Difference between revisions of "Dubhaine Family/Aoifa/May 2008 Battles"

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10 of your men were killed and 10 were wounded in this battle.
 
10 of your men were killed and 10 were wounded in this battle.
 
Morale of your troops falls by 12 points. Your men's equipment suffers 14 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.
 
Morale of your troops falls by 12 points. Your men's equipment suffers 14 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.
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 +
== May 12th -- Battle -- Alebad ==
 +
No. Role Unit Commander Realm Unit Formation Org CS
 +
1 A Getsuga Tenshou Jin Lukon 58 Arch line 12 %   609
 +
2 A SaS in training Eragon Lukon 30 Inf line 15 %   492
 +
3 A stompers Data Lukon 28 SF line 16 %   764
 +
4 D 4th Steel Guard (militia/guard unit) Alebad 40 Inf line 16 %   513
 +
5 D Alebad Lancers Cicero Alebad 22 Cav wedge 9 %   369
 +
6 D Alowcan Heavy Foot Tyrion Alowca 15 Inf line 10 %   198
 +
7 D Aoifa's Pride Aoifa Alebad 16 Inf box 11 %   264
 +
8 D Archers Heaven (militia/guard unit) Alebad 34 Arch line 14 %   472
 +
9 D Contendo Arcus Eugene II Alebad 64 Arch line 9 %   654
 +
10 D Dark Stars (militia/guard unit) Alebad 40 Arch skirmish 9 %   403
 +
11 D Deadly Archers (militia/guard unit) Alebad 42 Arch line 8 %   408
 +
12 D Ex M I (militia/guard unit) Alebad 49 Inf line 8 %   395
 +
13 D Exercito Militaris (militia/guard unit) Alebad 28 Inf line 13 %   411
 +
14 D Exercito Militaris (militia/guard unit) Alebad 40 Inf line 9 %   406
 +
15 D Exercito Militaris I (militia/guard unit) Alebad 29 Inf line 8 %   280
 +
16 D Exercito Militaris II (militia/guard unit) Alebad 31 Inf line 8 %   301
 +
17 D Firmus Sagitarius (militia/guard unit) Alebad 42 Arch line 7 %   409
 +
18 D Firmus Sagitarius (militia/guard unit) Alebad 39 Arch line 9 %   440
 +
19 D Firmus Sagitarius (militia/guard unit) Alebad 33 Arch line 13 %   428
 +
20 D Firmus Sagitarius (militia/guard unit) Alebad 45 Arch line 8 %   437
 +
21 D FS III (militia/guard unit) Alebad 34 Arch line 6 %   277
 +
22 D FS IV (militia/guard unit) Alebad 34 Arch line 6 %   281
 +
23 D Infantry of The Light (militia/guard unit) Alebad 35 Inf box 11 %   377
 +
24 D Longshots Vapor Alebad 40 Arch box 8 %   410
 +
25 D Lost Riders Anev Alebad 18 Cav wedge 9 %   273
 +
26 D ninjas (militia/guard unit) Alebad 37 Inf box 9 %   387
 +
27 D Rothford's Irregulars Rothford Alebad 4 Inf box 10 %   100
 +
28 D TalCu I (militia/guard unit) Alebad 25 SF line 17 %   505
 +
29 D The Legion Ender Alebad 22 Inf box 10 %   291
 +
30 D The Mournful Rain (militia/guard unit) Alebad 51 Arch skirmish 11 %   573
 +
31 D True Sight (militia/guard unit) Alebad 41 Arch line 10 %   422
 +
 +
Total:
 +
3 attackers (30 Inf, 58 Arch, 28 SF)
 +
28 defenders (346 Inf, 539 Arch, 40 Cav, 25 SF)
 +
Total combat strengths: 1865 vs. 10684
 +
The region owner Alebad and their allies defend.
 +
The Lukon troops attack because they are at war with Alebad.
 +
 +
Strong winds and gusts are making ranged combat a game of luck.
 +
The defenders take up positions inside the Fortress (5).
 +
 +
Turn No. 1
 +
Firmus Sagitarius (17) fire on stompers (3), scoring 93 hits.
 +
Deadly Archers (11) fire on Getsuga Tenshou (1), scoring 88 hits.
 +
Dark Stars (10) fire on stompers (3), scoring 75 hits.
 +
Getsuga Tenshou (1) fire on Longshots (24), scoring 215 hits.
 +
Contendo Arcus (9) fire on SaS in training (2), scoring 171 hits.
 +
Firmus Sagitarius (18) fire on stompers (3), scoring 103 hits.
 +
Archers Heaven (8) fire on stompers (3), scoring 90 hits.
 +
FS III (21) fire on SaS in training (2), scoring 65 hits.
 +
FS IV (22) fire on Getsuga Tenshou (1), scoring 61 hits.
 +
Longshots (24) fire on stompers (3), scoring 158 hits.
 +
True Sight (31) fire on SaS in training (2), scoring 100 hits.
 +
Firmus Sagitarius (20) fire on Getsuga Tenshou (1), scoring 120 hits.
 +
The Mournful Rain (30) fire on SaS in training (2), scoring 107 hits.
 +
Firmus Sagitarius (19) fire on Getsuga Tenshou (1), scoring 110 hits.
 +
Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge.
 +
Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge.
 +
SaS in training (2) and stompers (3) advance towards the enemy.
 +
Infantry of The Light (23), 4th Steel Guard (4), Exercito Militaris (14), TalCu I (28), Exercito Militaris (13), The Legion (29), ninjas (26), Exercito Militaris II (16), Exercito Militaris I (15) and Ex M I (12) move forward to take up positions at the outer wall.
 +
Aoifa's Pride (7), Alowcan Heavy Foot (6) and Rothford's Irregulars (27) hold their positions at the outer wall, waiting for the attack.
 +
 +
SaS in training (2) take 443 hits from archer fire, which cause 11 casualties.
 +
Getsuga Tenshou (1) take 379 hits from archer fire, which cause 12 casualties.
 +
stompers (3) take 519 hits from archer fire, which cause 11 casualties.
 +
Longshots (24) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
 +
Total casualties: 34 attackers, 1 defenders
 +
 +
Turn No. 2
 +
Archers Heaven (8) fire on stompers (3), scoring 102 hits.
 +
Contendo Arcus (9) fire on stompers (3), scoring 190 hits.
 +
The Mournful Rain (30) fire on SaS in training (2), scoring 285 hits.
 +
FS IV (22) fire on stompers (3), scoring 118 hits.
 +
True Sight (31) fire on SaS in training (2), scoring 141 hits.
 +
Deadly Archers (11) fire on stompers (3), scoring 116 hits.
 +
Firmus Sagitarius (19) fire on stompers (3), scoring 160 hits.
 +
Firmus Sagitarius (17) fire on SaS in training (2), scoring 198 hits.
 +
Getsuga Tenshou (1) fire on 4th Steel Guard (4), scoring 177 hits.
 +
Dark Stars (10) fire on stompers (3), scoring 138 hits.
 +
Longshots (24) fire on SaS in training (2), scoring 152 hits.
 +
FS III (21) fire on stompers (3), scoring 152 hits.
 +
Firmus Sagitarius (20) fire on SaS in training (2), scoring 221 hits.
 +
Firmus Sagitarius (18) fire on stompers (3), scoring 167 hits.
 +
Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge.
 +
Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge.
 +
There are 3 siege engines at the walls.
 +
SaS in training (2) attack the fortifications with siege engines!
 +
stompers (3) attack the fortifications with siege engines!
 +
Exercito Militaris I (15) and Ex M I (12) hold their positions at the outer wall, waiting for the attack.
 +
 +
Close Combat:
 +
2 Alebad banners are visible in the melee.
 +
2 Lukon banners are visible in the melee.
 +
The defenders crowd around the outnumbered attackers - Overkill!
 +
Exercito Militaris I (15) score 172 hits.
 +
Ex M I (12) score 222 hits.
 +
SaS in training (2) score 209 hits.
 +
TalCu I (28) score 239 hits.
 +
4th Steel Guard (4) score 192 hits.
 +
stompers (3) score 325 hits.
 +
Rothford's Irregulars (27) score 57 hits.
 +
ninjas (26) score 177 hits.
 +
The Legion (29) score 168 hits.
 +
Exercito Militaris (14) score 187 hits.
 +
Infantry of The Light (23) score 134 hits.
 +
Aoifa's Pride (7) score 169 hits.
 +
Exercito Militaris II (16) score 179 hits.
 +
Alowcan Heavy Foot (6) score 101 hits.
 +
Longshots (24) score 62 hits.
 +
Exercito Militaris (13) score 212 hits.
 +
Total hits suffered: Attackers: 812 (2271 before overkill), Defenders: 534
 +
 +
Exercito Militaris I (15) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties.
 +
Ex M I (12) take 55 hits in close combat (reduced due to fortifications), which cause 1 casualties.
 +
SaS in training (2) take 1473 hits (476 in close combat, 997 from archer fire), which cause 19 casualties, wiping the unit out.
 +
TalCu I (28) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties.
 +
4th Steel Guard (4) take 61 hits (35 in close combat, 26 from archer fire) (reduced due to fortifications), which cause 2 casualties.
 +
stompers (3) take 1479 hits (336 in close combat, 1143 from archer fire), which cause 17 casualties, wiping the unit out.
 +
Data Thirdlight, Count of Adaria has been captured by Alebad forces.
 +
Rothford's Irregulars (27) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
 +
ninjas (26) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
 +
The Legion (29) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
 +
Exercito Militaris (14) take 19 hits in close combat (reduced due to fortifications). No casualties.
 +
Infantry of The Light (23) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
 +
Aoifa's Pride (7) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties.
 +
Total casualties: 36 attackers, 10 defenders
 +
 +
Turn No. 3
 +
Contendo Arcus (9) move closer to get better shots.
 +
FS III (21) fire on Getsuga Tenshou (1), scoring 75 hits.
 +
Firmus Sagitarius (20) fire on Getsuga Tenshou (1), scoring 95 hits.
 +
Firmus Sagitarius (19) fire on Getsuga Tenshou (1), scoring 85 hits.
 +
Getsuga Tenshou (1) fire on Contendo Arcus (9), scoring 179 hits.
 +
Longshots (24) fire on Getsuga Tenshou (1), scoring 184 hits.
 +
Deadly Archers (11) fire on Getsuga Tenshou (1), scoring 76 hits.
 +
The Mournful Rain (30) fire on Getsuga Tenshou (1), scoring 104 hits.
 +
True Sight (31) fire on Getsuga Tenshou (1), scoring 91 hits.
 +
Dark Stars (10) fire on Getsuga Tenshou (1), scoring 98 hits.
 +
FS IV (22) move closer to get better shots.
 +
Firmus Sagitarius (17) fire on Getsuga Tenshou (1), scoring 147 hits.
 +
Archers Heaven (8) fire on Getsuga Tenshou (1), scoring 62 hits.
 +
Firmus Sagitarius (18) fire on Getsuga Tenshou (1), scoring 95 hits.
 +
Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge.
 +
Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge.
 +
Infantry of The Light (23) leave the fortification, attacking the enemy.
 +
Exercito Militaris I (15) leave the fortification, attacking the enemy.
 +
ninjas (26) leave the fortification, attacking the enemy.
 +
Alowcan Heavy Foot (6) leave the fortification, attacking the enemy.
 +
TalCu I (28) leave the fortification, attacking the enemy.
 +
Aoifa's Pride (7) leave the fortification, attacking the enemy.
 +
Exercito Militaris II (16) leave the fortification, attacking the enemy.
 +
Ex M I (12) leave the fortification, attacking the enemy.
 +
Rothford's Irregulars (27) leave the fortification, attacking the enemy.
 +
4th Steel Guard (4) leave the fortification, attacking the enemy.
 +
Exercito Militaris (14) leave the fortification, attacking the enemy.
 +
The Legion (29) leave the fortification, attacking the enemy.
 +
Exercito Militaris (13) leave the fortification, attacking the enemy.
 +
 +
Contendo Arcus (9) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
 +
Getsuga Tenshou (1) take 1112 hits from archer fire, which cause 35 casualties.
 +
Total casualties: 35 attackers, 1 defenders
 +
 +
Turn No. 4
 +
True Sight (31) fire on Getsuga Tenshou (1), scoring 97 hits.
 +
Contendo Arcus (9) fire on Getsuga Tenshou (1), scoring 219 hits.
 +
Archers Heaven (8) fire on Getsuga Tenshou (1), scoring 92 hits.
 +
Firmus Sagitarius (18) fire on Getsuga Tenshou (1), scoring 126 hits.
 +
Firmus Sagitarius (19) fire on Getsuga Tenshou (1), scoring 96 hits.
 +
Getsuga Tenshou (1) fire on TalCu I (28), scoring 93 hits.
 +
FS III (21) fire on Getsuga Tenshou (1), scoring 72 hits.
 +
Dark Stars (10) fire on Getsuga Tenshou (1), scoring 84 hits.
 +
The Mournful Rain (30) fire on Getsuga Tenshou (1), scoring 205 hits.
 +
Deadly Archers (11) fire on Getsuga Tenshou (1), scoring 117 hits.
 +
Firmus Sagitarius (17) fire on Getsuga Tenshou (1), scoring 78 hits.
 +
Longshots (24) fire on Getsuga Tenshou (1), scoring 143 hits.
 +
FS IV (22) fire on Getsuga Tenshou (1), scoring 149 hits.
 +
Firmus Sagitarius (20) move closer to get better shots.
 +
Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge.
 +
Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge.
 +
 +
Close Combat:
 +
2 Alebad banners are visible in the melee.
 +
The defenders crowd around the outnumbered attackers - Overkill!
 +
The Legion (29) score 154 hits.
 +
Infantry of The Light (23) score 162 hits.
 +
Exercito Militaris I (15) score 134 hits.
 +
4th Steel Guard (4) score 165 hits.
 +
TalCu I (28) score 311 hits.
 +
Exercito Militaris (14) score 199 hits.
 +
ninjas (26) score 181 hits.
 +
Exercito Militaris (13) score 244 hits.
 +
Getsuga Tenshou (1) score 35 hits.
 +
Aoifa's Pride (7) score 164 hits.
 +
Alowcan Heavy Foot (6) score 118 hits.
 +
Exercito Militaris II (16) score 142 hits.
 +
Ex M I (12) score 201 hits.
 +
Rothford's Irregulars (27) score 42 hits.
 +
Total hits suffered: Attackers: 362 (2217 before overkill), Defenders: 35
 +
 +
The attackers are vastly outnumbered, and panic spreads throughout their ranks.
 +
 +
The Legion (29) take 35 hits in close combat, which cause 1 casualties.
 +
TalCu I (28) take 93 hits from archer fire, which cause 2 casualties.
 +
Getsuga Tenshou (1) take 1840 hits (362 in close combat, 1478 from archer fire), which cause 11 casualties, wiping the unit out.
 +
Jin Siyou (Knight of Portion, Lukon) has been wounded.
 +
Total casualties: 11 attackers, 3 defenders
 +
 +
Defender Victory!
 +
 +
The battle does 4 % damage to the fortifications.
 +
 +
Your unit participated in a battle in Alebad. Your scribe has written down a battle report as a Scribe Note.
 +
The battle lasted for 2 hours.
 +
You have gained 1 Honour and 1 Prestige.
 +
None of your men were killed but 1 were wounded in this battle.
 +
Morale of your troops falls by 4 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.

