though other people's belongings rather than asking questions.  She dislikes entering buildings through the front door.  She prefers to keep to herself and does not employ any servants other than a few scouts. She has recently developed a drinking habit.
 
 
She is an Apprentice in the church of The Old Gods.
 
  
 
==The Family==
 
==The Family==
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After hearing the glory of her cousins, she took 15 desert warriors and set sail for the south-west, hoping to make her own name there.  The ship crashed on the shore of Segglin, and the small band found themselves in the midst of a brutal takeover by Ikalak. They tried to avoid combat, but the enemy had seen the ship crash, and easily slaughtered the dazed travelers.  Kurewylle escaped into the trees with the ships captain.  He had taken an arrow to the leg and could not travel, so she was forced to leave him behind.  He gave her three items to take with her: a letter to send home to his family in Quetli, the papers for the ruined ship, and a brass horn with mysterious carvings on it.
 
After hearing the glory of her cousins, she took 15 desert warriors and set sail for the south-west, hoping to make her own name there.  The ship crashed on the shore of Segglin, and the small band found themselves in the midst of a brutal takeover by Ikalak. They tried to avoid combat, but the enemy had seen the ship crash, and easily slaughtered the dazed travelers.  Kurewylle escaped into the trees with the ships captain.  He had taken an arrow to the leg and could not travel, so she was forced to leave him behind.  He gave her three items to take with her: a letter to send home to his family in Quetli, the papers for the ruined ship, and a brass horn with mysterious carvings on it.
  
Kurewylle received a very warm welcome from her new realmmates in [[Taselak (SWI)|Taselak]] and was optimistic about her new home.  However, it became clear very quickly the realm is nearing the ends of it days.  Her optimism was shattered when a region lord she looked up to defected to another realm.
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Kurewylle received a very warm welcome from her new realm mates in [[Taselak (SWI)|Taselak]] and was optimistic about her new home.  However, it became clear very quickly the realm is nearing the ends of it days.  Her optimism was shattered when a region lord she looked up to defected to another realm.
  
 
She was briefly named Baroness of the Cave of Guilt, but captured on her way back to Taselak, so she lost the title.  She was only at the cave a short while, and wished to go back to explore its depths in a time of peace.
 
She was briefly named Baroness of the Cave of Guilt, but captured on her way back to Taselak, so she lost the title.  She was only at the cave a short while, and wished to go back to explore its depths in a time of peace.
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With so many troop leaders leaving the realm, Kurewylle was named first Marshal then Minister of Defense.  She was not qualified for either of these jobs, but tried her best to defend the remains of Taselak.
 
With so many troop leaders leaving the realm, Kurewylle was named first Marshal then Minister of Defense.  She was not qualified for either of these jobs, but tried her best to defend the remains of Taselak.
  
The city fell quite easily and the Cave was all that remained of Taselak for some time.  With no troops and nothing to do but wait for the end, Kure had had some time to explore the caves.  Finally she found what she was looking for, a small hiding place to store her treasured possessions.  Worried she would be robbed or killed on the way out, she hid her things there before leaving.
+
The city fell quite easily and the Cave was all that remained of Taselak for some time.  With no troops and nothing to do but wait for the end, Kurewylle had had some time to explore the caves.  Finally she found what she was looking for, a small hiding place to store her treasured possessions.  Worried she would be robbed or killed on the way out, she hid her things there before leaving.
  
 
The Cave of Guilt was left alone for quite some time, but eventually was brutally taken over.  The four remaining troop leaders of Taselak we all stabbed, even though they presented no threat to their enemies.  The Guilt will haunt them.
 
The Cave of Guilt was left alone for quite some time, but eventually was brutally taken over.  The four remaining troop leaders of Taselak we all stabbed, even though they presented no threat to their enemies.  The Guilt will haunt them.
  
Although she was caught in her attempt to leave the South West Island, Kurewylle was allowed to board a ship to [[Melhed]], Beluaterra.  Upon arriving, she joined the order of The Old Gods.  Kure is still learning about the strange place she has joined and their views. She hopes to put her failure in Taselak behind her.
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Although she was caught in her attempt to leave the South West Island, Kurewylle was allowed to board a ship to [[Melhed]], Beluaterra.  Upon arriving, she joined the order of The Old Gods.  Kurewylle is still learning about the strange place she has joined and their views. She hopes to put her failure in Taselak behind her.
  
 
After much time in Melhed, Kurewylle has decided to try the path of an infiltrator.  She has finished training and serves her realm in gathering information.
 
After much time in Melhed, Kurewylle has decided to try the path of an infiltrator.  She has finished training and serves her realm in gathering information.
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Kurewylle's first true mission as an infiltrator came not from her realm, but from her family.  She stalked and successfully wounded a noble who had wronged one her cousins.  The job got her a few days in prison, but it was well worth it.
 
