Dubhaine Family/Aoifa/May 2008 Battles

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May 2nd -- Monster Hunt -- Abaka

No. Role Unit Commander Realm Unit Formation Org CS 1 A Monsters (Monsters) (rogue) 10 other line 3 % 345 2 D 1st Carcer Custodiae Craft Alebad 33 Inf box 9 % 278 3 D Alebad Lancers Cicero Alebad 33 Cav wedge 86 % 509 4 D Alluran's Mercy (3) Blackmark Alowca 10 Arch line 82 % 90 5 D Allyah's Riders Allyah Alowca 4 Cav wedge 93 % 123 6 D Alowcan Blue Caps Sunny Alowca 31 Arch line 85 % 259 7 D Alowcan Red Caps Samuel Alowca 35 Inf box 85 % 302 8 D Amazonians Celeste Alebad 30 Arch line 85 % 262 9 D Aoifa's Pride Aoifa Alebad 32 Inf box 87 % 367 10 D Arrow's of Light Angelina Alebad 49 Arch line 7 % 424 11 D Cannibal Corps. Aramon Alebad 39 Inf box 85 % 351 12 D Contendo Arcus Eugene II Alebad 66 Arch line 86 % 602 13 D Flower Power V Lorelei Alowca 72 Inf line 13 % 799 14 D Follow The Wolves Komek Alowca 25 Inf box 90 % 334 15 D GreyWalkers Tyrion Alowca 15 Inf box 11 % 208 16 D Huntsmen Samson Alowca 23 Inf box 13 % 367 17 D Iron Fist Calvin Alebad 3 Inf box 87 % 74 18 D Iron Fist Ilsa Alebad 22 Inf box 88 % 334 19 D Longshots Vapor Alebad 13 Arch box 8 % 174 20 D Lupi Abakae Dohar Alebad 22 Inf box 85 % 210 21 D Rothford's Irregulars Rothford Alebad 25 Inf box 86 % 271 22 D Scarlet Swords Stan Alowca 30 Inf box 90 % 381 23 D Strike of Swords Denarien Alowca 12 Inf line 89 % 168 24 D The Legion Ender Alebad 34 Inf box 87 % 390 25 D Trinity Guard Tolvi Alowca 29 Inf line 91 % 376

Total: 1 attackers (10 other) 24 defenders (451 Inf, 199 Arch, 37 Cav) Total combat strengths: 345 vs. 7653 The region owner Alebad and their allies defend. The (rogue) troops attack because they are at war with Alebad.

It is quite windy and the archers will have to aim very carefully. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Infantry Wall formation. Denarien Beyoku, Marshal of the Alowcan United Front takes command of his army. They deploy in Infantry Wall formation.

Turn No. 1 Alluran's Mercy (3) (4) have no enemy in range and hold their fire. Arrow's of Light (10) fire on Monsters (1), scoring 134 hits. Contendo Arcus (12) have no enemy in range and advance to better firing positions. Longshots (19) fire on Monsters (1), scoring 70 hits. Amazonians (8) have no enemy in range and hold their fire. Alowcan Blue Caps (6) have no enemy in range and hold their fire. Allyah's Riders (5) and Alebad Lancers (3) ride on, closing in on the enemy. Aoifa's Pride (9) stay behind their camp fortifications. Cannibal Corps. (11) stay behind their camp fortifications. Strike of Swords (23) stay behind their camp fortifications. Alowcan Red Caps (7) stay behind their camp fortifications. Rothford's Irregulars (21) stay behind their camp fortifications. Iron Fist (18) stay behind their camp fortifications. Monsters (1) advance towards the enemy. Scarlet Swords (22), The Legion (24), Follow The Wolves (14), Iron Fist (17), Flower Power V (13), Lupi Abakae (20), Trinity Guard (25), 1st Carcer Custodiae (2), Huntsmen (16) and GreyWalkers (15) advance towards the enemy.

Monsters (1) take 204 hits from archer fire, which cause 2 casualties. Total casualties: 2 attackers, 0 defenders

Turn No. 2 Longshots (19) fire on Monsters (1), scoring 70 hits. Alluran's Mercy (3) (4) fire on Monsters (1), scoring 12 hits. Contendo Arcus (12) fire on Monsters (1), scoring 251 hits. Arrow's of Light (10) fire on Monsters (1), scoring 151 hits. Amazonians (8) fire on Monsters (1), scoring 49 hits. Alowcan Blue Caps (6) fire on Monsters (1), scoring 48 hits. Allyah's Riders (5) and Alebad Lancers (3) ride on, closing in on the enemy. Iron Fist (18) stay behind their camp fortifications. Strike of Swords (23) stay behind their camp fortifications. Cannibal Corps. (11) stay behind their camp fortifications. Rothford's Irregulars (21) stay behind their camp fortifications. Aoifa's Pride (9) stay behind their camp fortifications. Alowcan Red Caps (7) stay behind their camp fortifications. 1st Carcer Custodiae (2) can not advance, because the front lines are too crowded. Huntsmen (16) can not advance, because the front lines are too crowded. Monsters (1) advance towards the enemy.

Close Combat: 2 Alebad banners are visible in the melee. 8 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Monsters (1) score 57 hits. Allyah's Riders (5) score 80 hits. Flower Power V (13) score 477 hits. Scarlet Swords (22) score 251 hits. Iron Fist (17) score 39 hits. Alebad Lancers (3) score 280 hits. Trinity Guard (25) score 283 hits. Lupi Abakae (20) score 118 hits. The Legion (24) score 225 hits. GreyWalkers (15) score 133 hits. Follow The Wolves (14) score 267 hits. Total hits suffered: Attackers: 348 (2153 before overkill), Defenders: 57

Monsters (1) take 929 hits (348 in close combat, 581 from archer fire), which cause 8 casualties, wiping the unit out. Allyah's Riders (5) take 12 hits in close combat. No casualties. Flower Power V (13) take 45 hits in close combat, which cause 1 casualties. Total casualties: 8 attackers, 1 defenders

Defender Victory!

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 1 points. Your men's equipment suffers 1 % damage. Combat training increases by 1 points. Unit cohesion rises 4 points.

May 11th -- Battle -- Abaka

No. Role Unit Commander Realm Unit Formation Org CS 1 A Black Lancers Pericles Oritolon 31 Cav wedge 64 % 544 2 A Boneflechers Cidemni Oritolon 30 Arch line 65 % 445 3 A Courage Incarnate Joslen Oritolon 25 Inf box 62 % 355 4 A Death From Above Fingo Oritolon 20 Arch box 10 % 243 5 A Desert Eye Devona Oritolon 110 Arch box 8 % 551 6 A For Grentzen! Geoffrey Oritolon 28 Cav wedge 63 % 441 7 A Guard Zangi Oritolon 19 Inf line 65 % 244 8 A Helpers Cleatus Oritolon 38 Cav wedge 66 % 565 9 A Ironfist Erisha Oritolon 70 Inf box 62 % 759 10 A Megazord Eladon Oritolon 22 Cav wedge 60 % 330 11 A Monsters (Monsters) (rogue) 6 other line 6 % 345 12 A Nine Thousand and One Actrial Oritolon 45 Inf box 12 % 619 13 A Oritolon Gaurd II Lucian Oritolon 20 Inf box 13 % 245 14 A Oritolons Horsemen Elkon Oritolon 24 Cav wedge 67 % 471 15 A P Guards Ilama Oritolon 30 Inf box 64 % 453 16 A Pampa Juggernauts Veer Oritolon 35 Inf box 61 % 420 17 A Q's Quivers Quinten Oritolon 40 Arch line 13 % 506 18 A Sovonovals Riders Vifth Oritolon 15 Cav wedge 64 % 331 19 A The Border Scouts Darkwind Oritolon 35 Inf box 62 % 482 20 A To Puncture Soffya Oritolon 27 Cav wedge 65 % 438 21 A Tower Warders Corvus Oritolon 20 Arch line 62 % 208 22 A Warriors of Lore Montechristo Oritolon 58 Inf box 62 % 639 23 D 1st Carcer Custodiae Craft Alebad 33 Inf box 9 % 320 24 D Alebad Lancers Cicero Alebad 41 Cav wedge 9 % 581 25 D Allyah's Riders Allyah Alowca 4 Cav wedge 15 % 137 26 D Alowcan Blue Caps Sunny Alowca 28 Arch line 8 % 219 27 D Alowcan Red Caps Samuel Alowca 33 Inf box 8 % 235 28 D Amazonians Celeste Alebad 30 Arch line 8 % 313 29 D Aoifa's Pride Aoifa Alebad 30 Inf box 11 % 401 30 D Arrow's of Light Angelina Alebad 62 Arch line 7 % 536 31 D Cannibal Corps. Aramon Alebad 37 Inf box 9 % 256 32 D Denariel's Mace (militia/guard unit) Alowca 24 Inf box 11 % 225 33 D Flower Power V Lorelei Alowca 71 Inf line 13 % 729 34 D Follow The Wolves Komek Alowca 35 Inf line 12 % 427 35 D GreyWalkers (militia/guard unit) Alowca 14 Inf box 12 % 168 36 D Holy Warriors Abigale Alowca 25 Inf line 12 % 317 37 D Huntsmen Samson Alowca 23 Inf line 13 % 377 38 D Iron Fist Ilsa Alebad 34 Inf box 10 % 429 39 D Iron Fist Calvin Alebad 3 Inf box 11 % 72 40 D Knights of The Holy Sanctum (militia/guard unit) Alowca 20 Cav wedge 15 % 316 41 D Langoliers Alyssa Alowca 30 Inf line 10 % 299 42 D Lion's Pride Elan Alebad 45 Inf box 10 % 538 43 D Lost Riders Anev Alebad 39 Cav wedge 9 % 510 44 D Lupi Abakae Dohar Alebad 21 Inf box 10 % 260 45 D Revenge of a Great (militia/guard unit) Alowca 27 Inf line 13 % 265 46 D Rothford's Irregulars Rothford Alebad 24 Inf box 10 % 314 47 D Sanctum Riders Caius Alowca 20 Cav line 14 % 360 48 D Scarlet Swords (militia/guard unit) Alowca 30 Inf box 12 % 305 49 D Strike of Swords (militia/guard unit) Alowca 20 Inf line 11 % 200 50 D Trinity Guard Tolvi Alowca 22 Inf line 13 % 305 51 D zero army zero Alebad 27 Arch line 13 % 454

Total: 22 attackers (337 Inf, 220 Arch, 185 Cav, 6 other) 29 defenders (581 Inf, 147 Arch, 124 Cav) Total combat strengths: 9634 vs. 9868 The region owner Alowca and their allies defend. The (rogue) troops attack because they are at war with Alebad. The Oritolon troops attack because they are at war with Alebad.

It is quite windy and the archers will have to aim very carefully. Geoffrey Circumflex, Count of Grentzen, Marshal of the Army of Oritolon takes command of his army.

Turn No. 1 Boneflechers (2) fire on Flower Power V (33), scoring 117 hits. Q's Quivers (17) fire on Flower Power V (33), scoring 203 hits. Alowcan Blue Caps (26) fire on Ironfist (9), scoring 68 hits. Arrow's of Light (30) fire on Warriors of Lore (22), scoring 149 hits. Amazonians (28) fire on Ironfist (9), scoring 59 hits. Desert Eye (5) have no enemy in range and advance to better firing positions. zero army (51) fire on Nine Thousand and One (12), scoring 129 hits. Death From Above (4) fire on Lion's Pride (42), scoring 143 hits. Tower Warders (21) fire on Follow The Wolves (34), scoring 60 hits. Knights of The Holy Sanctum (40) stay in their defensive position, awaiting an opportunity to charge. To Puncture (20), Megazord (10), Sovonovals Riders (18), Helpers (8), For Grentzen! (6), Oritolons Horsemen (14) and Black Lancers (1) ride on, closing in on the defenders. Alebad Lancers (24), Allyah's Riders (25), Sanctum Riders (47) and Lost Riders (43) ride on, closing in on the enemy. The Border Scouts (19) can not advance, because the front lines are too crowded. Trinity Guard (50) stay behind their camp fortifications. Follow The Wolves (34) stay behind their camp fortifications. GreyWalkers (35) stay behind their camp fortifications. Aoifa's Pride (29) stay behind their camp fortifications. Strike of Swords (49) stay behind their camp fortifications. Denariel's Mace (32) stay behind their camp fortifications. Scarlet Swords (48) stay behind their camp fortifications. Revenge of a Great (45) stay behind their camp fortifications. Langoliers (41) stay behind their camp fortifications. Holy Warriors (36) stay behind their camp fortifications. Pampa Juggernauts (16), P Guards (15), Warriors of Lore (22), Ironfist (9), Guard (7), Courage Incarnate (3), Nine Thousand and One (12), Oritolon Gaurd II (13) and Monsters (11) advance towards the enemy. Iron Fist (39), Lupi Abakae (44), Alowcan Red Caps (27), Cannibal Corps. (31), Lion's Pride (42), Huntsmen (37), Iron Fist (38), Rothford's Irregulars (46), 1st Carcer Custodiae (23) and Flower Power V (33) advance towards the enemy.

Close Combat: 6 Alebad banners are visible in the melee. 7 Oritolon banners are visible in the melee. Pampa Juggernauts (16) score 217 hits. Iron Fist (39) score 40 hits. Lupi Abakae (44) score 143 hits. Cannibal Corps. (31) score 133 hits. Lion's Pride (42) score 229 hits. Huntsmen (37) score 263 hits. Iron Fist (38) score 228 hits. P Guards (15) score 303 hits. Warriors of Lore (22) score 433 hits. Ironfist (9) score 457 hits. Guard (7) score 126 hits. Courage Incarnate (3) score 263 hits. Nine Thousand and One (12) score 412 hits. Rothford's Irregulars (46) score 167 hits. 1st Carcer Custodiae (23) score 69 hits. Oritolon Gaurd II (13) score 116 hits. Flower Power V (33) score 430 hits. Total hits suffered: Attackers: 1702, Defenders: 2327

Pampa Juggernauts (16) take 494 hits in close combat, which cause 11 casualties. Iron Fist (39) take 476 hits in close combat, which cause 3 casualties, wiping the unit out. Calvin November (Knight of Alebad, Alebad) has been wounded. Lupi Abakae (44) take 542 hits in close combat, which cause 17 casualties. Follow The Wolves (34) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Cannibal Corps. (31) take 304 hits in close combat, which cause 8 casualties. Lion's Pride (42) take 314 hits (171 in close combat, 143 from archer fire), which cause 8 casualties. Huntsmen (37) take 220 hits in close combat, which cause 5 casualties. Iron Fist (38) take 158 hits in close combat, which cause 4 casualties. P Guards (15) take 373 hits in close combat, which cause 9 casualties. Warriors of Lore (22) take 351 hits (202 in close combat, 149 from archer fire), which cause 8 casualties. Ironfist (9) take 326 hits (199 in close combat, 127 from archer fire), which cause 7 casualties. Guard (7) take 151 hits in close combat, which cause 4 casualties. Courage Incarnate (3) take 91 hits in close combat, which cause 2 casualties. Nine Thousand and One (12) take 250 hits (121 in close combat, 129 from archer fire), which cause 5 casualties. Rothford's Irregulars (46) take 196 hits in close combat, which cause 5 casualties. 1st Carcer Custodiae (23) take 141 hits in close combat, which cause 5 casualties. Oritolon Gaurd II (13) take 71 hits in close combat, which cause 2 casualties. Flower Power V (33) take 439 hits (119 in close combat, 320 from archer fire), which cause 12 casualties. Total casualties: 48 attackers, 68 defenders

Turn No. 2 zero army (51) fire on Helpers (8), scoring 148 hits. Desert Eye (5) have no enemy in range and advance to better firing positions. Boneflechers (2) fire on Alebad Lancers (24), scoring 130 hits. Tower Warders (21) fire on Arrow's of Light (30), scoring 35 hits. Arrow's of Light (30) fire on Black Lancers (1), scoring 173 hits. Death From Above (4) fire on Lost Riders (43), scoring 103 hits. Alowcan Blue Caps (26) fire on Q's Quivers (17), scoring 70 hits. Amazonians (28) fire on Oritolons Horsemen (14), scoring 66 hits. Q's Quivers (17) fire on Follow The Wolves (34), scoring 271 hits. Knights of The Holy Sanctum (40) leave their fortified positions and attack the enemy Sovonovals Riders (18), Sanctum Riders (47), Oritolons Horsemen (14), Black Lancers (1), For Grentzen! (6), To Puncture (20), Helpers (8), Lost Riders (43) and Alebad Lancers (24) charge forward. Megazord (10) charge ahead, into the defenders' ranks. Allyah's Riders (25) charge ahead, into the attackers' ranks. Scarlet Swords (48) stay behind their camp fortifications. Holy Warriors (36) stay behind their camp fortifications. Follow The Wolves (34) stay behind their camp fortifications. Revenge of a Great (45) stay behind their camp fortifications. GreyWalkers (35) stay behind their camp fortifications. Trinity Guard (50) stay behind their camp fortifications. Aoifa's Pride (29) stay behind their camp fortifications. Strike of Swords (49) stay behind their camp fortifications. Langoliers (41) stay behind their camp fortifications. Denariel's Mace (32) stay behind their camp fortifications. Monsters (11) and The Border Scouts (19) advance towards the enemy. Alowcan Red Caps (27) advance towards the enemy.

Close Combat: 9 Alebad banners are visible in the melee. 12 Oritolon banners are visible in the melee. 2 Alowca banners are visible in the melee. P Guards (15) score 237 hits. Sovonovals Riders (18) score 497 hits. Pampa Juggernauts (16) score 179 hits. Iron Fist (38) score 202 hits. Sanctum Riders (47) score 303 hits. Guard (7) score 123 hits. Knights of The Holy Sanctum (40) score 424 hits. Oritolons Horsemen (14) score 612 hits. Megazord (10) score 520 hits. Courage Incarnate (3) score 286 hits. Warriors of Lore (22) score 405 hits. Rothford's Irregulars (46) score 152 hits. Monsters (11) score 158 hits. Cannibal Corps. (31) score 114 hits. Black Lancers (1) score 767 hits. For Grentzen! (6) score 583 hits. To Puncture (20) score 473 hits. Lupi Abakae (44) score 59 hits. Ironfist (9) score 443 hits. Oritolon Gaurd II (13) score 118 hits. Lion's Pride (42) score 235 hits. Alowcan Red Caps (27) score 121 hits. Helpers (8) score 681 hits. Lost Riders (43) score 788 hits. Nine Thousand and One (12) score 381 hits. 1st Carcer Custodiae (23) score 66 hits. Huntsmen (37) score 257 hits. Allyah's Riders (25) score 225 hits. Flower Power V (33) score 388 hits. The Border Scouts (19) score 306 hits. Alebad Lancers (24) score 690 hits. Total hits suffered: Attackers: 4024, Defenders: 6769

P Guards (15) take 1087 hits in close combat, which cause 21 casualties, wiping the unit out. Sovonovals Riders (18) take 823 hits in close combat, which cause 15 casualties, wiping the unit out. Pampa Juggernauts (16) take 444 hits in close combat, which cause 10 casualties. Iron Fist (38) take 1368 hits in close combat, which cause 30 casualties, wiping the unit out. Sanctum Riders (47) take 657 hits in close combat, which cause 13 casualties. Guard (7) take 251 hits in close combat, which cause 7 casualties. Knights of The Holy Sanctum (40) take 1281 hits in close combat, which cause 20 casualties, wiping the unit out. Oritolons Horsemen (14) take 322 hits (256 in close combat, 66 from archer fire), which cause 9 casualties. Follow The Wolves (34) take 136 hits from archer fire (reduced due to fortifications), which cause 4 casualties. Komek Brutalis of Alowca has been wounded. Megazord (10) take 221 hits in close combat, which cause 7 casualties. Courage Incarnate (3) take 255 hits in close combat, which cause 5 casualties. Warriors of Lore (22) take 200 hits in close combat, which cause 4 casualties. Rothford's Irregulars (46) take 965 hits in close combat, which cause 19 casualties, wiping the unit out. Monsters (11) take 122 hits in close combat, which cause 1 casualties. Cannibal Corps. (31) take 621 hits in close combat, which cause 17 casualties. One Alebad banner is lost. Black Lancers (1) take 272 hits (99 in close combat, 173 from archer fire), which cause 8 casualties. For Grentzen! (6) take 64 hits in close combat, which cause 2 casualties. To Puncture (20) take 62 hits in close combat, which cause 2 casualties. Arrow's of Light (30) take 35 hits from archer fire, which cause 1 casualties. Lupi Abakae (44) take 355 hits in close combat, which cause 4 casualties, wiping the unit out. Ironfist (9) take 45 hits in close combat, which cause 1 casualties. Oritolon Gaurd II (13) take 24 hits in close combat, which cause 1 casualties. Lion's Pride (42) take 464 hits in close combat, which cause 11 casualties. Alowcan Red Caps (27) take 176 hits in close combat, which cause 6 casualties. Helpers (8) take 186 hits (38 in close combat, 148 from archer fire), which cause 5 casualties. Lost Riders (43) take 373 hits (270 in close combat, 103 from archer fire), which cause 9 casualties. Nine Thousand and One (12) take 33 hits in close combat, which cause 1 casualties. 1st Carcer Custodiae (23) take 228 hits in close combat, which cause 8 casualties. Huntsmen (37) take 89 hits in close combat, which cause 2 casualties. Allyah's Riders (25) take 158 hits in close combat, which cause 3 casualties. Flower Power V (33) take 73 hits in close combat, which cause 2 casualties. Alebad Lancers (24) take 194 hits (64 in close combat, 130 from archer fire), which cause 5 casualties. Q's Quivers (17) take 70 hits from archer fire, which cause 2 casualties. Total casualties: 101 attackers, 154 defenders

Turn No. 3 Boneflechers (2) fire on Arrow's of Light (30), scoring 168 hits. Amazonians (28) fire on Q's Quivers (17), scoring 69 hits. Q's Quivers (17) fire on zero army (51), scoring 317 hits. Arrow's of Light (30) fire on Death From Above (4), scoring 253 hits. Tower Warders (21) fire on Follow The Wolves (34), scoring 65 hits. zero army (51) fire on Q's Quivers (17), scoring 197 hits. Desert Eye (5) fire on Aoifa's Pride (29), scoring 66 hits. Alowcan Blue Caps (26) fire on Tower Warders (21), scoring 72 hits. Death From Above (4) fire on Holy Warriors (36), scoring 127 hits. Revenge of a Great (45) stay behind their camp fortifications. Scarlet Swords (48) stay behind their camp fortifications. Aoifa's Pride (29) stay behind their camp fortifications. Denariel's Mace (32) stay behind their camp fortifications. Holy Warriors (36) stay behind their camp fortifications. Strike of Swords (49) stay behind their camp fortifications. Langoliers (41) stay behind their camp fortifications. GreyWalkers (35) stay behind their camp fortifications. Trinity Guard (50) stay behind their camp fortifications. Follow The Wolves (34) stay behind their camp fortifications.

Close Combat: 7 Alebad banners are visible in the melee. 12 Oritolon banners are visible in the melee. 2 Alowca banners are visible in the melee. Lion's Pride (42) score 225 hits. Flower Power V (33) score 399 hits. Pampa Juggernauts (16) score 134 hits. Helpers (8) score 258 hits. Courage Incarnate (3) score 197 hits. Alebad Lancers (24) score 312 hits. Allyah's Riders (25) score 18 hits. Lost Riders (43) score 235 hits. Oritolon Gaurd II (13) score 88 hits. Huntsmen (37) score 200 hits. Black Lancers (1) score 306 hits. For Grentzen! (6) score 284 hits. Nine Thousand and One (12) score 418 hits. Megazord (10) score 219 hits. Alowcan Red Caps (27) score 88 hits. Sanctum Riders (47) score 80 hits. Oritolons Horsemen (14) score 212 hits. The Border Scouts (19) score 272 hits. Warriors of Lore (22) score 311 hits. Guard (7) score 64 hits. 1st Carcer Custodiae (23) score 68 hits. Cannibal Corps. (31) score 58 hits. Ironfist (9) score 517 hits. Monsters (11) score 142 hits. To Puncture (20) score 255 hits. Total hits suffered: Attackers: 1683, Defenders: 3677

Lion's Pride (42) take 548 hits in close combat, which cause 14 casualties. 3 Alebad banners fall. Flower Power V (33) take 845 hits in close combat, which cause 23 casualties. Pampa Juggernauts (16) take 388 hits in close combat, which cause 9 casualties. Helpers (8) take 337 hits in close combat, which cause 9 casualties. Courage Incarnate (3) take 230 hits in close combat, which cause 5 casualties. Alebad Lancers (24) take 683 hits in close combat, which cause 17 casualties. Allyah's Riders (25) take 489 hits in close combat, which cause 1 casualties, wiping the unit out. Allyah Stalker, Khagistar's Instrument of Alowca has been wounded. Lost Riders (43) take 396 hits in close combat, which cause 10 casualties. Q's Quivers (17) take 266 hits from archer fire, which cause 8 casualties. Aoifa's Pride (29) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Arrow's of Light (30) take 168 hits from archer fire, which cause 4 casualties. Oritolon Gaurd II (13) take 132 hits in close combat, which cause 4 casualties. Holy Warriors (36) take 64 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Huntsmen (37) take 175 hits in close combat, which cause 4 casualties. Tower Warders (21) take 72 hits from archer fire, which cause 4 casualties. Black Lancers (1) take 90 hits in close combat, which cause 3 casualties. For Grentzen! (6) take 66 hits in close combat, which cause 2 casualties. zero army (51) take 317 hits from archer fire, which cause 7 casualties. Nine Thousand and One (12) take 75 hits in close combat, which cause 2 casualties. Megazord (10) take 81 hits in close combat, which cause 2 casualties. Alowcan Red Caps (27) take 143 hits in close combat, which cause 5 casualties. Sanctum Riders (47) take 194 hits in close combat, which cause 4 casualties. Oritolons Horsemen (14) take 69 hits in close combat, which cause 2 casualties. The Border Scouts (19) take 52 hits in close combat, which cause 1 casualties. Warriors of Lore (22) take 68 hits in close combat, which cause 2 casualties. Guard (7) take 28 hits in close combat, which cause 1 casualties. 1st Carcer Custodiae (23) take 114 hits in close combat, which cause 4 casualties. Cannibal Corps. (31) take 90 hits in close combat, which cause 3 casualties. Death From Above (4) take 253 hits from archer fire, which cause 7 casualties. Follow The Wolves (34) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Ironfist (9) take 40 hits in close combat, which cause 1 casualties. Monsters (11) take 27 hits in close combat. No casualties. Total casualties: 62 attackers, 100 defenders

Turn No. 4 Q's Quivers (17) fire on Arrow's of Light (30), scoring 234 hits. Tower Warders (21) fire on Follow The Wolves (34), scoring 36 hits. Desert Eye (5) fire on Aoifa's Pride (29), scoring 69 hits. Amazonians (28) fire on Q's Quivers (17), scoring 62 hits. Alowcan Blue Caps (26) fire on Death From Above (4), scoring 75 hits. Boneflechers (2) fire on zero army (51), scoring 171 hits. Death From Above (4) fire on Follow The Wolves (34), scoring 119 hits. zero army (51) fire on Q's Quivers (17), scoring 197 hits. Arrow's of Light (30) fire on Tower Warders (21), scoring 232 hits. Follow The Wolves (34), Aoifa's Pride (29), Trinity Guard (50), Holy Warriors (36), Strike of Swords (49), GreyWalkers (35), Denariel's Mace (32), Scarlet Swords (48), Langoliers (41) and Revenge of a Great (45) advance towards the enemy.

Close Combat: 6 Alebad banners are visible in the melee. 12 Oritolon banners are visible in the melee. 5 Alowca banners are visible in the melee. Flower Power V (33) score 322 hits. Oritolon Gaurd II (13) score 75 hits. 1st Carcer Custodiae (23) score 53 hits. Lion's Pride (42) score 149 hits. Monsters (11) score 122 hits. Alowcan Red Caps (27) score 81 hits. Follow The Wolves (34) score 296 hits. Aoifa's Pride (29) score 195 hits. Cannibal Corps. (31) score 66 hits. Nine Thousand and One (12) score 432 hits. Black Lancers (1) score 310 hits. To Puncture (20) score 229 hits. Ironfist (9) score 417 hits. The Border Scouts (19) score 358 hits. Lost Riders (43) score 188 hits. Trinity Guard (50) score 263 hits. Holy Warriors (36) score 174 hits. Courage Incarnate (3) score 202 hits. Megazord (10) score 149 hits. Sanctum Riders (47) score 53 hits. Pampa Juggernauts (16) score 77 hits. Warriors of Lore (22) score 305 hits. Oritolons Horsemen (14) score 162 hits. Helpers (8) score 212 hits. Huntsmen (37) score 194 hits. Langoliers (41) score 126 hits. Guard (7) score 76 hits. For Grentzen! (6) score 261 hits. Alebad Lancers (24) score 217 hits. Total hits suffered: Attackers: 2377, Defenders: 3387

Flower Power V (33) take 595 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield. Oritolon Gaurd II (13) take 595 hits in close combat, which cause 13 casualties, wiping the unit out. 1st Carcer Custodiae (23) take 756 hits in close combat, which cause 16 casualties, wiping the unit out. Lion's Pride (42) take 290 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors. Monsters (11) take 268 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors. Alowcan Red Caps (27) take 419 hits in close combat, which cause 13 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Follow The Wolves (34) take 531 hits (376 in close combat, 155 from archer fire), which cause 14 casualties, making the unit retreat from the battlefield. Q's Quivers (17) take 259 hits from archer fire, which cause 8 casualties. Aoifa's Pride (29) take 227 hits (158 in close combat, 69 from archer fire), which cause 6 casualties. Cannibal Corps. (31) take 175 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Aramon Abjur (Noble of Alebad) has been captured by Oritolon forces. Nine Thousand and One (12) take 318 hits in close combat, which cause 7 casualties. Black Lancers (1) take 335 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. Tower Warders (21) take 232 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield. To Puncture (20) take 199 hits in close combat, which cause 6 casualties. Ironfist (9) take 140 hits in close combat, which cause 3 casualties. The Border Scouts (19) take 84 hits in close combat, which cause 2 casualties. Lost Riders (43) take 159 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Trinity Guard (50) take 102 hits in close combat, which cause 3 casualties. Holy Warriors (36) take 117 hits in close combat, which cause 3 casualties. Courage Incarnate (3) take 132 hits in close combat, which cause 3 casualties. Megazord (10) take 74 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Sanctum Riders (47) take 69 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Pampa Juggernauts (16) take 52 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Warriors of Lore (22) take 53 hits in close combat, which cause 1 casualties. Oritolons Horsemen (14) take 36 hits in close combat, which cause 1 casualties. Death From Above (4) take 75 hits from archer fire, which cause 2 casualties. Fingo Asfaloth (Noble of Oritolon) has been wounded. Helpers (8) take 40 hits in close combat, which cause 1 casualties. zero army (51) take 171 hits from archer fire, which cause 4 casualties. Huntsmen (37) take 53 hits in close combat, which cause 1 casualties. Langoliers (41) take 74 hits in close combat, which cause 2 casualties. Guard (7) take 22 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Arrow's of Light (30) take 234 hits from archer fire, which cause 6 casualties. For Grentzen! (6) take 29 hits in close combat, which cause 1 casualties. Alebad Lancers (24) take 44 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Total casualties: 75 attackers, 103 defenders

Turn No. 5 Arrow's of Light (30) fire on Q's Quivers (17), scoring 150 hits. Desert Eye (5) fire on zero army (51), scoring 46 hits. Death From Above (4) fire on Scarlet Swords (48), scoring 105 hits. Q's Quivers (17) fire on Revenge of a Great (45), scoring 213 hits. Alowcan Blue Caps (26) fire on Death From Above (4), scoring 45 hits. Amazonians (28) fire on Death From Above (4), scoring 113 hits. zero army (51) fire on Q's Quivers (17), scoring 139 hits. Boneflechers (2) fire on Denariel's Mace (32), scoring 119 hits. Denariel's Mace (32), GreyWalkers (35), Scarlet Swords (48), Strike of Swords (49) and Revenge of a Great (45) advance towards the enemy.