Revision as of 10:50, 12 May 2008

May 2nd -- Monster Hunt -- Abaka

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 10 other line 3 % 345 2 D 1st Carcer Custodiae Craft Alebad 33 Inf box 9 % 278 3 D Alebad Lancers Cicero Alebad 33 Cav wedge 86 % 509 4 D Alluran's Mercy (3) Blackmark Alowca 10 Arch line 82 % 90 5 D Allyah's Riders Allyah Alowca 4 Cav wedge 93 % 123 6 D Alowcan Blue Caps Sunny Alowca 31 Arch line 85 % 259 7 D Alowcan Red Caps Samuel Alowca 35 Inf box 85 % 302 8 D Amazonians Celeste Alebad 30 Arch line 85 % 262 9 D Aoifa's Pride Aoifa Alebad 32 Inf box 87 % 367 10 D Arrow's of Light Angelina Alebad 49 Arch line 7 % 424 11 D Cannibal Corps. Aramon Alebad 39 Inf box 85 % 351 12 D Contendo Arcus Eugene II Alebad 66 Arch line 86 % 602 13 D Flower Power V Lorelei Alowca 72 Inf line 13 % 799 14 D Follow The Wolves Komek Alowca 25 Inf box 90 % 334 15 D GreyWalkers Tyrion Alowca 15 Inf box 11 % 208 16 D Huntsmen Samson Alowca 23 Inf box 13 % 367 17 D Iron Fist Calvin Alebad 3 Inf box 87 % 74 18 D Iron Fist Ilsa Alebad 22 Inf box 88 % 334 19 D Longshots Vapor Alebad 13 Arch box 8 % 174 20 D Lupi Abakae Dohar Alebad 22 Inf box 85 % 210 21 D Rothford's Irregulars Rothford Alebad 25 Inf box 86 % 271 22 D Scarlet Swords Stan Alowca 30 Inf box 90 % 381 23 D Strike of Swords Denarien Alowca 12 Inf line 89 % 168 24 D The Legion Ender Alebad 34 Inf box 87 % 390 25 D Trinity Guard Tolvi Alowca 29 Inf line 91 % 376

Total: 1 attackers (10 other) 24 defenders (451 Inf, 199 Arch, 37 Cav) Total combat strengths: 345 vs. 7653 The region owner Alebad and their allies defend. The (rogue) troops attack because they are at war with Alebad.

