Difference between revisions of "Help:Religion"

From BattleMaster Wiki
Jump to navigation Jump to search
(New page: {{cleanup|HTML code needs to be replaced by Wiki syntax. Possible duplications of text with other pages in the main namespace checked for and probably page merges done.}} Religions in Bat...)
 
(Changed HTML to wiki-style formatting, and added some links)
Line 1: Line 1:
{{cleanup|HTML code needs to be replaced by Wiki syntax. Possible duplications of text with other pages in the main namespace checked for and probably page merges done.}}
+
[[Religion|Religions]] in BattleMaster are entirely player-defined. They work very much like [[guilds]] and reading the [[Help:Guilds|help on guilds]] is recommended.
  
Religions in BattleMaster are entirely player-defined. They work very much
+
All religions also share one desire: To convert as many people to their belief as possible, especially in any regions where the religion has built a [[temples|temple]], because temples can only be sustained by having followers.
like guilds and reading the <a href="guilds.html">help on guilds</a> is
 
recommended.<br>
 
All religions also share one desire: To convert as many people to their
 
belief as possible, especially in any regions where the religion has built
 
a temple, because temples can only be sustained by having followers.<br>
 
<p>
 
<i>A word on real-life religions: Please do keep real-life religions out of
 
this game. Religion is a sensitive topic for many people and the best way
 
to deal with this in games is to steer clear of it. Use ideas and concepts
 
from real-life religions, but <b>do</b> change the names so they are neither
 
identical to nor closely resemble names of religions, gods or prophets of
 
any real-life religion.</i><br>
 
<p>
 
  
<br><p>
+
''A word on real-life religions: Please do keep real-life religions out of this game. Religion is a sensitive topic for many people and the best way to deal with this in games is to steer clear of it. Use ideas and concepts from real-life religions, but '''do''' change the names so they are neither identical to nor closely resemble names of religions, gods or prophets of any real-life religion.''
<H4>Views</H4>
 
Different from guilds, religions have an opinion about other religions.
 
Elder members of a religion can change those views at any time, but doing
 
so will often result in a loss of followers and will thus not happen very
 
often.<br>
 
<ul>
 
<li><b>ignore</b> - The default view on other religions is one of neutral
 
ignorance. There simply is no official view on the other religion.
 
<li><b>variant</b> - Your religion considers the other one to be essentially
 
a variation of yours. There are differences, sure, but essentially the
 
others believe the same thing as you do.
 
<li><b>misguided</b> - The poor misguided fools. If only they would
 
understand, if only they would open their eyes...
 
<li><b>evil</b> - Followers of evil gods, they should be exterminated! Your
 
religion considers them officially evil. Usually, that means they should
 
be killed to save their souls or at least prevent their taint from spreading
 
any further.
 
</ul>
 
  
  
<br><p>
+
==Views==
<H4>Followers</H4>
+
Different from guilds, religions have an opinion about other religions. Elder members of a religion can change those views at any time, but doing so will often result in a loss of followers and will thus not happen very often.
Religions recruit followers by having temples in a region and by having
 
priest characters actively convert people.<br>
 
The interesting part of this is that people can only believe in one
 
religion at a time, so any converts will have to be converted <b>from</b>
 
some other religion...
 
  
 +
* '''ignore''' - The default view on other religions is one of neutral ignorance. There simply is no official view on the other religion.
 +
* '''variant''' - Your religion considers the other one to be essentially a variation of yours. There are differences, sure, but essentially the others believe the same thing as you do.
 +
* '''misguided''' - The poor misguided fools. If only they would  understand, if only they would open their eyes...
 +
* '''evil''' - Followers of evil gods, they should be exterminated! Your religion considers them officially evil. Usually, that means they should be killed to save their souls or at least prevent their taint from spreading any further.
  
<br><p>
+
==Followers==
<H4>Religions and Politics</H4>
+
Religions recruit followers by having temples in a region and by having priest characters actively convert people.
The faith of regional lords affects their people, and once a local lord is
 
a member of a religious order, he will receive a few options to support his
 
faith, most importantly the persecution of those religions which his own
 
faith considers evil.<br>
 
Realms can have an official state religion, which will affect morale in all
 
regions depending on how many of its people belief in the official
 
religion. While in most cases having a state religion is beneficial, the
 
spread of a new religion can damage those benefits, and diplomacy can be
 
more difficult, e.g. an alliance with a realm whose state religion is one
 
considered evil by yours will not be possible without significant civil
 
unrest.<br>
 
  
 +
The interesting part of this is that people can only believe in one religion at a time, so any converts will have to be converted '''from''' some other religion...
 +
 +
==Religions and Politics==
 +
The faith of regional lords affects their people, and once a local lord is a member of a religious order, he will receive a few options to support his faith, most importantly the persecution of those religions which his own faith considers evil.
 +
 +
Realms can have an official state religion, which will affect morale in all regions depending on how many of its people belief in the official religion. While in most cases having a state religion is beneficial, the spread of a new religion can damage those benefits, and diplomacy can be more difficult, e.g. an alliance with a realm whose state religion is one
 +
considered evil by yours will not be possible without significant civil unrest.
  
  
 
[[Category: Help]]
 
[[Category: Help]]

Revision as of 22:38, 11 March 2009

Religions in BattleMaster are entirely player-defined. They work very much like guilds and reading the help on guilds is recommended.

All religions also share one desire: To convert as many people to their belief as possible, especially in any regions where the religion has built a temple, because temples can only be sustained by having followers.

A word on real-life religions: Please do keep real-life religions out of this game. Religion is a sensitive topic for many people and the best way to deal with this in games is to steer clear of it. Use ideas and concepts from real-life religions, but do change the names so they are neither identical to nor closely resemble names of religions, gods or prophets of any real-life religion.


Views

Different from guilds, religions have an opinion about other religions. Elder members of a religion can change those views at any time, but doing so will often result in a loss of followers and will thus not happen very often.

  • ignore - The default view on other religions is one of neutral ignorance. There simply is no official view on the other religion.
  • variant - Your religion considers the other one to be essentially a variation of yours. There are differences, sure, but essentially the others believe the same thing as you do.
  • misguided - The poor misguided fools. If only they would understand, if only they would open their eyes...
  • evil - Followers of evil gods, they should be exterminated! Your religion considers them officially evil. Usually, that means they should be killed to save their souls or at least prevent their taint from spreading any further.

Followers

Religions recruit followers by having temples in a region and by having priest characters actively convert people.

The interesting part of this is that people can only believe in one religion at a time, so any converts will have to be converted from some other religion...

Religions and Politics

The faith of regional lords affects their people, and once a local lord is a member of a religious order, he will receive a few options to support his faith, most importantly the persecution of those religions which his own faith considers evil.

Realms can have an official state religion, which will affect morale in all regions depending on how many of its people belief in the official religion. While in most cases having a state religion is beneficial, the spread of a new religion can damage those benefits, and diplomacy can be more difficult, e.g. an alliance with a realm whose state religion is one considered evil by yours will not be possible without significant civil unrest.