Close Combat: 2 Alebad banners are visible in the melee. 12 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. Aoifa's Pride (29) score 190 hits. Huntsmen (37) score 161 hits. Denariel's Mace (32) score 148 hits. To Puncture (20) score 187 hits. Warriors of Lore (22) score 292 hits. Trinity Guard (50) score 190 hits. For Grentzen! (6) score 214 hits. Nine Thousand and One (12) score 363 hits. GreyWalkers (35) score 114 hits. Helpers (8) score 230 hits. Holy Warriors (36) score 151 hits. Scarlet Swords (48) score 214 hits. Oritolons Horsemen (14) score 199 hits. Langoliers (41) score 114 hits. The Border Scouts (19) score 344 hits. Ironfist (9) score 417 hits. Courage Incarnate (3) score 140 hits. Strike of Swords (49) score 139 hits. Revenge of a Great (45) score 203 hits. Total hits suffered: Attackers: 1624, Defenders: 2386

Aoifa's Pride (29) take 504 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield. Huntsmen (37) take 440 hits in close combat, which cause 10 casualties, making the unit retreat from the battlefield. Denariel's Mace (32) take 420 hits (301 in close combat, 119 from archer fire), which cause 13 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. To Puncture (20) take 286 hits in close combat, which cause 8 casualties. Warriors of Lore (22) take 269 hits in close combat, which cause 6 casualties. Trinity Guard (50) take 226 hits in close combat, which cause 7 casualties. For Grentzen! (6) take 308 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield. Death From Above (4) take 158 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield. Q's Quivers (17) take 289 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield. Nine Thousand and One (12) take 247 hits in close combat, which cause 5 casualties. GreyWalkers (35) take 298 hits in close combat, which cause 7 casualties, causing panicked flight among the survivors. Helpers (8) take 165 hits in close combat, which cause 5 casualties. Holy Warriors (36) take 114 hits in close combat, which cause 3 casualties. Scarlet Swords (48) take 257 hits (152 in close combat, 105 from archer fire), which cause 6 casualties. zero army (51) take 46 hits from archer fire, which cause 1 casualties. Oritolons Horsemen (14) take 108 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield. Langoliers (41) take 166 hits in close combat, which cause 6 casualties. The Border Scouts (19) take 105 hits in close combat, which cause 2 casualties. Ironfist (9) take 74 hits in close combat, which cause 2 casualties. Courage Incarnate (3) take 62 hits in close combat, which cause 1 casualties. Strike of Swords (49) take 120 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, 3 additional men get slaughtered during the retreat. Revenge of a Great (45) take 278 hits (65 in close combat, 213 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield. Total casualties: 55 attackers, 76 defenders

Turn No. 6 Arrow's of Light (30) fire on Desert Eye (5), scoring 150 hits. Boneflechers (2) fire on zero army (51), scoring 190 hits. Desert Eye (5) fire on Alowcan Blue Caps (26), scoring 63 hits. zero army (51) fire on Boneflechers (2), scoring 67 hits. Alowcan Blue Caps (26) fire on Boneflechers (2), scoring 53 hits. Amazonians (28) hold their fire.

Close Combat: 9 Oritolon banners are visible in the melee. 3 Alowca banners are visible in the melee. To Puncture (20) score 124 hits. Ironfist (9) score 497 hits. Nine Thousand and One (12) score 266 hits. Helpers (8) score 188 hits. Trinity Guard (50) score 151 hits. Scarlet Swords (48) score 196 hits. Courage Incarnate (3) score 145 hits. Langoliers (41) score 112 hits. Warriors of Lore (22) score 312 hits. The Border Scouts (19) score 268 hits. Holy Warriors (36) score 175 hits. Total hits suffered: Attackers: 634, Defenders: 1800

To Puncture (20) take 176 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield. Ironfist (9) take 166 hits in close combat, which cause 4 casualties. Nine Thousand and One (12) take 63 hits in close combat, which cause 1 casualties. Helpers (8) take 86 hits in close combat, which cause 2 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat. Trinity Guard (50) take 577 hits in close combat, which cause 12 casualties, wiping the unit out. Scarlet Swords (48) take 515 hits in close combat, which cause 13 casualties. Boneflechers (2) take 120 hits from archer fire, which cause 4 casualties. Desert Eye (5) take 150 hits from archer fire, which cause 7 casualties. zero army (51) take 190 hits from archer fire, which cause 4 casualties. Courage Incarnate (3) take 67 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Langoliers (41) take 440 hits in close combat, which cause 15 casualties, making the unit retreat from the battlefield. One Alowca banner is lost. Warriors of Lore (22) take 44 hits in close combat, which cause 1 casualties. The Border Scouts (19) take 32 hits in close combat, which cause 1 casualties. Alowcan Blue Caps (26) take 63 hits from archer fire, which cause 3 casualties. Holy Warriors (36) take 268 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield. Total casualties: 26 attackers, 54 defenders

Turn No. 7 Desert Eye (5) fire on Arrow's of Light (30), scoring 50 hits. Boneflechers (2) fire on Arrow's of Light (30), scoring 165 hits. zero army (51) retreat from the close combat near them. Amazonians (28) hold their fire. Arrow's of Light (30) fire on Desert Eye (5), scoring 89 hits. Alowcan Blue Caps (26) fire on Boneflechers (2), scoring 47 hits. Nine Thousand and One (12) break through the frontlines! Ironfist (9) break through the frontlines! Warriors of Lore (22) break through the frontlines!

Close Combat: 2 Oritolon banners are visible in the melee. Scarlet Swords (48) score 96 hits. The Border Scouts (19) score 308 hits. Total hits suffered: Attackers: 96, Defenders: 308

Close Combat: 6 Oritolon banners are visible in the melee. Nine Thousand and One (12) score 269 hits. Ironfist (9) score 474 hits. Warriors of Lore (22) score 263 hits. Arrow's of Light (30) score 70 hits. Alowcan Blue Caps (26) score 21 hits. Total hits suffered: Attackers: 91, Defenders: 1006

Nine Thousand and One (12) take 42 hits in close combat, which cause 1 casualties. Ironfist (9) take 49 hits in close combat, which cause 1 casualties. Desert Eye (5) take 89 hits from archer fire, which cause 4 casualties. Boneflechers (2) take 47 hits from archer fire, which cause 1 casualties. Scarlet Swords (48) take 308 hits in close combat, which cause 8 casualties, causing panicked flight among the survivors. The Border Scouts (19) take 96 hits in close combat, which cause 2 casualties. Arrow's of Light (30) take 924 hits (709 in close combat, 215 from archer fire), which cause 24 casualties, making the unit retreat from the battlefield. Angelina Von Borghoff of Alebad has been captured by Oritolon forces. Alowcan Blue Caps (26) take 297 hits in close combat, which cause 12 casualties. Total casualties: 9 attackers, 44 defenders

Turn No. 8 Desert Eye (5) have no enemy in range and advance to better firing positions. Boneflechers (2) have no enemy in range and advance to better firing positions. Amazonians (28) fire on The Border Scouts (19), scoring 144 hits. zero army (51) fire on The Border Scouts (19), scoring 125 hits. The Border Scouts (19) can not advance, because the front lines are too crowded. Nine Thousand and One (12) break through the frontlines! Warriors of Lore (22) break through the frontlines!

Close Combat: 4 Oritolon banners are visible in the melee. Alowcan Blue Caps (26) score 31 hits. Ironfist (9) score 363 hits. Total hits suffered: Attackers: 31, Defenders: 363

Close Combat: 1 Alebad banners are visible in the melee. 2 Oritolon banners are visible in the melee. Amazonians (28) score 45 hits. Nine Thousand and One (12) score 229 hits. Warriors of Lore (22) score 231 hits. zero army (51) score 39 hits. Total hits suffered: Attackers: 84, Defenders: 460

The Border Scouts (19) take 269 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield. Alowcan Blue Caps (26) take 363 hits in close combat, which cause 13 casualties, wiping the unit out. Amazonians (28) take 300 hits in close combat, which cause 7 casualties. Ironfist (9) take 31 hits in close combat, which cause 1 casualties. Nine Thousand and One (12) take 44 hits in close combat, which cause 1 casualties. Warriors of Lore (22) take 40 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. zero army (51) take 160 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield. Total casualties: 9 attackers, 24 defenders

Turn No. 9 Desert Eye (5) have no enemy in range and advance to better firing positions. Boneflechers (2) move closer to get better shots. Ironfist (9) advance towards the enemy.

Close Combat: 4 Oritolon banners are visible in the melee. Amazonians (28) score 71 hits. Ironfist (9) score 363 hits. Nine Thousand and One (12) score 206 hits. Total hits suffered: Attackers: 71, Defenders: 569

Amazonians (28) take 569 hits in close combat, which cause 14 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. Ironfist (9) take 40 hits in close combat, which cause 1 casualties. Nine Thousand and One (12) take 31 hits in close combat, which cause 1 casualties, causing panicked flight among the survivors, 5 additional men get slaughtered during the retreat. Total casualties: 2 attackers, 14 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 25 %. The local roads network has also been damaged.

Your unit participated in a battle in Abaka. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 3 hours. You have gained 1 Honour. You have improved your swordfighting skill. You have improved your leadership skill. Your captain has improved his skill level. 10 of your men were killed and 10 were wounded in this battle. Morale of your troops falls by 12 points. Your men's equipment suffers 14 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.

May 12th -- Battle -- Alebad

No. Role Unit Commander Realm Unit Formation Org CS 1 A Getsuga Tenshou Jin Lukon 58 Arch line 12 % 609 2 A SaS in training Eragon Lukon 30 Inf line 15 % 492 3 A stompers Data Lukon 28 SF line 16 % 764 4 D 4th Steel Guard (militia/guard unit) Alebad 40 Inf line 16 % 513 5 D Alebad Lancers Cicero Alebad 22 Cav wedge 9 % 369 6 D Alowcan Heavy Foot Tyrion Alowca 15 Inf line 10 % 198 7 D Aoifa's Pride Aoifa Alebad 16 Inf box 11 % 264 8 D Archers Heaven (militia/guard unit) Alebad 34 Arch line 14 % 472 9 D Contendo Arcus Eugene II Alebad 64 Arch line 9 % 654 10 D Dark Stars (militia/guard unit) Alebad 40 Arch skirmish 9 % 403 11 D Deadly Archers (militia/guard unit) Alebad 42 Arch line 8 % 408 12 D Ex M I (militia/guard unit) Alebad 49 Inf line 8 % 395 13 D Exercito Militaris (militia/guard unit) Alebad 28 Inf line 13 % 411 14 D Exercito Militaris (militia/guard unit) Alebad 40 Inf line 9 % 406 15 D Exercito Militaris I (militia/guard unit) Alebad 29 Inf line 8 % 280 16 D Exercito Militaris II (militia/guard unit) Alebad 31 Inf line 8 % 301 17 D Firmus Sagitarius (militia/guard unit) Alebad 42 Arch line 7 % 409 18 D Firmus Sagitarius (militia/guard unit) Alebad 39 Arch line 9 % 440 19 D Firmus Sagitarius (militia/guard unit) Alebad 33 Arch line 13 % 428 20 D Firmus Sagitarius (militia/guard unit) Alebad 45 Arch line 8 % 437 21 D FS III (militia/guard unit) Alebad 34 Arch line 6 % 277 22 D FS IV (militia/guard unit) Alebad 34 Arch line 6 % 281 23 D Infantry of The Light (militia/guard unit) Alebad 35 Inf box 11 % 377 24 D Longshots Vapor Alebad 40 Arch box 8 % 410 25 D Lost Riders Anev Alebad 18 Cav wedge 9 % 273 26 D ninjas (militia/guard unit) Alebad 37 Inf box 9 % 387 27 D Rothford's Irregulars Rothford Alebad 4 Inf box 10 % 100 28 D TalCu I (militia/guard unit) Alebad 25 SF line 17 % 505 29 D The Legion Ender Alebad 22 Inf box 10 % 291 30 D The Mournful Rain (militia/guard unit) Alebad 51 Arch skirmish 11 % 573 31 D True Sight (militia/guard unit) Alebad 41 Arch line 10 % 422

Total: 3 attackers (30 Inf, 58 Arch, 28 SF) 28 defenders (346 Inf, 539 Arch, 40 Cav, 25 SF) Total combat strengths: 1865 vs. 10684 The region owner Alebad and their allies defend. The Lukon troops attack because they are at war with Alebad.

Strong winds and gusts are making ranged combat a game of luck. The defenders take up positions inside the Fortress (5).

Turn No. 1 Firmus Sagitarius (17) fire on stompers (3), scoring 93 hits. Deadly Archers (11) fire on Getsuga Tenshou (1), scoring 88 hits. Dark Stars (10) fire on stompers (3), scoring 75 hits. Getsuga Tenshou (1) fire on Longshots (24), scoring 215 hits. Contendo Arcus (9) fire on SaS in training (2), scoring 171 hits. Firmus Sagitarius (18) fire on stompers (3), scoring 103 hits. Archers Heaven (8) fire on stompers (3), scoring 90 hits. FS III (21) fire on SaS in training (2), scoring 65 hits. FS IV (22) fire on Getsuga Tenshou (1), scoring 61 hits. Longshots (24) fire on stompers (3), scoring 158 hits. True Sight (31) fire on SaS in training (2), scoring 100 hits. Firmus Sagitarius (20) fire on Getsuga Tenshou (1), scoring 120 hits. The Mournful Rain (30) fire on SaS in training (2), scoring 107 hits. Firmus Sagitarius (19) fire on Getsuga Tenshou (1), scoring 110 hits. Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge. SaS in training (2) and stompers (3) advance towards the enemy. Infantry of The Light (23), 4th Steel Guard (4), Exercito Militaris (14), TalCu I (28), Exercito Militaris (13), The Legion (29), ninjas (26), Exercito Militaris II (16), Exercito Militaris I (15) and Ex M I (12) move forward to take up positions at the outer wall. Aoifa's Pride (7), Alowcan Heavy Foot (6) and Rothford's Irregulars (27) hold their positions at the outer wall, waiting for the attack.

SaS in training (2) take 443 hits from archer fire, which cause 11 casualties. Getsuga Tenshou (1) take 379 hits from archer fire, which cause 12 casualties. stompers (3) take 519 hits from archer fire, which cause 11 casualties. Longshots (24) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 34 attackers, 1 defenders

Turn No. 2 Archers Heaven (8) fire on stompers (3), scoring 102 hits. Contendo Arcus (9) fire on stompers (3), scoring 190 hits. The Mournful Rain (30) fire on SaS in training (2), scoring 285 hits. FS IV (22) fire on stompers (3), scoring 118 hits. True Sight (31) fire on SaS in training (2), scoring 141 hits. Deadly Archers (11) fire on stompers (3), scoring 116 hits. Firmus Sagitarius (19) fire on stompers (3), scoring 160 hits. Firmus Sagitarius (17) fire on SaS in training (2), scoring 198 hits. Getsuga Tenshou (1) fire on 4th Steel Guard (4), scoring 177 hits. Dark Stars (10) fire on stompers (3), scoring 138 hits. Longshots (24) fire on SaS in training (2), scoring 152 hits. FS III (21) fire on stompers (3), scoring 152 hits. Firmus Sagitarius (20) fire on SaS in training (2), scoring 221 hits. Firmus Sagitarius (18) fire on stompers (3), scoring 167 hits. Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge. There are 3 siege engines at the walls. SaS in training (2) attack the fortifications with siege engines! stompers (3) attack the fortifications with siege engines! Exercito Militaris I (15) and Ex M I (12) hold their positions at the outer wall, waiting for the attack.

Close Combat: 2 Alebad banners are visible in the melee. 2 Lukon banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Exercito Militaris I (15) score 172 hits. Ex M I (12) score 222 hits. SaS in training (2) score 209 hits. TalCu I (28) score 239 hits. 4th Steel Guard (4) score 192 hits. stompers (3) score 325 hits. Rothford's Irregulars (27) score 57 hits. ninjas (26) score 177 hits. The Legion (29) score 168 hits. Exercito Militaris (14) score 187 hits. Infantry of The Light (23) score 134 hits. Aoifa's Pride (7) score 169 hits. Exercito Militaris II (16) score 179 hits. Alowcan Heavy Foot (6) score 101 hits. Longshots (24) score 62 hits. Exercito Militaris (13) score 212 hits. Total hits suffered: Attackers: 812 (2271 before overkill), Defenders: 534

Exercito Militaris I (15) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ex M I (12) take 55 hits in close combat (reduced due to fortifications), which cause 1 casualties. SaS in training (2) take 1473 hits (476 in close combat, 997 from archer fire), which cause 19 casualties, wiping the unit out. TalCu I (28) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties. 4th Steel Guard (4) take 61 hits (35 in close combat, 26 from archer fire) (reduced due to fortifications), which cause 2 casualties. stompers (3) take 1479 hits (336 in close combat, 1143 from archer fire), which cause 17 casualties, wiping the unit out. Data Thirdlight, Count of Adaria has been captured by Alebad forces. Rothford's Irregulars (27) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties. ninjas (26) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties. The Legion (29) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (14) take 19 hits in close combat (reduced due to fortifications). No casualties. Infantry of The Light (23) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties. Aoifa's Pride (7) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties. Total casualties: 36 attackers, 10 defenders

Turn No. 3 Contendo Arcus (9) move closer to get better shots. FS III (21) fire on Getsuga Tenshou (1), scoring 75 hits. Firmus Sagitarius (20) fire on Getsuga Tenshou (1), scoring 95 hits. Firmus Sagitarius (19) fire on Getsuga Tenshou (1), scoring 85 hits. Getsuga Tenshou (1) fire on Contendo Arcus (9), scoring 179 hits. Longshots (24) fire on Getsuga Tenshou (1), scoring 184 hits. Deadly Archers (11) fire on Getsuga Tenshou (1), scoring 76 hits. The Mournful Rain (30) fire on Getsuga Tenshou (1), scoring 104 hits. True Sight (31) fire on Getsuga Tenshou (1), scoring 91 hits. Dark Stars (10) fire on Getsuga Tenshou (1), scoring 98 hits. FS IV (22) move closer to get better shots. Firmus Sagitarius (17) fire on Getsuga Tenshou (1), scoring 147 hits. Archers Heaven (8) fire on Getsuga Tenshou (1), scoring 62 hits. Firmus Sagitarius (18) fire on Getsuga Tenshou (1), scoring 95 hits. Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge. Infantry of The Light (23) leave the fortification, attacking the enemy. Exercito Militaris I (15) leave the fortification, attacking the enemy. ninjas (26) leave the fortification, attacking the enemy. Alowcan Heavy Foot (6) leave the fortification, attacking the enemy. TalCu I (28) leave the fortification, attacking the enemy. Aoifa's Pride (7) leave the fortification, attacking the enemy. Exercito Militaris II (16) leave the fortification, attacking the enemy. Ex M I (12) leave the fortification, attacking the enemy. Rothford's Irregulars (27) leave the fortification, attacking the enemy. 4th Steel Guard (4) leave the fortification, attacking the enemy. Exercito Militaris (14) leave the fortification, attacking the enemy. The Legion (29) leave the fortification, attacking the enemy. Exercito Militaris (13) leave the fortification, attacking the enemy.

Contendo Arcus (9) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Getsuga Tenshou (1) take 1112 hits from archer fire, which cause 35 casualties. Total casualties: 35 attackers, 1 defenders

Turn No. 4 True Sight (31) fire on Getsuga Tenshou (1), scoring 97 hits. Contendo Arcus (9) fire on Getsuga Tenshou (1), scoring 219 hits. Archers Heaven (8) fire on Getsuga Tenshou (1), scoring 92 hits. Firmus Sagitarius (18) fire on Getsuga Tenshou (1), scoring 126 hits. Firmus Sagitarius (19) fire on Getsuga Tenshou (1), scoring 96 hits. Getsuga Tenshou (1) fire on TalCu I (28), scoring 93 hits. FS III (21) fire on Getsuga Tenshou (1), scoring 72 hits. Dark Stars (10) fire on Getsuga Tenshou (1), scoring 84 hits. The Mournful Rain (30) fire on Getsuga Tenshou (1), scoring 205 hits. Deadly Archers (11) fire on Getsuga Tenshou (1), scoring 117 hits. Firmus Sagitarius (17) fire on Getsuga Tenshou (1), scoring 78 hits. Longshots (24) fire on Getsuga Tenshou (1), scoring 143 hits. FS IV (22) fire on Getsuga Tenshou (1), scoring 149 hits. Firmus Sagitarius (20) move closer to get better shots. Alebad Lancers (5) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (25) stay in their defensive position, awaiting an opportunity to charge.

Close Combat: 2 Alebad banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! The Legion (29) score 154 hits. Infantry of The Light (23) score 162 hits. Exercito Militaris I (15) score 134 hits. 4th Steel Guard (4) score 165 hits. TalCu I (28) score 311 hits. Exercito Militaris (14) score 199 hits. ninjas (26) score 181 hits. Exercito Militaris (13) score 244 hits. Getsuga Tenshou (1) score 35 hits. Aoifa's Pride (7) score 164 hits. Alowcan Heavy Foot (6) score 118 hits. Exercito Militaris II (16) score 142 hits. Ex M I (12) score 201 hits. Rothford's Irregulars (27) score 42 hits. Total hits suffered: Attackers: 362 (2217 before overkill), Defenders: 35

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

The Legion (29) take 35 hits in close combat, which cause 1 casualties. TalCu I (28) take 93 hits from archer fire, which cause 2 casualties. Getsuga Tenshou (1) take 1840 hits (362 in close combat, 1478 from archer fire), which cause 11 casualties, wiping the unit out. Jin Siyou (Knight of Portion, Lukon) has been wounded. Total casualties: 11 attackers, 3 defenders

Defender Victory!

The battle does 4 % damage to the fortifications.

Your unit participated in a battle in Alebad. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 1 Honour and 1 Prestige. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 4 points. Your men's equipment suffers 2 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.

May 13th -- Battle -- Alebad

No. Role Unit Commander Realm Unit Formation Org CS 1 A ***---*** Who's Lukon 35 Arch line 88 % 459 2 A Black Berserkers Black Beard Lukon 30 Inf line 95 % 444 3 A Black Lancers Pericles Oritolon 15 Cav wedge 93 % 351 4 A Boneflechers Cidemni Oritolon 27 Arch line 94 % 414 5 A Courage Incarnate Joslen Oritolon 10 Inf line 92 % 169 6 A Daniel's Rangers Daniel Lukon 35 Inf line 91 % 553 7 A Deathbringers SunDawg Lukon 49 SF line 92 % 855 8 A Demon Blades Mephista Lukon 48 Inf line 87 % 456 9 A Desert Barbarians Galauss Lukon 41 Inf line 93 % 519 10 A Desert Eye Devona Oritolon 103 Arch box 89 % 530 11 A Exercito Militaris Thomas Lukon 32 Inf line 90 % 449 12 A Exercito Militaris Chad Lukon 36 Inf line 89 % 471 13 A For Grentzen! Geoffrey Oritolon 19 Cav wedge 92 % 336 14 A Gray Brigade Drey Lukon 47 Cav wedge 87 % 653 15 A Hawks eyes Hawk Lukon 22 Inf line 94 % 355 16 A Imperial Archers Markus Lukon 40 Arch line 14 % 614 17 A Imperial Legion Lucius Lukon 25 SF line 96 % 694 18 A Ironfist Erisha Oritolon 59 Inf box 91 % 629 19 A Judah's Arrows Judah Lukon 40 Arch line 96 % 562 20 A Knights of Death Drogo Lukon 30 Cav wedge 92 % 521 21 A Lukon PD Mossdog Lukon 94 Inf line 95 % 1010 22 A Lyon's Pride Thian Lukon 30 Inf line 90 % 485 23 A Megazord Eladon Oritolon 15 Cav wedge 90 % 256 24 A Nine Thousand and One Actrial Oritolon 26 Inf line 13 % 387 25 A Oritolon Gaurd II Lucian Oritolon 3 Inf line 13 % 70 26 A Oritolons Horsemen Elkon Oritolon 12 Cav wedge 96 % 299 27 A Portion Paladins Antofagasta Lukon 35 Inf line 95 % 473 28 A Priest Impalers Judaia Oritolon 29 Inf box 94 % 330 29 A Q's Quivers Quinten Oritolon 15 Arch line 13 % 241 30 A Rhamiel's Fury Igna Oritolon 43 Inf box 90 % 438 31 A SaS in training Eragon Lukon 8 Inf line 92 % 215 32 A Shadow Guards Xeonite Lukon 20 SF line 90 % 565 33 A Silver Rangers Aerin Lukon 50 Arch line 94 % 548 34 A Slacker Henry Lukon 29 Cav wedge 91 % 518 35 A Slayers Thanatos Lukon 50 Cav wedge 93 % 659 36 A Sovonovals Riders Hvrek Oritolon 23 Cav wedge 90 % 333 37 A Special Force Landroval Lukon 22 SF line 94 % 634 38 A Swords of Avalon Draven Lukon 28 Inf line 93 % 499 39 A The Border Scouts Darkwind Oritolon 21 Inf line 92 % 323 40 A The Fury of the Drake Duizen Lukon 35 Inf line 89 % 414 41 A To Puncture Soffya Oritolon 13 Cav wedge 94 % 245 42 A Tower Warders Corvus Oritolon 10 Arch line 91 % 136 43 A unseen ones Midnite Lukon 49 Arch line 85 % 463 44 A Untouchables Enchantra Lukon 70 Arch line 15 % 755 45 A Warriors of Lore Montechristo Oritolon 47 Inf line 92 % 520 46 A Wolvenguard Zakran Lukon 13 Inf line 8 % 125 47 D 1st Carcer Custodiae Craft Alebad 7 Inf box 10 % 152 48 D 4th Steel Guard (militia/guard unit) Alebad 40 Inf line 17 % 518 49 D Alebad Lancers Cicero Alebad 28 Cav wedge 10 % 540 50 D Amazonians Celeste Alebad 7 Arch line 9 % 111 51 D Aoifa's Pride Aoifa Alebad 18 Inf line 12 % 316 52 D Archers Heaven (militia/guard unit) Alebad 34 Arch line 14 % 469 53 D Contendo Arcus Eugene II Alebad 64 Arch line 10 % 743 54 D Dark Stars (militia/guard unit) Alebad 42 Arch skirmish 9 % 430 55 D Deadly Archers (militia/guard unit) Alebad 42 Arch line 9 % 430 56 D Ex M I (militia/guard unit) Alebad 48 Inf line 9 % 408 57 D Exercito Militaris (militia/guard unit) Alebad 42 Inf line 9 % 437 58 D Exercito Militaris (militia/guard unit) Alebad 28 Inf line 13 % 422 59 D Exercito Militaris I (militia/guard unit) Alebad 30 Inf line 9 % 300 60 D Exercito Militaris II (militia/guard unit) Alebad 31 Inf line 9 % 319 61 D Firmus Sagitarius (militia/guard unit) Alebad 35 Arch line 13 % 452 62 D Firmus Sagitarius (militia/guard unit) Alebad 42 Arch line 8 % 433 63 D Firmus Sagitarius (militia/guard unit) Alebad 45 Arch line 8 % 457 64 D Firmus Sagitarius (militia/guard unit) Alebad 41 Arch line 10 % 475 65 D FS III (militia/guard unit) Alebad 34 Arch line 7 % 298 66 D FS IV (militia/guard unit) Alebad 34 Arch line 7 % 313 67 D Infantry of The Light (militia/guard unit) Alebad 36 Inf box 12 % 395 68 D Iron Fist Ilsa Alebad 8 Inf line 10 % 216 69 D Lion's Pride Elan Alebad 11 Inf line 11 % 223 70 D Longshots Vapor Alebad 40 Arch box 8 % 426 71 D Lost Riders Anev Alebad 23 Cav wedge 9 % 323 72 D Lupi Abakae Dohar Alebad 3 Inf box 10 % 70 73 D ninjas (militia/guard unit) Alebad 38 Inf box 10 % 408 74 D Revenge of a Great Francesc Alowca 7 Inf line 13 % 153 75 D Rothford's Irregulars Rothford Alebad 5 Inf line 11 % 126 76 D TalCu I (militia/guard unit) Alebad 24 SF line 17 % 499 77 D The Legion Ender Alebad 52 Inf line 9 % 518 78 D The Mournful Rain (militia/guard unit) Alebad 51 Arch skirmish 11 % 583 79 D True Sight (militia/guard unit) Alebad 43 Arch line 10 % 458 80 D zero army zero Alebad 13 Arch line 13 % 282

Total: 46 attackers (725 Inf, 439 Arch, 253 Cav, 116 SF) 34 defenders (404 Inf, 567 Arch, 51 Cav, 24 SF) Total combat strengths: 20975 vs. 12703 The region owner Alebad and their allies defend. The Lukon troops attack because they are at war with Alebad. The Oritolon troops attack because they are at war with Alebad.

A calm wind blows, to the joy of the archers. The defenders take up positions inside the Fortress (5). Sir Daniel Casci, Marshal of the Army of the Black Ravens takes command of his army. They deploy in Archer Opening formation. Judah Leather, Marshal of the Knight's of Lukon takes command of his army. They deploy in Archer Opening formation. Geoffrey Circumflex, Count of Grentzen, Marshal of the Army of Oritolon takes command of his army. They deploy in Archer Opening formation.

Turn No. 1

      • ---*** (1) fire on Contendo Arcus (53), scoring 194 hits.