It is quite windy and the archers will have to aim very carefully. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Infantry Wall formation. Denarien Beyoku, Marshal of the Alowcan United Front takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1 Alluran's Mercy (3) (4) have no enemy in range and hold their fire. Arrow's of Light (10) fire on Monsters (1), scoring 134 hits. Contendo Arcus (12) have no enemy in range and advance to better firing positions. Longshots (19) fire on Monsters (1), scoring 70 hits. Amazonians (8) have no enemy in range and hold their fire. Alowcan Blue Caps (6) have no enemy in range and hold their fire. Allyah's Riders (5) and Alebad Lancers (3) ride on, closing in on the enemy. Aoifa's Pride (9) stay behind their camp fortifications. Cannibal Corps. (11) stay behind their camp fortifications. Strike of Swords (23) stay behind their camp fortifications. Alowcan Red Caps (7) stay behind their camp fortifications. Rothford's Irregulars (21) stay behind their camp fortifications. Iron Fist (18) stay behind their camp fortifications. Monsters (1) advance towards the enemy. Scarlet Swords (22), The Legion (24), Follow The Wolves (14), Iron Fist (17), Flower Power V (13), Lupi Abakae (20), Trinity Guard (25), 1st Carcer Custodiae (2), Huntsmen (16) and GreyWalkers (15) advance towards the enemy.

Monsters (1) take 204 hits from archer fire, which cause 2 casualties. Total casualties: 2 attackers, 0 defenders

Turn No. 2 Longshots (19) fire on Monsters (1), scoring 70 hits. Alluran's Mercy (3) (4) fire on Monsters (1), scoring 12 hits. Contendo Arcus (12) fire on Monsters (1), scoring 251 hits. Arrow's of Light (10) fire on Monsters (1), scoring 151 hits. Amazonians (8) fire on Monsters (1), scoring 49 hits. Alowcan Blue Caps (6) fire on Monsters (1), scoring 48 hits. Allyah's Riders (5) and Alebad Lancers (3) ride on, closing in on the enemy. Iron Fist (18) stay behind their camp fortifications. Strike of Swords (23) stay behind their camp fortifications. Cannibal Corps. (11) stay behind their camp fortifications. Rothford's Irregulars (21) stay behind their camp fortifications. Aoifa's Pride (9) stay behind their camp fortifications. Alowcan Red Caps (7) stay behind their camp fortifications. 1st Carcer Custodiae (2) can not advance, because the front lines are too crowded. Huntsmen (16) can not advance, because the front lines are too crowded. Monsters (1) advance towards the enemy.

Close Combat: 2 Alebad banners are visible in the melee. 8 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Monsters (1) score 57 hits. Allyah's Riders (5) score 80 hits. Flower Power V (13) score 477 hits. Scarlet Swords (22) score 251 hits. Iron Fist (17) score 39 hits. Alebad Lancers (3) score 280 hits. Trinity Guard (25) score 283 hits. Lupi Abakae (20) score 118 hits. The Legion (24) score 225 hits. GreyWalkers (15) score 133 hits. Follow The Wolves (14) score 267 hits. Total hits suffered: Attackers: 348 (2153 before overkill), Defenders: 57

Monsters (1) take 929 hits (348 in close combat, 581 from archer fire), which cause 8 casualties, wiping the unit out. Allyah's Riders (5) take 12 hits in close combat. No casualties. Flower Power V (13) take 45 hits in close combat, which cause 1 casualties. Total casualties: 8 attackers, 1 defenders

Defender Victory!

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.

May 11th -- Battle -- Abaka

No. Role Unit Commander Realm Unit Formation Org CS 1 A Black Lancers Pericles Oritolon 31 Cav wedge 64 % 544 2 A Boneflechers Cidemni Oritolon 30 Arch line 65 % 445 3 A Courage Incarnate Joslen Oritolon 25 Inf box 62 % 355 4 A Death From Above Fingo Oritolon 20 Arch box 10 % 243 5 A Desert Eye Devona Oritolon 110 Arch box 8 % 551 6 A For Grentzen! Geoffrey Oritolon 28 Cav wedge 63 % 441 7 A Guard Zangi Oritolon 19 Inf line 65 % 244 8 A Helpers Cleatus Oritolon 38 Cav wedge 66 % 565 9 A Ironfist Erisha Oritolon 70 Inf box 62 % 759 10 A Megazord Eladon Oritolon 22 Cav wedge 60 % 330 11 A Monsters (Monsters) (rogue) 6 other line 6 % 345 12 A Nine Thousand and One Actrial Oritolon 45 Inf box 12 % 619 13 A Oritolon Gaurd II Lucian Oritolon 20 Inf box 13 % 245 14 A Oritolons Horsemen Elkon Oritolon 24 Cav wedge 67 % 471 15 A P Guards Ilama Oritolon 30 Inf box 64 % 453 16 A Pampa Juggernauts Veer Oritolon 35 Inf box 61 % 420 17 A Q's Quivers Quinten Oritolon 40 Arch line 13 % 506 18 A Sovonovals Riders Vifth Oritolon 15 Cav wedge 64 % 331 19 A The Border Scouts Darkwind Oritolon 35 Inf box 62 % 482 20 A To Puncture Soffya Oritolon 27 Cav wedge 65 % 438 21 A Tower Warders Corvus Oritolon 20 Arch line 62 % 208 22 A Warriors of Lore Montechristo Oritolon 58 Inf box 62 % 639 23 D 1st Carcer Custodiae Craft Alebad 33 Inf box 9 % 320 24 D Alebad Lancers Cicero Alebad 41 Cav wedge 9 % 581 25 D Allyah's Riders Allyah Alowca 4 Cav wedge 15 % 137 26 D Alowcan Blue Caps Sunny Alowca 28 Arch line 8 % 219 27 D Alowcan Red Caps Samuel Alowca 33 Inf box 8 % 235 28 D Amazonians Celeste Alebad 30 Arch line 8 % 313 29 D Aoifa's Pride Aoifa Alebad 30 Inf box 11 % 401 30 D Arrow's of Light Angelina Alebad 62 Arch line 7 % 536 31 D Cannibal Corps. Aramon Alebad 37 Inf box 9 % 256 32 D Denariel's Mace (militia/guard unit) Alowca 24 Inf box 11 % 225 33 D Flower Power V Lorelei Alowca 71 Inf line 13 % 729 34 D Follow The Wolves Komek Alowca 35 Inf line 12 % 427 35 D GreyWalkers (militia/guard unit) Alowca 14 Inf box 12 % 168 36 D Holy Warriors Abigale Alowca 25 Inf line 12 % 317 37 D Huntsmen Samson Alowca 23 Inf line 13 % 377 38 D Iron Fist Ilsa Alebad 34 Inf box 10 % 429 39 D Iron Fist Calvin Alebad 3 Inf box 11 % 72 40 D Knights of The Holy Sanctum (militia/guard unit) Alowca 20 Cav wedge 15 % 316 41 D Langoliers Alyssa Alowca 30 Inf line 10 % 299 42 D Lion's Pride Elan Alebad 45 Inf box 10 % 538 43 D Lost Riders Anev Alebad 39 Cav wedge 9 % 510 44 D Lupi Abakae Dohar Alebad 21 Inf box 10 % 260 45 D Revenge of a Great (militia/guard unit) Alowca 27 Inf line 13 % 265 46 D Rothford's Irregulars Rothford Alebad 24 Inf box 10 % 314 47 D Sanctum Riders Caius Alowca 20 Cav line 14 % 360 48 D Scarlet Swords (militia/guard unit) Alowca 30 Inf box 12 % 305 49 D Strike of Swords (militia/guard unit) Alowca 20 Inf line 11 % 200 50 D Trinity Guard Tolvi Alowca 22 Inf line 13 % 305 51 D zero army zero Alebad 27 Arch line 13 % 454

Total: 22 attackers (337 Inf, 220 Arch, 185 Cav, 6 other) 29 defenders (581 Inf, 147 Arch, 124 Cav) Total combat strengths: 9634 vs. 9868 The region owner Alowca and their allies defend. The (rogue) troops attack because they are at war with Alebad. The Oritolon troops attack because they are at war with Alebad.

It is quite windy and the archers will have to aim very carefully. Geoffrey Circumflex, Count of Grentzen, Marshal of the Army of Oritolon takes command of his army.