Kurewylle's first true mission as an infiltrator came not from her realm, but from her family.  She stalked and successfully wounded a noble who had wronged one her cousins.  The job got her a few days in prison, but it was well worth it.
  
Kurewylle is currently visiting Wetham for her cousin's wedding.
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Kurewylle planned to briefly visit Wetham for her cousin's wedding, but found that she could not return to Beluaterra.  No crew would sail to that land for fear of the undead, monsters, and demons that plague it.
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Currently she is still in Wetham, not really quite sure what to do with herself.
  
 
==Troops==
 
==Troops==

Revision as of 08:26, 26 October 2007

Lady Kurewylle is an infiltrator, currently working for the realm of Wetham.

Description

Kurewylle is thin, athletic, and flexible as an acrobat. She usually wears dark brown leather of high quality and carries an array of weapons with her at all times. She gives of an outward appearance of a carefree nature, but this is mostly to hide her discomfort with serious topics. She has a highly curious personality, but tends to look for answers by snooping though other people's belongings rather than asking questions. She dislikes entering buildings through the front door. She prefers to keep to herself and does not employ any servants other than a few scouts. She has recently developed a drinking habit.

The Family

The Family sent off Lady Kurewylle with their blessing. At the time of her departure, her cousins had all firmly established themselves as troop leaders, so the family was less nervous about letting one of their own go. They had grand hopes that she would win them fame in the South West. They are very disappointed in her failure as a general, but the vasts amounts of Melhed money that has been sent home has redeemed her in their eyes.

History

After hearing the glory of her cousins, she took 15 desert warriors and set sail for the south-west, hoping to make her own name there. The ship crashed on the shore of Segglin, and the small band found themselves in the midst of a brutal takeover by Ikalak. They tried to avoid combat, but the enemy had seen the ship crash, and easily slaughtered the dazed travelers. Kurewylle escaped into the trees with the ships captain. He had taken an arrow to the leg and could not travel, so she was forced to leave him behind. He gave her three items to take with her: a letter to send home to his family in Quetli, the papers for the ruined ship, and a brass horn with mysterious carvings on it.

Kurewylle received a very warm welcome from her new realm mates in Taselak and was optimistic about her new home. However, it became clear very quickly the realm is nearing the ends of it days. Her optimism was shattered when a region lord she looked up to defected to another realm.

She was briefly named Baroness of the Cave of Guilt, but captured on her way back to Taselak, so she lost the title. She was only at the cave a short while, and wished to go back to explore its depths in a time of peace.

With so many troop leaders leaving the realm, Kurewylle was named first Marshal then Minister of Defense. She was not qualified for either of these jobs, but tried her best to defend the remains of Taselak.

The city fell quite easily and the Cave was all that remained of Taselak for some time. With no troops and nothing to do but wait for the end, Kurewylle had had some time to explore the caves. Finally she found what she was looking for, a small hiding place to store her treasured possessions. Worried she would be robbed or killed on the way out, she hid her things there before leaving.

The Cave of Guilt was left alone for quite some time, but eventually was brutally taken over. The four remaining troop leaders of Taselak we all stabbed, even though they presented no threat to their enemies. The Guilt will haunt them.

Although she was caught in her attempt to leave the South West Island, Kurewylle was allowed to board a ship to Melhed, Beluaterra. Upon arriving, she joined the order of The Old Gods. Kurewylle is still learning about the strange place she has joined and their views. She hopes to put her failure in Taselak behind her.

After much time in Melhed, Kurewylle has decided to try the path of an infiltrator. She has finished training and serves her realm in gathering information.

Kurewylle's first true mission as an infiltrator came not from her realm, but from her family. She stalked and successfully wounded a noble who had wronged one her cousins. The job got her a few days in prison, but it was well worth it.

Kurewylle planned to briefly visit Wetham for her cousin's wedding, but found that she could not return to Beluaterra. No crew would sail to that land for fear of the undead, monsters, and demons that plague it.

Currently she is still in Wetham, not really quite sure what to do with herself.

Troops

Kure's Hope: 10 desert men that died upon arrival to the South-West in Segglin.
Kure's Wish: Infantry trolls hired from Umkinnu. Died in Lesthern.
Kure's Stand: Desperate men hired for a lost cause. Died in Taselak.
Kure's New Hope: Archers from Melhed. Disbanded.

Blades

Kure's Point: A shiny new dagger she bought for herself to remember her switch to the infiltrator class.
Kure's Word: A highly decorated knife sent by Kureshtal as thanks.
Kure's Blessings: A pair of daggers blessed by priest, purchased by Kurewylle at the start of the third invasion. One is designed to be used against undead and the other against monsters.
Kure's Vows: Three gold throwing stars, designed to be worn in the hair. They are mostly decorative, but deadly if used correctly.