Archers Heaven (52) fire on Deathbringers (7), scoring 110 hits. Imperial Archers (16) fire on The Legion (77), scoring 374 hits. Judah's Arrows (19) fire on Longshots (70), scoring 239 hits. Silver Rangers (33) fire on Contendo Arcus (53), scoring 235 hits. Contendo Arcus (53) fire on Untouchables (44), scoring 275 hits. Dark Stars (54) fire on Imperial Legion (17), scoring 134 hits. Firmus Sagitarius (63) fire on Special Force (37), scoring 159 hits. unseen ones (43) fire on Aoifa's Pride (51), scoring 219 hits. FS III (65) move closer to get better shots. Untouchables (44) fire on zero army (80), scoring 393 hits. True Sight (79) fire on Deathbringers (7), scoring 105 hits. Boneflechers (4) fire on Lion's Pride (69), scoring 228 hits. Amazonians (50) fire on Shadow Guards (32), scoring 47 hits. Q's Quivers (29) fire on Iron Fist (68), scoring 126 hits. Longshots (70) fire on Desert Eye (10), scoring 196 hits. The Mournful Rain (78) fire on Shadow Guards (32), scoring 215 hits. Deadly Archers (55) fire on Imperial Legion (17), scoring 112 hits. Firmus Sagitarius (64) fire on Deathbringers (7), scoring 105 hits. Firmus Sagitarius (61) fire on Nine Thousand and One (24), scoring 80 hits. Firmus Sagitarius (62) fire on Special Force (37), scoring 123 hits. Tower Warders (42) fire on FS III (65), scoring 40 hits. FS IV (66) fire on Imperial Archers (16), scoring 74 hits. zero army (80) fire on Judah's Arrows (19), scoring 106 hits. Desert Eye (10) fire on 1st Carcer Custodiae (47), scoring 80 hits. Alebad Lancers (49) stay in their defensive position, awaiting an opportunity to charge. Sovonovals Riders (36), Megazord (23), To Puncture (41), Slayers (35), Slacker (34), Gray Brigade (14), Knights of Death (20), Oritolons Horsemen (26), Black Lancers (3) and For Grentzen! (13) ride on, closing in on the defenders. Lost Riders (71) ride on, closing in on the enemy. SaS in training (31), Special Force (37), Wolvenguard (46), Exercito Militaris (11), Ironfist (18), Exercito Militaris (12), Priest Impalers (28), The Border Scouts (39), Swords of Avalon (38), Oritolon Gaurd II (25), Nine Thousand and One (24), Demon Blades (8), Shadow Guards (32), Imperial Legion (17), Desert Barbarians (9), Deathbringers (7), Lukon PD (21), Rhamiel's Fury (30), Courage Incarnate (5), Daniel's Rangers (6), Lyon's Pride (22), Portion Paladins (27), Black Berserkers (2), The Fury of the Drake (40), Hawks eyes (15) and Warriors of Lore (45) advance towards the enemy. 4th Steel Guard (48), Exercito Militaris (58), Exercito Militaris I (59), Exercito Militaris II (60), Ex M I (56), ninjas (73), Infantry of The Light (67), TalCu I (76) and Exercito Militaris (57) move forward to take up positions at the outer wall. Revenge of a Great (74), Lupi Abakae (72), 1st Carcer Custodiae (47), Aoifa's Pride (51), Iron Fist (68), The Legion (77), Rothford's Irregulars (75) and Lion's Pride (69) hold their positions at the outer wall, waiting for the attack.

Special Force (37) take 282 hits from archer fire, which cause 6 casualties. Imperial Archers (16) take 74 hits from archer fire, which cause 2 casualties. Judah's Arrows (19) take 106 hits from archer fire, which cause 4 casualties. Contendo Arcus (53) take 66 hits from archer fire (reduced due to fortifications), which cause 2 casualties. FS III (65) take 6 hits from archer fire (reduced due to fortifications). No casualties. 1st Carcer Custodiae (47) take 12 hits from archer fire (reduced due to fortifications). No casualties. Aoifa's Pride (51) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Iron Fist (68) take 19 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Untouchables (44) take 275 hits from archer fire, which cause 10 casualties. The Legion (77) take 58 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Longshots (70) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Nine Thousand and One (24) take 80 hits from archer fire, which cause 2 casualties. Shadow Guards (32) take 262 hits from archer fire, which cause 5 casualties. Imperial Legion (17) take 246 hits from archer fire, which cause 5 casualties. Lucius Domitius (Knight of Lukon, Lukon) has been wounded. Deathbringers (7) take 320 hits from archer fire, which cause 7 casualties. Lion's Pride (69) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Elan Panache (Knight of Alebad, Alebad) has been wounded. zero army (80) take 60 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Desert Eye (10) take 196 hits from archer fire, which cause 9 casualties. Total casualties: 50 attackers, 9 defenders

Turn No. 2 Silver Rangers (33) fire on Contendo Arcus (53), scoring 261 hits. Imperial Archers (16) fire on The Legion (77), scoring 224 hits. Desert Eye (10) fire on 4th Steel Guard (48), scoring 70 hits. Longshots (70) fire on Deathbringers (7), scoring 244 hits. FS III (65) fire on Imperial Legion (17), scoring 156 hits. Tower Warders (42) fire on TalCu I (76), scoring 40 hits. Firmus Sagitarius (61) fire on Special Force (37), scoring 229 hits. Archers Heaven (52) fire on Shadow Guards (32), scoring 149 hits. Firmus Sagitarius (62) fire on Nine Thousand and One (24), scoring 209 hits. The Mournful Rain (78) fire on Imperial Legion (17), scoring 242 hits. Judah's Arrows (19) fire on Exercito Militaris (57), scoring 285 hits. Firmus Sagitarius (63) fire on Deathbringers (7), scoring 230 hits. Firmus Sagitarius (64) fire on Shadow Guards (32), scoring 258 hits. zero army (80) fire on Wolvenguard (46), scoring 132 hits. FS IV (66) fire on Special Force (37), scoring 141 hits. Contendo Arcus (53) fire on Oritolon Gaurd II (25), scoring 365 hits. True Sight (79) fire on Nine Thousand and One (24), scoring 141 hits. Deadly Archers (55) fire on Wolvenguard (46), scoring 222 hits. Boneflechers (4) fire on TalCu I (76), scoring 165 hits.

      • ---*** (1) fire on Exercito Militaris (58), scoring 185 hits.

Untouchables (44) fire on Ex M I (56), scoring 315 hits. Q's Quivers (29) fire on ninjas (73), scoring 146 hits. Dark Stars (54) fire on Imperial Legion (17), scoring 142 hits. unseen ones (43) fire on 4th Steel Guard (48), scoring 185 hits. Amazonians (50) fire on Deathbringers (7), scoring 73 hits. Alebad Lancers (49) stay in their defensive position, awaiting an opportunity to charge. Sovonovals Riders (36), Knights of Death (20), Slacker (34), Megazord (23), Black Lancers (3), Oritolons Horsemen (26) and For Grentzen! (13) ride on, closing in on the defenders. Lost Riders (71) charge forward. To Puncture (41), Gray Brigade (14) and Slayers (35) charge ahead, into the defenders' ranks. There are 14 siege engines at the walls. Exercito Militaris (12) can not advance, because the front lines are too crowded. Desert Barbarians (9) can not advance, because the front lines are too crowded. The Fury of the Drake (40) can not advance, because the front lines are too crowded. Daniel's Rangers (6) can not advance, because the front lines are too crowded. Lyon's Pride (22) can not advance, because the front lines are too crowded. The Border Scouts (39) can not advance, because the front lines are too crowded. Exercito Militaris (11) can not advance, because the front lines are too crowded. Rhamiel's Fury (30) can not advance, because the front lines are too crowded. Demon Blades (8) can not advance, because the front lines are too crowded. Black Berserkers (2) can not advance, because the front lines are too crowded. Warriors of Lore (45) can not advance, because the front lines are too crowded. Ironfist (18) can not advance, because the front lines are too crowded. Lukon PD (21) can not advance, because the front lines are too crowded. Courage Incarnate (5) can not advance, because the front lines are too crowded. Swords of Avalon (38) can not advance, because the front lines are too crowded. Priest Impalers (28) can not advance, because the front lines are too crowded. SaS in training (31) can not advance, because the front lines are too crowded. Hawks eyes (15) can not advance, because the front lines are too crowded. Portion Paladins (27) can not advance, because the front lines are too crowded. Exercito Militaris (58), Lion's Pride (69), Exercito Militaris II (60), Rothford's Irregulars (75), 1st Carcer Custodiae (47), ninjas (73), Infantry of The Light (67), The Legion (77), Exercito Militaris (57), Ex M I (56), Exercito Militaris I (59), Revenge of a Great (74), TalCu I (76), Aoifa's Pride (51), Iron Fist (68), 4th Steel Guard (48) and Lupi Abakae (72) hold their positions at the outer wall, waiting for the attack.

Close Combat: 2 Alebad banners are visible in the melee. 6 Lukon banners are visible in the melee. 4 Oritolon banners are visible in the melee. The attackers crowd around the outnumbered defenders - Overkill! Sovonovals Riders (36) score 233 hits. Knights of Death (20) score 372 hits. Shadow Guards (32) score 235 hits. Nine Thousand and One (24) score 331 hits. Slacker (34) score 239 hits. Megazord (23) score 170 hits. Wolvenguard (46) score 63 hits. Black Lancers (3) score 268 hits. Oritolon Gaurd II (25) score 37 hits. Oritolons Horsemen (26) score 158 hits. For Grentzen! (13) score 186 hits. Deathbringers (7) score 298 hits. Lost Riders (71) score 525 hits. To Puncture (41) score 307 hits. Special Force (37) score 462 hits. Gray Brigade (14) score 966 hits. Imperial Legion (17) score 452 hits. Slayers (35) score 909 hits. Total hits suffered: Attackers: 525, Defenders: 1484 (5686 before overkill)

Sovonovals Riders (36) take 74 hits in close combat, which cause 2 casualties. Knights of Death (20) take 136 hits in close combat, which cause 4 casualties. Shadow Guards (32) take 499 hits (92 in close combat, 407 from archer fire), which cause 11 casualties. Nine Thousand and One (24) take 411 hits (61 in close combat, 350 from archer fire), which cause 12 casualties. Slacker (34) take 66 hits in close combat, which cause 2 casualties. Megazord (23) take 38 hits in close combat, which cause 1 casualties. Wolvenguard (46) take 374 hits (20 in close combat, 354 from archer fire), which cause 13 casualties, wiping the unit out. Exercito Militaris (58) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Black Lancers (3) take 38 hits in close combat, which cause 1 casualties. ninjas (73) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Oritolon Gaurd II (25) take 365 hits from archer fire, which cause 3 casualties, wiping the unit out. The Legion (77) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (57) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Deathbringers (7) take 547 hits from archer fire, which cause 11 casualties. Ex M I (56) take 48 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Contendo Arcus (53) take 40 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Lost Riders (71) take 1484 hits in close combat, which cause 23 casualties, wiping the unit out. Anev Walsh (Dame of Alebad, Alebad) has been wounded. TalCu I (76) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Special Force (37) take 370 hits from archer fire, which cause 8 casualties. Imperial Legion (17) take 540 hits from archer fire, which cause 11 casualties. 4 Lukon banners fall. 4th Steel Guard (48) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 79 attackers, 31 defenders

Turn No. 3 Q's Quivers (29) fire on Contendo Arcus (53), scoring 152 hits. Untouchables (44) fire on The Legion (77), scoring 267 hits. Desert Eye (10) fire on 4th Steel Guard (48), scoring 61 hits. unseen ones (43) fire on TalCu I (76), scoring 196 hits. zero army (80) fire on Slayers (35), scoring 118 hits. FS IV (66) fire on Gray Brigade (14), scoring 133 hits. Longshots (70) fire on Deathbringers (7), scoring 201 hits. Silver Rangers (33) fire on Contendo Arcus (53), scoring 305 hits. Firmus Sagitarius (63) fire on Slacker (34), scoring 143 hits. Contendo Arcus (53) fire on Knights of Death (20), scoring 298 hits. Deadly Archers (55) fire on Slayers (35), scoring 132 hits. Firmus Sagitarius (62) fire on Gray Brigade (14), scoring 131 hits. FS III (65) fire on Imperial Legion (17), scoring 89 hits. The Mournful Rain (78) fire on For Grentzen! (13), scoring 174 hits. Firmus Sagitarius (61) fire on Black Lancers (3), scoring 97 hits.

      • ---*** (1) fire on Exercito Militaris (57), scoring 170 hits.

Judah's Arrows (19) fire on Exercito Militaris (58), scoring 189 hits. True Sight (79) fire on Sovonovals Riders (36), scoring 160 hits. Firmus Sagitarius (64) fire on Special Force (37), scoring 200 hits. Tower Warders (42) fire on 4th Steel Guard (48), scoring 41 hits. Boneflechers (4) fire on Infantry of The Light (67), scoring 200 hits. Amazonians (50) fire on Oritolons Horsemen (26), scoring 34 hits. Archers Heaven (52) fire on Nine Thousand and One (24), scoring 112 hits. Dark Stars (54) fire on Megazord (23), scoring 99 hits. Imperial Archers (16) fire on ninjas (73), scoring 221 hits. Alebad Lancers (49) stay in their defensive position, awaiting an opportunity to charge. Gray Brigade (14), Slayers (35), Sovonovals Riders (36), Knights of Death (20), Oritolons Horsemen (26), Slacker (34), Black Lancers (3), To Puncture (41), Megazord (23) and For Grentzen! (13) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 14 siege engines at the walls. Deathbringers (7) attack the fortifications with siege engines! Nine Thousand and One (24) attack the walls with slightly overcrowded siege engines. Shadow Guards (32) attack the walls with slightly overcrowded siege engines. Imperial Legion (17) attack the walls with slightly overcrowded siege engines. Special Force (37) squeeze through the heavily overcrowded siege engines. Courage Incarnate (5), Hawks eyes (15), The Border Scouts (39), Demon Blades (8), Swords of Avalon (38), SaS in training (31), Priest Impalers (28), Black Berserkers (2), Lyon's Pride (22), The Fury of the Drake (40), Lukon PD (21), Exercito Militaris (12), Ironfist (18), Daniel's Rangers (6), Portion Paladins (27), Exercito Militaris (11), Desert Barbarians (9), Warriors of Lore (45) and Rhamiel's Fury (30) advance towards the enemy. Exercito Militaris II (60) and Rothford's Irregulars (75) hold their positions at the outer wall, waiting for the attack.

Close Combat: 8 Alebad banners are visible in the melee. 1 Lukon banners are visible in the melee. 2 Alowca banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! Exercito Militaris II (60) score 190 hits. Rothford's Irregulars (75) score 69 hits. Deathbringers (7) score 330 hits. ninjas (73) score 230 hits. Nine Thousand and One (24) score 113 hits. Exercito Militaris I (59) score 171 hits. Exercito Militaris (57) score 220 hits. Infantry of The Light (67) score 179 hits. Lupi Abakae (72) score 43 hits. Shadow Guards (32) score 77 hits. Ex M I (56) score 205 hits. zero army (80) score 46 hits. Longshots (70) score 64 hits. Lion's Pride (69) score 135 hits. Imperial Legion (17) score 148 hits. 1st Carcer Custodiae (47) score 44 hits. 4th Steel Guard (48) score 211 hits. Contendo Arcus (53) score 116 hits. FS III (65) score 43 hits. Iron Fist (68) score 129 hits. Aoifa's Pride (51) score 211 hits. Revenge of a Great (74) score 108 hits. Special Force (37) score 75 hits. The Legion (77) score 260 hits. TalCu I (76) score 278 hits. Exercito Militaris (58) score 213 hits. Total hits suffered: Attackers: 1411 (3165 before overkill), Defenders: 743

Exercito Militaris II (60) take 106 hits in close combat (reduced due to fortifications), which cause 3 casualties. Rothford's Irregulars (75) take 94 hits in close combat (reduced due to fortifications), which cause 3 casualties. Deathbringers (7) take 780 hits (579 in close combat, 201 from archer fire), which cause 16 casualties, throwing them back from the fortifications, causing another 1 casualties. ninjas (73) take 104 hits (70 in close combat, 34 from archer fire) (reduced due to fortifications), which cause 3 casualties. Gray Brigade (14) take 264 hits from archer fire, which cause 8 casualties. Nine Thousand and One (24) take 393 hits (281 in close combat, 112 from archer fire), which cause 11 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack. Exercito Militaris I (59) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (57) take 74 hits (48 in close combat, 26 from archer fire) (reduced due to fortifications), which cause 2 casualties. Infantry of The Light (67) take 63 hits (32 in close combat, 31 from archer fire) (reduced due to fortifications), which cause 2 casualties. Lupi Abakae (72) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties. Slayers (35) take 250 hits from archer fire, which cause 8 casualties. Thanatos Reaver (Knight of Lukon, Lukon) has been wounded. Shadow Guards (32) take 262 hits in close combat, which cause 4 casualties, wiping the unit out. Ex M I (56) take 17 hits in close combat (reduced due to fortifications). No casualties. zero army (80) take 15 hits in close combat (reduced due to fortifications). No casualties. Longshots (70) take 20 hits in close combat (reduced due to fortifications), which cause 1 casualties. Sovonovals Riders (36) take 160 hits from archer fire, which cause 5 casualties. Knights of Death (20) take 298 hits from archer fire, which cause 9 casualties. Imperial Legion (17) take 205 hits (116 in close combat, 89 from archer fire), which cause 4 casualties, throwing them back from the fortifications. 4th Steel Guard (48) take 16 hits from archer fire (reduced due to fortifications). No casualties. Contendo Arcus (53) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Oritolons Horsemen (26) take 34 hits from archer fire, which cause 1 casualties. Slacker (34) take 143 hits from archer fire, which cause 5 casualties. Black Lancers (3) take 97 hits from archer fire, which cause 3 casualties. Special Force (37) take 373 hits (173 in close combat, 200 from archer fire), which cause 8 casualties, wiping the unit out. Landroval Wheaton (Knight of Lukon, Lukon) has been captured by Alebad forces. The Legion (77) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties. TalCu I (76) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (58) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Megazord (23) take 99 hits from archer fire, which cause 3 casualties. For Grentzen! (13) take 174 hits from archer fire, which cause 6 casualties. Total casualties: 91 attackers, 21 defenders

Turn No. 4 zero army (80) fire on Lukon PD (21), scoring 163 hits. unseen ones (43) fire on Contendo Arcus (53), scoring 159 hits. Q's Quivers (29) fire on The Legion (77), scoring 144 hits. Desert Eye (10) fire on 4th Steel Guard (48), scoring 98 hits. Tower Warders (42) fire on Longshots (70), scoring 38 hits. Firmus Sagitarius (61) fire on Lukon PD (21), scoring 128 hits. Archers Heaven (52) fire on Ironfist (18), scoring 121 hits. Firmus Sagitarius (63) fire on Slayers (35), scoring 117 hits. Firmus Sagitarius (64) fire on Gray Brigade (14), scoring 186 hits. Boneflechers (4) fire on TalCu I (76), scoring 161 hits. Imperial Archers (16) fire on Contendo Arcus (53), scoring 364 hits. True Sight (79) fire on Daniel's Rangers (6), scoring 204 hits. Longshots (70) fire on Warriors of Lore (45), scoring 185 hits. Judah's Arrows (19) fire on Exercito Militaris (57), scoring 264 hits. FS IV (66) fire on Swords of Avalon (38), scoring 185 hits.

      • ---*** (1) fire on Exercito Militaris (58), scoring 269 hits.

Dark Stars (54) fire on Desert Barbarians (9), scoring 196 hits. Contendo Arcus (53) fire on Lyon's Pride (22), scoring 300 hits. Amazonians (50) fire on Portion Paladins (27), scoring 71 hits. Untouchables (44) fire on Ex M I (56), scoring 395 hits. Deadly Archers (55) fire on Black Berserkers (2), scoring 152 hits. FS III (65) fire on Exercito Militaris (12), scoring 105 hits. Silver Rangers (33) fire on Infantry of The Light (67), scoring 273 hits. The Mournful Rain (78) fire on Lukon PD (21), scoring 275 hits. Firmus Sagitarius (62) fire on Demon Blades (8), scoring 150 hits. Alebad Lancers (49) stay in their defensive position, awaiting an opportunity to charge. For Grentzen! (13), Gray Brigade (14), Black Lancers (3), Megazord (23), Oritolons Horsemen (26), To Puncture (41), Knights of Death (20), Slacker (34), Slayers (35) and Sovonovals Riders (36) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 37 siege engines at the walls. Swords of Avalon (38) attack the fortifications with siege engines! Courage Incarnate (5) attack the fortifications with siege engines! Daniel's Rangers (6) attack the fortifications with siege engines! Exercito Militaris (12) attack the fortifications with siege engines! Portion Paladins (27) attack the fortifications with siege engines! Ironfist (18) attack the fortifications with siege engines! Deathbringers (7) attack the fortifications with siege engines! The Border Scouts (39) attack the fortifications with siege engines! Demon Blades (8) attack the fortifications with siege engines! Hawks eyes (15) attack the fortifications with siege engines! SaS in training (31) attack the fortifications with siege engines! Warriors of Lore (45) attack the fortifications with siege engines! Nine Thousand and One (24) attack the fortifications with siege engines! Exercito Militaris (11) attack the fortifications with siege engines! Lukon PD (21) attack the fortifications with siege engines! Rhamiel's Fury (30) attack the fortifications with siege engines! Imperial Legion (17) attack the fortifications with siege engines! Black Berserkers (2) attack the fortifications with siege engines! Desert Barbarians (9) attack the fortifications with siege engines! Lyon's Pride (22) attack the fortifications with siege engines! The Fury of the Drake (40) attack the fortifications with siege engines! Priest Impalers (28) attack the fortifications with siege engines!

Close Combat: 8 Alebad banners are visible in the melee. 14 Lukon banners are visible in the melee. 9 Oritolon banners are visible in the melee. 2 Alowca banners are visible in the melee. Swords of Avalon (38) score 239 hits. Courage Incarnate (5) score 98 hits. Daniel's Rangers (6) score 248 hits. zero army (80) score 39 hits. 1st Carcer Custodiae (47) score 41 hits. Exercito Militaris (12) score 185 hits. Iron Fist (68) score 116 hits. Exercito Militaris (57) score 199 hits. 4th Steel Guard (48) score 220 hits. Portion Paladins (27) score 252 hits. Infantry of The Light (67) score 145 hits. Exercito Militaris II (60) score 145 hits. Rothford's Irregulars (75) score 30 hits. Lion's Pride (69) score 141 hits. Ironfist (18) score 329 hits. Deathbringers (7) score 78 hits. ninjas (73) score 209 hits. The Border Scouts (39) score 161 hits. Demon Blades (8) score 145 hits. Hawks eyes (15) score 143 hits. Aoifa's Pride (51) score 168 hits. The Legion (77) score 318 hits. SaS in training (31) score 103 hits. Longshots (70) score 74 hits. Warriors of Lore (45) score 288 hits. Nine Thousand and One (24) score 14 hits. Exercito Militaris (11) score 167 hits. Ex M I (56) score 245 hits. Lukon PD (21) score 444 hits. Rhamiel's Fury (30) score 166 hits. TalCu I (76) score 198 hits. Revenge of a Great (74) score 121 hits. Imperial Legion (17) score 124 hits. Contendo Arcus (53) score 97 hits. Black Berserkers (2) score 236 hits. Exercito Militaris I (59) score 146 hits. Desert Barbarians (9) score 232 hits. Exercito Militaris (58) score 216 hits. Lyon's Pride (22) score 275 hits. Lupi Abakae (72) score 28 hits. The Fury of the Drake (40) score 202 hits. Priest Impalers (28) score 123 hits. FS III (65) score 50 hits. Total hits suffered: Attackers: 2946, Defenders: 4252

Swords of Avalon (38) take 1069 hits (884 in close combat, 185 from archer fire), which cause 28 casualties, wiping the unit out. Courage Incarnate (5) take 392 hits in close combat, which cause 10 casualties, wiping the unit out. Daniel's Rangers (6) take 572 hits (368 in close combat, 204 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. zero army (80) take 466 hits in close combat (reduced due to fortifications), which cause 11 casualties, wiping the unit out. 1st Carcer Custodiae (47) take 479 hits in close combat (reduced due to fortifications), which cause 7 casualties, wiping the unit out. Exercito Militaris (12) take 262 hits (157 in close combat, 105 from archer fire), which cause 7 casualties, throwing them back from the fortifications. Iron Fist (68) take 234 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield. Ilsa November (Dame of Alebad, Alebad) has been wounded. Exercito Militaris (57) take 416 hits (375 in close combat, 41 from archer fire) (reduced due to fortifications), which cause 11 casualties. 4th Steel Guard (48) take 146 hits (131 in close combat, 15 from archer fire) (reduced due to fortifications), which cause 4 casualties. Portion Paladins (27) take 278 hits (207 in close combat, 71 from archer fire), which cause 7 casualties, throwing them back from the fortifications, causing another 2 casualties. Infantry of The Light (67) take 285 hits (243 in close combat, 42 from archer fire) (reduced due to fortifications), which cause 8 casualties. Gray Brigade (14) take 186 hits from archer fire, which cause 6 casualties. Exercito Militaris II (60) take 163 hits in close combat (reduced due to fortifications), which cause 4 casualties. Rothford's Irregulars (75) take 150 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out. Lion's Pride (69) take 101 hits in close combat (reduced due to fortifications), which cause 3 casualties. Ironfist (18) take 403 hits (282 in close combat, 121 from archer fire), which cause 11 casualties, throwing them back from the fortifications, causing another 1 casualties. Deathbringers (7) take 151 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. ninjas (73) take 81 hits in close combat (reduced due to fortifications), which cause 2 casualties. The Border Scouts (39) take 102 hits in close combat, which cause 3 casualties, throwing them back from the fortifications. Demon Blades (8) take 207 hits (57 in close combat, 150 from archer fire), which cause 7 casualties, throwing them back from the fortifications. Hawks eyes (15) take 70 hits in close combat, which cause 2 casualties, throwing them back from the fortifications. Aoifa's Pride (51) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties. The Legion (77) take 58 hits (36 in close combat, 22 from archer fire) (reduced due to fortifications), which cause 1 casualties. SaS in training (31) take 58 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties. Longshots (70) take 54 hits (48 in close combat, 6 from archer fire) (reduced due to fortifications), which cause 1 casualties. Warriors of Lore (45) take 229 hits (44 in close combat, 185 from archer fire), which cause 6 casualties, throwing them back from the fortifications. Nine Thousand and One (24) take 41 hits in close combat, which cause 1 casualties, wiping the unit out. Exercito Militaris (11) take 59 hits in close combat, which cause 2 casualties. Ex M I (56) take 98 hits (37 in close combat, 61 from archer fire) (reduced due to fortifications), which cause 3 casualties. Lukon PD (21) take 590 hits (24 in close combat, 566 from archer fire), which cause 18 casualties, throwing them back from the fortifications, causing another 5 casualties. Rhamiel's Fury (30) take 16 hits in close combat. No casualties. TalCu I (76) take 55 hits (30 in close combat, 25 from archer fire) (reduced due to fortifications), which cause 1 casualties. Revenge of a Great (74) take 25 hits in close combat (reduced due to fortifications), which cause 1 casualties. Imperial Legion (17) take 34 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. Contendo Arcus (53) take 102 hits (22 in close combat, 80 from archer fire) (reduced due to fortifications), which cause 2 casualties. Black Berserkers (2) take 152 hits from archer fire, which cause 4 casualties, throwing them back from the fortifications. Exercito Militaris I (59) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties. Desert Barbarians (9) take 196 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications. Exercito Militaris (58) take 64 hits (23 in close combat, 41 from archer fire) (reduced due to fortifications), which cause 2 casualties. Lyon's Pride (22) take 300 hits from archer fire, which cause 8 casualties, throwing them back from the fortifications. Lupi Abakae (72) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties. Slayers (35) take 117 hits from archer fire, which cause 4 casualties. Total casualties: 152 attackers, 72 defenders

Turn No. 5 Firmus Sagitarius (61) fire on Lukon PD (21), scoring 242 hits. Deadly Archers (55) fire on Slayers (35), scoring 147 hits. Dark Stars (54) fire on Ironfist (18), scoring 196 hits. The Mournful Rain (78) fire on Gray Brigade (14), scoring 247 hits. Tower Warders (42) move closer to get better shots. unseen ones (43) fire on Firmus Sagitarius (64), scoring 161 hits. Archers Heaven (52) fire on Warriors of Lore (45), scoring 189 hits. FS IV (66) fire on Desert Barbarians (9), scoring 182 hits. Silver Rangers (33) fire on True Sight (79), scoring 203 hits. Untouchables (44) fire on Firmus Sagitarius (63), scoring 145 hits. Firmus Sagitarius (64) fire on Slacker (34), scoring 110 hits. True Sight (79) fire on Black Berserkers (2), scoring 180 hits. Amazonians (50) fire on Lyon's Pride (22), scoring 68 hits.

      • ---*** (1) fire on Firmus Sagitarius (62), scoring 105 hits.

Boneflechers (4) fire on The Mournful Rain (78), scoring 95 hits. Imperial Archers (16) hold their fire. Firmus Sagitarius (63) fire on Demon Blades (8), scoring 187 hits. Judah's Arrows (19) move closer to get better shots. Desert Eye (10) fire on Firmus Sagitarius (62), scoring 66 hits. Firmus Sagitarius (62) fire on Judah's Arrows (19), scoring 155 hits. Q's Quivers (29) fire on Archers Heaven (52), scoring 72 hits. Alebad Lancers (49) leave their fortified positions and attack the enemy Slacker (34), Sovonovals Riders (36), Slayers (35), Megazord (23), Oritolons Horsemen (26), Knights of Death (20), Gray Brigade (14), Black Lancers (3), To Puncture (41) and For Grentzen! (13) ride carefully through the breached fortifications. There are 22 siege engines at the walls. Lukon PD (21) attack the fortifications with siege engines! The Border Scouts (39) attack the fortifications with siege engines! Warriors of Lore (45) attack the fortifications with siege engines! Portion Paladins (27) attack the fortifications with siege engines! Desert Barbarians (9) attack the fortifications with siege engines! Demon Blades (8) attack the fortifications with siege engines! Lyon's Pride (22) attack the fortifications with siege engines! Hawks eyes (15) attack the fortifications with siege engines! Ironfist (18) attack the fortifications with siege engines! Black Berserkers (2) attack the fortifications with siege engines! Exercito Militaris (12) attack the fortifications with siege engines! SaS in training (31) attack the fortifications with siege engines!