Turn No. 1 Boneflechers (2) fire on Flower Power V (33), scoring 117 hits. Q's Quivers (17) fire on Flower Power V (33), scoring 203 hits. Alowcan Blue Caps (26) fire on Ironfist (9), scoring 68 hits. Arrow's of Light (30) fire on Warriors of Lore (22), scoring 149 hits. Amazonians (28) fire on Ironfist (9), scoring 59 hits. Desert Eye (5) have no enemy in range and advance to better firing positions. zero army (51) fire on Nine Thousand and One (12), scoring 129 hits. Death From Above (4) fire on Lion's Pride (42), scoring 143 hits. Tower Warders (21) fire on Follow The Wolves (34), scoring 60 hits. Knights of The Holy Sanctum (40) stay in their defensive position, awaiting an opportunity to charge. To Puncture (20), Megazord (10), Sovonovals Riders (18), Helpers (8), For Grentzen! (6), Oritolons Horsemen (14) and Black Lancers (1) ride on, closing in on the defenders. Alebad Lancers (24), Allyah's Riders (25), Sanctum Riders (47) and Lost Riders (43) ride on, closing in on the enemy. The Border Scouts (19) can not advance, because the front lines are too crowded. Trinity Guard (50) stay behind their camp fortifications. Follow The Wolves (34) stay behind their camp fortifications. GreyWalkers (35) stay behind their camp fortifications. Aoifa's Pride (29) stay behind their camp fortifications. Strike of Swords (49) stay behind their camp fortifications. Denariel's Mace (32) stay behind their camp fortifications. Scarlet Swords (48) stay behind their camp fortifications. Revenge of a Great (45) stay behind their camp fortifications. Langoliers (41) stay behind their camp fortifications. Holy Warriors (36) stay behind their camp fortifications. Pampa Juggernauts (16), P Guards (15), Warriors of Lore (22), Ironfist (9), Guard (7), Courage Incarnate (3), Nine Thousand and One (12), Oritolon Gaurd II (13) and Monsters (11) advance towards the enemy. Iron Fist (39), Lupi Abakae (44), Alowcan Red Caps (27), Cannibal Corps. (31), Lion's Pride (42), Huntsmen (37), Iron Fist (38), Rothford's Irregulars (46), 1st Carcer Custodiae (23) and Flower Power V (33) advance towards the enemy.

Close Combat: 6 Alebad banners are visible in the melee. 7 Oritolon banners are visible in the melee. Pampa Juggernauts (16) score 217 hits. Iron Fist (39) score 40 hits. Lupi Abakae (44) score 143 hits. Cannibal Corps. (31) score 133 hits. Lion's Pride (42) score 229 hits. Huntsmen (37) score 263 hits. Iron Fist (38) score 228 hits. P Guards (15) score 303 hits. Warriors of Lore (22) score 433 hits. Ironfist (9) score 457 hits. Guard (7) score 126 hits. Courage Incarnate (3) score 263 hits. Nine Thousand and One (12) score 412 hits. Rothford's Irregulars (46) score 167 hits. 1st Carcer Custodiae (23) score 69 hits. Oritolon Gaurd II (13) score 116 hits. Flower Power V (33) score 430 hits. Total hits suffered: Attackers: 1702, Defenders: 2327

Pampa Juggernauts (16) take 494 hits in close combat, which cause 11 casualties. Iron Fist (39) take 476 hits in close combat, which cause 3 casualties, wiping the unit out. Calvin November (Knight of Alebad, Alebad) has been wounded. Lupi Abakae (44) take 542 hits in close combat, which cause 17 casualties. Follow The Wolves (34) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Cannibal Corps. (31) take 304 hits in close combat, which cause 8 casualties. Lion's Pride (42) take 314 hits (171 in close combat, 143 from archer fire), which cause 8 casualties. Huntsmen (37) take 220 hits in close combat, which cause 5 casualties. Iron Fist (38) take 158 hits in close combat, which cause 4 casualties. P Guards (15) take 373 hits in close combat, which cause 9 casualties. Warriors of Lore (22) take 351 hits (202 in close combat, 149 from archer fire), which cause 8 casualties. Ironfist (9) take 326 hits (199 in close combat, 127 from archer fire), which cause 7 casualties. Guard (7) take 151 hits in close combat, which cause 4 casualties. Courage Incarnate (3) take 91 hits in close combat, which cause 2 casualties. Nine Thousand and One (12) take 250 hits (121 in close combat, 129 from archer fire), which cause 5 casualties. Rothford's Irregulars (46) take 196 hits in close combat, which cause 5 casualties. 1st Carcer Custodiae (23) take 141 hits in close combat, which cause 5 casualties. Oritolon Gaurd II (13) take 71 hits in close combat, which cause 2 casualties. Flower Power V (33) take 439 hits (119 in close combat, 320 from archer fire), which cause 12 casualties. Total casualties: 48 attackers, 68 defenders

Turn No. 2 zero army (51) fire on Helpers (8), scoring 148 hits. Desert Eye (5) have no enemy in range and advance to better firing positions. Boneflechers (2) fire on Alebad Lancers (24), scoring 130 hits. Tower Warders (21) fire on Arrow's of Light (30), scoring 35 hits. Arrow's of Light (30) fire on Black Lancers (1), scoring 173 hits. Death From Above (4) fire on Lost Riders (43), scoring 103 hits. Alowcan Blue Caps (26) fire on Q's Quivers (17), scoring 70 hits. Amazonians (28) fire on Oritolons Horsemen (14), scoring 66 hits. Q's Quivers (17) fire on Follow The Wolves (34), scoring 271 hits. Knights of The Holy Sanctum (40) leave their fortified positions and attack the enemy Sovonovals Riders (18), Sanctum Riders (47), Oritolons Horsemen (14), Black Lancers (1), For Grentzen! (6), To Puncture (20), Helpers (8), Lost Riders (43) and Alebad Lancers (24) charge forward. Megazord (10) charge ahead, into the defenders' ranks. Allyah's Riders (25) charge ahead, into the attackers' ranks. Scarlet Swords (48) stay behind their camp fortifications. Holy Warriors (36) stay behind their camp fortifications. Follow The Wolves (34) stay behind their camp fortifications. Revenge of a Great (45) stay behind their camp fortifications. GreyWalkers (35) stay behind their camp fortifications. Trinity Guard (50) stay behind their camp fortifications. Aoifa's Pride (29) stay behind their camp fortifications. Strike of Swords (49) stay behind their camp fortifications. Langoliers (41) stay behind their camp fortifications. Denariel's Mace (32) stay behind their camp fortifications. Monsters (11) and The Border Scouts (19) advance towards the enemy. Alowcan Red Caps (27) advance towards the enemy.

Close Combat: 9 Alebad banners are visible in the melee. 12 Oritolon banners are visible in the melee. 2 Alowca banners are visible in the melee. P Guards (15) score 237 hits. Sovonovals Riders (18) score 497 hits. Pampa Juggernauts (16) score 179 hits. Iron Fist (38) score 202 hits. Sanctum Riders (47) score 303 hits. Guard (7) score 123 hits. Knights of The Holy Sanctum (40) score 424 hits. Oritolons Horsemen (14) score 612 hits. Megazord (10) score 520 hits. Courage Incarnate (3) score 286 hits. Warriors of Lore (22) score 405 hits. Rothford's Irregulars (46) score 152 hits. Monsters (11) score 158 hits. Cannibal Corps. (31) score 114 hits. Black Lancers (1) score 767 hits. For Grentzen! (6) score 583 hits. To Puncture (20) score 473 hits. Lupi Abakae (44) score 59 hits. Ironfist (9) score 443 hits. Oritolon Gaurd II (13) score 118 hits. Lion's Pride (42) score 235 hits. Alowcan Red Caps (27) score 121 hits. Helpers (8) score 681 hits. Lost Riders (43) score 788 hits. Nine Thousand and One (12) score 381 hits. 1st Carcer Custodiae (23) score 66 hits. Huntsmen (37) score 257 hits. Allyah's Riders (25) score 225 hits. Flower Power V (33) score 388 hits. The Border Scouts (19) score 306 hits. Alebad Lancers (24) score 690 hits. Total hits suffered: Attackers: 4024, Defenders: 6769