Close Combat: 8 Alebad banners are visible in the melee. 9 Lukon banners are visible in the melee. 12 Oritolon banners are visible in the melee. 2 Alowca banners are visible in the melee. Lukon PD (21) score 396 hits. Longshots (70) score 130 hits. The Border Scouts (39) score 137 hits. FS III (65) score 82 hits. Ex M I (56) score 177 hits. Warriors of Lore (45) score 258 hits. Exercito Militaris (11) score 250 hits. Slacker (34) score 210 hits. Exercito Militaris I (59) score 138 hits. Sovonovals Riders (36) score 194 hits. Slayers (35) score 289 hits. Megazord (23) score 166 hits. Aoifa's Pride (51) score 173 hits. Exercito Militaris (57) score 144 hits. Oritolons Horsemen (26) score 159 hits. Portion Paladins (27) score 198 hits. Priest Impalers (28) score 156 hits. Desert Barbarians (9) score 181 hits. TalCu I (76) score 320 hits. Demon Blades (8) score 122 hits. Lupi Abakae (72) score 12 hits. Infantry of The Light (67) score 105 hits. The Legion (77) score 290 hits. Lion's Pride (69) score 102 hits. Lyon's Pride (22) score 217 hits. Hawks eyes (15) score 164 hits. Exercito Militaris (58) score 233 hits. Knights of Death (20) score 237 hits. Gray Brigade (14) score 381 hits. Rhamiel's Fury (30) score 207 hits. The Fury of the Drake (40) score 319 hits. Ironfist (18) score 286 hits. Revenge of a Great (74) score 100 hits. Black Berserkers (2) score 215 hits. Black Lancers (3) score 235 hits. 4th Steel Guard (48) score 191 hits. Exercito Militaris (12) score 168 hits. Alebad Lancers (49) score 702 hits. ninjas (73) score 200 hits. To Puncture (41) score 119 hits. For Grentzen! (13) score 178 hits. SaS in training (31) score 80 hits. Contendo Arcus (53) score 196 hits. Exercito Militaris II (60) score 153 hits. Total hits suffered: Attackers: 3448, Defenders: 5522

Lukon PD (21) take 1105 hits (863 in close combat, 242 from archer fire), which cause 33 casualties, throwing them back from the fortifications. Longshots (70) take 811 hits in close combat (reduced due to fortifications), which cause 20 casualties. The Border Scouts (39) take 724 hits in close combat, which cause 18 casualties, wiping the unit out. FS III (65) take 388 hits in close combat (reduced due to fortifications), which cause 10 casualties. Ex M I (56) take 513 hits in close combat (reduced due to fortifications), which cause 13 casualties. Warriors of Lore (45) take 450 hits (261 in close combat, 189 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Exercito Militaris (11) take 481 hits in close combat, which cause 13 casualties, throwing them back from the fortifications, causing another 2 casualties. Slacker (34) take 290 hits (180 in close combat, 110 from archer fire), which cause 9 casualties, throwing them back from the fortifications, causing another 1 casualties. Exercito Militaris I (59) take 252 hits in close combat (reduced due to fortifications), which cause 6 casualties. Sovonovals Riders (36) take 245 hits in close combat, which cause 7 casualties, throwing them back from the fortifications. The Mournful Rain (78) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Slayers (35) take 286 hits (139 in close combat, 147 from archer fire), which cause 9 casualties, throwing them back from the fortifications. Megazord (23) take 117 hits in close combat, which cause 4 casualties, causing panicked flight among the survivors, throwing them back from the fortifications. Aoifa's Pride (51) take 185 hits in close combat (reduced due to fortifications), which cause 5 casualties. Exercito Militaris (57) take 240 hits in close combat (reduced due to fortifications), which cause 6 casualties. Oritolons Horsemen (26) take 128 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Portion Paladins (27) take 57 hits in close combat, which cause 2 casualties. Priest Impalers (28) take 69 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 3 casualties. Desert Barbarians (9) take 227 hits (45 in close combat, 182 from archer fire), which cause 7 casualties, throwing them back from the fortifications. TalCu I (76) take 139 hits in close combat (reduced due to fortifications), which cause 3 casualties. Archers Heaven (52) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Demon Blades (8) take 246 hits (59 in close combat, 187 from archer fire), which cause 9 casualties, throwing them back from the fortifications. Lupi Abakae (72) take 134 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out. Infantry of The Light (67) take 148 hits in close combat (reduced due to fortifications), which cause 4 casualties. The Legion (77) take 126 hits in close combat (reduced due to fortifications), which cause 3 casualties. Lion's Pride (69) take 178 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield. Lyon's Pride (22) take 112 hits (44 in close combat, 68 from archer fire), which cause 3 casualties, throwing them back from the fortifications. Hawks eyes (15) take 36 hits in close combat, which cause 1 casualties. Exercito Militaris (58) take 117 hits in close combat (reduced due to fortifications), which cause 3 casualties. Gray Brigade (14) take 247 hits from archer fire, which cause 7 casualties, throwing them back from the fortifications, causing another 2 casualties. Ironfist (18) take 196 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications. Revenge of a Great (74) take 95 hits in close combat (reduced due to fortifications), which cause 3 casualties. Black Berserkers (2) take 180 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications, causing another 3 casualties. 4th Steel Guard (48) take 77 hits in close combat (reduced due to fortifications), which cause 2 casualties. Firmus Sagitarius (64) take 49 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Alebad Lancers (49) take 56 hits in close combat (reduced due to fortifications), which cause 1 casualties. True Sight (79) take 62 hits from archer fire (reduced due to fortifications), which cause 2 casualties. ninjas (73) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (63) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Judah's Arrows (19) take 155 hits from archer fire, which cause 5 casualties. Contendo Arcus (53) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties. Exercito Militaris II (60) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (62) take 52 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 157 attackers, 96 defenders

Turn No. 6 Firmus Sagitarius (61) fire on Lukon PD (21), scoring 246 hits. Desert Eye (10) fire on The Mournful Rain (78), scoring 36 hits. unseen ones (43) fire on The Mournful Rain (78), scoring 100 hits. The Mournful Rain (78) fire on Judah's Arrows (19), scoring 203 hits. Firmus Sagitarius (64) fire on Ironfist (18), scoring 209 hits. Firmus Sagitarius (63) fire on Slayers (35), scoring 117 hits. Silver Rangers (33) fire on Archers Heaven (52), scoring 172 hits. Deadly Archers (55) fire on Gray Brigade (14), scoring 104 hits.

      • ---*** (1) fire on True Sight (79), scoring 145 hits.

Untouchables (44) fire on Dark Stars (54), scoring 119 hits. Dark Stars (54) fire on Desert Barbarians (9), scoring 115 hits. Q's Quivers (29) fire on Firmus Sagitarius (62), scoring 125 hits. FS IV (66) fire on Lyon's Pride (22), scoring 100 hits. Boneflechers (4) fire on Firmus Sagitarius (64), scoring 158 hits. Imperial Archers (16) hold their fire. Amazonians (50) fire on Demon Blades (8), scoring 49 hits. Tower Warders (42) fire on Firmus Sagitarius (61), scoring 45 hits. Archers Heaven (52) fire on Slacker (34), scoring 81 hits. Firmus Sagitarius (62) fire on Black Berserkers (2), scoring 209 hits. Judah's Arrows (19) fire on Firmus Sagitarius (63), scoring 226 hits. True Sight (79) fire on Priest Impalers (28), scoring 235 hits. Slayers (35), Slacker (34), Gray Brigade (14) and Sovonovals Riders (36) ride carefully through the breached fortifications. There are 15 siege engines at the walls. Lukon PD (21) attack the fortifications with siege engines! Black Berserkers (2) attack the fortifications with siege engines! Desert Barbarians (9) attack the fortifications with siege engines! Priest Impalers (28) attack the fortifications with siege engines! Lyon's Pride (22) attack the fortifications with siege engines! Exercito Militaris (11) attack the fortifications with siege engines! Ironfist (18) attack the fortifications with siege engines! Demon Blades (8) attack the fortifications with siege engines!

Close Combat: 8 Alebad banners are visible in the melee. 9 Lukon banners are visible in the melee. 6 Oritolon banners are visible in the melee. 2 Alowca banners are visible in the melee. Slayers (35) score 202 hits. Lukon PD (21) score 251 hits. Slacker (34) score 178 hits. Black Berserkers (2) score 175 hits. Infantry of The Light (67) score 113 hits. Exercito Militaris (58) score 195 hits. Desert Barbarians (9) score 151 hits. Portion Paladins (27) score 326 hits. Priest Impalers (28) score 86 hits. Black Lancers (3) score 187 hits. Aoifa's Pride (51) score 134 hits. Rhamiel's Fury (30) score 226 hits. Hawks eyes (15) score 240 hits. The Fury of the Drake (40) score 304 hits. Gray Brigade (14) score 295 hits. ninjas (73) score 145 hits. For Grentzen! (13) score 169 hits. SaS in training (31) score 116 hits. FS III (65) score 68 hits. TalCu I (76) score 253 hits. Exercito Militaris (12) score 209 hits. Lyon's Pride (22) score 201 hits. Exercito Militaris II (60) score 129 hits. Contendo Arcus (53) score 206 hits. Sovonovals Riders (36) score 155 hits. The Legion (77) score 256 hits. Knights of Death (20) score 233 hits. Alebad Lancers (49) score 315 hits. Longshots (70) score 91 hits. To Puncture (41) score 155 hits. Ex M I (56) score 146 hits. Exercito Militaris (11) score 105 hits. Exercito Militaris I (59) score 121 hits. Ironfist (18) score 224 hits. Exercito Militaris (57) score 133 hits. Demon Blades (8) score 97 hits. 4th Steel Guard (48) score 202 hits. Revenge of a Great (74) score 55 hits. Total hits suffered: Attackers: 2562, Defenders: 4285

Firmus Sagitarius (61) take 14 hits from archer fire (reduced due to fortifications). No casualties. Slayers (35) take 860 hits (743 in close combat, 117 from archer fire), which cause 26 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 2 siege engines are destroyed in the assault. The Mournful Rain (78) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Lukon PD (21) take 501 hits (255 in close combat, 246 from archer fire), which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties. Slacker (34) take 504 hits (423 in close combat, 81 from archer fire), which cause 12 casualties, wiping the unit out. Black Berserkers (2) take 346 hits (137 in close combat, 209 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. One Lukon banner is lost. Infantry of The Light (67) take 550 hits in close combat (reduced due to fortifications), which cause 15 casualties, making the unit retreat from the battlefield. Exercito Militaris (58) take 359 hits in close combat (reduced due to fortifications), which cause 9 casualties. Firmus Sagitarius (64) take 48 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (63) take 68 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Desert Barbarians (9) take 306 hits (191 in close combat, 115 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Portion Paladins (27) take 196 hits in close combat, which cause 5 casualties, throwing them back from the fortifications, causing another 1 casualties. Priest Impalers (28) take 396 hits (161 in close combat, 235 from archer fire), which cause 15 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. Judaia Trakand (Knight of Oritolon, Oritolon) has been captured by Alebad forces. Black Lancers (3) take 64 hits in close combat, which cause 2 casualties. Aoifa's Pride (51) take 332 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield. 2 Alebad banners fall. Rhamiel's Fury (30) take 102 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties. Hawks eyes (15) take 62 hits in close combat, which cause 2 casualties. Dark Stars (54) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties. The Fury of the Drake (40) take 53 hits in close combat, which cause 1 casualties. Gray Brigade (14) take 155 hits (51 in close combat, 104 from archer fire), which cause 5 casualties, throwing them back from the fortifications, causing another 2 casualties. ninjas (73) take 419 hits in close combat (reduced due to fortifications), which cause 10 casualties. For Grentzen! (13) take 44 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield. SaS in training (31) take 42 hits in close combat, which cause 1 casualties. FS III (65) take 237 hits in close combat (reduced due to fortifications), which cause 6 casualties. TalCu I (76) take 218 hits in close combat (reduced due to fortifications), which cause 5 casualties. Exercito Militaris (12) take 38 hits in close combat, which cause 1 casualties. Lyon's Pride (22) take 100 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications, causing another 1 casualties. Exercito Militaris II (60) take 88 hits in close combat (reduced due to fortifications), which cause 2 casualties. Contendo Arcus (53) take 128 hits in close combat (reduced due to fortifications), which cause 3 casualties. The Legion (77) take 83 hits in close combat (reduced due to fortifications), which cause 2 casualties. Alebad Lancers (49) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties. Longshots (70) take 85 hits in close combat (reduced due to fortifications), which cause 2 casualties. Archers Heaven (52) take 52 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Firmus Sagitarius (62) take 38 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Ex M I (56) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties. Exercito Militaris I (59) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ironfist (18) take 209 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications, causing another 3 casualties. Exercito Militaris (57) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties. Judah's Arrows (19) take 203 hits from archer fire, which cause 7 casualties. Demon Blades (8) take 49 hits from archer fire, which cause 2 casualties, throwing them back from the fortifications. 4th Steel Guard (48) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties. Revenge of a Great (74) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield. True Sight (79) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 127 attackers, 77 defenders

Turn No. 7 Firmus Sagitarius (63) fire on Judah's Arrows (19), scoring 178 hits. Tower Warders (42) fire on The Mournful Rain (78), scoring 35 hits. Firmus Sagitarius (62) fire on Ironfist (18), scoring 185 hits. Silver Rangers (33) fire on The Mournful Rain (78), scoring 111 hits. Boneflechers (4) fire on Firmus Sagitarius (61), scoring 181 hits. The Mournful Rain (78) fire on Rhamiel's Fury (30), scoring 246 hits. True Sight (79) fire on Gray Brigade (14), scoring 108 hits. Desert Eye (10) move closer to get better shots. Amazonians (50) fire on Desert Eye (10), scoring 64 hits. Firmus Sagitarius (61) fire on Demon Blades (8), scoring 210 hits. Dark Stars (54) fire on Lyon's Pride (22), scoring 180 hits. Q's Quivers (29) fire on Firmus Sagitarius (64), scoring 135 hits. Archers Heaven (52) fire on Portion Paladins (27), scoring 147 hits. Imperial Archers (16) hold their fire. Untouchables (44) move closer to get better shots. Judah's Arrows (19) fire on Deadly Archers (55), scoring 242 hits. unseen ones (43) fire on FS IV (66), scoring 121 hits. Deadly Archers (55) fire on Untouchables (44), scoring 230 hits. FS IV (66) fire on Desert Eye (10), scoring 140 hits. Firmus Sagitarius (64) fire on Gray Brigade (14), scoring 169 hits.

      • ---*** (1) fire on Archers Heaven (52), scoring 164 hits.

Gray Brigade (14) ride carefully through the breached fortifications. There are 12 siege engines at the walls. Portion Paladins (27) attack the walls with slightly overcrowded siege engines. Demon Blades (8) attack the walls with slightly overcrowded siege engines. Ironfist (18) attack the fortifications with siege engines! Lyon's Pride (22) attack the fortifications with siege engines! Rhamiel's Fury (30) attack the fortifications with siege engines!

Close Combat: 6 Alebad banners are visible in the melee. 4 Lukon banners are visible in the melee. 5 Oritolon banners are visible in the melee. 4th Steel Guard (48) score 191 hits. Sovonovals Riders (36) score 169 hits. Portion Paladins (27) score 141 hits. FS III (65) score 50 hits. Gray Brigade (14) score 208 hits. Contendo Arcus (53) score 206 hits. Longshots (70) score 73 hits. SaS in training (31) score 81 hits. The Fury of the Drake (40) score 308 hits. Ex M I (56) score 118 hits. Exercito Militaris II (60) score 105 hits. Exercito Militaris (11) score 193 hits. The Legion (77) score 293 hits. TalCu I (76) score 150 hits. Exercito Militaris (57) score 120 hits. Demon Blades (8) score 103 hits. Ironfist (18) score 180 hits. Exercito Militaris (58) score 135 hits. Hawks eyes (15) score 220 hits. Exercito Militaris (12) score 223 hits. Lyon's Pride (22) score 165 hits. Alebad Lancers (49) score 345 hits. Black Lancers (3) score 154 hits. ninjas (73) score 123 hits. Rhamiel's Fury (30) score 159 hits. Knights of Death (20) score 264 hits. Exercito Militaris I (59) score 117 hits. To Puncture (41) score 150 hits. Total hits suffered: Attackers: 2026, Defenders: 2718

4th Steel Guard (48) take 358 hits in close combat (reduced due to fortifications), which cause 10 casualties. Sovonovals Riders (36) take 426 hits in close combat, which cause 9 casualties, wiping the unit out. Portion Paladins (27) take 596 hits (449 in close combat, 147 from archer fire), which cause 16 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. FS III (65) take 281 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield. Gray Brigade (14) take 600 hits (323 in close combat, 277 from archer fire), which cause 17 casualties, wiping the unit out. Contendo Arcus (53) take 223 hits in close combat (reduced due to fortifications), which cause 5 casualties. Longshots (70) take 200 hits in close combat (reduced due to fortifications), which cause 5 casualties. SaS in training (31) take 158 hits in close combat, which cause 4 casualties, wiping the unit out. The Fury of the Drake (40) take 168 hits in close combat, which cause 4 casualties, throwing them back from the fortifications. The Mournful Rain (78) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Desert Eye (10) take 204 hits from archer fire, which cause 9 casualties. Ex M I (56) take 177 hits in close combat (reduced due to fortifications), which cause 5 casualties. Exercito Militaris II (60) take 94 hits in close combat (reduced due to fortifications), which cause 2 casualties. Exercito Militaris (11) take 81 hits in close combat, which cause 2 casualties, throwing them back from the fortifications. The Legion (77) take 85 hits in close combat (reduced due to fortifications), which cause 2 casualties. TalCu I (76) take 67 hits in close combat (reduced due to fortifications), which cause 2 casualties. Firmus Sagitarius (61) take 55 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Exercito Militaris (57) take 54 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield. Demon Blades (8) take 337 hits (127 in close combat, 210 from archer fire), which cause 12 casualties, throwing them back from the fortifications, causing another 3 casualties. One Lukon banner is lost. Ironfist (18) take 248 hits (63 in close combat, 185 from archer fire), which cause 7 casualties, throwing them back from the fortifications. Exercito Militaris (58) take 90 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield. Hawks eyes (15) take 56 hits in close combat, which cause 2 casualties. Archers Heaven (52) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (12) take 51 hits in close combat, which cause 1 casualties. Lyon's Pride (22) take 218 hits (38 in close combat, 180 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. Untouchables (44) take 230 hits from archer fire, which cause 8 casualties. Judah's Arrows (19) take 178 hits from archer fire, which cause 6 casualties. Alebad Lancers (49) take 41 hits in close combat (reduced due to fortifications), which cause 1 casualties. Black Lancers (3) take 26 hits in close combat, which cause 1 casualties. ninjas (73) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties. Rhamiel's Fury (30) take 278 hits (32 in close combat, 246 from archer fire), which cause 7 casualties, throwing them back from the fortifications. Deadly Archers (55) take 73 hits from archer fire (reduced due to fortifications), which cause 2 casualties. FS IV (66) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (64) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Knights of Death (20) take 28 hits in close combat, which cause 1 casualties. Exercito Militaris I (59) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties. Total casualties: 112 attackers, 52 defenders

Turn No. 8 FS IV (66) fire on Untouchables (44), scoring 120 hits. Untouchables (44) fire on The Mournful Rain (78), scoring 230 hits. True Sight (79) fire on Desert Eye (10), scoring 150 hits. Imperial Archers (16) hold their fire. Amazonians (50) fire on Judah's Arrows (19), scoring 65 hits. Tower Warders (42) fire on Firmus Sagitarius (64), scoring 28 hits. Firmus Sagitarius (61) fire on The Fury of the Drake (40), scoring 168 hits. unseen ones (43) fire on Archers Heaven (52), scoring 116 hits. Dark Stars (54) fire on Ironfist (18), scoring 181 hits. Firmus Sagitarius (63) fire on Rhamiel's Fury (30), scoring 213 hits.

      • ---*** (1) fire on Firmus Sagitarius (62), scoring 187 hits.

Firmus Sagitarius (64) fire on Judah's Arrows (19), scoring 231 hits. Archers Heaven (52) fire on Exercito Militaris (11), scoring 138 hits. Deadly Archers (55) fire on Demon Blades (8), scoring 126 hits. The Mournful Rain (78) fire on Desert Eye (10), scoring 219 hits. Boneflechers (4) fire on Firmus Sagitarius (61), scoring 113 hits. Firmus Sagitarius (62) fire on Untouchables (44), scoring 244 hits. Q's Quivers (29) fire on True Sight (79), scoring 85 hits. Desert Eye (10) fire on Firmus Sagitarius (63), scoring 72 hits. Judah's Arrows (19) fire on Dark Stars (54), scoring 110 hits. Silver Rangers (33) fire on Deadly Archers (55), scoring 194 hits. There are 11 siege engines at the walls. The Fury of the Drake (40) attack the walls with slightly overcrowded siege engines. Exercito Militaris (11) attack the fortifications with siege engines! Demon Blades (8) attack the fortifications with siege engines! Ironfist (18) attack the fortifications with siege engines! Rhamiel's Fury (30) attack the fortifications with siege engines!

Close Combat: 6 Alebad banners are visible in the melee. 4 Oritolon banners are visible in the melee. Hawks eyes (15) score 176 hits. Knights of Death (20) score 249 hits. TalCu I (76) score 114 hits. Alebad Lancers (49) score 329 hits. The Fury of the Drake (40) score 150 hits. Exercito Militaris I (59) score 98 hits. Exercito Militaris II (60) score 122 hits. Ex M I (56) score 69 hits. Exercito Militaris (11) score 90 hits. Black Lancers (3) score 165 hits. The Legion (77) score 251 hits. Longshots (70) score 52 hits. To Puncture (41) score 128 hits. Demon Blades (8) score 68 hits. Contendo Arcus (53) score 177 hits. Ironfist (18) score 162 hits. Rhamiel's Fury (30) score 148 hits. 4th Steel Guard (48) score 118 hits. Exercito Militaris (12) score 191 hits. ninjas (73) score 102 hits. Total hits suffered: Attackers: 1432, Defenders: 1527

Untouchables (44) take 364 hits from archer fire, which cause 13 casualties. True Sight (79) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Hawks eyes (15) take 374 hits in close combat, which cause 12 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Knights of Death (20) take 270 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. TalCu I (76) take 230 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield. Alebad Lancers (49) take 121 hits in close combat (reduced due to fortifications), which cause 3 casualties. Cicero Faldrin, Paladin Primus of Alebad has been wounded. The Fury of the Drake (40) take 342 hits (174 in close combat, 168 from archer fire), which cause 9 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 2 casualties. Duizen the Drake (Knight of Portion, Lukon) has been captured by Alebad forces. Exercito Militaris I (59) take 86 hits in close combat (reduced due to fortifications), which cause 2 casualties. Firmus Sagitarius (61) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Exercito Militaris II (60) take 158 hits in close combat (reduced due to fortifications), which cause 4 casualties. Dark Stars (54) take 33 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Ex M I (56) take 137 hits in close combat (reduced due to fortifications), which cause 4 casualties. Firmus Sagitarius (63) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (64) take 8 hits from archer fire (reduced due to fortifications). No casualties. Exercito Militaris (11) take 223 hits (85 in close combat, 138 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. One siege engine is destroyed during the attack. Black Lancers (3) take 161 hits in close combat, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. The Legion (77) take 77 hits in close combat (reduced due to fortifications), which cause 2 casualties. Longshots (70) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties. To Puncture (41) take 106 hits in close combat, which cause 4 casualties, throwing them back from the fortifications, causing another 1 casualties. Demon Blades (8) take 214 hits (88 in close combat, 126 from archer fire), which cause 8 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 2 casualties. 2 siege engines are destroyed in the assault. Contendo Arcus (53) take 56 hits in close combat (reduced due to fortifications), which cause 1 casualties. Ironfist (18) take 245 hits (64 in close combat, 181 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Archers Heaven (52) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Deadly Archers (55) take 59 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Rhamiel's Fury (30) take 267 hits (54 in close combat, 213 from archer fire), which cause 7 casualties, throwing them back from the fortifications. The Mournful Rain (78) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties. 4th Steel Guard (48) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (62) take 57 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Desert Eye (10) take 369 hits from archer fire, which cause 16 casualties, causing panicked flight among the survivors, 8 additional men get slaughtered during the retreat. Exercito Militaris (12) take 56 hits in close combat, which cause 2 casualties. Judah's Arrows (19) take 296 hits from archer fire, which cause 10 casualties. Judah Leather, Marshal of the Knight's of Lukon has been wounded. ninjas (73) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties. Total casualties: 107 attackers, 34 defenders

Turn No. 9 The Mournful Rain (78) fire on Untouchables (44), scoring 290 hits. Judah's Arrows (19) fire on Firmus Sagitarius (64), scoring 65 hits. Boneflechers (4) fire on Firmus Sagitarius (61), scoring 139 hits.

      • ---*** (1) fire on Archers Heaven (52), scoring 167 hits.

Untouchables (44) fire on True Sight (79), scoring 291 hits. Tower Warders (42) fire on Firmus Sagitarius (63), scoring 31 hits. True Sight (79) fire on Rhamiel's Fury (30), scoring 118 hits. Amazonians (50) fire on To Puncture (41), scoring 50 hits. Q's Quivers (29) fire on Dark Stars (54), scoring 48 hits. Silver Rangers (33) fire on Firmus Sagitarius (62), scoring 129 hits. Firmus Sagitarius (62) fire on Judah's Arrows (19), scoring 172 hits. Firmus Sagitarius (61) fire on To Puncture (41), scoring 94 hits. Dark Stars (54) fire on Tower Warders (42), scoring 177 hits. unseen ones (43) fire on Deadly Archers (55), scoring 144 hits. Deadly Archers (55) fire on Rhamiel's Fury (30), scoring 183 hits. Imperial Archers (16) hold their fire. Firmus Sagitarius (63) fire on To Puncture (41), scoring 184 hits. Archers Heaven (52) fire on Judah's Arrows (19), scoring 123 hits. Firmus Sagitarius (64) fire on Tower Warders (42), scoring 250 hits. FS IV (66) fire on Rhamiel's Fury (30), scoring 130 hits. To Puncture (41) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 4 siege engines at the walls. Rhamiel's Fury (30) attack the fortifications with siege engines!

Close Combat: 6 Alebad banners are visible in the melee. Exercito Militaris I (59) score 90 hits. Exercito Militaris II (60) score 87 hits. ninjas (73) score 114 hits. Exercito Militaris (12) score 203 hits. Ex M I (56) score 67 hits. Contendo Arcus (53) score 145 hits. Alebad Lancers (49) score 281 hits. 4th Steel Guard (48) score 136 hits. Longshots (70) score 51 hits. The Legion (77) score 233 hits. Rhamiel's Fury (30) score 88 hits. Total hits suffered: Attackers: 1204, Defenders: 291

Exercito Militaris I (59) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties. Exercito Militaris II (60) take 34 hits in close combat (reduced due to fortifications), which cause 1 casualties. Judah's Arrows (19) take 295 hits from archer fire, which cause 8 casualties, wiping the unit out. Untouchables (44) take 290 hits from archer fire, which cause 10 casualties. To Puncture (41) take 328 hits from archer fire, which cause 8 casualties, wiping the unit out. Tower Warders (42) take 427 hits from archer fire, which cause 10 casualties, wiping the unit out. True Sight (79) take 88 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Firmus Sagitarius (62) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties. ninjas (73) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (12) take 696 hits in close combat, which cause 19 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 3 casualties. Firmus Sagitarius (61) take 42 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Ex M I (56) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties. Contendo Arcus (53) take 17 hits in close combat (reduced due to fortifications). No casualties. Dark Stars (54) take 15 hits from archer fire (reduced due to fortifications). No casualties. Alebad Lancers (49) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties. Deadly Archers (55) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (63) take 9 hits from archer fire (reduced due to fortifications). No casualties. Archers Heaven (52) take 51 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (64) take 20 hits from archer fire (reduced due to fortifications). No casualties. Rhamiel's Fury (30) take 939 hits (508 in close combat, 431 from archer fire), which cause 24 casualties, wiping the unit out. Igna the Drake (Knight of Oritolon, Oritolon) has been captured by Alebad forces. Total casualties: 79 attackers, 11 defenders

Turn No. 10 Archers Heaven (52) fire on Untouchables (44), scoring 153 hits.

      • ---*** (1) fire on Contendo Arcus (53), scoring 208 hits.

Boneflechers (4) fire on Alebad Lancers (49), scoring 233 hits. Dark Stars (54) fire on Untouchables (44), scoring 167 hits. Longshots (70) fire on Untouchables (44), scoring 85 hits. Firmus Sagitarius (64) fire on Untouchables (44), scoring 180 hits. FS IV (66) fire on Untouchables (44), scoring 96 hits. Amazonians (50) fire on Untouchables (44), scoring 44 hits. Contendo Arcus (53) fire on Untouchables (44), scoring 215 hits. Q's Quivers (29) fire on The Legion (77), scoring 123 hits. unseen ones (43) fire on 4th Steel Guard (48), scoring 149 hits. Untouchables (44) fire on The Legion (77), scoring 248 hits. Silver Rangers (33) fire on ninjas (73), scoring 229 hits. The Mournful Rain (78) fire on Untouchables (44), scoring 174 hits. Firmus Sagitarius (62) fire on Untouchables (44), scoring 165 hits. Firmus Sagitarius (63) fire on Untouchables (44), scoring 169 hits. Firmus Sagitarius (61) fire on Untouchables (44), scoring 205 hits. Imperial Archers (16) fire on Exercito Militaris I (59), scoring 363 hits. Deadly Archers (55) fire on Untouchables (44), scoring 162 hits. True Sight (79) fire on Untouchables (44), scoring 144 hits. Alebad Lancers (49) charge forward. There are 2 siege engines at the walls. ninjas (73) leave the fortification, attacking the enemy. The Legion (77) leave the fortification, attacking the enemy. Ex M I (56) leave the fortification, attacking the enemy. Exercito Militaris I (59) leave the fortification, attacking the enemy. 4th Steel Guard (48) leave the fortification, attacking the enemy. Exercito Militaris II (60) leave the fortification, attacking the enemy.

Close Combat: 1 Alebad banners are visible in the melee. The defenders crowd around the outnumbered attackers - Overkill! ninjas (73) score 87 hits. The Legion (77) score 235 hits. Ex M I (56) score 57 hits. Exercito Militaris I (59) score 84 hits. Alebad Lancers (49) score 525 hits. 4th Steel Guard (48) score 120 hits. Exercito Militaris II (60) score 72 hits. Untouchables (44) score 64 hits. Total hits suffered: Attackers: 1015 (1180 before overkill), Defenders: 64 With no infantry cover left, Boneflechers (4) panic and retreat.

Boneflechers (4) are shocked, making the unit retreat from the battlefield. ninjas (73) take 247 hits (18 in close combat, 229 from archer fire), which cause 6 casualties. The Legion (77) take 417 hits (46 in close combat, 371 from archer fire), which cause 11 casualties. Exercito Militaris I (59) take 363 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield. Alebad Lancers (49) take 233 hits from archer fire, which cause 6 casualties. Contendo Arcus (53) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties. 4th Steel Guard (48) take 149 hits from archer fire, which cause 4 casualties. Untouchables (44) take 2974 hits (1015 in close combat, 1959 from archer fire), which cause 29 casualties, wiping the unit out. Enchantra Kat, Banker of Lukon has been wounded. Total casualties: 29 attackers, 37 defenders

Turn No. 11 Contendo Arcus (53) fire on Imperial Archers (16), scoring 211 hits. FS IV (66) fire on Silver Rangers (33), scoring 60 hits. Firmus Sagitarius (62) fire on unseen ones (43), scoring 129 hits.

      • ---*** (1) fire on Alebad Lancers (49), scoring 175 hits.

Deadly Archers (55) fire on Silver Rangers (33), scoring 120 hits. Firmus Sagitarius (64) fire on Q's Quivers (29), scoring 122 hits. The Mournful Rain (78) fire on unseen ones (43), scoring 159 hits. True Sight (79) fire on ***---*** (1), scoring 113 hits. Firmus Sagitarius (61) fire on Imperial Archers (16), scoring 80 hits. Archers Heaven (52) fire on Silver Rangers (33), scoring 92 hits. Dark Stars (54) fire on Imperial Archers (16), scoring 131 hits. Imperial Archers (16) fire on The Legion (77), scoring 361 hits. Longshots (70) fire on Q's Quivers (29), scoring 70 hits. Firmus Sagitarius (63) fire on ***---*** (1), scoring 149 hits. Silver Rangers (33) fire on 4th Steel Guard (48), scoring 187 hits. Q's Quivers (29) fire on Ex M I (56), scoring 164 hits. unseen ones (43) fire on ninjas (73), scoring 169 hits. Amazonians (50) fire on Q's Quivers (29), scoring 44 hits. Alebad Lancers (49) charge forward.