P Guards (15) take 1087 hits in close combat, which cause 21 casualties, wiping the unit out. Sovonovals Riders (18) take 823 hits in close combat, which cause 15 casualties, wiping the unit out. Pampa Juggernauts (16) take 444 hits in close combat, which cause 10 casualties. Iron Fist (38) take 1368 hits in close combat, which cause 30 casualties, wiping the unit out. Sanctum Riders (47) take 657 hits in close combat, which cause 13 casualties. Guard (7) take 251 hits in close combat, which cause 7 casualties. Knights of The Holy Sanctum (40) take 1281 hits in close combat, which cause 20 casualties, wiping the unit out. Oritolons Horsemen (14) take 322 hits (256 in close combat, 66 from archer fire), which cause 9 casualties. Follow The Wolves (34) take 136 hits from archer fire (reduced due to fortifications), which cause 4 casualties. Komek Brutalis of Alowca has been wounded. Megazord (10) take 221 hits in close combat, which cause 7 casualties. Courage Incarnate (3) take 255 hits in close combat, which cause 5 casualties. Warriors of Lore (22) take 200 hits in close combat, which cause 4 casualties. Rothford's Irregulars (46) take 965 hits in close combat, which cause 19 casualties, wiping the unit out. Monsters (11) take 122 hits in close combat, which cause 1 casualties. Cannibal Corps. (31) take 621 hits in close combat, which cause 17 casualties. One Alebad banner is lost. Black Lancers (1) take 272 hits (99 in close combat, 173 from archer fire), which cause 8 casualties. For Grentzen! (6) take 64 hits in close combat, which cause 2 casualties. To Puncture (20) take 62 hits in close combat, which cause 2 casualties. Arrow's of Light (30) take 35 hits from archer fire, which cause 1 casualties. Lupi Abakae (44) take 355 hits in close combat, which cause 4 casualties, wiping the unit out. Ironfist (9) take 45 hits in close combat, which cause 1 casualties. Oritolon Gaurd II (13) take 24 hits in close combat, which cause 1 casualties. Lion's Pride (42) take 464 hits in close combat, which cause 11 casualties. Alowcan Red Caps (27) take 176 hits in close combat, which cause 6 casualties. Helpers (8) take 186 hits (38 in close combat, 148 from archer fire), which cause 5 casualties. Lost Riders (43) take 373 hits (270 in close combat, 103 from archer fire), which cause 9 casualties. Nine Thousand and One (12) take 33 hits in close combat, which cause 1 casualties. 1st Carcer Custodiae (23) take 228 hits in close combat, which cause 8 casualties. Huntsmen (37) take 89 hits in close combat, which cause 2 casualties. Allyah's Riders (25) take 158 hits in close combat, which cause 3 casualties. Flower Power V (33) take 73 hits in close combat, which cause 2 casualties. Alebad Lancers (24) take 194 hits (64 in close combat, 130 from archer fire), which cause 5 casualties. Q's Quivers (17) take 70 hits from archer fire, which cause 2 casualties. Total casualties: 101 attackers, 154 defenders

Turn No. 3 Boneflechers (2) fire on Arrow's of Light (30), scoring 168 hits. Amazonians (28) fire on Q's Quivers (17), scoring 69 hits. Q's Quivers (17) fire on zero army (51), scoring 317 hits. Arrow's of Light (30) fire on Death From Above (4), scoring 253 hits. Tower Warders (21) fire on Follow The Wolves (34), scoring 65 hits. zero army (51) fire on Q's Quivers (17), scoring 197 hits. Desert Eye (5) fire on Aoifa's Pride (29), scoring 66 hits. Alowcan Blue Caps (26) fire on Tower Warders (21), scoring 72 hits. Death From Above (4) fire on Holy Warriors (36), scoring 127 hits. Revenge of a Great (45) stay behind their camp fortifications. Scarlet Swords (48) stay behind their camp fortifications. Aoifa's Pride (29) stay behind their camp fortifications. Denariel's Mace (32) stay behind their camp fortifications. Holy Warriors (36) stay behind their camp fortifications. Strike of Swords (49) stay behind their camp fortifications. Langoliers (41) stay behind their camp fortifications. GreyWalkers (35) stay behind their camp fortifications. Trinity Guard (50) stay behind their camp fortifications. Follow The Wolves (34) stay behind their camp fortifications.

Close Combat: 7 Alebad banners are visible in the melee. 12 Oritolon banners are visible in the melee. 2 Alowca banners are visible in the melee. Lion's Pride (42) score 225 hits. Flower Power V (33) score 399 hits. Pampa Juggernauts (16) score 134 hits. Helpers (8) score 258 hits. Courage Incarnate (3) score 197 hits. Alebad Lancers (24) score 312 hits. Allyah's Riders (25) score 18 hits. Lost Riders (43) score 235 hits. Oritolon Gaurd II (13) score 88 hits. Huntsmen (37) score 200 hits. Black Lancers (1) score 306 hits. For Grentzen! (6) score 284 hits. Nine Thousand and One (12) score 418 hits. Megazord (10) score 219 hits. Alowcan Red Caps (27) score 88 hits. Sanctum Riders (47) score 80 hits. Oritolons Horsemen (14) score 212 hits. The Border Scouts (19) score 272 hits. Warriors of Lore (22) score 311 hits. Guard (7) score 64 hits. 1st Carcer Custodiae (23) score 68 hits. Cannibal Corps. (31) score 58 hits. Ironfist (9) score 517 hits. Monsters (11) score 142 hits. To Puncture (20) score 255 hits. Total hits suffered: Attackers: 1683, Defenders: 3677

Lion's Pride (42) take 548 hits in close combat, which cause 14 casualties. 3 Alebad banners fall. Flower Power V (33) take 845 hits in close combat, which cause 23 casualties. Pampa Juggernauts (16) take 388 hits in close combat, which cause 9 casualties. Helpers (8) take 337 hits in close combat, which cause 9 casualties. Courage Incarnate (3) take 230 hits in close combat, which cause 5 casualties. Alebad Lancers (24) take 683 hits in close combat, which cause 17 casualties. Allyah's Riders (25) take 489 hits in close combat, which cause 1 casualties, wiping the unit out. Allyah Stalker, Khagistar's Instrument of Alowca has been wounded. Lost Riders (43) take 396 hits in close combat, which cause 10 casualties. Q's Quivers (17) take 266 hits from archer fire, which cause 8 casualties. Aoifa's Pride (29) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Arrow's of Light (30) take 168 hits from archer fire, which cause 4 casualties. Oritolon Gaurd II (13) take 132 hits in close combat, which cause 4 casualties. Holy Warriors (36) take 64 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Huntsmen (37) take 175 hits in close combat, which cause 4 casualties. Tower Warders (21) take 72 hits from archer fire, which cause 4 casualties. Black Lancers (1) take 90 hits in close combat, which cause 3 casualties. For Grentzen! (6) take 66 hits in close combat, which cause 2 casualties. zero army (51) take 317 hits from archer fire, which cause 7 casualties. Nine Thousand and One (12) take 75 hits in close combat, which cause 2 casualties. Megazord (10) take 81 hits in close combat, which cause 2 casualties. Alowcan Red Caps (27) take 143 hits in close combat, which cause 5 casualties. Sanctum Riders (47) take 194 hits in close combat, which cause 4 casualties. Oritolons Horsemen (14) take 69 hits in close combat, which cause 2 casualties. The Border Scouts (19) take 52 hits in close combat, which cause 1 casualties. Warriors of Lore (22) take 68 hits in close combat, which cause 2 casualties. Guard (7) take 28 hits in close combat, which cause 1 casualties. 1st Carcer Custodiae (23) take 114 hits in close combat, which cause 4 casualties. Cannibal Corps. (31) take 90 hits in close combat, which cause 3 casualties. Death From Above (4) take 253 hits from archer fire, which cause 7 casualties. Follow The Wolves (34) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Ironfist (9) take 40 hits in close combat, which cause 1 casualties. Monsters (11) take 27 hits in close combat. No casualties. Total casualties: 62 attackers, 100 defenders

Turn No. 4 Q's Quivers (17) fire on Arrow's of Light (30), scoring 234 hits. Tower Warders (21) fire on Follow The Wolves (34), scoring 36 hits. Desert Eye (5) fire on Aoifa's Pride (29), scoring 69 hits. Amazonians (28) fire on Q's Quivers (17), scoring 62 hits. Alowcan Blue Caps (26) fire on Death From Above (4), scoring 75 hits. Boneflechers (2) fire on zero army (51), scoring 171 hits. Death From Above (4) fire on Follow The Wolves (34), scoring 119 hits. zero army (51) fire on Q's Quivers (17), scoring 197 hits. Arrow's of Light (30) fire on Tower Warders (21), scoring 232 hits. Follow The Wolves (34), Aoifa's Pride (29), Trinity Guard (50), Holy Warriors (36), Strike of Swords (49), GreyWalkers (35), Denariel's Mace (32), Scarlet Swords (48), Langoliers (41) and Revenge of a Great (45) advance towards the enemy.

Close Combat: 6 Alebad banners are visible in the melee. 12 Oritolon banners are visible in the melee. 5 Alowca banners are visible in the melee. Flower Power V (33) score 322 hits. Oritolon Gaurd II (13) score 75 hits. 1st Carcer Custodiae (23) score 53 hits. Lion's Pride (42) score 149 hits. Monsters (11) score 122 hits. Alowcan Red Caps (27) score 81 hits. Follow The Wolves (34) score 296 hits. Aoifa's Pride (29) score 195 hits. Cannibal Corps. (31) score 66 hits. Nine Thousand and One (12) score 432 hits. Black Lancers (1) score 310 hits. To Puncture (20) score 229 hits. Ironfist (9) score 417 hits. The Border Scouts (19) score 358 hits. Lost Riders (43) score 188 hits. Trinity Guard (50) score 263 hits. Holy Warriors (36) score 174 hits. Courage Incarnate (3) score 202 hits. Megazord (10) score 149 hits. Sanctum Riders (47) score 53 hits. Pampa Juggernauts (16) score 77 hits. Warriors of Lore (22) score 305 hits. Oritolons Horsemen (14) score 162 hits. Helpers (8) score 212 hits. Huntsmen (37) score 194 hits. Langoliers (41) score 126 hits. Guard (7) score 76 hits. For Grentzen! (6) score 261 hits. Alebad Lancers (24) score 217 hits. Total hits suffered: Attackers: 2377, Defenders: 3387

Flower Power V (33) take 595 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield. Oritolon Gaurd II (13) take 595 hits in close combat, which cause 13 casualties, wiping the unit out. 1st Carcer Custodiae (23) take 756 hits in close combat, which cause 16 casualties, wiping the unit out. Lion's Pride (42) take 290 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors. Monsters (11) take 268 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors. Alowcan Red Caps (27) take 419 hits in close combat, which cause 13 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Follow The Wolves (34) take 531 hits (376 in close combat, 155 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield. Q's Quivers (17) take 259 hits from archer fire, which cause 8 casualties. Aoifa's Pride (29) take 227 hits (158 in close combat, 69 from archer fire), which cause 6 casualties. Cannibal Corps. (31) take 175 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Aramon Abjur (Noble of Alebad) has been captured by Oritolon forces. Nine Thousand and One (12) take 318 hits in close combat, which cause 7 casualties. Black Lancers (1) take 335 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. Tower Warders (21) take 232 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield. To Puncture (20) take 199 hits in close combat, which cause 6 casualties. Ironfist (9) take 140 hits in close combat, which cause 3 casualties. The Border Scouts (19) take 84 hits in close combat, which cause 2 casualties. Lost Riders (43) take 159 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Trinity Guard (50) take 102 hits in close combat, which cause 3 casualties. Holy Warriors (36) take 117 hits in close combat, which cause 3 casualties. Courage Incarnate (3) take 132 hits in close combat, which cause 3 casualties. Megazord (10) take 74 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Sanctum Riders (47) take 69 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Pampa Juggernauts (16) take 52 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Warriors of Lore (22) take 53 hits in close combat, which cause 1 casualties. Oritolons Horsemen (14) take 36 hits in close combat, which cause 1 casualties. Death From Above (4) take 75 hits from archer fire, which cause 2 casualties. Fingo Asfaloth (Noble of Oritolon) has been wounded. Helpers (8) take 40 hits in close combat, which cause 1 casualties. zero army (51) take 171 hits from archer fire, which cause 4 casualties. Huntsmen (37) take 53 hits in close combat, which cause 1 casualties. Langoliers (41) take 74 hits in close combat, which cause 2 casualties. Guard (7) take 22 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Arrow's of Light (30) take 234 hits from archer fire, which cause 6 casualties. For Grentzen! (6) take 29 hits in close combat, which cause 1 casualties. Alebad Lancers (24) take 44 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Total casualties: 75 attackers, 103 defenders

Turn No. 5 Arrow's of Light (30) fire on Q's Quivers (17), scoring 150 hits. Desert Eye (5) fire on zero army (51), scoring 46 hits. Death From Above (4) fire on Scarlet Swords (48), scoring 105 hits. Q's Quivers (17) fire on Revenge of a Great (45), scoring 213 hits. Alowcan Blue Caps (26) fire on Death From Above (4), scoring 45 hits. Amazonians (28) fire on Death From Above (4), scoring 113 hits. zero army (51) fire on Q's Quivers (17), scoring 139 hits. Boneflechers (2) fire on Denariel's Mace (32), scoring 119 hits. Denariel's Mace (32), GreyWalkers (35), Scarlet Swords (48), Strike of Swords (49) and Revenge of a Great (45) advance towards the enemy.

Close Combat: 2 Alebad banners are visible in the melee. 12 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. Aoifa's Pride (29) score 190 hits. Huntsmen (37) score 161 hits. Denariel's Mace (32) score 148 hits. To Puncture (20) score 187 hits. Warriors of Lore (22) score 292 hits. Trinity Guard (50) score 190 hits. For Grentzen! (6) score 214 hits. Nine Thousand and One (12) score 363 hits. GreyWalkers (35) score 114 hits. Helpers (8) score 230 hits. Holy Warriors (36) score 151 hits. Scarlet Swords (48) score 214 hits. Oritolons Horsemen (14) score 199 hits. Langoliers (41) score 114 hits. The Border Scouts (19) score 344 hits. Ironfist (9) score 417 hits. Courage Incarnate (3) score 140 hits. Strike of Swords (49) score 139 hits. Revenge of a Great (45) score 203 hits. Total hits suffered: Attackers: 1624, Defenders: 2386

Aoifa's Pride (29) take 504 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield. Huntsmen (37) take 440 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield. Denariel's Mace (32) take 420 hits (301 in close combat, 119 from archer fire), which cause 13 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. To Puncture (20) take 286 hits in close combat, which cause 8 casualties. Warriors of Lore (22) take 269 hits in close combat, which cause 6 casualties. Trinity Guard (50) take 226 hits in close combat, which cause 7 casualties. For Grentzen! (6) take 308 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. Death From Above (4) take 158 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield. Q's Quivers (17) take 289 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield. Nine Thousand and One (12) take 247 hits in close combat, which cause 5 casualties. GreyWalkers (35) take 298 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors. Helpers (8) take 165 hits in close combat, which cause 5 casualties. Holy Warriors (36) take 114 hits in close combat, which cause 3 casualties. Scarlet Swords (48) take 257 hits (152 in close combat, 105 from archer fire), which cause 6 casualties. zero army (51) take 46 hits from archer fire, which cause 1 casualties. Oritolons Horsemen (14) take 108 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield. Langoliers (41) take 166 hits in close combat, which cause 6 casualties. The Border Scouts (19) take 105 hits in close combat, which cause 2 casualties. Ironfist (9) take 74 hits in close combat, which cause 2 casualties. Courage Incarnate (3) take 62 hits in close combat, which cause 1 casualties. Strike of Swords (49) take 120 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, 3 additional men get slaughtered during the retreat. Revenge of a Great (45) take 278 hits (65 in close combat, 213 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield. Total casualties: 55 attackers, 76 defenders

Turn No. 6 Arrow's of Light (30) fire on Desert Eye (5), scoring 150 hits. Boneflechers (2) fire on zero army (51), scoring 190 hits. Desert Eye (5) fire on Alowcan Blue Caps (26), scoring 63 hits. zero army (51) fire on Boneflechers (2), scoring 67 hits. Alowcan Blue Caps (26) fire on Boneflechers (2), scoring 53 hits. Amazonians (28) hold their fire.

Close Combat: 9 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. To Puncture (20) score 124 hits. Ironfist (9) score 497 hits. Nine Thousand and One (12) score 266 hits. Helpers (8) score 188 hits. Trinity Guard (50) score 151 hits. Scarlet Swords (48) score 196 hits. Courage Incarnate (3) score 145 hits. Langoliers (41) score 112 hits. Warriors of Lore (22) score 312 hits. The Border Scouts (19) score 268 hits. Holy Warriors (36) score 175 hits. Total hits suffered: Attackers: 634, Defenders: 1800

To Puncture (20) take 176 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield. Ironfist (9) take 166 hits in close combat, which cause 4 casualties. Nine Thousand and One (12) take 63 hits in close combat, which cause 1 casualties. Helpers (8) take 86 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat. Trinity Guard (50) take 577 hits in close combat, which cause 12 casualties, wiping the unit out. Scarlet Swords (48) take 515 hits in close combat, which cause 13 casualties. Boneflechers (2) take 120 hits from archer fire, which cause 4 casualties. Desert Eye (5) take 150 hits from archer fire, which cause 7 casualties. zero army (51) take 190 hits from archer fire, which cause 4 casualties. Courage Incarnate (3) take 67 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Langoliers (41) take 440 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield. One Alowca banner is lost. Warriors of Lore (22) take 44 hits in close combat, which cause 1 casualties. The Border Scouts (19) take 32 hits in close combat, which cause 1 casualties. Alowcan Blue Caps (26) take 63 hits from archer fire, which cause 3 casualties. Holy Warriors (36) take 268 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield. Total casualties: 26 attackers, 54 defenders

Turn No. 7 Desert Eye (5) fire on Arrow's of Light (30), scoring 50 hits. Boneflechers (2) fire on Arrow's of Light (30), scoring 165 hits. zero army (51) retreat from the close combat near them. Amazonians (28) hold their fire. Arrow's of Light (30) fire on Desert Eye (5), scoring 89 hits. Alowcan Blue Caps (26) fire on Boneflechers (2), scoring 47 hits. Nine Thousand and One (12) break through the frontlines! Ironfist (9) break through the frontlines! Warriors of Lore (22) break through the frontlines!