Close Combat: 1 Alebad banners are visible in the melee. 4 Lukon banners are visible in the melee.

      • ---*** (1) score 84 hits.

Exercito Militaris II (60) score 53 hits. Alebad Lancers (49) score 532 hits. Imperial Archers (16) score 102 hits. Ex M I (56) score 79 hits. ninjas (73) score 50 hits. Silver Rangers (33) score 90 hits. The Legion (77) score 193 hits. Q's Quivers (29) score 57 hits. 4th Steel Guard (48) score 84 hits. unseen ones (43) score 80 hits. Total hits suffered: Attackers: 991, Defenders: 413

      • ---*** (1) take 532 hits (270 in close combat, 262 from archer fire), which cause 15 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.

Exercito Militaris II (60) take 72 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield. Alebad Lancers (49) take 256 hits (81 in close combat, 175 from archer fire), which cause 6 casualties. Cicero Faldrin, Paladin Primus of Alebad has been seriously wounded. Imperial Archers (16) take 646 hits (224 in close combat, 422 from archer fire), which cause 16 casualties. Ex M I (56) take 247 hits (83 in close combat, 164 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield. ninjas (73) take 229 hits (60 in close combat, 169 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield. Silver Rangers (33) take 502 hits (230 in close combat, 272 from archer fire), which cause 18 casualties, causing panicked flight among the survivors, 7 additional men get slaughtered during the retreat. The Legion (77) take 433 hits (72 in close combat, 361 from archer fire), which cause 11 casualties. Q's Quivers (29) take 376 hits (140 in close combat, 236 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield. 4th Steel Guard (48) take 232 hits (45 in close combat, 187 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield. unseen ones (43) take 415 hits (127 in close combat, 288 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield. Midnite Ashdrai (Knight of Portion, Lukon) has been captured by Alebad forces. Total casualties: 73 attackers, 37 defenders

Turn No. 12 Firmus Sagitarius (63) have no enemy in range and advance to better firing positions. Dark Stars (54) have no enemy in range and advance to better firing positions. Longshots (70) hold their fire. Contendo Arcus (53) hold their fire. True Sight (79) have no enemy in range and advance to better firing positions. Amazonians (50) have no enemy in range and advance to better firing positions. Firmus Sagitarius (61) have no enemy in range and advance to better firing positions. The Mournful Rain (78) have no enemy in range and advance to better firing positions. Firmus Sagitarius (64) have no enemy in range and advance to better firing positions. Firmus Sagitarius (62) have no enemy in range and advance to better firing positions. Archers Heaven (52) have no enemy in range and advance to better firing positions. FS IV (66) have no enemy in range and advance to better firing positions. Deadly Archers (55) have no enemy in range and advance to better firing positions.

Close Combat: 1 Alebad banners are visible in the melee. 4 Lukon banners are visible in the melee. Alebad Lancers (49) score 170 hits. Imperial Archers (16) score 179 hits. The Legion (77) score 111 hits. Total hits suffered: Attackers: 281, Defenders: 179

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Alebad Lancers (49) take 92 hits in close combat, which cause 2 casualties. Imperial Archers (16) take 281 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield. The Legion (77) take 87 hits in close combat, which cause 2 casualties. Total casualties: 7 attackers, 4 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 13 %. The local roads network has also been damaged. The battle does 73 % damage to the fortifications.

Your unit participated in a battle in Alebad. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 3 hours. You have gained 3 Honour and 2 Prestige. 5 of your men were killed and 10 were wounded in this battle. Morale of your troops falls by 20 points. Your men's equipment suffers 16 % damage. Combat training increases by 2 points. Unit cohesion rises 1 points.

May 14th -- Battle -- Alebad

No. Role Unit Commander Realm Unit Formation Org CS 1 A ***---*** Who's Lukon 24 Arch line 89 % 356 2 A Black Berserkers Black Beard Lukon 14 Inf line 93 % 260 3 A Black Lancers Pericles Oritolon 8 Cav wedge 68 % 238 4 A Boneflechers Cidemni Oritolon 27 Arch line 69 % 417 5 A Daniel's Rangers Daniel Lukon 22 Inf line 91 % 410 6 A Deathbringers SunDawg Lukon 16 SF line 90 % 322 7 A Demon Blades Mephista Lukon 11 Inf line 88 % 187 8 A Desert Barbarians Galauss Lukon 23 Inf line 91 % 344 9 A Desert Eye Devona Oritolon 65 Arch line 63 % 374 10 A Exercito Militaris (not present) Lukon 12 Inf line 90 % 241 11 A For Grentzen! Geoffrey Oritolon 17 Cav wedge 67 % 311 12 A Getsuga Tenshou (not present) Lukon 24 Arch line 89 % 309 13 A Gray Brigade Drey Lukon 10 Cav wedge 88 % 243 14 A Gutbusters Gaby Lukon 10 Arch line 7 % 90 15 A Hawks eyes Hawk Lukon 7 Inf line 92 % 175 16 A Imperial Archers Markus Lukon 20 Arch line 15 % 385 17 A Ironfist Erisha Oritolon 32 Inf box 66 % 364 18 A Knights of Death Drogo Lukon 9 Cav wedge 90 % 271 19 A Lukon PD Mossdog Lukon 28 Inf line 93 % 416 20 A Lukonian Rage Ares Lukon 234 Inf line 12 % 1565 21 A Lyon's Pride Thian Lukon 9 Inf line 91 % 222 22 A Megazord Eladon Oritolon 11 Cav wedge 64 % 200 23 A Nine Thousand and One Actrial Oritolon 6 Inf line 67 % 148 24 A Oritolon Gaurd II Lucian Oritolon 1 Inf line 68 % 25 25 A Portion Paladins Antofagasta Lukon 8 Inf line 93 % 161 26 A Portion Paladins Fakhir Lukon 26 Inf line 92 % 374 27 A Q's Quivers Quinten Oritolon 6 Arch line 67 % 150 28 A SaS in training Eragon Lukon 4 Inf line 92 % 112 29 A Shadow Guards Xeonite Lukon 3 SF line 90 % 120 30 A Silver Rangers Aerin Lukon 26 Arch line 93 % 323 31 A Slacker Henry Lukon 5 Cav wedge 91 % 157 32 A Sovonovals Riders Hvrek Oritolon 4 Cav wedge 64 % 112 33 A Swords of Avalon Draven Lukon 5 Inf line 93 % 144 34 A The Border Scouts Darkwind Oritolon 5 Inf line 67 % 128 35 A Theros' Terors III Theros Oritolon 26 Arch line 66 % 325 36 A To Puncture Soffya Oritolon 3 Cav wedge 69 % 95 37 A Tower Warders Corvus Oritolon 5 Arch line 66 % 105 38 A Undead Horde (Undead) (rogue) 29 other line 5 % 428 39 A Wandering Warriors Nelan Oritolon 9 Inf line 10 % 148 40 A Warriors of Lore Montechristo Oritolon 37 Inf line 66 % 423 41 D 1st Carcer Custodiae Craft Alebad 4 Inf box 10 % 89 42 D 4th Steel Guard (militia/guard unit) Alebad 15 Inf line 17 % 257 43 D Alebad Lancers (not present) Alebad 15 Cav wedge 11 % 383 44 D Amazonians Celeste Alebad 13 Arch line 8 % 180 45 D Aoifa's Pride Aoifa Alebad 12 Inf line 12 % 249 46 D Archers Heaven (militia/guard unit) Alebad 30 Arch line 15 % 416 47 D Contendo Arcus Eugene II Alebad 57 Arch line 12 % 685 48 D Dark Stars (militia/guard unit) Alebad 42 Arch skirmish 10 % 446 49 D Deadly Archers (militia/guard unit) Alebad 40 Arch line 10 % 433 50 D Exercito Militaris (militia/guard unit) Alebad 22 Inf line 10 % 270 51 D Exercito Militaris (militia/guard unit) Alebad 2 Inf line 13 % 49 52 D Exercito Militaris (militia/guard unit) Alebad 13 Inf line 13 % 262 53 D Exercito Militaris I (militia/guard unit) Alebad 13 Inf line 10 % 149 54 D Exercito Militaris II (militia/guard unit) Alebad 15 Inf line 9 % 175 55 D Firmus Sagitarius (militia/guard unit) Alebad 33 Arch line 14 % 422 56 D Firmus Sagitarius (militia/guard unit) Alebad 40 Arch line 9 % 431 57 D Firmus Sagitarius (militia/guard unit) Alebad 43 Arch line 9 % 455 58 D Firmus Sagitarius (militia/guard unit) Alebad 40 Arch line 11 % 476 59 D FS III (militia/guard unit) Alebad 15 Arch line 7 % 157 60 D FS IV (militia/guard unit) Alebad 35 Arch line 8 % 349 61 D Full Quiver Calvin Alebad 14 Arch line 8 % 152 62 D Infantry of The Light (militia/guard unit) Alebad 13 Inf box 12 % 186 63 D Longshots (not present) Alebad 13 Arch box 9 % 193 64 D Lupi Abakae Dohar Alebad 1 Inf box 11 % 23 65 D ninjas (militia/guard unit) Alebad 9 Inf box 10 % 145 66 D Revenge of a Great Francesc Alowca 3 Inf line 13 % 74 67 D Rothford's Irregulars Rothford Alebad 15 Arch line 6 % 138 68 D TalCu I (militia/guard unit) Alebad 8 SF line 17 % 203 69 D The Legion Ender Alebad 41 Inf line 9 % 406 70 D The Mournful Rain (militia/guard unit) Alebad 48 Arch skirmish 12 % 565 71 D True Sight (militia/guard unit) Alebad 40 Arch line 11 % 433 72 D zero army zero Alebad 21 Arch line 9 % 283 73 N Wolvenguard Zakran Lukon 2 Inf line 8 % 45

Total: 40 attackers (493 Inf, 233 Arch, 67 Cav, 19 SF, 29 other) 32 defenders (163 Inf, 539 Arch, 15 Cav, 8 SF) Total combat strengths: 11178 vs. 9134 1 neutral observers (45 combat strength). Wolvenguard successfully evade the foreign troops. The region owner Alebad and their allies defend. The (rogue) troops attack because they are at war with Alebad. The Lukon troops attack because they are at war with Alebad. The Oritolon troops attack because they are at war with Alebad.

Strong winds and gusts are making ranged combat a game of luck. The defenders take up positions inside the Fortress (5). Sir Daniel Casci, Marshal of the Army of the Black Ravens takes command of his army. They deploy in Infantry Charge formation. Black Beard Pirates (Knight of Lukon, Lukon) takes command of his army. They deploy in Archer Opening formation. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army.

Turn No. 1 FS IV (60) fire on Lukonian Rage (20), scoring 118 hits. Boneflechers (4) fire on Contendo Arcus (47), scoring 192 hits. zero army (72) fire on Lukonian Rage (20), scoring 102 hits. Firmus Sagitarius (56) fire on Lukonian Rage (20), scoring 143 hits. Tower Warders (37) fire on The Legion (69), scoring 27 hits. Dark Stars (48) fire on Lukonian Rage (20), scoring 107 hits. Firmus Sagitarius (58) move closer to get better shots. Rothford's Irregulars (67) fire on Lukonian Rage (20), scoring 31 hits. Firmus Sagitarius (55) fire on Lukonian Rage (20), scoring 75 hits. Contendo Arcus (47) fire on Warriors of Lore (40), scoring 362 hits. Silver Rangers (30) fire on The Legion (69), scoring 159 hits. FS III (59) fire on Lukonian Rage (20), scoring 36 hits. Firmus Sagitarius (57) fire on Daniel's Rangers (5), scoring 142 hits.

      • ---*** (1) move closer to get better shots.

Deadly Archers (49) fire on Imperial Archers (16), scoring 116 hits. The Mournful Rain (70) fire on Undead Horde (38), scoring 156 hits. Archers Heaven (46) fire on Ironfist (17), scoring 98 hits. Desert Eye (9) fire on Firmus Sagitarius (58), scoring 66 hits. True Sight (71) fire on Lukonian Rage (20), scoring 72 hits. Q's Quivers (27) fire on Aoifa's Pride (45), scoring 77 hits. Getsuga Tenshou (12) move closer to get better shots. Longshots (63) fire on Deathbringers (6), scoring 135 hits. Full Quiver (61) fire on Theros' Terors III (35), scoring 56 hits. Theros' Terors III (35) fire on Firmus Sagitarius (58), scoring 200 hits. Gutbusters (14) fire on Amazonians (44), scoring 20 hits. Imperial Archers (16) fire on Amazonians (44), scoring 178 hits. Amazonians (44) fire on ***---*** (1), scoring 85 hits. Alebad Lancers (43) stay in their defensive position, awaiting an opportunity to charge. Black Lancers (3), Sovonovals Riders (32), Slacker (31), Knights of Death (18), Gray Brigade (13), To Puncture (36), For Grentzen! (11) and Megazord (22) ride on, closing in on the defenders. Lukonian Rage (20), Daniel's Rangers (5), Ironfist (17), Exercito Militaris (10), Hawks eyes (15), Shadow Guards (29), Undead Horde (38), Portion Paladins (26), Nine Thousand and One (23), Demon Blades (7), Wandering Warriors (39), SaS in training (28), Portion Paladins (25), Lukon PD (19), Lyon's Pride (21), Desert Barbarians (8), Swords of Avalon (33), Oritolon Gaurd II (24), Warriors of Lore (40), Black Berserkers (2), Deathbringers (6) and The Border Scouts (34) advance towards the enemy. 4th Steel Guard (42), Exercito Militaris (50), Exercito Militaris I (53), TalCu I (68), Exercito Militaris II (54), Exercito Militaris (52), Infantry of The Light (62), ninjas (65) and Exercito Militaris (51) move forward to take up positions at the outer wall. 1st Carcer Custodiae (41), Revenge of a Great (66), Aoifa's Pride (45), Lupi Abakae (64) and The Legion (69) hold their positions at the outer wall, waiting for the attack.

Lukonian Rage (20) take 684 hits from archer fire, which cause 21 casualties. Daniel's Rangers (5) take 142 hits from archer fire, which cause 4 casualties. Ironfist (17) take 98 hits from archer fire, which cause 3 casualties. Firmus Sagitarius (58) take 92 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Undead Horde (38) take 156 hits from archer fire, which cause 6 casualties. Contendo Arcus (47) take 66 hits from archer fire (reduced due to fortifications), which cause 2 casualties.

      • ---*** (1) take 85 hits from archer fire, which cause 3 casualties.

Aoifa's Pride (45) take 27 hits from archer fire (reduced due to fortifications), which cause 1 casualties. The Legion (69) take 64 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Theros' Terors III (35) take 56 hits from archer fire, which cause 2 casualties. Imperial Archers (16) take 116 hits from archer fire, which cause 3 casualties. Warriors of Lore (40) take 362 hits from archer fire, which cause 10 casualties. Deathbringers (6) take 135 hits from archer fire, which cause 3 casualties. Amazonians (44) take 68 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Total casualties: 55 attackers, 9 defenders

Turn No. 2 Archers Heaven (46) fire on Lukonian Rage (20), scoring 122 hits. Deadly Archers (49) fire on Lukonian Rage (20), scoring 181 hits. Dark Stars (48) fire on Lukonian Rage (20), scoring 121 hits. Longshots (63) fire on Lukonian Rage (20), scoring 128 hits. Desert Eye (9) fire on Contendo Arcus (47), scoring 68 hits. Firmus Sagitarius (57) fire on Lukonian Rage (20), scoring 132 hits. The Mournful Rain (70) fire on Ironfist (17), scoring 210 hits. Silver Rangers (30) fire on Contendo Arcus (47), scoring 150 hits. Firmus Sagitarius (55) fire on Daniel's Rangers (5), scoring 202 hits. Tower Warders (37) fire on Firmus Sagitarius (58), scoring 24 hits. Rothford's Irregulars (67) fire on Warriors of Lore (40), scoring 54 hits. True Sight (71) fire on Undead Horde (38), scoring 116 hits. Contendo Arcus (47) fire on Deathbringers (6), scoring 306 hits. Getsuga Tenshou (12) fire on The Legion (69), scoring 109 hits. zero army (72) fire on Warriors of Lore (40), scoring 86 hits. Q's Quivers (27) fire on Firmus Sagitarius (58), scoring 60 hits. Firmus Sagitarius (58) fire on Exercito Militaris (10), scoring 204 hits. Gutbusters (14) fire on Aoifa's Pride (45), scoring 17 hits. Imperial Archers (16) fire on Exercito Militaris (50), scoring 169 hits.

      • ---*** (1) fire on Exercito Militaris (52), scoring 124 hits.

Amazonians (44) fire on Lyon's Pride (21), scoring 68 hits. FS IV (60) fire on Demon Blades (7), scoring 181 hits. Theros' Terors III (35) fire on 4th Steel Guard (42), scoring 139 hits. Full Quiver (61) fire on Swords of Avalon (33), scoring 64 hits. Boneflechers (4) fire on Aoifa's Pride (45), scoring 281 hits. FS III (59) fire on Wandering Warriors (39), scoring 50 hits. Firmus Sagitarius (56) fire on The Border Scouts (34), scoring 167 hits. Alebad Lancers (43) stay in their defensive position, awaiting an opportunity to charge. For Grentzen! (11), Knights of Death (18), To Puncture (36), Black Lancers (3) and Sovonovals Riders (32) ride on, closing in on the defenders. Slacker (31), Gray Brigade (13) and Megazord (22) keep their distance to the fortifications, waiting for other troops to breach them first. There are 14 siege engines at the walls. Deathbringers (6) attack the walls with slightly overcrowded siege engines. The Border Scouts (34) attack the walls with slightly overcrowded siege engines. Wandering Warriors (39) attack the walls with slightly overcrowded siege engines. Lyon's Pride (21) attack the walls with slightly overcrowded siege engines. SaS in training (28) attack the walls with slightly overcrowded siege engines. Undead Horde (38) attack the walls with slightly overcrowded siege engines. Swords of Avalon (33) attack the walls with slightly overcrowded siege engines. Lukonian Rage (20) attack the walls with slightly overcrowded siege engines. Ironfist (17) attack the fortifications with siege engines! Shadow Guards (29) attack the fortifications with siege engines! Exercito Militaris (10) attack the fortifications with siege engines! Oritolon Gaurd II (24) attack the fortifications with siege engines! Warriors of Lore (40) attack the fortifications with siege engines! Demon Blades (7) attack the fortifications with siege engines! Daniel's Rangers (5) attack the fortifications with siege engines! Black Berserkers (2), Lukon PD (19), Hawks eyes (15), Portion Paladins (25), Portion Paladins (26), Desert Barbarians (8) and Nine Thousand and One (23) advance towards the enemy.

Close Combat: 5 Alebad banners are visible in the melee. 4 Lukon banners are visible in the melee. 6 Oritolon banners are visible in the melee. 1 Alowca banners are visible in the melee. Deathbringers (6) score 129 hits. The Border Scouts (34) score 66 hits. Wandering Warriors (39) score 59 hits. Lyon's Pride (21) score 124 hits. SaS in training (28) score 59 hits. Longshots (63) score 40 hits. Exercito Militaris I (53) score 84 hits. Undead Horde (38) score 47 hits. ninjas (65) score 61 hits. Swords of Avalon (33) score 59 hits. Lukonian Rage (20) score 464 hits. Ironfist (17) score 147 hits. Aoifa's Pride (45) score 157 hits. Lupi Abakae (64) score 14 hits. The Legion (69) score 227 hits. Exercito Militaris (51) score 32 hits. Infantry of The Light (62) score 71 hits. Contendo Arcus (47) score 92 hits. Shadow Guards (29) score 42 hits. Exercito Militaris (10) score 88 hits. Exercito Militaris (50) score 143 hits. Oritolon Gaurd II (24) score 9 hits. Warriors of Lore (40) score 152 hits. zero army (72) score 50 hits. Revenge of a Great (66) score 54 hits. Firmus Sagitarius (58) score 63 hits. Exercito Militaris (52) score 135 hits. Amazonians (44) score 29 hits. 4th Steel Guard (42) score 113 hits. 1st Carcer Custodiae (41) score 24 hits. Demon Blades (7) score 63 hits. Daniel's Rangers (5) score 185 hits. Full Quiver (61) score 24 hits. Exercito Militaris II (54) score 111 hits. TalCu I (68) score 127 hits. Total hits suffered: Attackers: 1651, Defenders: 1693

Deathbringers (6) take 571 hits (265 in close combat, 306 from archer fire), which cause 13 casualties, wiping the unit out. The Border Scouts (34) take 569 hits (402 in close combat, 167 from archer fire), which cause 5 casualties, wiping the unit out. Darkwind Tayledras (Knight of Windaria, Oritolon) has been wounded. Wandering Warriors (39) take 346 hits (296 in close combat, 50 from archer fire), which cause 8 casualties, throwing them back from the fortifications. Lyon's Pride (21) take 275 hits (207 in close combat, 68 from archer fire), which cause 8 casualties, throwing them back from the fortifications. SaS in training (28) take 58 hits in close combat, which cause 2 casualties, throwing them back from the fortifications. Longshots (63) take 186 hits in close combat (reduced due to fortifications), which cause 5 casualties. Exercito Militaris I (53) take 310 hits in close combat (reduced due to fortifications), which cause 9 casualties. Undead Horde (38) take 201 hits (85 in close combat, 116 from archer fire), which cause 8 casualties, throwing them back from the fortifications. ninjas (65) take 195 hits in close combat (reduced due to fortifications), which cause 6 casualties. Swords of Avalon (33) take 119 hits (55 in close combat, 64 from archer fire), which cause 3 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack. Lukonian Rage (20) take 761 hits (77 in close combat, 684 from archer fire), which cause 23 casualties, throwing them back from the fortifications, causing another 20 casualties. Ironfist (17) take 251 hits (41 in close combat, 210 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 2 casualties. Aoifa's Pride (45) take 199 hits (96 in close combat, 103 from archer fire) (reduced due to fortifications), which cause 6 casualties. Lupi Abakae (64) take 147 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out. Dohar Emgahmon (Noble of Alebad) has been wounded. The Legion (69) take 102 hits (64 in close combat, 38 from archer fire) (reduced due to fortifications), which cause 3 casualties. Exercito Militaris (51) take 73 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out. Infantry of The Light (62) take 60 hits in close combat (reduced due to fortifications), which cause 2 casualties. Contendo Arcus (47) take 146 hits (71 in close combat, 75 from archer fire) (reduced due to fortifications), which cause 4 casualties. Shadow Guards (29) take 63 hits in close combat, which cause 2 casualties, throwing them back from the fortifications. Exercito Militaris (10) take 246 hits (42 in close combat, 204 from archer fire), which cause 8 casualties, throwing them back from the fortifications. Exercito Militaris (50) take 113 hits (55 in close combat, 58 from archer fire) (reduced due to fortifications), which cause 3 casualties. Oritolon Gaurd II (24) take 16 hits in close combat, which cause 1 casualties, wiping the unit out. Warriors of Lore (40) take 184 hits (44 in close combat, 140 from archer fire), which cause 5 casualties, throwing them back from the fortifications, causing another 2 casualties. zero army (72) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties. Revenge of a Great (66) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (58) take 49 hits (20 in close combat, 29 from archer fire) (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (52) take 72 hits (29 in close combat, 43 from archer fire) (reduced due to fortifications), which cause 2 casualties. Amazonians (44) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties. 4th Steel Guard (42) take 48 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Demon Blades (7) take 181 hits from archer fire, which cause 8 casualties, throwing them back from the fortifications, causing another 1 casualties. Daniel's Rangers (5) take 202 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications. Total casualties: 108 attackers, 49 defenders

Turn No. 3 FS IV (60) fire on Lukonian Rage (20), scoring 147 hits. Theros' Terors III (35) fire on Contendo Arcus (47), scoring 111 hits. Longshots (63) fire on Lukonian Rage (20), scoring 50 hits. FS III (59) fire on Lukonian Rage (20), scoring 55 hits. Boneflechers (4) fire on Contendo Arcus (47), scoring 280 hits. Rothford's Irregulars (67) fire on Lukonian Rage (20), scoring 58 hits. Tower Warders (37) fire on Firmus Sagitarius (58), scoring 33 hits. True Sight (71) fire on Lukonian Rage (20), scoring 167 hits. Desert Eye (9) fire on The Legion (69), scoring 58 hits. Full Quiver (61) fire on Lukon PD (19), scoring 58 hits. Firmus Sagitarius (58) fire on Portion Paladins (26), scoring 110 hits. Getsuga Tenshou (12) fire on zero army (72), scoring 188 hits. Imperial Archers (16) fire on The Legion (69), scoring 143 hits. Dark Stars (48) fire on Desert Barbarians (8), scoring 157 hits. zero army (72) fire on For Grentzen! (11), scoring 78 hits. Gutbusters (14) fire on Exercito Militaris (50), scoring 23 hits. Firmus Sagitarius (57) fire on Lukonian Rage (20), scoring 175 hits.

      • ---*** (1) fire on Exercito Militaris (52), scoring 189 hits.

Archers Heaven (46) fire on Lukon PD (19), scoring 103 hits. Deadly Archers (49) fire on Daniel's Rangers (5), scoring 126 hits. Firmus Sagitarius (55) fire on Warriors of Lore (40), scoring 206 hits. Q's Quivers (27) fire on 4th Steel Guard (42), scoring 108 hits. The Mournful Rain (70) fire on Knights of Death (18), scoring 158 hits. Contendo Arcus (47) fire on Black Berserkers (2), scoring 172 hits. Amazonians (44) fire on Ironfist (17), scoring 86 hits. Silver Rangers (30) fire on TalCu I (68), scoring 103 hits. Firmus Sagitarius (56) fire on Black Lancers (3), scoring 108 hits. Alebad Lancers (43) stay in their defensive position, awaiting an opportunity to charge. Gray Brigade (13), Slacker (31) and Megazord (22) keep their distance to the fortifications, waiting for other troops to breach them first. For Grentzen! (11), Black Lancers (3), Sovonovals Riders (32), To Puncture (36) and Knights of Death (18) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 18 siege engines at the walls. Portion Paladins (26) attack the fortifications with siege engines! Daniel's Rangers (5) attack the fortifications with siege engines! SaS in training (28) attack the fortifications with siege engines! Hawks eyes (15) attack the fortifications with siege engines! Shadow Guards (29) attack the fortifications with siege engines! Exercito Militaris (10) attack the fortifications with siege engines! Warriors of Lore (40) attack the fortifications with siege engines! Wandering Warriors (39) attack the fortifications with siege engines! Undead Horde (38) attack the fortifications with siege engines! Lyon's Pride (21) attack the fortifications with siege engines! Lukon PD (19) attack the fortifications with siege engines! Ironfist (17) attack the fortifications with siege engines! Nine Thousand and One (23) attack the fortifications with siege engines! Lukonian Rage (20) attack the fortifications with siege engines! Desert Barbarians (8) attack the fortifications with siege engines! Demon Blades (7) attack the fortifications with siege engines! Swords of Avalon (33) attack the fortifications with siege engines! Portion Paladins (25) attack the fortifications with siege engines! Black Berserkers (2) attack the fortifications with siege engines!

Close Combat: 5 Alebad banners are visible in the melee. 10 Lukon banners are visible in the melee. 6 Oritolon banners are visible in the melee. 1 Alowca banners are visible in the melee. Portion Paladins (26) score 209 hits. Daniel's Rangers (5) score 161 hits. Longshots (63) score 29 hits. Infantry of The Light (62) score 60 hits. SaS in training (28) score 28 hits. Exercito Militaris (52) score 124 hits. Hawks eyes (15) score 81 hits. Exercito Militaris I (53) score 34 hits. Shadow Guards (29) score 18 hits. Revenge of a Great (66) score 34 hits. The Legion (69) score 238 hits. Exercito Militaris (10) score 47 hits. Warriors of Lore (40) score 158 hits. Wandering Warriors (39) score 13 hits. Undead Horde (38) score 42 hits. Lyon's Pride (21) score 20 hits. Exercito Militaris II (54) score 111 hits. Full Quiver (61) score 29 hits. 1st Carcer Custodiae (41) score 22 hits. Firmus Sagitarius (58) score 60 hits. ninjas (65) score 37 hits. Lukon PD (19) score 176 hits. Ironfist (17) score 124 hits. zero army (72) score 47 hits. Nine Thousand and One (23) score 90 hits. Lukonian Rage (20) score 484 hits. Desert Barbarians (8) score 138 hits. Exercito Militaris (50) score 129 hits. Aoifa's Pride (45) score 87 hits. Contendo Arcus (47) score 98 hits. 4th Steel Guard (42) score 99 hits. Amazonians (44) score 24 hits. Demon Blades (7) score 15 hits. Swords of Avalon (33) score 30 hits. Portion Paladins (25) score 95 hits. Black Berserkers (2) score 165 hits. TalCu I (68) score 189 hits. Total hits suffered: Attackers: 1451, Defenders: 2094

Portion Paladins (26) take 459 hits (349 in close combat, 110 from archer fire), which cause 12 casualties, throwing them back from the fortifications, causing another 2 casualties. Daniel's Rangers (5) take 424 hits (298 in close combat, 126 from archer fire), which cause 12 casualties, wiping the unit out. Longshots (63) take 229 hits in close combat (reduced due to fortifications), which cause 7 casualties. Infantry of The Light (62) take 214 hits in close combat (reduced due to fortifications), which cause 6 casualties. SaS in training (28) take 161 hits in close combat, which cause 2 casualties, wiping the unit out. Eragon Thirdlight (Knight of Adaria, Lukon) has been captured by Alebad forces. For Grentzen! (11) take 78 hits from archer fire, which cause 3 casualties. Exercito Militaris (52) take 210 hits (145 in close combat, 65 from archer fire) (reduced due to fortifications), which cause 6 casualties. Hawks eyes (15) take 174 hits in close combat, which cause 6 casualties, throwing them back from the fortifications. Exercito Militaris I (53) take 293 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out. Shadow Guards (29) take 99 hits in close combat, which cause 1 casualties, wiping the unit out. Revenge of a Great (66) take 203 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out. Francesc Reach (Knight of Alowca, Alowca) has been wounded. The Legion (69) take 218 hits (149 in close combat, 69 from archer fire) (reduced due to fortifications), which cause 7 casualties. Exercito Militaris (10) take 112 hits in close combat, which cause 4 casualties, wiping the unit out. Warriors of Lore (40) take 268 hits (62 in close combat, 206 from archer fire), which cause 8 casualties, throwing them back from the fortifications. Wandering Warriors (39) take 72 hits in close combat, which cause 1 casualties, wiping the unit out. Undead Horde (38) take 54 hits in close combat, which cause 2 casualties, throwing them back from the fortifications. Lyon's Pride (21) take 32 hits in close combat, which cause 1 casualties, wiping the unit out. Exercito Militaris II (54) take 58 hits in close combat (reduced due to fortifications), which cause 2 casualties. Full Quiver (61) take 56 hits in close combat (reduced due to fortifications), which cause 1 casualties. Black Lancers (3) take 108 hits from archer fire, which cause 4 casualties. 1st Carcer Custodiae (41) take 71 hits in close combat (reduced due to fortifications), which cause 3 casualties. Firmus Sagitarius (58) take 66 hits (55 in close combat, 11 from archer fire) (reduced due to fortifications), which cause 2 casualties. ninjas (65) take 58 hits in close combat (reduced due to fortifications), which cause 2 casualties. Lukon PD (19) take 199 hits (38 in close combat, 161 from archer fire), which cause 7 casualties, throwing them back from the fortifications, causing another 2 casualties. Ironfist (17) take 86 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications. zero army (72) take 120 hits (55 in close combat, 65 from archer fire) (reduced due to fortifications), which cause 3 casualties. Lukonian Rage (20) take 652 hits from archer fire, which cause 20 casualties, throwing them back from the fortifications, causing another 9 casualties. Desert Barbarians (8) take 157 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications, causing another 1 casualties. Exercito Militaris (50) take 43 hits (35 in close combat, 8 from archer fire) (reduced due to fortifications), which cause 1 casualties. Aoifa's Pride (45) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties. Contendo Arcus (47) take 173 hits (38 in close combat, 135 from archer fire) (reduced due to fortifications), which cause 5 casualties. 4th Steel Guard (42) take 69 hits (32 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 2 casualties. Amazonians (44) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties. Knights of Death (18) take 158 hits from archer fire, which cause 5 casualties. Black Berserkers (2) take 172 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications. TalCu I (68) take 36 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 101 attackers, 56 defenders

Turn No. 4

      • ---*** (1) fire on The Mournful Rain (70), scoring 107 hits.

Tower Warders (37) fire on Firmus Sagitarius (57), scoring 22 hits. Q's Quivers (27) fire on Dark Stars (48), scoring 33 hits. The Mournful Rain (70) fire on Lukonian Rage (20), scoring 263 hits. FS IV (60) fire on Lukonian Rage (20), scoring 140 hits. Rothford's Irregulars (67) fire on Lukon PD (19), scoring 92 hits. Silver Rangers (30) fire on True Sight (71), scoring 94 hits. Theros' Terors III (35) fire on Deadly Archers (49), scoring 99 hits. Firmus Sagitarius (57) fire on For Grentzen! (11), scoring 140 hits. Deadly Archers (49) fire on Desert Barbarians (8), scoring 207 hits. Desert Eye (9) fire on Firmus Sagitarius (56), scoring 34 hits. Boneflechers (4) fire on Firmus Sagitarius (55), scoring 81 hits. Firmus Sagitarius (56) fire on Lukonian Rage (20), scoring 141 hits. True Sight (71) fire on Ironfist (17), scoring 140 hits. Dark Stars (48) fire on Black Berserkers (2), scoring 196 hits. FS III (59) fire on Warriors of Lore (40), scoring 55 hits. Archers Heaven (46) fire on Portion Paladins (26), scoring 142 hits. Imperial Archers (16) hold their fire. Getsuga Tenshou (12) hold their fire. Firmus Sagitarius (55) fire on Undead Horde (38), scoring 213 hits. Gutbusters (14) fire on Archers Heaven (46), scoring 15 hits. Alebad Lancers (43) leave their fortified positions and attack the enemy Slacker (31), Megazord (22), Black Lancers (3), To Puncture (36), Knights of Death (18), Sovonovals Riders (32), For Grentzen! (11) and Gray Brigade (13) ride carefully through the breached fortifications. There are 13 siege engines at the walls. Desert Barbarians (8) attack the fortifications with siege engines! Hawks eyes (15) attack the fortifications with siege engines! Warriors of Lore (40) attack the fortifications with siege engines! Black Berserkers (2) attack the fortifications with siege engines! Lukon PD (19) attack the fortifications with siege engines! Undead Horde (38) attack the fortifications with siege engines! Portion Paladins (26) attack the fortifications with siege engines! Ironfist (17) attack the fortifications with siege engines! Lukonian Rage (20) attack the fortifications with siege engines!

Close Combat: 6 Alebad banners are visible in the melee. 6 Lukon banners are visible in the melee. 7 Oritolon banners are visible in the melee. Slacker (31) score 84 hits. Desert Barbarians (8) score 108 hits. Exercito Militaris (50) score 115 hits. Firmus Sagitarius (58) score 125 hits. Hawks eyes (15) score 10 hits. Megazord (22) score 141 hits. The Legion (69) score 204 hits. Nine Thousand and One (23) score 139 hits. Black Lancers (3) score 78 hits. Longshots (63) score 8 hits. Alebad Lancers (43) score 633 hits. Infantry of The Light (62) score 36 hits. Portion Paladins (25) score 165 hits. Warriors of Lore (40) score 108 hits. To Puncture (36) score 61 hits. Knights of Death (18) score 94 hits. Contendo Arcus (47) score 199 hits. Full Quiver (61) score 56 hits. TalCu I (68) score 148 hits. zero army (72) score 76 hits. Black Berserkers (2) score 117 hits. Exercito Militaris (52) score 68 hits. Demon Blades (7) score 21 hits. 1st Carcer Custodiae (41) score 7 hits. Aoifa's Pride (45) score 69 hits. Swords of Avalon (33) score 42 hits. Amazonians (44) score 48 hits. 4th Steel Guard (42) score 82 hits. Sovonovals Riders (32) score 77 hits. Lukon PD (19) score 164 hits. Undead Horde (38) score 32 hits. Portion Paladins (26) score 124 hits. For Grentzen! (11) score 213 hits. Ironfist (17) score 126 hits. Lukonian Rage (20) score 396 hits. Gray Brigade (13) score 200 hits. Exercito Militaris II (54) score 94 hits. ninjas (65) score 13 hits. Total hits suffered: Attackers: 1981, Defenders: 2500

Slacker (31) take 516 hits in close combat, which cause 5 casualties, wiping the unit out. The Mournful Rain (70) take 76 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Desert Barbarians (8) take 398 hits (191 in close combat, 207 from archer fire), which cause 13 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. One Lukon banner is lost. Exercito Militaris (50) take 211 hits in close combat (reduced due to fortifications), which cause 6 casualties. Firmus Sagitarius (58) take 208 hits in close combat (reduced due to fortifications), which cause 5 casualties. Hawks eyes (15) take 217 hits in close combat, which cause 1 casualties, wiping the unit out. Hawk Marakov (Knight of Lukon, Lukon) has been wounded. Megazord (22) take 201 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. The Legion (69) take 270 hits in close combat (reduced due to fortifications), which cause 8 casualties. Nine Thousand and One (23) take 120 hits in close combat, which cause 4 casualties, throwing them back from the fortifications. Black Lancers (3) take 96 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Longshots (63) take 297 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out. Alebad Lancers (43) take 279 hits in close combat (reduced due to fortifications), which cause 8 casualties. One Alebad banner is lost. Infantry of The Light (62) take 209 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out. Portion Paladins (25) take 193 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties. One siege engine is destroyed during the attack. Warriors of Lore (40) take 181 hits (126 in close combat, 55 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications. 2 siege engines are destroyed in the assault. 2 Oritolon banners fall. To Puncture (36) take 97 hits in close combat, which cause 3 casualties, wiping the unit out. Knights of Death (18) take 65 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. One siege engine is destroyed during the attack. Contendo Arcus (47) take 139 hits in close combat (reduced due to fortifications), which cause 4 casualties. Firmus Sagitarius (57) take 16 hits from archer fire (reduced due to fortifications). No casualties. Deadly Archers (49) take 71 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Full Quiver (61) take 123 hits in close combat (reduced due to fortifications), which cause 3 casualties. TalCu I (68) take 74 hits in close combat (reduced due to fortifications), which cause 2 casualties. zero army (72) take 55 hits in close combat (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (56) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Black Berserkers (2) take 264 hits (68 in close combat, 196 from archer fire), which cause 8 casualties, causing panicked flight among the survivors, throwing them back from the fortifications, causing another 1 casualties and wiping the unit out. 2 siege engines are destroyed in the assault. Exercito Militaris (52) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield. Demon Blades (7) take 44 hits in close combat, which cause 2 casualties, wiping the unit out. True Sight (71) take 67 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Dark Stars (48) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties. 1st Carcer Custodiae (41) take 60 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out. Archers Heaven (46) take 11 hits from archer fire (reduced due to fortifications). No casualties. Aoifa's Pride (45) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties. Swords of Avalon (33) take 47 hits in close combat, which cause 1 casualties, throwing them back from the fortifications. Draven Heartsblood (Knight of Adaria, Lukon) has been wounded. Amazonians (44) take 20 hits in close combat (reduced due to fortifications), which cause 1 casualties. 4th Steel Guard (42) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties. Lukon PD (19) take 92 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications. Undead Horde (38) take 213 hits from archer fire, which cause 8 casualties, throwing them back from the fortifications. Portion Paladins (26) take 142 hits from archer fire, which cause 4 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat, throwing them back from the fortifications. For Grentzen! (11) take 140 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Ironfist (17) take 140 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Firmus Sagitarius (55) take 58 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Lukonian Rage (20) take 544 hits from archer fire, which cause 16 casualties, throwing them back from the fortifications, causing another 11 casualties. Exercito Militaris II (54) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties. Total casualties: 101 attackers, 59 defenders

Turn No. 5 Firmus Sagitarius (55) fire on Lukonian Rage (20), scoring 219 hits. FS IV (60) fire on Lukonian Rage (20), scoring 126 hits. Boneflechers (4) fire on The Mournful Rain (70), scoring 110 hits. True Sight (71) fire on Lukon PD (19), scoring 213 hits. Archers Heaven (46) fire on Lukonian Rage (20), scoring 155 hits. Desert Eye (9) fire on Firmus Sagitarius (57), scoring 40 hits. Imperial Archers (16) hold their fire. The Mournful Rain (70) fire on Undead Horde (38), scoring 147 hits. FS III (59) fire on Nine Thousand and One (23), scoring 51 hits. Q's Quivers (27) fire on Dark Stars (48), scoring 32 hits. Firmus Sagitarius (56) fire on Swords of Avalon (33), scoring 119 hits. Silver Rangers (30) fire on Deadly Archers (49), scoring 77 hits. Firmus Sagitarius (57) fire on Lukonian Rage (20), scoring 166 hits.

      • ---*** (1) fire on Dark Stars (48), scoring 78 hits.

Theros' Terors III (35) fire on Deadly Archers (49), scoring 114 hits. Getsuga Tenshou (12) hold their fire. Deadly Archers (49) fire on Nine Thousand and One (23), scoring 197 hits. Gutbusters (14) fire on Dark Stars (48), scoring 10 hits. Dark Stars (48) fire on Lukon PD (19), scoring 210 hits. Rothford's Irregulars (67) fire on Undead Horde (38), scoring 51 hits. Tower Warders (37) fire on Archers Heaven (46), scoring 18 hits. There are 3 siege engines at the walls. Undead Horde (38) climb up through the overcrowded siege engines. Nine Thousand and One (23) climb up through the overcrowded siege engines. Swords of Avalon (33) climb up through the overcrowded siege engines. Lukonian Rage (20) climb up through the overcrowded siege engines. Lukon PD (19) attack the fortifications with siege engines!

Close Combat: 5 Alebad banners are visible in the melee. 3 Lukon banners are visible in the melee. Amazonians (44) score 44 hits. Alebad Lancers (43) score 159 hits. zero army (72) score 79 hits. Sovonovals Riders (32) score 79 hits. Undead Horde (38) score 10 hits. Nine Thousand and One (23) score 17 hits. Gray Brigade (13) score 138 hits. ninjas (65) score 10 hits. Contendo Arcus (47) score 168 hits. Exercito Militaris (50) score 102 hits. Firmus Sagitarius (58) score 104 hits. TalCu I (68) score 76 hits. The Legion (69) score 161 hits. Swords of Avalon (33) score 8 hits. Lukonian Rage (20) score 272 hits. Full Quiver (61) score 40 hits. 4th Steel Guard (42) score 87 hits. Exercito Militaris II (54) score 79 hits. Aoifa's Pride (45) score 43 hits. Lukon PD (19) score 139 hits. Total hits suffered: Attackers: 1152, Defenders: 663

Amazonians (44) take 112 hits in close combat (reduced due to fortifications), which cause 3 casualties. Alebad Lancers (43) take 71 hits in close combat (reduced due to fortifications), which cause 2 casualties. zero army (72) take 61 hits in close combat (reduced due to fortifications), which cause 2 casualties. Archers Heaven (46) take 13 hits from archer fire (reduced due to fortifications). No casualties. Sovonovals Riders (32) take 179 hits in close combat, which cause 4 casualties, wiping the unit out. Undead Horde (38) take 506 hits (308 in close combat, 198 from archer fire), which cause 5 casualties, wiping the unit out. Nine Thousand and One (23) take 444 hits (196 in close combat, 248 from archer fire), which cause 2 casualties, wiping the unit out. Actrial Erendegard, Judge of Oritolon has been wounded. Gray Brigade (13) take 74 hits in close combat, which cause 2 casualties, throwing them back from the fortifications. ninjas (65) take 63 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out. Contendo Arcus (47) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (50) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (58) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties. TalCu I (68) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties. The Mournful Rain (70) take 79 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Firmus Sagitarius (57) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties. The Legion (69) take 20 hits in close combat (reduced due to fortifications), which cause 1 casualties. Swords of Avalon (33) take 243 hits (124 in close combat, 119 from archer fire), which cause 1 casualties, wiping the unit out. Draven Heartsblood (Knight of Adaria, Lukon) has been seriously wounded. Lukonian Rage (20) take 889 hits (223 in close combat, 666 from archer fire), which cause 27 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. Full Quiver (61) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties. 4th Steel Guard (42) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties. Deadly Archers (49) take 136 hits from archer fire (reduced due to fortifications), which cause 3 casualties. Lukon PD (19) take 471 hits (48 in close combat, 423 from archer fire), which cause 16 casualties, wiping the unit out. Dark Stars (48) take 86 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Total casualties: 57 attackers, 23 defenders

Turn No. 6 Tower Warders (37) fire on Contendo Arcus (47), scoring 23 hits.

      • ---*** (1) fire on Contendo Arcus (47), scoring 107 hits.

Imperial Archers (16) fire on Firmus Sagitarius (58), scoring 211 hits. Rothford's Irregulars (67) fire on Gray Brigade (13), scoring 64 hits. Desert Eye (9) fire on Contendo Arcus (47), scoring 48 hits. Silver Rangers (30) fire on The Legion (69), scoring 86 hits. Theros' Terors III (35) fire on zero army (72), scoring 177 hits. FS IV (60) fire on Gray Brigade (13), scoring 104 hits. Q's Quivers (27) fire on Contendo Arcus (47), scoring 75 hits. The Mournful Rain (70) fire on Gray Brigade (13), scoring 123 hits. Getsuga Tenshou (12) fire on 4th Steel Guard (42), scoring 173 hits. Firmus Sagitarius (57) fire on Gray Brigade (13), scoring 179 hits. Contendo Arcus (47) fire on Gray Brigade (13), scoring 204 hits. Firmus Sagitarius (56) fire on Gray Brigade (13), scoring 154 hits. Full Quiver (61) fire on Gray Brigade (13), scoring 40 hits. Firmus Sagitarius (58) fire on Gray Brigade (13), scoring 92 hits. Deadly Archers (49) fire on Gray Brigade (13), scoring 110 hits. Dark Stars (48) fire on Gray Brigade (13), scoring 118 hits. Firmus Sagitarius (55) fire on Gray Brigade (13), scoring 149 hits. Archers Heaven (46) fire on Gray Brigade (13), scoring 73 hits. True Sight (71) fire on Gray Brigade (13), scoring 155 hits. Amazonians (44) fire on Gray Brigade (13), scoring 40 hits. zero army (72) fire on Gray Brigade (13), scoring 77 hits. Boneflechers (4) fire on Alebad Lancers (43), scoring 154 hits. FS III (59) fire on Gray Brigade (13), scoring 59 hits. Gutbusters (14) fire on Exercito Militaris (50), scoring 27 hits. Alebad Lancers (43) charge forward. Gray Brigade (13) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them. There are 2 siege engines at the walls. TalCu I (68), The Legion (69), Exercito Militaris II (54), Exercito Militaris (50), Aoifa's Pride (45) and 4th Steel Guard (42) hold their positions at the outer wall, waiting for the attack.

Close Combat: Gray Brigade (13) score 149 hits. Alebad Lancers (43) score 229 hits. Total hits suffered: Attackers: 229, Defenders: 149

Gray Brigade (13) take 1970 hits (229 in close combat, 1741 from archer fire), which cause 8 casualties, wiping the unit out. Drey Grayholm (Knight of Diverdur, Lukon) has been wounded. The Legion (69) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Alebad Lancers (43) take 303 hits (149 in close combat, 154 from archer fire), which cause 5 casualties, wiping the unit out. Contendo Arcus (47) take 87 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Firmus Sagitarius (58) take 73 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Exercito Militaris (50) take 9 hits from archer fire (reduced due to fortifications). No casualties. zero army (72) take 61 hits from archer fire (reduced due to fortifications), which cause 2 casualties. 4th Steel Guard (42) take 60 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Total casualties: 8 attackers, 14 defenders

Turn No. 7 FS IV (60) fire on Boneflechers (4), scoring 91 hits. Boneflechers (4) fire on Contendo Arcus (47), scoring 191 hits. Theros' Terors III (35) fire on Firmus Sagitarius (58), scoring 188 hits. Silver Rangers (30) fire on The Legion (69), scoring 144 hits. Amazonians (44) fire on Desert Eye (9), scoring 37 hits. Getsuga Tenshou (12) fire on zero army (72), scoring 133 hits. Firmus Sagitarius (57) fire on Imperial Archers (16), scoring 90 hits. True Sight (71) fire on ***---*** (1), scoring 80 hits. Contendo Arcus (47) fire on Desert Eye (9), scoring 170 hits. Deadly Archers (49) move closer to get better shots. Dark Stars (48) fire on Imperial Archers (16), scoring 108 hits. Firmus Sagitarius (55) fire on ***---*** (1), scoring 96 hits. Rothford's Irregulars (67) move closer to get better shots. Firmus Sagitarius (56) fire on Getsuga Tenshou (12), scoring 128 hits. Firmus Sagitarius (58) fire on Q's Quivers (27), scoring 129 hits. The Mournful Rain (70) fire on Silver Rangers (30), scoring 117 hits. Desert Eye (9) fire on Deadly Archers (49), scoring 53 hits. Full Quiver (61) fire on Theros' Terors III (35), scoring 52 hits. Imperial Archers (16) fire on Deadly Archers (49), scoring 151 hits. FS III (59) fire on Tower Warders (37), scoring 58 hits. zero army (72) fire on Gutbusters (14), scoring 66 hits. Archers Heaven (46) fire on Theros' Terors III (35), scoring 87 hits. Tower Warders (37) fire on 4th Steel Guard (42), scoring 32 hits.

      • ---*** (1) fire on Exercito Militaris (50), scoring 193 hits.

Q's Quivers (27) fire on Exercito Militaris II (54), scoring 109 hits. Gutbusters (14) fire on Rothford's Irregulars (67), scoring 22 hits. Exercito Militaris II (54) leave the fortification, attacking the enemy. 4th Steel Guard (42) leave the fortification, attacking the enemy. Aoifa's Pride (45) leave the fortification, attacking the enemy. TalCu I (68) leave the fortification, attacking the enemy. Exercito Militaris (50) leave the fortification, attacking the enemy. The Legion (69) leave the fortification, attacking the enemy.

Exercito Militaris II (54) take 109 hits from archer fire, which cause 3 casualties. Boneflechers (4) take 91 hits from archer fire, which cause 3 casualties. Theros' Terors III (35) take 139 hits from archer fire, which cause 5 casualties. Silver Rangers (30) take 117 hits from archer fire, which cause 4 casualties. 4th Steel Guard (42) take 32 hits from archer fire, which cause 1 casualties. Getsuga Tenshou (12) take 128 hits from archer fire, which cause 4 casualties. Contendo Arcus (47) take 66 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Deadly Archers (49) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Rothford's Irregulars (67) take 8 hits from archer fire (reduced due to fortifications). No casualties. Firmus Sagitarius (58) take 65 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Desert Eye (9) take 207 hits from archer fire, which cause 11 casualties. Imperial Archers (16) take 198 hits from archer fire, which cause 5 casualties. Exercito Militaris (50) take 193 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield. zero army (72) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Tower Warders (37) take 58 hits from archer fire, which cause 3 casualties.

      • ---*** (1) take 176 hits from archer fire, which cause 6 casualties.

Q's Quivers (27) take 129 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield. Quinten Fleetfoot, Banker of Oritolon has been wounded. The Legion (69) take 144 hits from archer fire, which cause 4 casualties. Gutbusters (14) take 66 hits from archer fire, which cause 3 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat. Total casualties: 49 attackers, 21 defenders

Turn No. 8 FS IV (60) fire on Boneflechers (4), scoring 100 hits. Desert Eye (9) fire on The Legion (69), scoring 47 hits.

      • ---*** (1) fire on 4th Steel Guard (42), scoring 164 hits.

Tower Warders (37) fire on The Legion (69), scoring 15 hits. Deadly Archers (49) fire on Getsuga Tenshou (12), scoring 128 hits. Firmus Sagitarius (56) fire on Imperial Archers (16), scoring 100 hits. Amazonians (44) fire on Silver Rangers (30), scoring 34 hits. Contendo Arcus (47) fire on Theros' Terors III (35), scoring 133 hits. Firmus Sagitarius (57) fire on Boneflechers (4), scoring 89 hits. True Sight (71) fire on Silver Rangers (30), scoring 123 hits. Theros' Terors III (35) fire on TalCu I (68), scoring 113 hits. Dark Stars (48) fire on Desert Eye (9), scoring 80 hits. FS III (59) fire on ***---*** (1), scoring 35 hits. Full Quiver (61) fire on Imperial Archers (16), scoring 59 hits. Boneflechers (4) fire on Exercito Militaris II (54), scoring 238 hits. Firmus Sagitarius (58) fire on Getsuga Tenshou (12), scoring 132 hits. Firmus Sagitarius (55) fire on ***---*** (1), scoring 138 hits. Imperial Archers (16) fire on The Legion (69), scoring 122 hits. Silver Rangers (30) fire on Aoifa's Pride (45), scoring 129 hits. zero army (72) fire on Tower Warders (37), scoring 62 hits. Archers Heaven (46) fire on Desert Eye (9), scoring 81 hits. The Mournful Rain (70) move closer to get better shots. Rothford's Irregulars (67) fire on Tower Warders (37), scoring 49 hits. Getsuga Tenshou (12) fire on TalCu I (68), scoring 151 hits.

Close Combat: 4 Lukon banners are visible in the melee. Aoifa's Pride (45) score 53 hits. Desert Eye (9) score 19 hits.

      • ---*** (1) score 53 hits.

Tower Warders (37) score 4 hits. Exercito Militaris II (54) score 55 hits. The Legion (69) score 105 hits. 4th Steel Guard (42) score 52 hits. Theros' Terors III (35) score 49 hits. Boneflechers (4) score 81 hits. Imperial Archers (16) score 55 hits. Silver Rangers (30) score 41 hits. TalCu I (68) score 63 hits. Getsuga Tenshou (12) score 58 hits. Total hits suffered: Attackers: 328, Defenders: 360

Aoifa's Pride (45) take 213 hits (84 in close combat, 129 from archer fire), which cause 3 casualties, wiping the unit out. Desert Eye (9) take 247 hits (86 in close combat, 161 from archer fire), which cause 13 casualties.

      • ---*** (1) take 247 hits (74 in close combat, 173 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.

Tower Warders (37) take 180 hits (69 in close combat, 111 from archer fire), which cause 2 casualties, wiping the unit out. Exercito Militaris II (54) take 313 hits (75 in close combat, 238 from archer fire), which cause 9 casualties, wiping the unit out. The Legion (69) take 280 hits (96 in close combat, 184 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield. 4th Steel Guard (42) take 221 hits (57 in close combat, 164 from archer fire), which cause 6 casualties, wiping the unit out. Theros' Terors III (35) take 177 hits (44 in close combat, 133 from archer fire), which cause 7 casualties, causing panicked flight among the survivors, 3 additional men get slaughtered during the retreat. Boneflechers (4) take 215 hits (26 in close combat, 189 from archer fire), which cause 8 casualties. Imperial Archers (16) take 188 hits (29 in close combat, 159 from archer fire), which cause 5 casualties. Silver Rangers (30) take 157 hits from archer fire, which cause 6 casualties. TalCu I (68) take 312 hits (48 in close combat, 264 from archer fire), which cause 4 casualties, wiping the unit out. Getsuga Tenshou (12) take 260 hits from archer fire, which cause 9 casualties. Total casualties: 58 attackers, 30 defenders

Turn No. 9 Amazonians (44) fire on Boneflechers (4), scoring 47 hits. Firmus Sagitarius (57) fire on Desert Eye (9), scoring 94 hits. True Sight (71) fire on Boneflechers (4), scoring 100 hits. Firmus Sagitarius (58) fire on Getsuga Tenshou (12), scoring 101 hits. Archers Heaven (46) fire on Silver Rangers (30), scoring 68 hits. Getsuga Tenshou (12) fire on The Mournful Rain (70), scoring 46 hits. The Mournful Rain (70) fire on Imperial Archers (16), scoring 256 hits. FS III (59) fire on Desert Eye (9), scoring 50 hits. Rothford's Irregulars (67) fire on Silver Rangers (30), scoring 65 hits. Firmus Sagitarius (55) move closer to get better shots. Imperial Archers (16) fire on Contendo Arcus (47), scoring 74 hits. Silver Rangers (30) fire on Contendo Arcus (47), scoring 64 hits. Full Quiver (61) fire on Boneflechers (4), scoring 58 hits. Boneflechers (4) fire on Deadly Archers (49), scoring 203 hits. Firmus Sagitarius (56) fire on Desert Eye (9), scoring 116 hits. Desert Eye (9) fire on Firmus Sagitarius (55), scoring 50 hits. zero army (72) fire on Getsuga Tenshou (12), scoring 101 hits. Deadly Archers (49) fire on Silver Rangers (30), scoring 188 hits. Dark Stars (48) fire on Boneflechers (4), scoring 78 hits. Contendo Arcus (47) fire on Getsuga Tenshou (12), scoring 137 hits. FS IV (60) move closer to get better shots.

Getsuga Tenshou (12) take 339 hits from archer fire, which cause 11 casualties, wiping the unit out. The Mournful Rain (70) take 16 hits from archer fire (reduced due to fortifications). No casualties. Firmus Sagitarius (55) take 17 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Imperial Archers (16) take 256 hits from archer fire, which cause 7 casualties, wiping the unit out. Silver Rangers (30) take 321 hits from archer fire, which cause 12 casualties, making the unit retreat from the battlefield. Boneflechers (4) take 283 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield. Cidemni Beorc (Knight of Oritolon, Oritolon) has been wounded. Desert Eye (9) take 260 hits from archer fire, which cause 13 casualties. Deadly Archers (49) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Contendo Arcus (47) take 48 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 53 attackers, 4 defenders

Turn No. 10 Desert Eye (9) fire on The Mournful Rain (70), scoring 16 hits. FS IV (60) fire on Desert Eye (9), scoring 156 hits. Full Quiver (61) fire on Desert Eye (9), scoring 40 hits. Archers Heaven (46) fire on Desert Eye (9), scoring 58 hits. zero army (72) fire on Desert Eye (9), scoring 66 hits. Deadly Archers (49) fire on Desert Eye (9), scoring 161 hits. True Sight (71) fire on Desert Eye (9), scoring 108 hits. Contendo Arcus (47) fire on Desert Eye (9), scoring 217 hits. Rothford's Irregulars (67) fire on Desert Eye (9), scoring 75 hits. The Mournful Rain (70) fire on Desert Eye (9), scoring 218 hits. Amazonians (44) fire on Desert Eye (9), scoring 49 hits. Dark Stars (48) fire on Desert Eye (9), scoring 81 hits. FS III (59) fire on Desert Eye (9), scoring 34 hits. Firmus Sagitarius (57) fire on Desert Eye (9), scoring 83 hits. Firmus Sagitarius (55) fire on Desert Eye (9), scoring 137 hits. Firmus Sagitarius (58) fire on Desert Eye (9), scoring 79 hits. Firmus Sagitarius (56) fire on Desert Eye (9), scoring 90 hits.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Desert Eye (9) take 1652 hits from archer fire, which cause 28 casualties, wiping the unit out. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon has been wounded. The Mournful Rain (70) take 6 hits from archer fire (reduced due to fortifications). No casualties. Total casualties: 28 attackers, 0 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %. The local roads network has also been damaged. The battle has heavily damaged the fortifications, and reduced them to Stronghold (4)

Your unit participated in a battle in Alebad. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 3 hours. You have gained 3 Honour and 2 Prestige. You have improved your swordfighting skill. Your captain has improved his skill level. 4 of your men were killed and 8 were wounded in this battle. Morale of your troops falls by 9 points. Your men's equipment suffers 16 % damage. Combat training increases by 2 points. Unit cohesion rises 2 points.

May 15th -- Battle -- Alebad

No. Role Unit Commander Realm Unit Formation Org CS 1 A God's Hair Shafts Malice Lukon 36 Arch line 15 % 398 2 A Lukon PD Mossdog Lukon 5 Inf line 16 % 128 3 A Silver Rangers Aerin Lukon 12 Arch line 15 % 182 4 A Theros' Terors III Theros Oritolon 10 Arch line 12 % 174 5 A Wandering Warriors Nelan Oritolon 1 Inf line 11 % 25 6 D 4th Steel Guard (militia/guard unit) Alebad 11 Inf line 17 % 208 7 D Alebad Lancers (not present) Alebad 14 Cav wedge 88 % 305 8 D Amazonians Celeste Alebad 9 Arch line 88 % 143 9 D Aoifa's Pride Aoifa Alebad 7 Inf line 91 % 171 10 D Archers Heaven (militia/guard unit) Alebad 32 Arch line 15 % 410 11 D Contendo Arcus Eugene II Alebad 48 Arch line 91 % 565 12 D Dark Stars (militia/guard unit) Alebad 41 Arch skirmish 11 % 430 13 D Deadly Archers (militia/guard unit) Alebad 34 Arch line 10 % 385 14 D Ex M I (militia/guard unit) Alebad 22 Inf line 10 % 218 15 D Exercito Militaris (militia/guard unit) Alebad 6 Inf line 14 % 144 16 D Exercito Militaris (militia/guard unit) Alebad 11 Inf line 10 % 165 17 D Exercito Militaris (militia/guard unit) Alebad 2 Inf line 13 % 49 18 D Exercito Militaris II (militia/guard unit) Alebad 6 Inf line 10 % 96 19 D Firmus Sagitarius (militia/guard unit) Alebad 32 Arch line 15 % 395 20 D Firmus Sagitarius (militia/guard unit) Alebad 30 Arch line 12 % 375 21 D Firmus Sagitarius (militia/guard unit) Alebad 44 Arch line 10 % 470 22 D Firmus Sagitarius (militia/guard unit) Alebad 41 Arch line 10 % 438 23 D FS III (militia/guard unit) Alebad 17 Arch line 8 % 191 24 D FS IV (militia/guard unit) Alebad 35 Arch line 9 % 360 25 D Full Quiver Calvin Alebad 10 Arch line 88 % 132 26 D Iron Fist (not present) Alebad 6 Inf line 89 % 163 27 D Lion's Pride (not present) Alebad 5 Inf line 90 % 119 28 D Lost Riders (not present) Alebad 1 Cav wedge 88 % 30 29 D Rothford's Irregulars Rothford Alebad 15 Arch line 86 % 165 30 D TalCu I (militia/guard unit) Alebad 4 SF line 18 % 133 31 D The Legion Ender Alebad 25 Inf line 89 % 248 32 D The Mournful Rain (militia/guard unit) Alebad 46 Arch skirmish 12 % 527 33 D True Sight (militia/guard unit) Alebad 41 Arch line 12 % 426 34 D zero army zero Alebad 16 Arch line 89 % 236

Total: 5 attackers (6 Inf, 58 Arch) 29 defenders (101 Inf, 491 Arch, 15 Cav, 4 SF) Total combat strengths: 907 vs. 7697 Wandering Warriors tried to evade foreign troops, but were spotted. The region owner Alebad and their allies defend. The Lukon troops attack because they are at war with Alebad. The Oritolon troops attack because they are at war with Alebad.