Close Combat: 2 Oritolon banners are visible in the melee. Scarlet Swords (48) score 96 hits. The Border Scouts (19) score 308 hits. Total hits suffered: Attackers: 96, Defenders: 308

Close Combat: 6 Oritolon banners are visible in the melee. Nine Thousand and One (12) score 269 hits. Ironfist (9) score 474 hits. Warriors of Lore (22) score 263 hits. Arrow's of Light (30) score 70 hits. Alowcan Blue Caps (26) score 21 hits. Total hits suffered: Attackers: 91, Defenders: 1006

Nine Thousand and One (12) take 42 hits in close combat, which cause 1 casualties. Ironfist (9) take 49 hits in close combat, which cause 1 casualties. Desert Eye (5) take 89 hits from archer fire, which cause 4 casualties. Boneflechers (2) take 47 hits from archer fire, which cause 1 casualties. Scarlet Swords (48) take 308 hits in close combat, which cause 8 casualties, causing panicked flight among the survivors. The Border Scouts (19) take 96 hits in close combat, which cause 2 casualties. Arrow's of Light (30) take 924 hits (709 in close combat, 215 from archer fire), which cause 24 casualties, making the unit retreat from the battlefield. Angelina Von Borghoff of Alebad has been captured by Oritolon forces. Alowcan Blue Caps (26) take 297 hits in close combat, which cause 12 casualties. Total casualties: 9 attackers, 44 defenders

Turn No. 8 Desert Eye (5) have no enemy in range and advance to better firing positions. Boneflechers (2) have no enemy in range and advance to better firing positions. Amazonians (28) fire on The Border Scouts (19), scoring 144 hits. zero army (51) fire on The Border Scouts (19), scoring 125 hits. The Border Scouts (19) can not advance, because the front lines are too crowded. Nine Thousand and One (12) break through the frontlines! Warriors of Lore (22) break through the frontlines!

Close Combat: 4 Oritolon banners are visible in the melee. Alowcan Blue Caps (26) score 31 hits. Ironfist (9) score 363 hits. Total hits suffered: Attackers: 31, Defenders: 363

Close Combat: 1 Alebad banners are visible in the melee. 2 Oritolon banners are visible in the melee. Amazonians (28) score 45 hits. Nine Thousand and One (12) score 229 hits. Warriors of Lore (22) score 231 hits. zero army (51) score 39 hits. Total hits suffered: Attackers: 84, Defenders: 460

The Border Scouts (19) take 269 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield. Alowcan Blue Caps (26) take 363 hits in close combat, which cause 13 casualties, wiping the unit out. Amazonians (28) take 300 hits in close combat, which cause 7 casualties. Ironfist (9) take 31 hits in close combat, which cause 1 casualties. Nine Thousand and One (12) take 44 hits in close combat, which cause 1 casualties. Warriors of Lore (22) take 40 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. zero army (51) take 160 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Total casualties: 9 attackers, 24 defenders

Turn No. 9 Desert Eye (5) have no enemy in range and advance to better firing positions. Boneflechers (2) move closer to get better shots. Ironfist (9) advance towards the enemy.

Close Combat: 4 Oritolon banners are visible in the melee. Amazonians (28) score 71 hits. Ironfist (9) score 363 hits. Nine Thousand and One (12) score 206 hits. Total hits suffered: Attackers: 71, Defenders: 569

Amazonians (28) take 569 hits in close combat, which cause 14 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. Ironfist (9) take 40 hits in close combat, which cause 1 casualties. Nine Thousand and One (12) take 31 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat. Total casualties: 2 attackers, 14 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 25 %. The local roads network has also been damaged.

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 3 hours. You have gained 1 Honour. You have improved your swordfighting skill. You have improved your leadership skill. Your captain has improved his skill level. 10 of your men were killed and 10 were wounded in this battle. Morale of your troops falls by 12 points. Your men's equipment suffers 14 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.

May 12th -- Battle -- Alebad

No. Role Unit Commander Realm Unit Formation Org CS 1 A Getsuga Tenshou Jin Lukon 58 Arch line 12 % 609 2 A SaS in training Eragon Lukon 30 Inf line 15 % 492 3 A stompers Data Lukon 28 SF line 16 % 764 4 D 4th Steel Guard (militia/guard unit) Alebad 40 Inf line 16 % 513 5 D Alebad Lancers Cicero Alebad 22 Cav wedge 9 % 369 6 D Alowcan Heavy Foot Tyrion Alowca 15 Inf line 10 % 198 7 D Aoifa's Pride Aoifa Alebad 16 Inf box 11 % 264 8 D Archers Heaven (militia/guard unit) Alebad 34 Arch line 14 % 472 9 D Contendo Arcus Eugene II Alebad 64 Arch line 9 % 654 10 D Dark Stars (militia/guard unit) Alebad 40 Arch skirmish 9 % 403 11 D Deadly Archers (militia/guard unit) Alebad 42 Arch line 8 % 408 12 D Ex M I (militia/guard unit) Alebad 49 Inf line 8 % 395 13 D Exercito Militaris (militia/guard unit) Alebad 28 Inf line 13 % 411 14 D Exercito Militaris (militia/guard unit) Alebad 40 Inf line 9 % 406 15 D Exercito Militaris I (militia/guard unit) Alebad 29 Inf line 8 % 280 16 D Exercito Militaris II (militia/guard unit) Alebad 31 Inf line 8 % 301 17 D Firmus Sagitarius (militia/guard unit) Alebad 42 Arch line 7 % 409 18 D Firmus Sagitarius (militia/guard unit) Alebad 39 Arch line 9 % 440 19 D Firmus Sagitarius (militia/guard unit) Alebad 33 Arch line 13 % 428 20 D Firmus Sagitarius (militia/guard unit) Alebad 45 Arch line 8 % 437 21 D FS III (militia/guard unit) Alebad 34 Arch line 6 % 277 22 D FS IV (militia/guard unit) Alebad 34 Arch line 6 % 281 23 D Infantry of The Light (militia/guard unit) Alebad 35 Inf box 11 % 377 24 D Longshots Vapor Alebad 40 Arch box 8 % 410 25 D Lost Riders Anev Alebad 18 Cav wedge 9 % 273 26 D ninjas (militia/guard unit) Alebad 37 Inf box 9 % 387 27 D Rothford's Irregulars Rothford Alebad 4 Inf box 10 % 100 28 D TalCu I (militia/guard unit) Alebad 25 SF line 17 % 505 29 D The Legion Ender Alebad 22 Inf box 10 % 291 30 D The Mournful Rain (militia/guard unit) Alebad 51 Arch skirmish 11 % 573 31 D True Sight (militia/guard unit) Alebad 41 Arch line 10 % 422

Total: 3 attackers (30 Inf, 58 Arch, 28 SF) 28 defenders (346 Inf, 539 Arch, 40 Cav, 25 SF) Total combat strengths: 1865 vs. 10684 The region owner Alebad and their allies defend. The Lukon troops attack because they are at war with Alebad.

Strong winds and gusts are making ranged combat a game of luck. The defenders take up positions inside the Fortress (5).