A calm wind blows, to the joy of the archers. The defenders take up positions inside the Stronghold (4). Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1 Firmus Sagitarius (21) fire on Theros' Terors III (4), scoring 130 hits. FS III (23) move closer to get better shots. Full Quiver (25) fire on Silver Rangers (3), scoring 84 hits. Silver Rangers (3) fire on Contendo Arcus (11), scoring 68 hits. FS IV (24) fire on Lukon PD (2), scoring 101 hits. True Sight (33) fire on Wandering Warriors (5), scoring 135 hits. zero army (34) fire on Lukon PD (2), scoring 151 hits. Deadly Archers (13) fire on Theros' Terors III (4), scoring 138 hits. Firmus Sagitarius (22) fire on Silver Rangers (3), scoring 119 hits. Archers Heaven (10) fire on Wandering Warriors (5), scoring 92 hits. Rothford's Irregulars (29) fire on Silver Rangers (3), scoring 94 hits. Theros' Terors III (4) fire on Contendo Arcus (11), scoring 90 hits. God's Hair Shafts (1) fire on Contendo Arcus (11), scoring 105 hits. Firmus Sagitarius (20) fire on Lukon PD (2), scoring 103 hits. The Mournful Rain (32) fire on Wandering Warriors (5), scoring 194 hits. Firmus Sagitarius (19) fire on Theros' Terors III (4), scoring 107 hits. Amazonians (8) fire on Silver Rangers (3), scoring 53 hits. Contendo Arcus (11) fire on Lukon PD (2), scoring 282 hits. Dark Stars (12) fire on Silver Rangers (3), scoring 132 hits. Alebad Lancers (7) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (28) stay in their defensive position, awaiting an opportunity to charge. Lukon PD (2) and Wandering Warriors (5) advance towards the enemy. Exercito Militaris II (18), 4th Steel Guard (6), Exercito Militaris (15), Ex M I (14), TalCu I (30), Exercito Militaris (16) and Exercito Militaris (17) move forward to take up positions at the outer wall. Iron Fist (26), Lion's Pride (27), Aoifa's Pride (9) and The Legion (31) hold their positions at the outer wall, waiting for the attack.

Silver Rangers (3) take 482 hits from archer fire, which cause 12 casualties, wiping the unit out. Lukon PD (2) take 637 hits from archer fire, which cause 5 casualties, wiping the unit out. Mossdog Falwood (Knight of Lukon, Lukon) has been wounded. Wandering Warriors (5) take 421 hits from archer fire, which cause 1 casualties, wiping the unit out. Nelan Agron (Noble of Oritolon) has been wounded. Theros' Terors III (4) take 375 hits from archer fire, which cause 10 casualties, wiping the unit out. Contendo Arcus (11) take 44 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 28 attackers, 1 defenders

Turn No. 2 Amazonians (8) have no enemy in range and hold their fire. Archers Heaven (10) have no enemy in range and hold their fire. FS IV (24) move closer to get better shots. Rothford's Irregulars (29) have no enemy in range and hold their fire. zero army (34) have no enemy in range and hold their fire. Firmus Sagitarius (22) have no enemy in range and hold their fire. God's Hair Shafts (1) fire on Contendo Arcus (11), scoring 117 hits. The Mournful Rain (32) have no enemy in range and hold their fire. Dark Stars (12) have no enemy in range and hold their fire. Contendo Arcus (11) have no enemy in range and hold their fire. FS III (23) have no enemy in range and hold their fire. Firmus Sagitarius (21) have no enemy in range and hold their fire. Full Quiver (25) have no enemy in range and hold their fire. Deadly Archers (13) move closer to get better shots. Firmus Sagitarius (19) have no enemy in range and hold their fire. Firmus Sagitarius (20) have no enemy in range and hold their fire. True Sight (33) have no enemy in range and hold their fire. Alebad Lancers (7) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (28) stay in their defensive position, awaiting an opportunity to charge. Lion's Pride (27) leave the fortification, attacking the enemy. Exercito Militaris (16) leave the fortification, attacking the enemy. Exercito Militaris (15) leave the fortification, attacking the enemy. Exercito Militaris II (18) leave the fortification, attacking the enemy. Iron Fist (26) leave the fortification, attacking the enemy. 4th Steel Guard (6) leave the fortification, attacking the enemy. Ex M I (14) leave the fortification, attacking the enemy. Exercito Militaris (17) leave the fortification, attacking the enemy. TalCu I (30) leave the fortification, attacking the enemy. The Legion (31) leave the fortification, attacking the enemy. Aoifa's Pride (9) leave the fortification, attacking the enemy.

Contendo Arcus (11) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 0 attackers, 1 defenders

Turn No. 3 zero army (34) have no enemy in range and hold their fire. Firmus Sagitarius (19) have no enemy in range and hold their fire. Firmus Sagitarius (22) have no enemy in range and hold their fire. Rothford's Irregulars (29) move closer to get better shots. Full Quiver (25) have no enemy in range and hold their fire. Firmus Sagitarius (21) have no enemy in range and hold their fire. Dark Stars (12) have no enemy in range and hold their fire. Amazonians (8) have no enemy in range and hold their fire. True Sight (33) have no enemy in range and hold their fire. FS III (23) move closer to get better shots. The Mournful Rain (32) have no enemy in range and hold their fire. FS IV (24) have no enemy in range and advance to better firing positions. Firmus Sagitarius (20) have no enemy in range and hold their fire. Deadly Archers (13) have no enemy in range and hold their fire. God's Hair Shafts (1) fire on FS IV (24), scoring 132 hits. Archers Heaven (10) have no enemy in range and hold their fire. Contendo Arcus (11) have no enemy in range and hold their fire. Lost Riders (28) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (7) stay in their defensive position, awaiting an opportunity to charge.

FS IV (24) take 132 hits from archer fire, which cause 3 casualties. Total casualties: 0 attackers, 3 defenders

Turn No. 4 True Sight (33) have no enemy in range and hold their fire. Dark Stars (12) have no enemy in range and hold their fire. Firmus Sagitarius (21) have no enemy in range and hold their fire. Archers Heaven (10) have no enemy in range and hold their fire. The Mournful Rain (32) have no enemy in range and hold their fire. FS IV (24) fire on God's Hair Shafts (1), scoring 74 hits. Amazonians (8) move closer to get better shots. Firmus Sagitarius (20) have no enemy in range and hold their fire. zero army (34) have no enemy in range and hold their fire. Full Quiver (25) move closer to get better shots. Firmus Sagitarius (22) have no enemy in range and hold their fire. Contendo Arcus (11) have no enemy in range and hold their fire. Deadly Archers (13) have no enemy in range and hold their fire. FS III (23) fire on God's Hair Shafts (1), scoring 62 hits. Firmus Sagitarius (19) have no enemy in range and hold their fire. God's Hair Shafts (1) fire on The Legion (31), scoring 219 hits. Rothford's Irregulars (29) fire on God's Hair Shafts (1), scoring 65 hits. Alebad Lancers (7) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (28) ride on, closing in on the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

God's Hair Shafts (1) take 201 hits from archer fire, which cause 7 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat. The Legion (31) take 219 hits from archer fire, which cause 8 casualties. Total casualties: 7 attackers, 8 defenders

Defender Victory!

Your unit participated in a battle in Alebad. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 5 points. Combat training increases by 3 points. Unit cohesion rises 4 points.

May 16th -- Battle -- Alebad

No. Role Unit Commander Realm Unit Formation Org CS 1 A ***---*** Who's Lukon 17 Arch line 91 % 285 2 A Black Berserkers Black Beard Lukon 9 Inf line 94 % 186 3 A Black Lancers Pericles Oritolon 5 Cav wedge 92 % 146 4 A Boneflechers (not present) Oritolon 19 Arch line 93 % 327 5 A Daniel's Rangers Daniel Lukon 12 Inf line 94 % 286 6 A Deathbringers SunDawg Lukon 8 SF line 91 % 188 7 A Demon Blades Mephista Lukon 9 Inf line 90 % 175 8 A Desert Barbarians Galauss Lukon 15 Inf line 93 % 276 9 A Desert Eye (not present) Oritolon 12 Arch line 88 % 146 10 A Exercito Militaris (not present) Lukon 10 Inf line 92 % 220 11 A For Grentzen! Geoffrey Oritolon 15 Cav wedge 91 % 289 12 A Gray Brigade (not present) Lukon 21 Cav wedge 90 % 383 13 A Ironfist Erisha Oritolon 28 Inf box 90 % 268 14 A Judah's Arrows Judah Lukon 19 Arch line 95 % 337 15 A Lukonian Rage Ares Lukon 103 Inf line 12 % 850 16 A Lyon's Pride Thian Lukon 7 Inf line 93 % 186 17 A Oritolon Gaurd II Lucian Oritolon 2 Inf line 92 % 50 18 A Oritolons Horsemen Elkon Oritolon 8 Cav wedge 94 % 226 19 A Q's Quivers (not present) Oritolon 4 Arch line 92 % 103 20 A Shadow Guards Xeonite Lukon 6 SF line 92 % 227 21 A Silver Rangers Aerin Lukon 5 Arch line 94 % 116 22 A Slacker Henry Lukon 4 Cav wedge 93 % 126 23 A Slayers Thanatos Lukon 24 Cav line 92 % 406 24 A Sovonovals Riders Hvrek Oritolon 4 Cav line 89 % 105 25 A Tower Warders Corvus Oritolon 4 Arch line 90 % 83 26 A Untouchables Enchantra Lukon 25 Arch line 15 % 353 27 A Wee Bulls Stefan Lukon 21 Inf line 8 % 159 28 A Wolvenguard Zakran Lukon 2 Inf line 8 % 45 29 D 1st Sentio Custodiae Craft Alebad 20 Cav line 84 % 221 30 D 4th Steel Guard (militia/guard unit) Alebad 14 Inf line 17 % 237 31 D Alebad Lancers Cicero Alebad 18 Cav wedge 86 % 366 32 D Amazonians Celeste Alebad 10 Arch line 86 % 166 33 D Aoifa's Pride Aoifa Alebad 9 Inf line 90 % 226 34 D Archers Heaven (militia/guard unit) Alebad 32 Arch line 15 % 422 35 D Contendo Arcus Eugene II Alebad 55 Arch line 89 % 622 36 D Dark Stars (militia/guard unit) Alebad 43 Arch skirmish 11 % 462 37 D Deadly Archers (militia/guard unit) Alebad 35 Arch line 11 % 402 38 D Ex M I (militia/guard unit) Alebad 24 Inf line 10 % 248 39 D Exercito Militaris (militia/guard unit) Alebad 8 Inf line 14 % 193 40 D Exercito Militaris (militia/guard unit) Alebad 14 Inf line 11 % 201 41 D Firmus Sagitarius (militia/guard unit) Alebad 44 Arch line 10 % 484 42 D Firmus Sagitarius (militia/guard unit) Alebad 34 Arch line 15 % 430 43 D Firmus Sagitarius (militia/guard unit) Alebad 32 Arch line 12 % 406 44 D Firmus Sagitarius (militia/guard unit) Alebad 40 Arch line 10 % 452 45 D FS III (militia/guard unit) Alebad 17 Arch line 9 % 200 46 D FS IV (militia/guard unit) Alebad 34 Arch line 10 % 370 47 D Full Quiver Calvin Alebad 10 Arch line 86 % 142 48 D Iron Fist Ilsa Alebad 6 Inf line 88 % 165 49 D Lion's Pride Elan Alebad 5 Inf line 88 % 120 50 D Longshots (not present) Alebad 11 Arch box 10 % 168 51 D Lost Riders Anev Alebad 1 Cav wedge 86 % 32 52 D Protectores Lucis (not present) Alebad 7 Cav wedge 84 % 101 53 D Rothford's Irregulars Rothford Alebad 15 Arch line 85 % 179 54 D TalCu I (militia/guard unit) Alebad 6 SF line 18 % 173 55 D The Legion Ender Alebad 37 Inf line 86 % 326 56 D The Mournful Rain (militia/guard unit) Alebad 46 Arch skirmish 13 % 543 57 D True Sight (militia/guard unit) Alebad 41 Arch line 12 % 444 58 D zero army zero Alebad 20 Arch line 88 % 296

Total: 28 attackers (218 Inf, 105 Arch, 81 Cav, 14 SF) 30 defenders (117 Inf, 519 Arch, 46 Cav, 6 SF) Total combat strengths: 6547 vs. 8797 Boneflechers tried to evade foreign troops, but were spotted. The region owner Alebad and their allies defend. The Lukon troops attack because they are at war with Alebad. The Oritolon troops attack because they are at war with Alebad.

A calm wind blows, to the joy of the archers. The defenders take up positions inside the Stronghold (4). Sir Daniel Casci, Marshal of the Army of the Black Ravens takes command of his army. They deploy in Infantry Charge formation. Judah Leather, Marshal of the Knight's of Lukon takes command of his army. They deploy in Infantry Charge formation. Lady Devona Uceek, General of Oritolon, Marshal of the Army of Oritolon takes command of his army. They deploy in Infantry Charge formation. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1

      • ---*** (1) fire on Contendo Arcus (35), scoring 70 hits.

FS IV (46) move closer to get better shots. Q's Quivers (19) fire on Contendo Arcus (35), scoring 28 hits. Boneflechers (4) fire on Contendo Arcus (35), scoring 138 hits. Untouchables (26) fire on The Legion (55), scoring 120 hits. The Mournful Rain (56) fire on Lukonian Rage (15), scoring 153 hits. Contendo Arcus (35) fire on Lukonian Rage (15), scoring 307 hits. Judah's Arrows (14) fire on zero army (58), scoring 88 hits. Amazonians (32) fire on Ironfist (13), scoring 91 hits. Tower Warders (25) fire on FS IV (46), scoring 13 hits. Silver Rangers (21) fire on FS IV (46), scoring 27 hits. Archers Heaven (34) fire on Daniel's Rangers (5), scoring 106 hits. Firmus Sagitarius (41) fire on Desert Barbarians (8), scoring 189 hits. Desert Eye (9) fire on Aoifa's Pride (33), scoring 18 hits. FS III (45) fire on Shadow Guards (20), scoring 72 hits. Longshots (50) fire on Exercito Militaris (10), scoring 65 hits. Firmus Sagitarius (44) fire on Black Berserkers (2), scoring 132 hits. zero army (58) fire on Deathbringers (6), scoring 163 hits. Dark Stars (36) fire on Lyon's Pride (16), scoring 134 hits. Rothford's Irregulars (53) fire on Untouchables (26), scoring 65 hits. Firmus Sagitarius (43) fire on Demon Blades (7), scoring 124 hits. Firmus Sagitarius (42) move closer to get better shots. True Sight (57) fire on Wee Bulls (27), scoring 121 hits. Full Quiver (47) fire on Ironfist (13), scoring 71 hits. Deadly Archers (37) fire on Exercito Militaris (10), scoring 86 hits. Alebad Lancers (31) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (51) stay in their defensive position, awaiting an opportunity to charge. Protectores Lucis (52) stay in their defensive position, awaiting an opportunity to charge. 1st Sentio Custodiae (29) stay in their defensive position, awaiting an opportunity to charge. Slayers (23), Gray Brigade (12), For Grentzen! (11), Slacker (22), Sovonovals Riders (24), Black Lancers (3) and Oritolons Horsemen (18) ride on, closing in on the defenders. Black Berserkers (2), Exercito Militaris (10), Lyon's Pride (16), Lukonian Rage (15), Demon Blades (7), Oritolon Gaurd II (17), Desert Barbarians (8), Wee Bulls (27), Daniel's Rangers (5), Ironfist (13), Wolvenguard (28), Shadow Guards (20) and Deathbringers (6) advance towards the enemy. TalCu I (54), Exercito Militaris (39), 4th Steel Guard (30), Ex M I (38) and Exercito Militaris (40) move forward to take up positions at the outer wall. Aoifa's Pride (33), The Legion (55), Lion's Pride (49) and Iron Fist (48) hold their positions at the outer wall, waiting for the attack.

Black Berserkers (2) take 132 hits from archer fire, which cause 6 casualties. FS IV (46) take 7 hits from archer fire (reduced due to fortifications). No casualties. Aoifa's Pride (33) take 3 hits from archer fire (reduced due to fortifications). No casualties. The Legion (55) take 20 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (10) take 151 hits from archer fire, which cause 5 casualties. Lyon's Pride (16) take 134 hits from archer fire, which cause 4 casualties. Untouchables (26) take 65 hits from archer fire, which cause 2 casualties. Contendo Arcus (35) take 39 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Lukonian Rage (15) take 460 hits from archer fire, which cause 16 casualties. Demon Blades (7) take 124 hits from archer fire, which cause 6 casualties. Desert Barbarians (8) take 189 hits from archer fire, which cause 7 casualties. Wee Bulls (27) take 121 hits from archer fire, which cause 4 casualties. Daniel's Rangers (5) take 106 hits from archer fire, which cause 3 casualties. zero army (58) take 15 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Ironfist (13) take 162 hits from archer fire, which cause 6 casualties. Shadow Guards (20) take 72 hits from archer fire, which cause 2 casualties. Deathbringers (6) take 163 hits from archer fire, which cause 4 casualties. Total casualties: 65 attackers, 3 defenders

Turn No. 2 FS IV (46) fire on Lukonian Rage (15), scoring 124 hits. The Mournful Rain (56) fire on Lukonian Rage (15), scoring 239 hits. Tower Warders (25) fire on Contendo Arcus (35), scoring 15 hits. Boneflechers (4) fire on Contendo Arcus (35), scoring 85 hits. Silver Rangers (21) move closer to get better shots. Amazonians (32) fire on Ironfist (13), scoring 88 hits. Firmus Sagitarius (41) fire on Daniel's Rangers (5), scoring 177 hits. FS III (45) fire on Desert Barbarians (8), scoring 107 hits. Untouchables (26) fire on Contendo Arcus (35), scoring 172 hits. Dark Stars (36) fire on Shadow Guards (20), scoring 178 hits. Deadly Archers (37) fire on Exercito Militaris (10), scoring 144 hits. Longshots (50) fire on Wee Bulls (27), scoring 101 hits. Firmus Sagitarius (43) fire on Deathbringers (6), scoring 193 hits. Desert Eye (9) fire on Firmus Sagitarius (42), scoring 15 hits. Rothford's Irregulars (53) fire on Ironfist (13), scoring 93 hits. zero army (58) fire on Lyon's Pride (16), scoring 124 hits. Firmus Sagitarius (44) fire on Black Berserkers (2), scoring 263 hits. Archers Heaven (34) fire on Demon Blades (7), scoring 120 hits. Contendo Arcus (35) fire on Lukonian Rage (15), scoring 355 hits. Firmus Sagitarius (42) fire on Oritolon Gaurd II (17), scoring 126 hits.

      • ---*** (1) fire on The Legion (55), scoring 112 hits.

Q's Quivers (19) fire on Aoifa's Pride (33), scoring 37 hits. Full Quiver (47) fire on Desert Barbarians (8), scoring 98 hits. True Sight (57) fire on Wee Bulls (27), scoring 249 hits. Judah's Arrows (14) fire on Ex M I (38), scoring 107 hits. Lost Riders (51) stay in their defensive position, awaiting an opportunity to charge. 1st Sentio Custodiae (29) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (31) stay in their defensive position, awaiting an opportunity to charge. Protectores Lucis (52) stay in their defensive position, awaiting an opportunity to charge. Sovonovals Riders (24), Black Lancers (3), Gray Brigade (12), For Grentzen! (11), Oritolons Horsemen (18), Slayers (23) and Slacker (22) keep their distance to the fortifications, waiting for other troops to breach them first. There are 9 siege engines at the walls. Oritolon Gaurd II (17) attack the fortifications with siege engines! Desert Barbarians (8) attack the fortifications with siege engines! Black Berserkers (2) attack the fortifications with siege engines! Wee Bulls (27) attack the fortifications with siege engines! Deathbringers (6) attack the fortifications with siege engines! Daniel's Rangers (5) attack the fortifications with siege engines! Demon Blades (7) attack the fortifications with siege engines! Lukonian Rage (15) attack the fortifications with siege engines! Shadow Guards (20) attack the fortifications with siege engines! Exercito Militaris (10) attack the fortifications with siege engines! Ironfist (13) attack the fortifications with siege engines! Lyon's Pride (16) attack the fortifications with siege engines! Wolvenguard (28) advance towards the enemy.

Close Combat: 5 Alebad banners are visible in the melee. 1 Lukon banners are visible in the melee. 4 Oritolon banners are visible in the melee. Oritolon Gaurd II (17) score 21 hits. FS IV (46) score 56 hits. Desert Barbarians (8) score 88 hits. The Legion (55) score 198 hits. Black Berserkers (2) score 50 hits. Wee Bulls (27) score 46 hits. Exercito Militaris (40) score 94 hits. Deathbringers (6) score 63 hits. Amazonians (32) score 29 hits. Lion's Pride (49) score 67 hits. Daniel's Rangers (5) score 130 hits. Demon Blades (7) score 22 hits. Lukonian Rage (15) score 335 hits. Iron Fist (48) score 110 hits. Longshots (50) score 31 hits. Exercito Militaris (39) score 95 hits. Rothford's Irregulars (53) score 29 hits. zero army (58) score 47 hits. Shadow Guards (20) score 69 hits. Ex M I (38) score 123 hits. Exercito Militaris (10) score 59 hits. Aoifa's Pride (33) score 129 hits. Ironfist (13) score 141 hits. Contendo Arcus (35) score 89 hits. Firmus Sagitarius (42) score 56 hits. 4th Steel Guard (30) score 103 hits. Lyon's Pride (16) score 43 hits. Full Quiver (47) score 22 hits. TalCu I (54) score 83 hits. Total hits suffered: Attackers: 1361, Defenders: 1067

Oritolon Gaurd II (17) take 331 hits (205 in close combat, 126 from archer fire), which cause 2 casualties, wiping the unit out. FS IV (46) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties. Desert Barbarians (8) take 460 hits (255 in close combat, 205 from archer fire), which cause 8 casualties, wiping the unit out. The Legion (55) take 118 hits (99 in close combat, 19 from archer fire) (reduced due to fortifications), which cause 4 casualties. Black Berserkers (2) take 507 hits (244 in close combat, 263 from archer fire), which cause 3 casualties, wiping the unit out. Wee Bulls (27) take 508 hits (158 in close combat, 350 from archer fire), which cause 17 casualties, wiping the unit out. Exercito Militaris (40) take 49 hits in close combat (reduced due to fortifications), which cause 2 casualties. Deathbringers (6) take 253 hits (60 in close combat, 193 from archer fire), which cause 4 casualties, wiping the unit out. Amazonians (32) take 57 hits in close combat (reduced due to fortifications), which cause 2 casualties. Lion's Pride (49) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties. Daniel's Rangers (5) take 252 hits (75 in close combat, 177 from archer fire), which cause 8 casualties, throwing them back from the fortifications. Demon Blades (7) take 190 hits (70 in close combat, 120 from archer fire), which cause 3 casualties, wiping the unit out. Lukonian Rage (15) take 868 hits (150 in close combat, 718 from archer fire), which cause 30 casualties, throwing them back from the fortifications, causing another 3 casualties. Iron Fist (48) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties. Longshots (50) take 49 hits in close combat (reduced due to fortifications), which cause 2 casualties. Exercito Militaris (39) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties. Rothford's Irregulars (53) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties. zero army (58) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties. Shadow Guards (20) take 216 hits (38 in close combat, 178 from archer fire), which cause 4 casualties, wiping the unit out. Ex M I (38) take 46 hits (28 in close combat, 18 from archer fire) (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (10) take 192 hits (48 in close combat, 144 from archer fire), which cause 5 casualties, wiping the unit out. Aoifa's Pride (33) take 36 hits (30 in close combat, 6 from archer fire) (reduced due to fortifications), which cause 1 casualties. Contendo Arcus (35) take 61 hits (16 in close combat, 45 from archer fire) (reduced due to fortifications), which cause 2 casualties. Ironfist (13) take 201 hits (20 in close combat, 181 from archer fire), which cause 8 casualties, throwing them back from the fortifications. Firmus Sagitarius (42) take 18 hits (15 in close combat, 3 from archer fire) (reduced due to fortifications), which cause 1 casualties. 4th Steel Guard (30) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties. Lyon's Pride (16) take 162 hits (38 in close combat, 124 from archer fire), which cause 3 casualties, wiping the unit out. Thian Lyon (Knight of Diverdur, Lukon) has been captured by Alebad forces. Total casualties: 95 attackers, 24 defenders

Turn No. 3 Deadly Archers (37) fire on Lukonian Rage (15), scoring 141 hits. The Mournful Rain (56) fire on Lukonian Rage (15), scoring 286 hits. Silver Rangers (21) fire on Contendo Arcus (35), scoring 51 hits. FS IV (46) fire on Ironfist (13), scoring 169 hits. Firmus Sagitarius (41) fire on Wolvenguard (28), scoring 216 hits. FS III (45) fire on Daniel's Rangers (5), scoring 106 hits. Firmus Sagitarius (42) fire on Ironfist (13), scoring 218 hits. Judah's Arrows (14) move closer to get better shots.

      • ---*** (1) fire on Contendo Arcus (35), scoring 124 hits.

Firmus Sagitarius (43) fire on Daniel's Rangers (5), scoring 163 hits. Longshots (50) fire on Lukonian Rage (15), scoring 90 hits. zero army (58) fire on Wolvenguard (28), scoring 157 hits. Tower Warders (25) fire on The Legion (55), scoring 15 hits. Firmus Sagitarius (44) fire on Lukonian Rage (15), scoring 206 hits. Full Quiver (47) fire on Daniel's Rangers (5), scoring 61 hits. True Sight (57) fire on Ironfist (13), scoring 175 hits. Archers Heaven (34) fire on Daniel's Rangers (5), scoring 159 hits. Contendo Arcus (35) fire on Wolvenguard (28), scoring 322 hits. Desert Eye (9) fire on The Legion (55), scoring 26 hits. Rothford's Irregulars (53) fire on Lukonian Rage (15), scoring 116 hits. Boneflechers (4) fire on The Legion (55), scoring 153 hits. Amazonians (32) fire on Ironfist (13), scoring 58 hits. Untouchables (26) fire on Ex M I (38), scoring 206 hits. Dark Stars (36) fire on Daniel's Rangers (5), scoring 227 hits. Q's Quivers (19) fire on Aoifa's Pride (33), scoring 34 hits. Protectores Lucis (52) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (31) stay in their defensive position, awaiting an opportunity to charge. 1st Sentio Custodiae (29) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (51) stay in their defensive position, awaiting an opportunity to charge. Oritolons Horsemen (18), Black Lancers (3), For Grentzen! (11), Sovonovals Riders (24), Slacker (22), Slayers (23) and Gray Brigade (12) keep their distance to the fortifications, waiting for other troops to breach them first. There are 6 siege engines at the walls. Lukonian Rage (15) attack the fortifications with siege engines! Daniel's Rangers (5) attack the fortifications with siege engines! Ironfist (13) attack the fortifications with siege engines! Wolvenguard (28) attack the fortifications with siege engines! Exercito Militaris (40) and Exercito Militaris (39) hold their positions at the outer wall, waiting for the attack.

Close Combat: 5 Alebad banners are visible in the melee. 4 Oritolon banners are visible in the melee. Exercito Militaris (40) score 100 hits. FS IV (46) score 56 hits. Exercito Militaris (39) score 101 hits. Lukonian Rage (15) score 207 hits. Firmus Sagitarius (42) score 68 hits. Aoifa's Pride (33) score 129 hits. Daniel's Rangers (5) score 17 hits. Ironfist (13) score 111 hits. Iron Fist (48) score 86 hits. Longshots (50) score 23 hits. zero army (58) score 46 hits. TalCu I (54) score 71 hits. 4th Steel Guard (30) score 82 hits. Full Quiver (47) score 24 hits. Lion's Pride (49) score 54 hits. Contendo Arcus (35) score 87 hits. Wolvenguard (28) score 16 hits. Rothford's Irregulars (53) score 34 hits. The Legion (55) score 161 hits. Ex M I (38) score 133 hits. Amazonians (32) score 23 hits. Total hits suffered: Attackers: 1278, Defenders: 351

Exercito Militaris (40) take 47 hits in close combat (reduced due to fortifications), which cause 2 casualties. FS IV (46) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties. Exercito Militaris (39) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties. Lukonian Rage (15) take 1768 hits (929 in close combat, 839 from archer fire), which cause 54 casualties, wiping the unit out. Ares Reaver, General of Lukon has been captured by Alebad forces. Firmus Sagitarius (42) take 32 hits in close combat (reduced due to fortifications), which cause 1 casualties. Aoifa's Pride (33) take 36 hits (30 in close combat, 6 from archer fire) (reduced due to fortifications), which cause 1 casualties. Daniel's Rangers (5) take 900 hits (184 in close combat, 716 from archer fire), which cause 1 casualties, wiping the unit out. Sir Daniel Casci, Marshal of the Army of the Black Ravens has been wounded. Ironfist (13) take 724 hits (104 in close combat, 620 from archer fire), which cause 14 casualties, wiping the unit out. Iron Fist (48) take 20 hits in close combat (reduced due to fortifications), which cause 1 casualties. Longshots (50) take 16 hits in close combat (reduced due to fortifications), which cause 1 casualties. zero army (58) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties. Contendo Arcus (35) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Wolvenguard (28) take 756 hits (61 in close combat, 695 from archer fire), which cause 2 casualties, wiping the unit out. Zakran Somra (Knight of Lukon, Lukon) has been wounded. The Legion (55) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Ex M I (38) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 71 attackers, 12 defenders

Turn No. 4 Silver Rangers (21) fire on Contendo Arcus (35), scoring 66 hits. Full Quiver (47) fire on Slayers (23), scoring 73 hits. Untouchables (26) fire on Contendo Arcus (35), scoring 197 hits. Judah's Arrows (14) fire on Firmus Sagitarius (42), scoring 219 hits. Dark Stars (36) fire on Gray Brigade (12), scoring 117 hits. Deadly Archers (37) fire on For Grentzen! (11), scoring 75 hits. Firmus Sagitarius (42) fire on Slayers (23), scoring 170 hits. The Mournful Rain (56) fire on Oritolons Horsemen (18), scoring 81 hits. Contendo Arcus (35) fire on Judah's Arrows (14), scoring 187 hits. Rothford's Irregulars (53) fire on Gray Brigade (12), scoring 65 hits. True Sight (57) fire on Untouchables (26), scoring 122 hits. FS III (45) fire on For Grentzen! (11), scoring 44 hits. Firmus Sagitarius (44) fire on Black Lancers (3), scoring 96 hits. Longshots (50) fire on Slacker (22), scoring 57 hits. zero army (58) fire on Sovonovals Riders (24), scoring 110 hits.

      • ---*** (1) fire on FS IV (46), scoring 107 hits.

Amazonians (32) fire on Oritolons Horsemen (18), scoring 69 hits. Firmus Sagitarius (41) fire on For Grentzen! (11), scoring 114 hits. Archers Heaven (34) fire on Gray Brigade (12), scoring 66 hits. Firmus Sagitarius (43) fire on Silver Rangers (21), scoring 118 hits. Boneflechers (4) fire on The Legion (55), scoring 128 hits. FS IV (46) fire on Slacker (22), scoring 109 hits. Q's Quivers (19) fire on 4th Steel Guard (30), scoring 44 hits. Desert Eye (9) fire on Ex M I (38), scoring 14 hits. Tower Warders (25) fire on Aoifa's Pride (33), scoring 16 hits. Protectores Lucis (52) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (31) stay in their defensive position, awaiting an opportunity to charge. 1st Sentio Custodiae (29) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (51) ride on, closing in on the enemy. Slayers (23), Gray Brigade (12), Oritolons Horsemen (18), Black Lancers (3), For Grentzen! (11), Sovonovals Riders (24) and Slacker (22) keep their distance to the fortifications, waiting for other troops to breach them first. Exercito Militaris (39), Iron Fist (48), The Legion (55), TalCu I (54), Exercito Militaris (40), Aoifa's Pride (33), Ex M I (38), Lion's Pride (49) and 4th Steel Guard (30) hold their positions at the outer wall, waiting for the attack.

Slayers (23) take 243 hits from archer fire, which cause 8 casualties. Silver Rangers (21) take 118 hits from archer fire, which cause 5 casualties, wiping the unit out. Untouchables (26) take 122 hits from archer fire, which cause 5 casualties. Judah's Arrows (14) take 187 hits from archer fire, which cause 7 casualties. Gray Brigade (12) take 248 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield. Oritolons Horsemen (18) take 150 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield. 2 Oritolon banners fall. Firmus Sagitarius (42) take 37 hits from archer fire (reduced due to fortifications), which cause 1 casualties. The Legion (55) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Contendo Arcus (35) take 44 hits from archer fire (reduced due to fortifications), which cause 2 casualties. Black Lancers (3) take 96 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield. Aoifa's Pride (33) take 3 hits from archer fire (reduced due to fortifications). No casualties. Ex M I (38) take 2 hits from archer fire (reduced due to fortifications). No casualties. For Grentzen! (11) take 233 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield. One Oritolon banner is lost. Sovonovals Riders (24) take 110 hits from archer fire, which cause 3 casualties, making the unit retreat from the battlefield. Hvrek Psych (Knight of Sovonoval, Oritolon) has been wounded. Slacker (22) take 166 hits from archer fire, which cause 4 casualties, wiping the unit out. Henry Usurper (Knight of Lukon, Lukon) has been wounded. FS IV (46) take 18 hits from archer fire (reduced due to fortifications). No casualties. 4th Steel Guard (30) take 7 hits from archer fire (reduced due to fortifications). No casualties. Total casualties: 58 attackers, 4 defenders

Turn No. 5 Untouchables (26) fire on Contendo Arcus (35), scoring 167 hits. Amazonians (32) fire on Slayers (23), scoring 45 hits. Deadly Archers (37) fire on Judah's Arrows (14), scoring 137 hits. Rothford's Irregulars (53) fire on Slayers (23), scoring 55 hits. FS III (45) fire on Untouchables (26), scoring 48 hits. Firmus Sagitarius (43) fire on Slayers (23), scoring 93 hits. FS IV (46) fire on Untouchables (26), scoring 152 hits. Longshots (50) fire on Judah's Arrows (14), scoring 80 hits. Firmus Sagitarius (41) fire on Slayers (23), scoring 118 hits. Archers Heaven (34) fire on Judah's Arrows (14), scoring 105 hits. The Mournful Rain (56) fire on Untouchables (26), scoring 156 hits. zero army (58) fire on Slayers (23), scoring 71 hits. Judah's Arrows (14) fire on Firmus Sagitarius (42), scoring 139 hits. Firmus Sagitarius (44) fire on Slayers (23), scoring 126 hits. Boneflechers (4) fire on The Legion (55), scoring 144 hits. Dark Stars (36) move closer to get better shots.

      • ---*** (1) fire on Dark Stars (36), scoring 58 hits.

True Sight (57) fire on Judah's Arrows (14), scoring 157 hits. Contendo Arcus (35) fire on Untouchables (26), scoring 220 hits. Full Quiver (47) fire on Slayers (23), scoring 73 hits. Tower Warders (25) fire on Dark Stars (36), scoring 11 hits. Q's Quivers (19) fire on Dark Stars (36), scoring 38 hits. Desert Eye (9) fire on 4th Steel Guard (30), scoring 13 hits. Firmus Sagitarius (42) fire on Judah's Arrows (14), scoring 123 hits. 1st Sentio Custodiae (29) stay in their defensive position, awaiting an opportunity to charge. Protectores Lucis (52) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (31) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (51) charge ahead, into the attackers' ranks. Iron Fist (48), Exercito Militaris (39), 4th Steel Guard (30), Aoifa's Pride (33), Ex M I (38), Exercito Militaris (40), TalCu I (54), The Legion (55) and Lion's Pride (49) hold their positions at the outer wall, waiting for the attack.

Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Untouchables (26) score 43 hits. Lost Riders (51) score 53 hits. Judah's Arrows (14) score 40 hits. Slayers (23) score 121 hits. Total hits suffered: Attackers: 53, Defenders: 27 (204 before overkill)

Untouchables (26) take 610 hits (34 in close combat, 576 from archer fire), which cause 18 casualties, wiping the unit out. Lost Riders (51) take 27 hits in close combat, which cause 1 casualties, wiping the unit out. 4th Steel Guard (30) take 2 hits from archer fire (reduced due to fortifications). No casualties. Judah's Arrows (14) take 621 hits (19 in close combat, 602 from archer fire), which cause 12 casualties, wiping the unit out. Judah Leather, Marshal of the Knight's of Lukon has been wounded. Dark Stars (36) take 18 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Contendo Arcus (35) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Slayers (23) take 581 hits from archer fire, which cause 16 casualties, wiping the unit out. Firmus Sagitarius (42) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties. The Legion (55) take 24 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Total casualties: 46 attackers, 5 defenders

Turn No. 6 Q's Quivers (19) fire on Contendo Arcus (35), scoring 46 hits. Desert Eye (9) fire on Contendo Arcus (35), scoring 24 hits. Full Quiver (47) fire on Boneflechers (4), scoring 43 hits. Firmus Sagitarius (44) have no enemy in range and advance to better firing positions. True Sight (57) have no enemy in range and hold their fire. The Mournful Rain (56) have no enemy in range and hold their fire. Archers Heaven (34) have no enemy in range and hold their fire. Firmus Sagitarius (42) fire on ***---*** (1), scoring 132 hits. Amazonians (32) fire on Boneflechers (4), scoring 51 hits. FS III (45) have no enemy in range and advance to better firing positions. Contendo Arcus (35) fire on Boneflechers (4), scoring 153 hits. Firmus Sagitarius (41) have no enemy in range and advance to better firing positions. Rothford's Irregulars (53) fire on Tower Warders (25), scoring 58 hits. Dark Stars (36) fire on Desert Eye (9), scoring 162 hits. Longshots (50) fire on ***---*** (1), scoring 64 hits. Firmus Sagitarius (43) have no enemy in range and hold their fire. Tower Warders (25) move closer to get better shots. zero army (58) fire on Tower Warders (25), scoring 89 hits.

      • ---*** (1) fire on Firmus Sagitarius (41), scoring 91 hits.

FS IV (46) fire on Tower Warders (25), scoring 176 hits. Boneflechers (4) fire on Firmus Sagitarius (44), scoring 167 hits. Deadly Archers (37) move closer to get better shots. Protectores Lucis (52) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (31) stay in their defensive position, awaiting an opportunity to charge. 1st Sentio Custodiae (29) stay in their defensive position, awaiting an opportunity to charge. TalCu I (54) leave the fortification, attacking the enemy. Lion's Pride (49) leave the fortification, attacking the enemy. Aoifa's Pride (33) leave the fortification, attacking the enemy. Exercito Militaris (39) leave the fortification, attacking the enemy. The Legion (55) leave the fortification, attacking the enemy. 4th Steel Guard (30) leave the fortification, attacking the enemy. Iron Fist (48) leave the fortification, attacking the enemy. Ex M I (38) leave the fortification, attacking the enemy. Exercito Militaris (40) leave the fortification, attacking the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

Q's Quivers (19) are shocked. Desert Eye (9) take 162 hits from archer fire, which cause 9 casualties. Firmus Sagitarius (44) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Contendo Arcus (35) take 12 hits from archer fire (reduced due to fortifications), which cause 1 casualties. Firmus Sagitarius (41) take 15 hits from archer fire (reduced due to fortifications). No casualties. Tower Warders (25) take 323 hits from archer fire, which cause 4 casualties, wiping the unit out. Corvus Crayson (Noble of Oritolon) has been wounded.

      • ---*** (1) take 196 hits from archer fire, which cause 7 casualties.

Boneflechers (4) take 247 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield. Total casualties: 30 attackers, 2 defenders

Turn No. 7

      • ---*** (1) fire on The Legion (55), scoring 133 hits.

Full Quiver (47) fire on ***---*** (1), scoring 36 hits. Q's Quivers (19) fire on 4th Steel Guard (30), scoring 80 hits. Firmus Sagitarius (42) fire on Desert Eye (9), scoring 98 hits. FS IV (46) fire on Q's Quivers (19), scoring 78 hits. Desert Eye (9) fire on Ex M I (38), scoring 9 hits. Contendo Arcus (35) move closer to get better shots. Archers Heaven (34) have no enemy in range and hold their fire. True Sight (57) have no enemy in range and hold their fire. Firmus Sagitarius (41) fire on ***---*** (1), scoring 138 hits. The Mournful Rain (56) have no enemy in range and hold their fire. Firmus Sagitarius (44) fire on Q's Quivers (19), scoring 180 hits. FS III (45) fire on Desert Eye (9), scoring 62 hits. Amazonians (32) fire on ***---*** (1), scoring 63 hits. Rothford's Irregulars (53) fire on Desert Eye (9), scoring 69 hits. zero army (58) fire on ***---*** (1), scoring 59 hits. Firmus Sagitarius (43) have no enemy in range and hold their fire. Longshots (50) fire on Desert Eye (9), scoring 42 hits. Deadly Archers (37) fire on Q's Quivers (19), scoring 103 hits. Dark Stars (36) fire on ***---*** (1), scoring 124 hits. Protectores Lucis (52) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (31) stay in their defensive position, awaiting an opportunity to charge. 1st Sentio Custodiae (29) ride on, closing in on the enemy.

The attackers are vastly outnumbered, and panic spreads throughout their ranks.

      • ---*** (1) take 420 hits from archer fire, which cause 10 casualties, wiping the unit out.

The Legion (55) take 133 hits from archer fire, which cause 5 casualties. Q's Quivers (19) take 361 hits from archer fire, which cause 4 casualties, wiping the unit out. Desert Eye (9) take 271 hits from archer fire, which cause 3 casualties, wiping the unit out. 4th Steel Guard (30) take 80 hits from archer fire, which cause 3 casualties. Ex M I (38) take 9 hits from archer fire. No casualties. Total casualties: 17 attackers, 8 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %. The battle does 14 % damage to the fortifications.

Your unit participated in a battle in Alebad. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 2 hours. You have gained 2 Honour and 1 Prestige. You have improved your swordfighting skill. You have improved your leadership skill. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 5 points. Your men's equipment suffers 10 % damage. Combat training increases by 3 points. Unit cohesion rises 3 points.

May 18th -- Battle -- Alebad

No. Role Unit Commander Realm Unit Formation Org CS 1 A Lukon PD Mossdog Lukon 11 Inf line 16 % 234 2 A Portion Paladins Fakhir Lukon 11 Inf line 14 % 180 3 A Wolvenguard (not present) Lukon 1 Inf line 9 % 23 4 D 1st Sentio Custodiae Craft Alebad 19 Cav line 86 % 270 5 D 4th Steel Guard (militia/guard unit) Alebad 14 Inf line 17 % 237 6 D Alebad Lancers Cicero Alebad 21 Cav wedge 88 % 417 7 D Amazonians (not present) Alebad 10 Arch line 88 % 197 8 D Aoifa's Pride Aoifa Alebad 8 Inf line 92 % 212 9 D Archers Heaven (militia/guard unit) Alebad 31 Arch line 15 % 410 10 D Arrow's of Light Angelina Alebad 31 Arch line 86 % 273 11 D Contendo Arcus Eugene II Alebad 56 Arch line 91 % 548 12 D Dark Stars (militia/guard unit) Alebad 44 Arch skirmish 12 % 484 13 D Deadly Archers (militia/guard unit) Alebad 36 Arch line 11 % 412 14 D Ex M I (militia/guard unit) Alebad 25 Inf line 11 % 261 15 D Exercito Militaris (militia/guard unit) Alebad 14 Inf line 11 % 208 16 D Firmus Sagitarius (militia/guard unit) Alebad 33 Arch line 12 % 419 17 D Firmus Sagitarius (militia/guard unit) Alebad 44 Arch line 10 % 489 18 D Firmus Sagitarius (militia/guard unit) Alebad 34 Arch line 15 % 439 19 D Firmus Sagitarius (militia/guard unit) Alebad 42 Arch line 11 % 483 20 D FS III (militia/guard unit) Alebad 17 Arch line 10 % 213 21 D FS IV (militia/guard unit) Alebad 31 Arch line 10 % 346 22 D Full Quiver Calvin Alebad 10 Arch line 88 % 155 23 D Iron Fist Ilsa Alebad 4 Inf line 89 % 114 24 D Lion's Pride Elan Alebad 4 Inf line 90 % 105 25 D Longshots Vapor Alebad 9 Arch box 10 % 168 26 D Lost Riders Anev Alebad 1 Cav wedge 88 % 32 27 D Protectores Lucis Dohar Alebad 7 Cav wedge 86 % 129 28 D Rothford's Irregulars Rothford Alebad 14 Arch line 86 % 189 29 D The Legion Ender Alebad 35 Inf line 88 % 314 30 D The Mournful Rain (militia/guard unit) Alebad 45 Arch skirmish 13 % 537 31 D True Sight (militia/guard unit) Alebad 42 Arch line 12 % 446 32 D zero army zero Alebad 19 Arch line 90 % 307

Total: 3 attackers (23 Inf) 29 defenders (104 Inf, 548 Arch, 48 Cav) Total combat strengths: 437 vs. 8814 The region owner Alebad and their allies defend. The Lukon troops attack because they are at war with Alebad.

Strong winds and gusts are making ranged combat a game of luck. The defenders take up positions inside the Stronghold (4). Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Fortification Defense formation.

Turn No. 1 True Sight (31) fire on Lukon PD (1), scoring 113 hits. Dark Stars (12) fire on Portion Paladins (2), scoring 103 hits. Full Quiver (22) fire on Lukon PD (1), scoring 56 hits. FS IV (21) fire on Portion Paladins (2), scoring 86 hits. Firmus Sagitarius (18) fire on Lukon PD (1), scoring 79 hits. Firmus Sagitarius (19) fire on Portion Paladins (2), scoring 177 hits. zero army (32) fire on Lukon PD (1), scoring 167 hits. Firmus Sagitarius (16) fire on Portion Paladins (2), scoring 92 hits. FS III (20) fire on Lukon PD (1), scoring 42 hits. Archers Heaven (9) fire on Lukon PD (1), scoring 55 hits. Longshots (25) fire on Portion Paladins (2), scoring 103 hits. Firmus Sagitarius (17) fire on Lukon PD (1), scoring 92 hits. Deadly Archers (13) fire on Portion Paladins (2), scoring 79 hits. Rothford's Irregulars (28) fire on Lukon PD (1), scoring 108 hits. Amazonians (7) fire on Portion Paladins (2), scoring 95 hits. Arrow's of Light (10) fire on Lukon PD (1), scoring 105 hits. Contendo Arcus (11) fire on Portion Paladins (2), scoring 278 hits. The Mournful Rain (30) fire on Lukon PD (1), scoring 168 hits. Alebad Lancers (6) stay in their defensive position, awaiting an opportunity to charge. Protectores Lucis (27) stay in their defensive position, awaiting an opportunity to charge. 1st Sentio Custodiae (4) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (26) ride on, closing in on the enemy. Lukon PD (1), Portion Paladins (2) and Wolvenguard (3) advance towards the enemy. Exercito Militaris (15), 4th Steel Guard (5) and Ex M I (14) move forward to take up positions at the outer wall. The Legion (29), Lion's Pride (24), Aoifa's Pride (8) and Iron Fist (23) hold their positions at the outer wall, waiting for the attack.

Lukon PD (1) take 985 hits from archer fire, which cause 11 casualties, wiping the unit out. Portion Paladins (2) take 1013 hits from archer fire, which cause 11 casualties, wiping the unit out. Fakhir Abdul Latif (Knight of Lukon, Lukon) has been wounded. Total casualties: 22 attackers, 0 defenders

Turn No. 2 FS IV (21) fire on Wolvenguard (3), scoring 126 hits. Rothford's Irregulars (28) fire on Wolvenguard (3), scoring 55 hits. Full Quiver (22) fire on Wolvenguard (3), scoring 77 hits. Dark Stars (12) fire on Wolvenguard (3), scoring 90 hits. Amazonians (7) fire on Wolvenguard (3), scoring 86 hits. True Sight (31) fire on Wolvenguard (3), scoring 83 hits. Firmus Sagitarius (19) fire on Wolvenguard (3), scoring 151 hits. Archers Heaven (9) fire on Wolvenguard (3), scoring 59 hits. Contendo Arcus (11) fire on Wolvenguard (3), scoring 195 hits. The Mournful Rain (30) fire on Wolvenguard (3), scoring 86 hits. Firmus Sagitarius (16) fire on Wolvenguard (3), scoring 81 hits. FS III (20) fire on Wolvenguard (3), scoring 76 hits. Longshots (25) fire on Wolvenguard (3), scoring 72 hits. Deadly Archers (13) fire on Wolvenguard (3), scoring 69 hits. zero army (32) fire on Wolvenguard (3), scoring 110 hits. Firmus Sagitarius (17) fire on Wolvenguard (3), scoring 112 hits. Firmus Sagitarius (18) fire on Wolvenguard (3), scoring 151 hits. Arrow's of Light (10) fire on Wolvenguard (3), scoring 146 hits. Protectores Lucis (27) stay in their defensive position, awaiting an opportunity to charge. Alebad Lancers (6) stay in their defensive position, awaiting an opportunity to charge. 1st Sentio Custodiae (4) stay in their defensive position, awaiting an opportunity to charge. Lost Riders (26) charge ahead, into the attackers' ranks. Exercito Militaris (15), Aoifa's Pride (8), The Legion (29), Iron Fist (23), Ex M I (14), Lion's Pride (24) and 4th Steel Guard (5) hold their positions at the outer wall, waiting for the attack.

Close Combat: Wolvenguard (3) score 12 hits. Lost Riders (26) score 53 hits. Total hits suffered: Attackers: 53, Defenders: 12

Wolvenguard (3) take 1878 hits (53 in close combat, 1825 from archer fire), which cause 1 casualties, wiping the unit out. Lost Riders (26) take 12 hits in close combat. No casualties. Total casualties: 1 attackers, 0 defenders

Defender Victory!

Your unit participated in a battle in Alebad. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points.

May 21st -- Skirmish -- Bode Batura

No. Role Unit Commander Realm Unit Formation Org CS 1 A Alebad Lancers Cicero Alebad 21 Cav wedge 87 % 429 2 A Amazonians Celeste Alebad 12 Arch line 87 % 200 3 A Aoifa's Pride Aoifa Alebad 8 Inf line 91 % 215 4 A Lion's Pride Elan Alebad 4 Inf line 89 % 105 5 A Protectores Lucis Dohar Alebad 12 Cav wedge 85 % 172 6 A Rothford's Irregulars Rothford Alebad 13 Arch line 86 % 186 7 A zero army zero Alebad 20 Arch line 89 % 343 8 D Angry Peasants (militia/guard unit) (rogue) 26 other line 4 % 89

Total: 7 attackers (12 Inf, 45 Arch, 33 Cav) 1 defenders (26 other) Total combat strengths: 1650 vs. 89 The troops from (rogue) set up defenses because they control the battlefield. The Alebad troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Archer Opening formation.

Turn No. 1 Rothford's Irregulars (6) fire on Angry Peasants (8), scoring 90 hits. zero army (7) fire on Angry Peasants (8), scoring 105 hits. Amazonians (2) fire on Angry Peasants (8), scoring 63 hits. Alebad Lancers (1) and Protectores Lucis (5) ride on, closing in on the defenders. Aoifa's Pride (3) and Lion's Pride (4) advance towards the enemy. Angry Peasants (8) advance towards the enemy.

Angry Peasants (8) take 258 hits from archer fire, which cause 14 casualties. Total casualties: 0 attackers, 14 defenders

Turn No. 2 Rothford's Irregulars (6) fire on Angry Peasants (8), scoring 102 hits. Amazonians (2) fire on Angry Peasants (8), scoring 96 hits. zero army (7) fire on Angry Peasants (8), scoring 169 hits. Alebad Lancers (1) and Protectores Lucis (5) charge ahead, into the defenders' ranks. Lion's Pride (4) and Aoifa's Pride (3) advance towards the enemy.

Close Combat: 1 Alebad banners are visible in the melee. Lion's Pride (4) score 59 hits. Aoifa's Pride (3) score 140 hits. Alebad Lancers (1) score 493 hits. Angry Peasants (8) score 2 hits. Protectores Lucis (5) score 233 hits. Total hits suffered: Attackers: 2, Defenders: 925

Lion's Pride (4) take 2 hits in close combat. No casualties. Angry Peasants (8) take 1292 hits (925 in close combat, 367 from archer fire), which cause 12 casualties, wiping the unit out. Total casualties: 0 attackers, 12 defenders

Attacker Victory!

Your unit participated in a battle in Bode Batura. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points.

May 22nd -- Skirmish -- Bode Batura

No. Role Unit Commander Realm Unit Formation Org CS 1 A SaS in training Eragon Lukon 2 Inf line 16 % 55 2 D Aoifa's Pride Aoifa Alebad 8 Inf line 14 % 212 3 D Lion's Pride Elan Alebad 4 Inf line 12 % 105 4 D Protectores Lucis Dohar Alebad 12 Cav wedge 8 % 179 5 D Rothford's Irregulars Rothford Alebad 13 Arch line 9 % 192 6 D zero army zero Alebad 20 Arch line 12 % 342 7 N Yours Truly, Pharmakeus Outer Tilog 47 Inf line 7 % 313

Total: 1 attackers (2 Inf) 5 defenders (12 Inf, 33 Arch, 12 Cav) Total combat strengths: 55 vs. 1030 1 neutral observers (313 combat strength). The troops from Alebad set up defenses because they control the battlefield. The Lukon troops attack because they are at war with Alebad. The Outer Tilog forces stay neutral because they have friends on both sides.

A calm wind blows, to the joy of the archers.

Turn No. 1 zero army (6) fire on SaS in training (1), scoring 141 hits. Rothford's Irregulars (5) fire on SaS in training (1), scoring 86 hits. Protectores Lucis (4) ride on, closing in on the enemy. Aoifa's Pride (2) stay behind their camp fortifications. SaS in training (1) advance towards the enemy. Lion's Pride (3) advance towards the enemy.

SaS in training (1) take 227 hits from archer fire, which cause 2 casualties, wiping the unit out. Total casualties: 2 attackers, 0 defenders

Defender Victory!

Your unit participated in a battle in Bode Batura. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points.

May 27th -- Undead Hunt -- Bode Batura

No. Role Unit Commander Realm Unit Formation Org CS 1 A 1st Sentio Custodiae Craft Alebad 34 Cav line 87 % 415 2 A Abjur's Destroyers Aramon Alebad 10 Cav wedge 86 % 128 3 A Alebad Lancers Cicero Alebad 21 Cav wedge 89 % 432 4 A Aoifa's Pride Aoifa Alebad 8 Inf line 93 % 215 5 A Full Quiver Calvin Alebad 10 Arch line 90 % 159 6 A Longshots Vapor Alebad 9 Arch box 11 % 207 7 A Rothford's Irregulars Rothford Alebad 14 Arch line 88 % 205 8 A zero army zero Alebad 20 Arch line 91 % 360 9 D Undead Horde (Undead) (rogue) 38 other line 7 % 550

Total: 8 attackers (8 Inf, 53 Arch, 65 Cav) 1 defenders (38 other) Total combat strengths: 2121 vs. 550 The region owner (rogue) and their allies defend. The Alebad troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Archer Opening formation.

Turn No. 1 zero army (8) fire on Undead Horde (9), scoring 126 hits. Full Quiver (5) fire on Undead Horde (9), scoring 79 hits. Rothford's Irregulars (7) fire on Undead Horde (9), scoring 111 hits. Longshots (6) fire on Undead Horde (9), scoring 85 hits. Abjur's Destroyers (2), Alebad Lancers (3) and 1st Sentio Custodiae (1) ride on, closing in on the defenders. Aoifa's Pride (4) advance towards the enemy. Undead Horde (9) advance towards the enemy.

Undead Horde (9) take 401 hits from archer fire, which cause 17 casualties. Total casualties: 0 attackers, 17 defenders

Turn No. 2 Full Quiver (5) fire on Undead Horde (9), scoring 58 hits. Longshots (6) fire on Undead Horde (9), scoring 75 hits. zero army (8) fire on Undead Horde (9), scoring 199 hits. Rothford's Irregulars (7) fire on Undead Horde (9), scoring 83 hits. 1st Sentio Custodiae (1), Abjur's Destroyers (2) and Alebad Lancers (3) charge ahead, into the defenders' ranks. Aoifa's Pride (4) advance towards the enemy.

Close Combat: 1 Alebad banners are visible in the melee. Undead Horde (9) score 67 hits. 1st Sentio Custodiae (1) score 395 hits. Aoifa's Pride (4) score 126 hits. Abjur's Destroyers (2) score 171 hits. Alebad Lancers (3) score 522 hits. Total hits suffered: Attackers: 67, Defenders: 1214

Undead Horde (9) take 1629 hits (1214 in close combat, 415 from archer fire), which cause 21 casualties, wiping the unit out. 1st Sentio Custodiae (1) take 42 hits in close combat, which cause 1 casualties. Aoifa's Pride (4) take 25 hits in close combat, which cause 1 casualties. Total casualties: 2 attackers, 21 defenders

Attacker Victory!

Your unit participated in a battle in Bode Batura. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 1 Honour. None of your men were killed but 1 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 3 % damage. Combat training increases by 1 points.

May 31st -- Monster Hunt -- Bode Batura

No. Role Unit Commander Realm Unit Formation Org CS 1 A 1st Sentio Custodiae Craft Alebad 33 Cav line 86 % 381 2 A Abjur's Destroyers Aramon Alebad 10 Cav wedge 86 % 147 3 A Alebad Lancers Cicero Alebad 21 Cav wedge 89 % 432 4 A Aoifa's Pride Aoifa Alebad 8 Inf line 93 % 212 5 A Contendo Arcus Eugene II Alebad 53 Arch line 91 % 555 6 A Full Quiver Calvin Alebad 10 Arch line 89 % 162 7 A Lion's Pride Elan Alebad 4 Inf line 90 % 103 8 A Longshots Vapor Alebad 9 Arch box 12 % 210 9 A Protectores Lucis Dohar Alebad 12 Cav wedge 86 % 206 10 A The Legion Ender Alebad 35 Inf line 89 % 410 11 A zero army zero Alebad 20 Arch line 90 % 367 12 D Monsters (Monsters) (rogue) 4 other line 8 % 290

Total: 11 attackers (47 Inf, 92 Arch, 76 Cav) 1 defenders (4 other) Total combat strengths: 3185 vs. 290 The region owner (rogue) and their allies defend. The Alebad troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers. Cicero Faldrin, Paladin Primus of Alebad, Marshal of the army of Alebad takes command of his army. They deploy in Archer Opening formation.

Turn No. 1 Full Quiver (6) fire on Monsters (12), scoring 52 hits. zero army (11) fire on Monsters (12), scoring 94 hits. Contendo Arcus (5) fire on Monsters (12), scoring 149 hits. Longshots (8) fire on Monsters (12), scoring 83 hits. Abjur's Destroyers (2), 1st Sentio Custodiae (1), Alebad Lancers (3) and Protectores Lucis (9) ride on, closing in on the defenders. The Legion (10), Lion's Pride (7) and Aoifa's Pride (4) advance towards the enemy. Monsters (12) advance towards the enemy.

Monsters (12) take 378 hits from archer fire, which cause 3 casualties. Total casualties: 0 attackers, 3 defenders

Turn No. 2 Longshots (8) fire on Monsters (12), scoring 105 hits. Contendo Arcus (5) fire on Monsters (12), scoring 272 hits. zero army (11) fire on Monsters (12), scoring 197 hits. Full Quiver (6) fire on Monsters (12), scoring 75 hits. Abjur's Destroyers (2), Protectores Lucis (9), 1st Sentio Custodiae (1) and Alebad Lancers (3) ride on, closing in on the defenders. Lion's Pride (7) can not advance, because the front lines are too crowded. Aoifa's Pride (4) can not advance, because the front lines are too crowded. The Legion (10) advance towards the enemy. Monsters (12) advance towards the enemy.

Close Combat: The attackers crowd around the outnumbered defenders - Overkill! Abjur's Destroyers (2) score 104 hits. Protectores Lucis (9) score 137 hits. 1st Sentio Custodiae (1) score 203 hits. The Legion (10) score 201 hits. Monsters (12) score 66 hits. Alebad Lancers (3) score 197 hits. Total hits suffered: Attackers: 66, Defenders: 65 (842 before overkill)

Abjur's Destroyers (2) take 32 hits in close combat, which cause 1 casualties. Protectores Lucis (9) take 34 hits in close combat, which cause 1 casualties. Monsters (12) take 714 hits (65 in close combat, 649 from archer fire), which cause 1 casualties, wiping the unit out. Total casualties: 2 attackers, 1 defenders

Attacker Victory!

Your unit participated in a battle in Bode Batura. Your scribe has written down a battle report as a Scribe Note. The battle lasted for 1 hours. You have gained 0 Honour. None of your men were killed in this battle. Morale of your troops falls by 6 points. Combat training increases by 1 points.