Turn No. 1 Firmus Sagitarius (17) fire on stompers (3), scoring 93 hits. Deadly Archers (11) fire on Getsuga Tenshou (1), scoring 88 hits. Dark Stars (10) fire on stompers (3), scoring 75 hits. Getsuga Tenshou (1) fire on Longshots (24), scoring 215 hits. Contendo Arcus (9) fire on SaS in training (2), scoring 171 hits. Firmus Sagitarius (18) fire on stompers (3), scoring 103 hits. Archers Heaven (8) fire on stompers (3), scoring 90 hits. FS III (21) fire on SaS in training (2), scoring 65 hits. FS IV (22) fire on Getsuga Tenshou (1), scoring 61 hits. Longshots (24) fire on stompers (3), scoring 158 hits. True Sight (31) fire on SaS in training (2), scoring 100 hits. Firmus Sagitarius (20) fire on Getsuga Tenshou (1), scoring 120 hits. The Mournful Rain (30) fire on SaS in training (2), scoring 107 hits. Firmus Sagitarius (19) fire on Getsuga Tenshou (1), scoring 110 hits. Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge. SaS in training (2) and stompers (3) advance towards the enemy. Infantry of The Light (23), 4th Steel Guard (4), Exercito Militaris (14), TalCu I (28), Exercito Militaris (13), The Legion (29), ninjas (26), Exercito Militaris II (16), Exercito Militaris I (15) and Ex M I (12) move forward to take up positions at the outer wall. Aoifa's Pride (7), Alowcan Heavy Foot (6) and Rothford's Irregulars (27) hold their positions at the outer wall, waiting for the attack.

SaS in training (2) take 443 hits from archer fire, which cause 11 casualties. Getsuga Tenshou (1) take 379 hits from archer fire, which cause 12 casualties. stompers (3) take 519 hits from archer fire, which cause 11 casualties. Longshots (24) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 34 attackers, 1 defenders

Turn No. 2 Archers Heaven (8) fire on stompers (3), scoring 102 hits. Contendo Arcus (9) fire on stompers (3), scoring 190 hits. The Mournful Rain (30) fire on SaS in training (2), scoring 285 hits. FS IV (22) fire on stompers (3), scoring 118 hits. True Sight (31) fire on SaS in training (2), scoring 141 hits. Deadly Archers (11) fire on stompers (3), scoring 116 hits. Firmus Sagitarius (19) fire on stompers (3), scoring 160 hits. Firmus Sagitarius (17) fire on SaS in training (2), scoring 198 hits. Getsuga Tenshou (1) fire on 4th Steel Guard (4), scoring 177 hits. Dark Stars (10) fire on stompers (3), scoring 138 hits. Longshots (24) fire on SaS in training (2), scoring 152 hits. FS III (21) fire on stompers (3), scoring 152 hits. Firmus Sagitarius (20) fire on SaS in training (2), scoring 221 hits. Firmus Sagitarius (18) fire on stompers (3), scoring 167 hits. Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge. There are 3 siege engines at the walls. SaS in training (2) attack the fortifications with siege engines! stompers (3) attack the fortifications with siege engines! Exercito Militaris I (15) and Ex M I (12) hold their positions at the outer wall, waiting for the attack.

Close Combat: 2 Alebad banners are visible in the melee. 2 Lukon banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Exercito Militaris I (15) score 172 hits. Ex M I (12) score 222 hits. SaS in training (2) score 209 hits. TalCu I (28) score 239 hits. 4th Steel Guard (4) score 192 hits. stompers (3) score 325 hits. Rothford's Irregulars (27) score 57 hits. ninjas (26) score 177 hits. The Legion (29) score 168 hits. Exercito Militaris (14) score 187 hits. Infantry of The Light (23) score 134 hits. Aoifa's Pride (7) score 169 hits. Exercito Militaris II (16) score 179 hits. Alowcan Heavy Foot (6) score 101 hits. Longshots (24) score 62 hits. Exercito Militaris (13) score 212 hits. Total hits suffered: Attackers: 812 (2271 before overkill), Defenders: 534

Exercito Militaris I (15) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ex M I (12) take 55 hits in close combat (reduced due to fortifications), which cause 1 casualties. SaS in training (2) take 1473 hits (476 in close combat, 997 from archer fire), which cause 19 casualties, wiping the unit out. TalCu I (28) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties. 4th Steel Guard (4) take 61 hits (35 in close combat, 26 from archer fire) (reduced due to fortifications), which cause 2 casualties. stompers (3) take 1479 hits (336 in close combat, 1143 from archer fire), which cause 17 casualties, wiping the unit out. Data Thirdlight, Count of Adaria has been captured by Alebad forces. Rothford's Irregulars (27) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties. ninjas (26) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties. The Legion (29) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (14) take 19 hits in close combat (reduced due to fortifications). No casualties. Infantry of The Light (23) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties. Aoifa's Pride (7) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties. Total casualties: 36 attackers, 10 defenders

Turn No. 3 Contendo Arcus (9) move closer to get better shots. FS III (21) fire on Getsuga Tenshou (1), scoring 75 hits. Firmus Sagitarius (20) fire on Getsuga Tenshou (1), scoring 95 hits. Firmus Sagitarius (19) fire on Getsuga Tenshou (1), scoring 85 hits. Getsuga Tenshou (1) fire on Contendo Arcus (9), scoring 179 hits. Longshots (24) fire on Getsuga Tenshou (1), scoring 184 hits. Deadly Archers (11) fire on Getsuga Tenshou (1), scoring 76 hits. The Mournful Rain (30) fire on Getsuga Tenshou (1), scoring 104 hits. True Sight (31) fire on Getsuga Tenshou (1), scoring 91 hits. Dark Stars (10) fire on Getsuga Tenshou (1), scoring 98 hits. FS IV (22) move closer to get better shots. Firmus Sagitarius (17) fire on Getsuga Tenshou (1), scoring 147 hits. Archers Heaven (8) fire on Getsuga Tenshou (1), scoring 62 hits. Firmus Sagitarius (18) fire on Getsuga Tenshou (1), scoring 95 hits. Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge. Infantry of The Light (23) leave the fortification, attacking the enemy. Exercito Militaris I (15) leave the fortification, attacking the enemy. ninjas (26) leave the fortification, attacking the enemy. Alowcan Heavy Foot (6) leave the fortification, attacking the enemy. TalCu I (28) leave the fortification, attacking the enemy. Aoifa's Pride (7) leave the fortification, attacking the enemy. Exercito Militaris II (16) leave the fortification, attacking the enemy. Ex M I (12) leave the fortification, attacking the enemy. Rothford's Irregulars (27) leave the fortification, attacking the enemy. 4th Steel Guard (4) leave the fortification, attacking the enemy. Exercito Militaris (14) leave the fortification, attacking the enemy. The Legion (29) leave the fortification, attacking the enemy. Exercito Militaris (13) leave the fortification, attacking the enemy.

Contendo Arcus (9) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Getsuga Tenshou (1) take 1112 hits from archer fire, which cause 35 casualties. Total casualties: 35 attackers, 1 defenders

Turn No. 4 True Sight (31) fire on Getsuga Tenshou (1), scoring 97 hits. Contendo Arcus (9) fire on Getsuga Tenshou (1), scoring 219 hits. Archers Heaven (8) fire on Getsuga Tenshou (1), scoring 92 hits. Firmus Sagitarius (18) fire on Getsuga Tenshou (1), scoring 126 hits. Firmus Sagitarius (19) fire on Getsuga Tenshou (1), scoring 96 hits. Getsuga Tenshou (1) fire on TalCu I (28), scoring 93 hits. FS III (21) fire on Getsuga Tenshou (1), scoring 72 hits. Dark Stars (10) fire on Getsuga Tenshou (1), scoring 84 hits. The Mournful Rain (30) fire on Getsuga Tenshou (1), scoring 205 hits. Deadly Archers (11) fire on Getsuga Tenshou (1), scoring 117 hits. Firmus Sagitarius (17) fire on Getsuga Tenshou (1), scoring 78 hits. Longshots (24) fire on Getsuga Tenshou (1), scoring 143 hits. FS IV (22) fire on Getsuga Tenshou (1), scoring 149 hits. Firmus Sagitarius (20) move closer to get better shots. Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge.

Close Combat: 2 Alebad banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! The Legion (29) score 154 hits. Infantry of The Light (23) score 162 hits. Exercito Militaris I (15) score 134 hits. 4th Steel Guard (4) score 165 hits. TalCu I (28) score 311 hits. Exercito Militaris (14) score 199 hits. ninjas (26) score 181 hits. Exercito Militaris (13) score 244 hits. Getsuga Tenshou (1) score 35 hits. Aoifa's Pride (7) score 164 hits. Alowcan Heavy Foot (6) score 118 hits. Exercito Militaris II (16) score 142 hits. Ex M I (12) score 201 hits. Rothford's Irregulars (27) score 42 hits. Total hits suffered: Attackers: 362 (2217 before overkill), Defenders: 35

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Legion (29) take 35 hits in close combat, which cause 1 casualties. TalCu I (28) take 93 hits from archer fire, which cause 2 casualties. Getsuga Tenshou (1) take 1840 hits (362 in close combat, 1478 from archer fire), which cause 11 casualties, wiping the unit out. Jin Siyou (Knight of Portion, Lukon) has been wounded. Total casualties: 11 attackers, 3 defenders

Defender Victory!

The battle does 4 % damage to the fortifications.

Your unit participated in a battle in Alebad. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.